Difference between revisions of "Guide to door access"

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(Created page, got as far as command access.)
 
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|+ Command Access:
 
|+ Command Access:
 
|-
 
|-
! style='background-color:#addedd;'| Id Number
+
! style='background-color:#4254f5;'| Id Number
! style='background-color:#addedd;'| Id Name
+
! style='background-color:#4254f5;'| Id Name
! style='background-color:#addedd;'| Extra Information
+
! style='background-color:#4254f5;'| Extra Information
 
|-
 
|-
 
!| 15
 
!| 15
Line 63: Line 63:
 
| Network
 
| Network
 
| Ntnet diagonistics/monitoring software
 
| Ntnet diagonistics/monitoring software
 +
|-
 +
{| class="wikitable"
 +
|+ Security Access:
 +
|-
 +
! style='background-color:#f54242;'| Id Number
 +
! style='background-color:#f54242;'| Id Name
 +
! style='background-color:#f54242;'| Extra Information
 +
|-
 +
!| 1
 +
| Security
 +
| Security equipment, security records, gulag item storage, secbots
 +
|-
 +
!| 2
 +
| Brig
 +
| Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
 +
|-
 +
!| 3
 +
| Armory
 +
| Armory, gulag teleporter, execution chamber
 +
|-
 +
!| 4
 +
| Forensics Locker
 +
| Detective's office, forensics lockers, security+medical records
 +
|-
 +
!| 42
 +
| Court
 +
| Courtroom
 +
|-
 +
!| 58
 +
| HOS
 +
| Head of Security
 +
|-
 +
!| 63
 +
| Sec_Doors
 +
| Outer brig doors and secposts
 +
|-
 +
!| 66
 +
| Weapons
 +
| Weapons permits for secbots/turrets
 +
|-
 +
{| class="wikitable"
 +
|+ Medical Access:
 +
|-
 +
! style='background-color:#4094f5;'| Id Number
 +
! style='background-color:#4094f5;'| Id Name
 +
! style='background-color:#4094f5;'| Extra Information
 +
|-
 +
!| 5
 +
| Medical
 +
| General Access
 +
|-
 +
!| 6
 +
| Morgue
 +
| Morgue
 +
|-
 +
!| 33
 +
| Chemistry
 +
| Allows access to chemistry factory areas on compatible maps
 +
|-
 +
!| 39
 +
| Virology
 +
|
 +
|-
 +
!| 40
 +
| CMO
 +
|
 +
|-
 +
!| 45
 +
| Surgery
 +
|
 +
|-
 +
!| 69
 +
|
 +
| Pharmacy (Chemistry) room access
 +
|-
 +
!| 70
 +
| Psychology
 +
|
 +
|-
 +
{| class="wikitable"
 +
|+ Cargo Access:
 +
|-
 +
! style='background-color:#f5a140;'| Id Number
 +
! style='background-color:#f5a140;'| Id Name
 +
! style='background-color:#f5a140;'| Extra Information
 +
|-
 +
!| 31
 +
| Cargo
 +
|
 +
|-
 +
!| 41
 +
| QM
 +
|
 +
|-
 +
!| 48
 +
| Mining
 +
|
 +
|-
 +
!| 50
 +
| Mailsorting
 +
| Mailroom/Deliveries
 +
|-
 +
!| 54
 +
| Mining_Station
 +
|
 +
|-
 +
!| 64
 +
| Mineral_Storeroom
 +
| Allows release of minerals from the ORM
 +
|-
 +
{| class="wikitable"
 +
|+ Service Access:
 +
|-
 +
! style='background-color:#4cf540;'| Id Number
 +
! style='background-color:#4cf540;'| Id Name
 +
! style='background-color:#4cf540;'| Extra Information
 +
!| 12
 +
| Maint_Tunnels
 +
|
 +
|-
 +
!| 13
 +
| External_Airlocks
 +
|
 +
|-
 +
!| 22
 +
| Chapel_Office
 +
|
 +
|-
 +
!| 25
 +
| Bar
 +
|
 +
|-
 +
!| 26
 +
| Janitor
 +
|
 +
|-
 +
!| 27
 +
| Cremator
 +
|
 +
|-
 +
!| 28
 +
| Kitchen
 +
|
 +
|-
 +
!| 35
 +
| Hydroponics
 +
|
 +
|-
 +
!| 37
 +
| Library
 +
|
 +
|-
 +
!| 38
 +
| Lawyer
 +
|
 +
|-
 +
!| 45
 +
| Theatre
 +
| Theater Access
 +
|-
 +
{| class="wikitable"
 +
|+ Engineering Access:
 +
|-
 +
! style='background-color:#f59140;'| Id Number
 +
! style='background-color:#f59140;'| Id Name
 +
! style='background-color:#f59140;'| Extra Information
 +
|-
 +
!| 10
 +
| Engine
 +
| Engineering area, power monitor, power flow control console
 +
|-
 +
!| 11
 +
| Engine_Equip
 +
| APCs,EngiVend/YouTool, engineering equipment lockers
 +
|-
 +
!| 23
 +
| Tech_Storage
 +
|
 +
|-
 +
!| 24
 +
| Atmospherics
 +
|
 +
|-
 +
!| 32
 +
| Construction
 +
|
 +
|-
 +
!| 56
 +
| CE
 +
| Chief Engineer
 +
|-
 +
!| 61
 +
| TCOMSAT
 +
| Access to telecomms satellite and machinery
 +
|-
 +
{| class="wikitable"
 +
|+ Science Access:
 +
|-
 +
! style='background-color:#ce40f5;'| Id Number
 +
! style='background-color:#ce40f5;'| Id Name
 +
! style='background-color:#ce40f5;'| Extra Information
 +
|-
 +
!| 7
 +
| RND
 +
| General RnD Access
 +
|-
 +
!| 8
 +
| Toxins
 +
| Toxin's lab and burn chamber
 +
|-
 +
!| 9
 +
| Genetics
 +
|
 +
|-
 +
!| 29
 +
| Robotics
 +
|
 +
|-
 +
!| RD
 +
| Research Director
 +
|
 +
|-
 +
!| 47
 +
| Research
 +
|
 +
|-
 +
!| 55
 +
| Xenobiology
 +
|
 +
|-
 +
!| 71
 +
| Toxins_Storage
 +
| Toxins tank storage room
 +
|-
 +
{| class="wikitable"
 +
|+ Admin/Misc/Syndicate Access:
 +
|-
 +
! style='background-color:#f5bf40;'| Id Number
 +
! style='background-color:#f5bf40;'| Id Name
 +
! style='background-color:#f5bf40;'| Extra Information
 +
|-
 +
!| 101
 +
| Cent_General
 +
| Centcomm Ferry and general access
 +
|-
 +
!| 102
 +
| Cent_Thunder
 +
| Thunderdome
 +
|-
 +
!| 103
 +
| Cent_SpecOps
 +
| Captain's display case, Maurader and Seraph Mechs
 +
|-
 +
!| 104
 +
| Cent_Medical
 +
|
 +
|-
 +
!| 104
 +
| Cent_Living
 +
|
 +
|-
 +
!| 105
 +
| Cent_Storage
 +
|
 +
|-
 +
!| 106
 +
| Cent_Storage
 +
|
 +
|-
 +
!| 107
 +
| Cent_Teleporter
 +
|
 +
|-
 +
!| 109
 +
| Cent_Captain
 +
|
 +
|-
 +
!| 110
 +
| Cent_Bar
 +
|
 +
|-
 +
!| 150
 +
| Syndicate
 +
| Syndicate mechs, ruins, and general access
 +
|-
 +
!| 151
 +
| Syndicate_Leader
 +
| Nuke Ops Leader
 +
|-
 +
!| 200
 +
| Away_General
 +
| Generic away-missions
 +
|-
 +
!| 201
 +
| Away_Maint
 +
|
 +
|-
 +
!| 202
 +
| Away_Med
 +
|
 +
|-
 +
!| 203
 +
| Away_Sec
 +
|
 +
|-
 +
!| 204
 +
| Away_Engine
 +
|
 +
|-
 +
!| 205
 +
| Away_Generic1
 +
|
 +
|-
 +
!| 206
 +
| Away_Generic2
 +
|
 +
|-
 +
!| 207
 +
| Away_Generic3
 +
|
 +
|-
 +
!| 208
 +
| Away_Generic4
 +
|
 +
|-
 +
!| 250
 +
| Access_Bloodcult
 +
| Internal, not for doors
 +
|-
 +
!| 300
 +
| Mech_Mining
 +
| For internal mech components and keycard reqs
 +
|-
 +
!| 301
 +
| Mech_Medical
 +
|
 +
|-
 +
!| 302
 +
| Mech_Security
 +
|
 +
|-
 +
!| 303
 +
| Mech_Science
 +
|
 +
|-
 +
!| 304
 +
| Mech_Engine
 +
|
 
|-
 
|-

Revision as of 02:40, 12 September 2020

This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.

Command Access:
Id Number Id Name Extra Information
15 Change_IDs
16 AI_Upload
17 Teleporter
18 EVA
19 Heads Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
20 Captain
21 All_Personal_Lockers
53 Vault
57 HOP Head of Personell
59 RC_Annouce Request Console Annoucements
60 Keycard_Auth Used for events that require 2 people to confirm them.
62 Gateway
65 Minisat
67 Network Ntnet diagonistics/monitoring software
Security Access:
Id Number Id Name Extra Information
1 Security Security equipment, security records, gulag item storage, secbots
2 Brig Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
3 Armory Armory, gulag teleporter, execution chamber
4 Forensics Locker Detective's office, forensics lockers, security+medical records
42 Court Courtroom
58 HOS Head of Security
63 Sec_Doors Outer brig doors and secposts
66 Weapons Weapons permits for secbots/turrets
Medical Access:
Id Number Id Name Extra Information
5 Medical General Access
6 Morgue Morgue
33 Chemistry Allows access to chemistry factory areas on compatible maps
39 Virology
40 CMO
45 Surgery
69 Pharmacy (Chemistry) room access
70 Psychology
Cargo Access:
Id Number Id Name Extra Information
31 Cargo
41 QM
48 Mining
50 Mailsorting Mailroom/Deliveries
54 Mining_Station
64 Mineral_Storeroom Allows release of minerals from the ORM
Service Access:
Id Number Id Name Extra Information 12 Maint_Tunnels
13 External_Airlocks
22 Chapel_Office
25 Bar
26 Janitor
27 Cremator
28 Kitchen
35 Hydroponics
37 Library
38 Lawyer
45 Theatre Theater Access
Engineering Access:
Id Number Id Name Extra Information
10 Engine Engineering area, power monitor, power flow control console
11 Engine_Equip APCs,EngiVend/YouTool, engineering equipment lockers
23 Tech_Storage
24 Atmospherics
32 Construction
56 CE Chief Engineer
61 TCOMSAT Access to telecomms satellite and machinery
Science Access:
Id Number Id Name Extra Information
7 RND General RnD Access
8 Toxins Toxin's lab and burn chamber
9 Genetics
29 Robotics
RD Research Director
47 Research
55 Xenobiology
71 Toxins_Storage Toxins tank storage room
Admin/Misc/Syndicate Access:
Id Number Id Name Extra Information
101 Cent_General Centcomm Ferry and general access
102 Cent_Thunder Thunderdome
103 Cent_SpecOps Captain's display case, Maurader and Seraph Mechs
104 Cent_Medical
104 Cent_Living
105 Cent_Storage
106 Cent_Storage
107 Cent_Teleporter
109 Cent_Captain
110 Cent_Bar
150 Syndicate Syndicate mechs, ruins, and general access
151 Syndicate_Leader Nuke Ops Leader
200 Away_General Generic away-missions
201 Away_Maint
202 Away_Med
203 Away_Sec
204 Away_Engine
205 Away_Generic1
206 Away_Generic2
207 Away_Generic3
208 Away_Generic4
250 Access_Bloodcult Internal, not for doors
300 Mech_Mining For internal mech components and keycard reqs
301 Mech_Medical
302 Mech_Security
303 Mech_Science
304 Mech_Engine