Difference between revisions of "Skillchips"

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=== Skillchips ===
 
=== Skillchips ===
Skillchips are chips that enable a specific skill directly into the user's head. There are chips that provide mechanical advantages, and there are "just-for-fun" chips (takes 1 slot).  
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Skillchips are chips that enable a specific skill while implanted into the user's head. There are chips that provide mechanical advantages, and there are "just-for-fun" chips (takes 1 slot).  
  
 
The skillchips that provide mechanical advantages have some limitations:
 
The skillchips that provide mechanical advantages have some limitations:

Revision as of 17:02, 7 August 2020

Skillchips

Skillchips are chips that enable a specific skill while implanted into the user's head. There are chips that provide mechanical advantages, and there are "just-for-fun" chips (takes 1 slot).

The skillchips that provide mechanical advantages have some limitations:

  • You cannot ever have more than one active at the same time.
  • You can change mid-round from one to another with the help from a skill station, but there’s a cooldown.

They are intended to provide balance-affecting advantages to performing the role they are associated to. Implanting a chip requires free chip slots, depending on complexity. You start with 3 complexity slots. Job skills require 2 slots. You can have at most 5 chips, even if they would need 0 slots.


List of job related chips:

  • Cyborg C1-RCU-1T skillchip - Roboticists start with them - Allows you to see cyborg wire assignments as if you are holding a blueprint.
  • Engineering C1-RCU-1T skillchip - Station engineers start with them - Allows you to see airlock and APC wire assignments as if you are holding a blueprint.

More information pending. This feature is a work in progress.