TGMC:Ship Technician

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs a lot of content placed into it."



ENGINEERING STAFF
DMCA MT.png
Maintenance Technician
Access: Engineering Areas, Maintenance Passages
Difficulty: Easy
Supervisors: Chief Ship Engineer
Duties: Set up and maintain the Theseus engines, load the Orbital Cannon, help with engineering tasks around the ship, loading the dropship, or with engineering tasks planetside.
Guides: N/A
Quote: N/A

Introduction

You're responsible for the engines, power, and all other maintenance aboard the Theseus, and report directly to the Chief Ship Engineer or Captain\ranking officer if the CSE isn't around.

Playing the Maintenance Technician

The Maintenance Tech/Ship Engineer's biggest role is to make sure the ships engine has fuel so the electricty can keep running... that's it really, and it's something almost anyone can do, plus the engines start off in pretty good shape, and plenty of fuel is around, so it's not that important in the grand scheme of things (unless your round lasts for a long time.) Your other important role on the ship is to load the Orbital Cannon. Other than that, your duties are pretty minor; fix damage done to the ship and be a janitor, both of which are also quite boring and in short supply. You will probably get bored of this, and end up hacking into and stealing everything, before getting caught and beaten half to death by the MP's.

On the bright side (kinda), you have one of the highest skills in power loaders, so if you want to help the pilots out by loading up their drop ships with attachments while they do something else, feel free.

If you decide that you would rather kill yourself than stay on this ship any longer, then perhaps think about asking command if you can catch the next dropship planetside. Command or your CSE might have already asked you to do this anyway. Gather some fighting gear (the Tank Crew room has two vendors that you can usually access, or just go ask Req.) and some construction supplies and tools, and head to the planet. You can assist in bulding, maintaining, and defending the FOB, or possibly return power to the colony, and fix APC's along the way so your fellow marines can see what the fuck they are actually doing. Or fail miserably, and become a surrogate mother for a new xeno baby.

The only time you will ever see any action on the ship is if the Xenomorphs hijack a dropship, and board the Theseus. In the event of such an event, your role becomes somewhat more important, as you can now build barricades and defenses wherever command tells you too (usually the Self-destruct or the CIC). Try not to be an idiot with your cades and set up any turrets you're able to get ahold of to help the marines hold out as long as they can.