Difference between revisions of "Ethereals"

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(even though the lore is outdated, the article still details the gameplay aspects of the species which is important)
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|headerbgcolor = black
 
|headerbgcolor = black
 
|headerfontcolor = white
 
|headerfontcolor = white
|genus = Dura Cellus
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|genus = Ethereal
 
|imagebgcolor = lightgray
 
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|img_generic = Light_Bulb.png
 
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|specietype = Ethereal
 
|specietype = Ethereal
 
|speciename = Ethereal
 
|speciename = Ethereal
|homeworld = Electria
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|homeworld = Sprout
 
|central authority = Scattered collectives
 
|central authority = Scattered collectives
 
|restricted job roles = Command Roles
 
|restricted job roles = Command Roles
 
|guides = No external guides
 
|guides = No external guides
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|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Voltaic|Voltaic]]
 
}}
 
}}
  
 
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
 
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
  
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
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=History=
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{{OldLore
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|new_page = [[Common_Core:Ethereals|Ethereals]]
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}}
  
=History=
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Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.
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After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.
  
After 2550, when Nanotrasen signed the species equality act, they began space exploration missions to find new species.
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=Roleplay=
A lot of these explorations failed and wasted valuable time. However, one exploration in 2557 succeeded in finding a new species. They were the ethereals.
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Ethereal names are of the form "[celestial body] [two capital letters]". Celestial bodies include planets, stars, and galaxies. Vega HD, Pluto EP, and Andromeda LX are examples of good ethereal names.  
The planet they were living in was quite strange as everything gave out small electrical shocks. It didn't bring instant death to humans but it was quite uncomfortable and unhealthy. Researchers gave the planet the very clever name "Electria". On the planet etherals were living eerily close to how humans lived,
 
as one of the explorers wrote in his diary, they are on the early stages of modern civilization. They built a bunch of small cities but there was mostly rural land.
 
On the rural land, there were small tribes that spoke differently than the ones in the city.
 
The planet's fruit and the meat gave out high electrical shocks much like the processed high-energy bar we see on stations today.
 
Said explorer brought an ethereal onto the ship and he was surprised because in their home planet etherals do not glow. Not one researcher seemed to care and so nobody found an explanation to it yet. The ship went back to Nanotrasen with the live subject and they were satisfied, mainly because ethereals closely resembled humans and unlike them,
 
they can be easily fed with electricity thus making them more efficient workers. Nowadays etherals can be seen on stations, they don't get targeted to racism as much as other races because of their resemblance to humans but if you see one make sure to call them a dirty glowstick.
 
  
 
=Gameplay=
 
=Gameplay=
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
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Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. However, [[emag|emags]] make your glow change color like a disco ball.
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When attacking with their hands, Ethereals deal burn instead of brute damage. Ethereals take 1.25x as much brute damage as humans do.
  
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.  
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===Charge Mechanics===
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Instead of nutrition, they have to keep an eye on their electrical charge if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start taking toxin damage (compared to a complete discharge, [[Xenos|chestbusters]]' toxin damages tickle). 75–100 is the ideal power charge to have. Overloading will also cause toxin damages; from 100–125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.  
  
Their nutrition/charge can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.  
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Their nutrition/charge can be recharged with [[Machines#Cyborg_Recharging_Station|cyborg recharging stations]], by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's: touch an APC while {{Combat_Mode}} is on to drain its energy.  
  
Ethereals that get struck by electric shocks take a little less damage and gain charge.
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Additionally, Ethereals that get struck by electric shocks take a little less damage while gaining some charge.
  
  
{{Jobs}}
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[[Category:Races]]
 
[[Category:Backstory]]
 
[[Category:Backstory]]

Latest revision as of 02:37, 21 May 2023

Ethereal
Light Bulb.png
Ethereal
Genus: Ethereal
Homeworld: Sprout
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides
Spoken Languages: Galactic Common, Voltaic


Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.

History

Scroll.png Warning: Here Be Dragons

The lore presented on this page is no longer being updated. For an up-to-date, freshly-minted version, check out the new page: Ethereals.


Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.

After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.

Roleplay

Ethereal names are of the form "[celestial body] [two capital letters]". Celestial bodies include planets, stars, and galaxies. Vega HD, Pluto EP, and Andromeda LX are examples of good ethereal names.

Gameplay

Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. However, emags make your glow change color like a disco ball.

When attacking with their hands, Ethereals deal burn instead of brute damage. Ethereals take 1.25x as much brute damage as humans do.

Charge Mechanics

Instead of nutrition, they have to keep an eye on their electrical charge — if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start taking toxin damage (compared to a complete discharge, chestbusters' toxin damages tickle). 75–100 is the ideal power charge to have. Overloading will also cause toxin damages; from 100–125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.

Their nutrition/charge can be recharged with cyborg recharging stations, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and empowered burgers. You can also charge through APC's: touch an APC while Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on to drain its energy.

Additionally, Ethereals that get struck by electric shocks take a little less damage while gaining some charge.