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| |strategy = Apply it in your hand to extend it, apply to person. | | |strategy = Apply it in your hand to extend it, apply to person. |
| |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one. <br> | | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one. <br> |
− | {{Rightclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. <br> | + | {{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits.<br> |
− | {{Leftclick}} Deals 10 brute damage. | + | {{Rightclick}} Deals 10 brute damage. |
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| }} | | }} |
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| |strategy = Apply to a person. | | |strategy = Apply to a person. |
| |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. <br> | | |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended. <br> |
− | {{Rightclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. <br> | + | {{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. <br> |
− | {{Leftclick}} Deals 12 brute damage. | + | {{Rightclick}} Deals 12 brute damage. |
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| }} | | }} |
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| Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. <br> | | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. <br> |
− | {{Rightclick}} While on, hitting someone with it will result in 60 instant [[Health#Stamina|stamina]] damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. <br> | + | {{Leftclick}} While on, hitting someone with it will result in 60 instant [[Health#Stamina|stamina]] damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. <br> |
− | {{Leftclick}} Will cause you to also "harmbaton" the victim, dealing 10 brute damage in addition to the stun above. <br> | + | {{Rightclick}} Will cause you to also "harmbaton" the victim, dealing 10 brute damage in addition to the stun above. <br> |
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| You'll generally be using it with right-click. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Has a small chance to work when thrown. Recharged in a [[Security_items#Recharger|recharger]]. The [[Status_Effects#Knockdown|knockdown]] can be mitigated with [[Guide_to_chemistry#Pump-Up|Pump-Up]] and other chems. | | You'll generally be using it with right-click. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Has a small chance to work when thrown. Recharged in a [[Security_items#Recharger|recharger]]. The [[Status_Effects#Knockdown|knockdown]] can be mitigated with [[Guide_to_chemistry#Pump-Up|Pump-Up]] and other chems. |