Difference between revisions of "TGMC:Defibrillation"

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===Remove your patient's EXO suit===
 
===Remove your patient's EXO suit===
  
This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. The Defib machine will tell you that the voltage is too high and to take off their suit. The next couple of steps are the changeable ones. The defibrillator's inactive states look like this [[File:Defib_1.png]], while its active state looks like this [[File:Defib_3.gif]].
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This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. The Defib machine will tell you that the voltage is too high and to take off their suit. (some exosuits dont need to be taken off though) The next couple of steps are the changeable ones. The defibrillator's inactive states look like this [[File:Defib_1.png]], while its active state looks like this [[File:Defib_3.gif]].
  
 
===Hit them with the defib machine===
 
===Hit them with the defib machine===

Revision as of 23:32, 4 December 2019

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Once we get an overall guide to medicine, this will have to get shortened and become part of it."



DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


When a patient is dead, you can revive them with a Defibrillator. The process of using it boils down to the following steps:

The Steps

Remove your patient's EXO suit

This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. The Defib machine will tell you that the voltage is too high and to take off their suit. (some exosuits dont need to be taken off though) The next couple of steps are the changeable ones. The defibrillator's inactive states look like this Defib 1.png, while its active state looks like this Defib 3.gif.

Hit them with the defib machine

It'll either work or it won't. if it does, great! get to fixing them as best you can. you've also given them approximately 5 units of heart damage. This will make them have a baseline 20 units of oxygen damage if you fix everything else wrong with them. Annoying but you've just put electricity through their heart, deal with it. Therefore, a patient probably won't survive multiple defibs beyond number 3 without some peridaxon.

Scan your patient with the HF2 analyzer

How dead are they? if they're sitting at or around 200 Brute damage, you've got to patch those holes with your ATK. 200 Burn damage? ABK's and burn meds. only like 150 brute? they've probably got oxygen damage hurting them which implies low-blood, burst lungs, or massive heart damage.

Pump them full of drugs

Brute damage? Bicardine or TriBica (you did make some for yourself right?) Burn damage? Kelotane, Dermaline, or Keloderm. Oxygen damage? Peridaxon/Dexalin Plus Toxin damage? Peridaxon/Dylovene (Rare, but usually the result of a hurt liver/appendix) and if you're feeling frisky, a pill of innaprovaline doesn't hurt.

Are you in Medbay? Pop them into the cryotubes

This step is great if you've got a good cryomix going but, even the basic chems (cryoxadone) works well enough. so long as they are "alive" the tube gets to work and heals them so that they don't die anymore.

Hit them with the defib machine again

So you've shocked them and the defib reads that the patient's vitals are too low. But, you've already pumped them full of drugs and patched up all their wounds. Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every defib charge spent. Therefore, keep shocking them until they aren't dead anymore. the drugs will usually kick in at that moment and they should stay alive.

Health per job:

  • CMO or Synth: 16 per shock
  • Doctors: 12 per shock
  • Medics: 8 per shock
  • Staff Officer or Squad Leader: 4 per shock

Actually Reviving People

We've got the steps now; Depending on how you're feeling, you can order them in a few different ways:

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Pop them into the cryotubes

and if that doesn't work

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Scan your patient with the HF2 analyzer
  4. Pump them full of drugs
  5. Hit them with the defib machine again

But that's not the only way to do it.

  1. Remove your patients EXO suit
  2. Scan your patient with the HF2 analyzer
  3. pump them full of drugs
  4. Hit them with the defib machine

There's also a much more wasteful way:

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Hit them with the defib machine again
  4. Hit them with the defib machine again
  5. Hit them with the defib machine again
  6. Get a new defib and keep trying until it works, you butcher.

So, in short, it breaks down to get them below 200 total damage, fill them with drugs and first aid to keep them from getting worse, then do surgery as required.

Toxin damage is the most dangerous because there isn't an easy way of removing it from a patient. the Sleeper dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove toxin damage you have to use Toxin Damage Chelation from the autodoc (which only works on live patients). therefore, if you've got a patient with 200 toxin damage, they're a goner.