Difference between revisions of "TGMC:Guide to resin construction"

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(→‎Factors to consider for resin construction: Gonna share as much tips as I can for this page, thank you Novapee for allowing me to help!)
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=Factors to consider for resin construction=
 
=Factors to consider for resin construction=
 
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An important thing to consider in constructing defenses for the hive is what purpose is the structure supposed to serve? Is it a choke point meant to hinder marine progress and funnel them in one by one so they can be picked off? Or is a simply siege camp fortification, meant to protect sisters from marine fire and provide them a place of safety for resting and healing? You also have to consider the needs of the various caste of the hive when building structures, "Do these pillars, which provide cover for the CQC focused sisters, hinder the ranged and charging based sisters? Or do these long unhindered lanes create perfect places for the ranged sisters, or do they cause horrible walls of automatic fire that hinder the CQC sisters? These are important things to think about when creating the best structure for the needs of the hive, and remember, different structures can be used in different places, same as for certain caste of Xeno.
 
==Firing lanes==
 
==Firing lanes==
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Firing lanes are a important thing to remember when facing the marines in open combat, marines maintain firing lanes in order to avoid friendly fire which can cause lots of casualties on the marine side, it's your job as a Hive-builder to make friendly fire happen as often as you can, make claustrophobic areas that make shooting randomly at shadows a bad option, have runners bait two groups of marines into firing at each other en masse and watch the tears flow. It's important to note that marine friendly fire is usually explosive in nature, considering here on TGMC we have aiming which reduces instances of friendly fire significantly,(although still very prevalent despite efforts), so its best to build structures that hinder the use of grenades, grenade launchers, and rockets launchers.
  
==Crusher lanes==
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==Crusher/charge lanes==
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Charge lanes or crusher lanes, are clear of obstruction paths of tiles that crushers, and bulls, use to gain momentum and speed for their charges in order to combat marines in the case of the bull, or smash barricades in the case of the Crusher. It's important to keep these lanes clear as Crushers and Bulls need as much space as possible to build speed for damage during their charges. An important fact to keep in mind is a Crusher needs 7 tiles to begin charging while Bulls need 4.
  
 
==CQC chokepoints==
 
==CQC chokepoints==

Revision as of 04:28, 11 January 2021

For drones, shrike, queen, hivemind, and hivelords.

Introduction

The only construction that xenomorphs can do is through resin.

Factors to consider for resin construction

An important thing to consider in constructing defenses for the hive is what purpose is the structure supposed to serve? Is it a choke point meant to hinder marine progress and funnel them in one by one so they can be picked off? Or is a simply siege camp fortification, meant to protect sisters from marine fire and provide them a place of safety for resting and healing? You also have to consider the needs of the various caste of the hive when building structures, "Do these pillars, which provide cover for the CQC focused sisters, hinder the ranged and charging based sisters? Or do these long unhindered lanes create perfect places for the ranged sisters, or do they cause horrible walls of automatic fire that hinder the CQC sisters? These are important things to think about when creating the best structure for the needs of the hive, and remember, different structures can be used in different places, same as for certain caste of Xeno.

Firing lanes

Firing lanes are a important thing to remember when facing the marines in open combat, marines maintain firing lanes in order to avoid friendly fire which can cause lots of casualties on the marine side, it's your job as a Hive-builder to make friendly fire happen as often as you can, make claustrophobic areas that make shooting randomly at shadows a bad option, have runners bait two groups of marines into firing at each other en masse and watch the tears flow. It's important to note that marine friendly fire is usually explosive in nature, considering here on TGMC we have aiming which reduces instances of friendly fire significantly,(although still very prevalent despite efforts), so its best to build structures that hinder the use of grenades, grenade launchers, and rockets launchers.

Crusher/charge lanes

Charge lanes or crusher lanes, are clear of obstruction paths of tiles that crushers, and bulls, use to gain momentum and speed for their charges in order to combat marines in the case of the bull, or smash barricades in the case of the Crusher. It's important to keep these lanes clear as Crushers and Bulls need as much space as possible to build speed for damage during their charges. An important fact to keep in mind is a Crusher needs 7 tiles to begin charging while Bulls need 4.

CQC chokepoints

Preparation time

Plasma Cost

Distance between resin structures and FOB