TGMC:Guide to Defibrillation

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TGMC is a project based on the CM-SS13 codebase.


When a marine is dead, you can revive them with a Defibrillator. The process of using it boils down to the following steps:

The Steps

First, you need to assess the priority of your target. When using a MedHUD, their death "stage" will show on the top right of their sprite. This indicates how much time you have left before they're permanently dead.

TGMC defib new.png Indicates that a target is newly dead. If they've just died, you'll have around 5 minutes to shock them back to life.

TGMC defib moderate.png Indicates an intermediate stage between newly dead and late-dead. Use this as a sign of caution, and try to keep people from hitting this stage.

TGMC defib late.png Indicates that a target is long deceased. If you're seeing this, you have less than a minute to revive them before-

TGMC Skull Icon.png Indicates a target is permanently dead. Either they've been dead for longer than 5 minutes, have a DNR, or otherwise have some condition preventing revival.

Remove your patient's EXO suit

This is their M3 pattern armor/hazard vest/Labcoat/spacesuit or whatever. The Defib machine will tell you that the voltage is too high and to take off their suit. (some exosuits dont need to be taken off though) The next couple of steps are the changeable ones. The defibrillator's inactive states look like this Defib 1.png, while its active state looks like this Defib 3.gif.

Hit them with the defib machine

It'll either work or it won't. If it does, great! Get to fixing them as best you can. There is also a 50% chance for 5 units of heart damage. This will make them have a baseline 20 units of oxygen damage if you fix everything else wrong with them. If the oxygen damage is persistent, use peridaxon to prevents the symptoms of heart damage.

Scan your patient with the HF2 analyzer

How dead are they? To revive patients, their health must be lower than 200 total damage, where total damage is the summation of oxygen, toxin, brute, and burn damage. If the patient has a lot of Brute damage, you've got to patch those holes with an advanced brute kit. If the patient has a lot of Burn damage, use advanced burn kit. Advanced kits help with getting the patient's total damage lower than 200. Patients do not heal with pills as they need to be alive to metabolize pills.

Kit their wounds

This is the most important step. Applying an Advanced Brute or Burn kit to a limb will heal a significant amount of damage, even if the patient is already dead. You don't have to be wasteful, just target the biggest wounds and get the damage below 200, then move on to the next step. If their entire body is damaged, i.e. by fire or an acid cloud, this can use up a lot of resources.

Pump them full of drugs

After they are revived, it's important to reduce the damage that brought them to death. Skip this step if they're close to going braindead. A successful revive resets the timer, even if they die two seconds after.

  • Immediately give Inaprovaline. This will reduce brute and burn damage by 30%, and stop oxygen loss from being unconscious. This is enough to bring them out of unconsciousness if they had no toxin damage.
  • For brute damage, use tricordazine, bicardine, or meralyne. Tricordazine is weaker at healing brute damage compared to bicardine, and marines with valkyrie Jaegar modular will supply themselves with tricordazine. That said, patients can have tricordazine and bicardine in parallel for quicker recovery. Meralyne is rarer but stronger than bicardine, so use it if the marine really needs it.
  • For burn damage, use tricordazine, kelotane, or dermaline. Again, tricordazine is weaker at healing burn damage compared to kelotane, but patients can have both in their system. Dermaline is like meralyne in that it is rare but stronger to heal burn damage with compared to kelotane.
  • For oxygen damage, check if the patient has low blood before administering Peridaxon. Both organ damage and low blood cause oxygen damage, so it is important to eliminate the possibility of oxygen damage due to low blood. Patients can eat or use IV drip with compatible blood to regain blood. Peridaxon Plus will permanently fix the organ damage, but leave cellular damage that is annoying to treat.
  • For toxin damage, use dylovene. If they continue to accumulate toxin damage, then they have liver or kidney damage. Administer Peridaxon or Peridaxon Plus.
  • For neurotoxin and larval accelerator, use hypervene. Both neurotoxin and larval accelerator purge marine medicine from the patient's system, so for optimal recovery, dealing with the neurotoxin and larval accelerator first is vital. Hypervene purges neurotoxin and larval accelerator to let medics do their job.

Hit them with the defib machine again

So you've shocked them and the defib reads that the patient's vitals are too low. But, you've already pumped them full of drugs and patched up all their wounds. Well, you're in luck! The machine heals some damage based on your medical skill (as well as all oxygen damage) with every defib charge spent. Therefore, keep shocking them until they aren't dead anymore. The drugs will usually kick in at that moment and they should stay alive.

Health per job:

  • All Doctors and Synth: 16 per shock
  • Captain: 12 per shock
  • Medics, Staff Officers, Field Commander: 8 per shock
  • Squad Leader: 4 per shock

Be aware that using the defib deals organ damage to the heart. Therefore, you should only be doing repeated shocks if the patient is close to the revival threshold. Otherwise, use medical surgical sutures to repair large amounts of damage.

Medbay facilities

This step only works for already-living patients, dead ones can't be put into any machines. The cryo tube will heal all types of damage, even long-term damage like internal bleeding and cellular damage, for as long as they're inside it. The autodoc can heal anything except cellular damage, and the only resource it spends is power, but make sure the Medbay APC doesn't drop below 30% or everything in the room will stop working! Either of these are great options for fixing whatever made them dead in the first place, as well as the crippling heart damage you inflicted upon them by shocking them ten times.

Actually Reviving People

We've got the steps now; Depending on how you're feeling, you can order them in a few different ways:

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Pop them into the cryotubes

and if that doesn't work

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Scan your patient with the HF2 analyzer
  4. Pump them full of drugs
  5. Hit them with the defib machine again

But that's not the only way to do it.

  1. Remove your patients EXO suit
  2. Scan your patient with the HF2 analyzer
  3. pump them full of drugs
  4. Hit them with the defib machine

There's also a much more wasteful way:

  1. Remove your patients EXO suit
  2. Hit them with the defib machine
  3. Hit them with the defib machine again
  4. Hit them with the defib machine again
  5. Hit them with the defib machine again
  6. Get a new defib and keep trying until it works, you butcher.

So, in short, it breaks down to get them below 200 total damage, fill them with drugs and first aid to keep them from getting worse, then do surgery as required.

Toxin damage is the most dangerous because there isn't an easy way of removing it from a patient. the Sleeper dialysis doesn't remove toxin damage; it only removes chemicals. If you need to remove toxin damage you have to use Toxin Damage Chelation from the autodoc (which only works on live patients). Therefore, if you've got a patient with 200 toxin damage, all you can do is keep shocking.