TGMC:Squad Corpsman

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "it aint done chief"



MARINE STAFF
DMCA Medic.png
Squad Medic
Access: Squad Medic Equipment Room, Squad Room
Difficulty: Medium
Supervisors: Squad Leader
Duties: Keep your squad alive, send seriously wounded back to the ship.
Guides: Guide to medicine, Guide to Defibrillation
Quote: Don't be such a baby. Ribs grow back!


As a squad medic, you should be following your squad and helping out any marines that get hurt. Although you should be ready to fight, it's usually better to let the rest of your squad charge in first.

Your Gear

Brokenbottle.png Medic Backpack

The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Useful if you defib unit runs out of charge.

Brokenbottle.png Lifesaver Belt

The belt you get from your equipment vendor comes with a variety of pill bottles, some splints and trauma/burn kits, and a couple injectors with useful chems. The guide to medicine will tell you what items treat what, and your health scanner will also tell you what medicine to use.

Brokenbottle.png Health Scanner

Your health scanner will show you whatever injuries a person has. At the bottom of the pop-out window, you will get advice for what steps you should take to heal the person you've scanned. Certain injuries will require a body scanner to locate, and will require surgery to fix.

Brokenbottle.png Roller Bed

Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it.

Brokenbottle.png Medevac Bed

Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the bed to your linked beacon.

Brokenbottle.png Medevac Beacon

Links up to a medevac bed. Use it in your hand where you want the beacon placed, then use the medevac bed on the beacon once it's on the ground. The beacon needs to be placed in a powered area.

Brokenbottle.png Hypospray

The hypospray can be used to quickly inject chemicals into people. You can set how many units you want it to inject, and you can fill it with any pill or bottle.

Brokenbottle.png Stasis Bag

Stasis bags will slow down bleeding and internal bleeding, and keep critically injured people alive for long amounts of time.

Brokenbottle.png Defibrillator

Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a while.

Doing your job

Once you put on your medical hud, you will see a health bar over anyone who is hurt. Using your medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, check the guide to medicine or follow the advice at the bottom of the popout window.

You'll mainly be treating brute damage, burns, bone fractures, and pain. You should use brute or burn kits on any body part that's been hurt, and then use chems to treat the remaining damage. Don't forget to give anyone wounded some painkillers. Do NOT give someone medicine if someone else is already treating them. You'll probably overdose them.

What do do if someone overdoses

If some idiot (you) ends up overdosing someone on a chemical, you should use Hypervene to purge any chems from their body. You'll also want to heal the toxin damage with dylovene.

When to send people back

Sometimes people will have life-threatening problems that you can't fix in the field. If they can't walk, you should either put them on a roller bed and bring them back to the dropship, or use a medevac bed if you don't have time.

If someone has:

  • Internal bleeding - Give them quickclot and send them back for surgery.
  • Bone Fractures - Splint the wounded area. They might need surgery later, but in most cases they can still fight.
  • Been Infected by a facehugger - Send them back for surgery. If you're far away a stasis bag will keep them alive longer.
  • Embedded objects - Send them back for surgery. Even if they seem fine, they won't be later.

Dealing with the recently deceased