Additional Access: Not defined
Supervisors: Your creator, if you have one.
Duties: Serve your creator utterly.
Guides: No external guides.
Quote: Hey I think Xenobiology is making an army of golems!
Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.
Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.
Creating a Golem
Golems are created by spawning and completing a shell.
- There are two ways to create shells:
- Injecting 1 unit of plasma into an Adamantine Slime Extract, then using the resulting Adamantine bar to form a shell.
- On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
- After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.
- Golems created in this way will serve whoever finished the shell - unless you're a free lavaland golem.
Golems are spaceworthy and tough as rock. Some are immune to heat, cold, electrical shocks, bleeding, embedding and viruses - this depends on the mineral type. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as Security or Engineering).
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.
They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches. Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
Types of Golems
Golems gain traits from the minerals they're made of:
|Adamantine||Adamantine Golems have special vocal cords that can resonate messages to all other golems, great for coordinating them. The first Free Golems spawn as this species, otherwise you'll need to do a bunch of Xenobiology to get the required Adamantium bars.|
|Iron||Iron Golems are the average golem, and do not have any additional traits.|
|Silver||Silver Golems pack heavier punches, granting them a higher chance of stunning.|
|Gold||Gold Golems are faster than an average golem, but are less armoured. Yes, gold is heavy, but golems are magical and don't have to make sense.|
|Uranium||Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby. Other golems are safe.|
|Titanium||Titanium Golems are more resistant to heat and are immune to ash storms in Lavaland.|
|Plastitanium||Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.|
|Plasma||Plasma Golems are controlled chaos: they can self-ignite themselves and, if hot enough while burning, they'll blow up! They do not take damage from fires but as mentioned before, blowing up is instant death. Great for suicide bombing your foolish samurais.|
|Diamond||Diamond Golems have extremely high armor, making them hard to damage.|
|Plasteel||Plasteel Golems are even slower than normal golems, but they deal very high damage when punching, and are much less affected by stuns.|
|Sand||Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.|
|Glass||Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.|
|Bluespace Polycrystals||Bluespace Golems are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.|
|Wood||Wood Golems are the symbol of the collaboration between Podpeople and Free Golems. They lack the heat protection of golems, can be set on fire, and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.|
|Alien Alloy||Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or abductors.|
|Bananium||Bananium Golems are what a true clown dreams to be. They HONK constantly, willing or not; they have an inherently loud and funny voice, their punches hardly deal any damage, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.|
|File:Plastic golem.png||Plastic||Plastic Golems are very stretchy, and can thus ventcrawl as long as they aren't wearing or holding items. Due to material affinity, they can also pass through plastic flaps.|
|File:Runic golem.png||Runic Metal||Runic Golems are loosely affiliated with the Blood Cult, and draw their powers from the same source, although they aren't necessarily their allies. They can Jaunt, allowing them to cross walls for a time, they can cast an Abyssal Gaze onto a victim, chilling and blinding them temporarily, and can permanently Dominate animals and monsters, turning them to their (and their master's) side.|
|File:Cloth golem.png||Cloth||Created from cloth or medical gauze, these Golems are extremely flammable, and don't need to be doused in fuel to burn. But if they aren't burnt to death, they turn into a messy pile of cloth, that reanimates after some time, fully reviving them. The pile can of course be burnt or destroyed to prevent this.|
|File:Clowrkwork golem.png||Clockwork||Created by Clockwork cultists, these golems are faster and immune to electric shocks. Unless the herald's beacon is active, they will turn into a pile of scrap on death.|
Free golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration:
"Yeah go do whatever."
Sometimes one of these ships may end up crashing in Lavaland. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D department; they are peaceful unless disturbed.
Free Golems start with a Golem Creation Disk, which contains a unique autolathe design that creates a Golem Shell, without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.
| Jobs on /tg/station|
|Command||Captain, Head of Personnel|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Science||Research Director, Scientist, Roboticist|
|Medical||Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist|
|Service||Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator|
|Civilian||Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer|
|Non-human||AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost|
|Antagonists||Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja|
|Special||CentCom Official, Death Squad Officer, Emergency Response Officer, Ian, Lavaland Role|
|Races||Humans, Lizardperson, Flyperson, Plasmaman, Podman, Golem, Miscellaneous|