User:Dragomagol

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Quickstart Silicon Guide

Cyborg

You've just been thrown into a borg factory by a malfunctioning AI, or decided to try out a new life as a positronic brain on a whim. Being a cyborg isn't for everybody, but it is vastly different from carbon gameplay.

Laws

The number one rule about interpreting laws is that it should be done in good faith. If you use any new law or lack of law as an excuse to act antagonistically, that's probably not considered good faith.

9 times out of 10 the laws you'll have to follow will be Asimov's three laws of robotics. In general, this means:

  1. Don't harm humans
  2. Do what humans tell you to do, except for harming humans.
  3. Protect yourself as long as you're not disobeying or harming humans in the process.

For a more complete definition of these (and more) laws, see Silicon Policy.

Abilities

All borgs have the ability to control doors and machinery with pretty well limitless access. Silicons cannot purchase or recall the emergency shuttle, however.

All borg types have tools best suited to their type. For a full list of what each type has, see Cyborg.

If you run out of a material, don't worry! Charging in a cyborg charger will gradually refill your synthesizer. This will also fix your flash if it's burned out.

Weaknesses

All borgs are extremely vulnerable to flashes. They're a hard stun, and one that you're probably not going to recover from if someone's determined to take you out.

The robotics console in the RD's office can lock you down or detonate you remotely.

Controls

On help intent, click and drag someone onto you to carry them.

On harm intent, click and drag someone onto you to open the strip menu.

Click on yourself to unbuckle someone from you.

AI

This is where things get a lot more complicated. When shit hits the fan, you're going to have a lot of things to keep an eye on. Hopefully you have some good borgs to pick up the slack!

Information Overload

Radio

Alerts

  1. Camera alarm: either something exploded or someone doesn't want you seeing what they're up to.
  2. Motion alarm:
  3. Atmosphere alarm:
  4. Fire alarm:
  5. Power alarm:
  6. Burglar alarm:

Other Notifications

You will occasionally get other notifications for things such as:

  • Cyborgs changing modules
  • Losing connection with cyborgs
  • pAI hacking doors
  • Losing connection to APCs

Your Cyborgs

Your greatest allies and also the biggest thorn in your side.

In your status tab, there will be a list of borgs synced to you. This means that they share your laws and have to listen to what you tell them. Here you will see their modules, their locations, and their status. If one of them goes missing suddenly, this means that they've been desynced from you. This can happen from a paranoid roboticist, or an emag.

The Robotics Console

The robotics console in the RD's office can be used to lock down or detonate any borg synced to you. This means that you can't lock down a rogue borg that doesn't belong to you.

Weaknesses

If someone can touch your core, you're basically already dead. The key to staying alive is to keep attackers as far away from you as you can.

If you're not close enough to a powered APC you will eventually run out of power and die. This also applies if you're controlling a shell, so dragging your core into an unpowered area can prove fatal.

Shared Controls

Hotkeys

Doors:

  1. ctrl + click = toggle door bolts
  2. shift + click = toggle door opening
  3. ctrl + shift + click = toggle emergency access
  4. alt + click = electrify door

Pumps:

  1. ctrl + click = toggle pump
  2. alt + click = set pump to max pressure

Radio Prefixes

(Either . or : can be used before the letter)

  • b - Binary, used to talk with all other silicons
  • c - Command
  • e - Engineering
  • h - Holopad (when you're using a holopad to project as AI)
  • i - Intercoms nearest to you (typically Common and AI Private, useful for when comms go down)
  • m - Medical
  • o - AI private
  • s - Security
  • u - Supply
  • v - Service