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Important:
Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers.
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- Guide to contributing to the game > Guide to mapping
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access
Id Number
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Id Name
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Doors
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Equipment
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15
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ACCESS_CHANGE_IDS
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16
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ACCESS_AI_UPLOAD
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17
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ACCESS_TELEPORTER
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18
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ACCESS_EVA
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19
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ACCESS_HEADS
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Bridge, EVA storage windoors, gateway shutters
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AI integrity restorer, communications console
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20
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ACCESS_CAPTAIN
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21
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ACCESS_ALL_PERSONAL_LOCKERS
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57
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ACCESS_HOP
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Head of Personnel
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59
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ACCESS_RC_ANNOUNCE
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Request Console Announcements
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60
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ACCESS_KEYCARD_AUTH
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Used for events that require 2 people to confirm them.
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62
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ACCESS_GATEWAY
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65
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ACCESS_MINISAT
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67
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ACCESS_NETWORK
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Ntnet diagonistics/monitoring software
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Security Access
Id Number
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Id Name
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Doors
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Equipment
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1
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ACCESS_SECURITY (general)
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Departmental security outposts, brig doors that aren't the entrance, perma, or armory
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Security equipment, security records, secbots
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2
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ACCESS_BRIG
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Permabrig, gulag + gulag shuttle
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Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)
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3
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ACCESS_ARMORY
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Armory, execution chamber
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4
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ACCESS_FORENSICS
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Detective's office
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Forensics lockers, security/medical records
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42
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ACCESS_COURT
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Courtroom
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58
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ACCESS_HOS
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Head of Security
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63
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ACCESS_BRIG_ENTRANCE
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Outer brig doors
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66
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ACCESS_WEAPONS
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Weapons permits for secbots/turrets
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Medical Access
Id Number
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Id Name
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Doors
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Equipment
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5
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ACCESS_MEDICAL
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General Access
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6
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ACCESS_MORGUE
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Morgue
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33
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ACCESS_CHEMISTRY
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Allows access to chemistry factory areas on compatible maps
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39
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ACCESS_VIROLOGY
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40
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ACCESS_CMO
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45
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ACCESS_SURGERY
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69
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ACCESS_PHARMACY
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Pharmacy (Chemistry) room access
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70
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ACCESS_PSYCHOLOGY
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Supply Access
Id Number
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Id Name
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Doors
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Equipment
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31
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ACCESS_CARGO
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41
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ACCESS_QM
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48
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ACCESS_MINING
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50
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ACCESS_MAILSORTING
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Mailroom/Deliveries
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53
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ACCESS_VAULT
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54
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ACCESS_MINING_STATION
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64
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ACCESS_MINERAL_STOREROOM
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Allows release of minerals from the ORM
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Service Access
Id Number
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Id Name
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Doors
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Equipment
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22
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ACCESS_CHAPEL_OFFICE
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25
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ACCESS_BAR
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26
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ACCESS_JANITOR
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27
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ACCESS_CREMATORIUM
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28
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ACCESS_KITCHEN
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35
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ACCESS_HYDROPONICS
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37
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ACCESS_LIBRARY
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38
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ACCESS_LAWYER
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46
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ACCESS_THEATRE
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Theater Access
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Engineering Access
Id Number
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Id Name
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Doors
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Equipment
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10
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ACCESS_ENGINE
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Engineering area
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Power monitor, power flow control console
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11
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ACCESS_ENGINE_EQUIP
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APCs, EngiVend/YouTool, engineering equipment lockers
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12
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ACCESS_MAINT_TUNNELS
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13
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ACCESS_EXTERNAL_AIRLOCKS
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23
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ACCESS_TECH_STORAGE
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24
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ACCESS_ATMOSPHERICS
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32
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ACCESS_CONSTRUCTION
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Minisat Maintenance, Misc. Maintenance Areas.
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Power Monitoring
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56
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ACCESS_CE
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Chief Engineer
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61
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ACCESS_TCOMSAT
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Access to telecomms satellite
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Access to telecomms machinery
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72
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ACCESS_AUX_BASE
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Auxiliary Base Access
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Science Access
Id Number
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Id Name
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Doors
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Equipment
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7
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ACCESS_RND
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General RnD Access
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8
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ACCESS_ORDNANCE
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Toxin's lab and burn chamber
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9
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ACCESS_GENETICS
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29
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ACCESS_ROBOTICS
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30
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ACCESS_RD
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47
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ACCESS_RESEARCH
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55
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ACCESS_XENOBIOLOGY
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71
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ACCESS_ORDNANCE_STORAGE
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Toxins tank storage room
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Admin/Misc/Syndicate Access
Id Number
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Id Name
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Doors
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Equipment
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101
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ACCESS_CENT_GENERAL
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Centcomm Ferry and general access
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102
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ACCESS_CENT_THUNDER
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Thunderdome
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103
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ACCESS_CENT_SPECOPS
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Captain's display case, Maurader and Seraph Mechs
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104
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ACCESS_CENT_MEDICAL
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105
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ACCESS_CENT_LIVING
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106
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ACCESS_CENT_STORAGE
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107
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ACCESS_CENT_TELEPORTER
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109
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ACCESS_CENT_CAPTAIN
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110
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ACCESS_CENT_BAR
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150
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ACCESS_SYNDICATE
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Syndicate mechs, ruins, and general access
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151
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ACCESS_SYNDICATE_LEADER
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Nuke Ops Leader
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200
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ACCESS_AWAY_GENERAL
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Generic away-missions
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201
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ACCESS_AWAY_MAINT
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202
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ACCESS_AWAY_MED
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203
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ACCESS_AWAY_SEC
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204
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ACCESS_AWAY_ENGINE
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205
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ACCESS_AWAY_GENERIC1
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206
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ACCESS_AWAY_GENERIC2
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207
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ACCESS_AWAY_GENERIC3
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208
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ACCESS_AWAY_GENERIC4
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250
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ACCESS_BLOODCULT
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Internal, not for doors
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300
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ACCESS_MECH_MINING
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For internal mech components and keycard reqs
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301
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ACCESS_MECH_MEDICAL
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302
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ACCESS_MECH_SECURITY
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303
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ACCESS_MECH_SCIENCE
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304
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ACCESS_MECH_ENGINE
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