Makeshift weapons

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Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low-tech items. They are significantly less effective than more modern and effective Security items, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.

Construction

Cablecuffs.png Cablecuffs

Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.

Requires
15 x Cable coil
 Click on the Cable Coil in your hand and select "Make Cable Restraints".
 Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.

Spear.png Spear

The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. Press z to wield with both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...) Throwing the spear deals even more brute damage (enough to damage lockers!) and has a decent chance to embed into a target for massive damage and bleeding. You can make it with a Plasma, Titanium or Plastitanium shard for even more damage.

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass/Plasma-glass/Titanium Shard on the Wired Rod.

Spearbomb.PNG Explosive Lance

The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. With the right chemical mix this is an effective and makeshift way of permanently taking care of a Wizard. (This weapon has been discontinued and is for archive purposes only)

Requires
1 x Rods, 15 x Cable coil, 1x Glass shard, 1x Any grenade or C4/X4
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints.
 Use the Glass Shard on the Wired Rod.
 Make a grenade and put it near the spear you just made. 
 Open crafting menu and craft Explosive Lance (Grenade).

Stunprod.png Stunprod

The Stunprod is a makeshift Stun Baton which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a Screwdriver on the prod to remove the Power Cell and either replacing it with a fresh cell or putting the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.

While the Stunprod is great for self-defence, it deals almost no damage.

Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.

Similarly to the Stun Baton, hitting someone with it will result in 50 instant stamina damage, and then a 5 second knockdown 2 seconds after the hit. Has a 2.5 second cooldown between knockdown hits.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Power cell
 Make Cable Restraints from 15 Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Power Cell on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Stunprod" and wait a few seconds.

Teleprod2.png Teleprod

The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Excellent for giving yourself some breathing room if you're running away/fighting too many opponents. Hopefully it sends the target straight off into deep-space.

Requires
1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Bluespace Crystal
 Make Cable Restraints from the Cable Coil.
 Use the Rods on the Cable Restraints
 Use the Igniter on the Rods
 Use the Bluespace Crystal on the assembled rod.
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Teleprod" and wait a few seconds.

Flashshield.png Strobe Shield

A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.

Requires
1 x Mounted Flash Frame, 1 x Flash, 1x Riot Shield
 Use the Mounted Flash Frame on the Riot Shield
 Use the Flash on the Strobe Shield assembly
 =========Alternatively=============
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Strobe Shield" and wait a few seconds.

Chainsaw.gif Chainsaw

The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!

Requires
1 x Circular saw, 3x Cable coil, 5x Plasteel, Welder
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chainsaw" and wait a few seconds.

IED.png Improvised Explosive Device (IED)

The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!

IED technique: The "Bluebox"

  • IEDs can be set off by small explosives, so by putting a water and potassium grenade with the trigger of your choice along with multiple IEDs in the same container, you would have made an extremely powerful, yet short range explosive that doesn't cause hull-breaches.
Requires
1 x soda can, 1 x 1 igniter, 50u Welding Fuel, 1 x Cable coil
 Fill the can with welding fuel. 
 Put the can, the igniter, and the cable coil within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Improvised Explosive Device" and wait a few seconds.

Molotov.gif Molotov Cocktail

Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.

They also splash their contents when thrown, just like regular bottles.

Requires
1 x Bottle, 1 x Rag, 100u Accelerant
Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.
(Examples include: Ethanol, Welding Fuel, Chlorine Trifluoride, Phlogiston, Napalm, Hellwater, Liquid Plasma, and Burning Spore Toxin.)
Place bottle and a rag on a table. Craft using the crafting menu.

Flamethrower.png Flamethrower

The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.

May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.

Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.

Requires
1 x Rods, Screwdriver, 1 x Welder, 1 x Igniter, 1 x Plasma Tank
 Screwdriver the Welder
 Add Rods to the Welder to create the Flamethrower
 Screwdriver the Igniter
 Add the Igniter to the Flamethrower
 Screwdriver to finish
 Load a Plasma Tank
=========Alternatively=============
 Put the Welder, Rods, and Igniter within one tile of you. 
 Have a screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Flamethrower" and wait a few seconds.
 Load a Plasma Tank

You can also get one from a hacked Autolathe, minus the plasma tank.

It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.

Pipegun v2.png Pipegun

An improvised rifle constructed from various makeshift parts. A symbol that the true masters of this place are not those who merely inhabit it, but the one willing to twist it towards a killing intent.

Fires junk rounds, which are difficult to predict as to what the results could be, but are all useful. Deals roughly 40 damage with each shot. Can only hold one round at a time, and the bolt must be pulled open before it can be reloaded, then dropped to fire. Can have a bayonet attached by using a knife on the gun while it has the bolt open.

To utilize a pipegun, take note of the following:

  • Junk rounds may not directly tell you their contents, but you can partially predict what kind of projectile may be inside of a loaded pipegun by examining its combat potential. Some rounds have inaccurate damage readouts due to the bullet itself doing additional damage via their bonus effects.
  • You can fit junk rounds inside of bandoliers, which can be made from leather. Bandoliers sort junk rounds into their subtypes. With a bit of experimentation and investigation, it is possible to work out what the contents of a shell is using bandoliers. Work with other assistants to get a predetermined loadout of your favorite ammunition types.
  • Pipeguns can fit in the suit storage of typically unarmored jackets. Bomber jackets, leather jackets, blood-red letterman jackets and even wet floor signs worn as armor can fit a pipegun. Useful for easy storage without having to resort to finding armor vests.
  • Pipeguns do a sizable chunk of damage in a single round, but are slow to fire due to their ammo limitations. It is best to use them as hit and run weaponry, or used alongside other people as support weapons.
  • Pipegun projectiles are ballistic, which makes them useful for getting past the block chance of energy swords and double-bladed energy swords.
  • Pipeguns can be fired even while you are wearing insulated gloves. If you're worried about shocked doors, a pipegun is a good weapon to use during an emergency.
  • Golems are capable of using pipeguns. If you have an army of golems you want to arm up, pipeguns are a cheap and easy solution to mass produce from a hidden location.
Requires
1 x Modular Receiver, 1 x Rifle Stock, 2 x Disposal Pipe, 1 x Package Wrapper, 1 x Toolbox Screwdriver
 Collect all the materials (make Modular Receiver from a hacked Autolathe, make Rifle Stock from 10 wooden planks, find Sticky Tape in maintenance, find Toolbox anywhere with tools)
 Put them within one tile of you. 
 Have a Screwdriver available, Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Pipegun" and wait a few seconds.

If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.

Dragonsbreath Shell.png Junk Shell

An improvised cartridge. When constructed, the shell's contents are indistinguishable just from a glance.

Here is a list of the various ammunition types.

 Basic Junk Round (50%): Standard round. Every junk round has Robot bane on it, dealing x1.5 extra damage to robots.
 Incendiary Junk Round (20%): Shoots a big gout of fire, and has the potential to hit multiple targets in a line. Could cause friendly fire, but highly desirable if fired into a cluster of opponents.
 Shock Junk Round (20%): Electrocutes the target, causing half brute and burn damage. Doesn't do damage to electricity immune targets, but does even more damage to robots.
 Hunter Junk Round (20%): Works like a basic junk round, but does very high damage to various special mobs and animals. This includes some rare antagonistic mobs like Space Dragons and Holoparasites, or Blood Cult Constructs.
 Phasic Junk Round (5%): Goes through solid objects, only stopping if it hits a creature. Otherwise works like a standard round. Good when paired with some form of x-ray vision or thermal vision.
 Ripper Junk Round (5%): Does overall less damage(10), but causes massive hemorrhaging on impact. Aim for unarmored targets or limbs to make the most of this round.
 Reaper Junk Round (1%): Fires a hitscan round, but otherwise functions as a standard round. Hitscan means if there is a straight, unobstructed line between yourself and what you click, the bullet instantly hits.


Requires
10u Welding Fuel, 2 x Metal Sheet, 1 x Cable Piece, 1 x Glass Shard, Screwdriver
 Collect all components and place them within one tile of you. 
 Have a Screwdriver available. 
 Open the crafting menu (T hud icon). 
 Find and select "Junk Shell" and wait 1.2 seconds.

Meteorshot Shell.png Advanced Shotgun Shells Pulse Slug Shell.pngDragonsbreath Shell.png

Some special shotgun shells can be crafted from Unloaded Technological Shells, which are printable from some techfabs/protolathes after research. Look here for the recipes.

Pneumatic cannon.pngImprovised Pneumatic Cannon

A unique gas-powered gun that can fire anything loaded into it. Can be loaded with 10 tiny items or equivalent. It fires one item at a time.

Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.

In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars. It can also be used to hide an active proximity grenade so it goes off on whoever picks the cannon up.

The cannon can also be used as an improvised container if you want to keep stuff a secret, you can even lock the thing by removing the tank.

Requires
2 x Disposal Pipe, 8 x Package Wrapper, 6 x Metal, Wrench, Welder
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Pneumatic Cannon" and wait a few seconds. 
 Acquire a medium-large sized gas tank (even plasma works) to power the cannon.

Engixbow.pngHeated rebar crossbow

A high - power crossbow that heats up iron rods and then shoots them using a bowstring.

High damage output, especially against unarmored targets, but you have to stand still for three seconds to load the next round. Holds two rounds at a time - one ready, and one in reserve.

Requires the iron rods to be sharpened first, which can be crafted using iron rods inhand, along with other, more exotic ammo types made in the crystallizer in atmospherics. A quiver to hold it can be made from n oxygen tank, some wires, and a welder.

Best used as an opener during combat - chances are you wont have the time to reload it when someone (or something) is actively trying to beat the tar out of you. Stowable in the back slot, or the suit slot of most engineering gear.

You can also craft it with a crowbar to allow you to rack the bow much faster the with the caveat of you now having a 25% chance to shoot yourself with all the ammo still loaded when firing it. If this happens with a full mag it will probably just kill you.

Requires
6 x Rods, 12 x Cable coil, 1 x , Welder
 Collect all components and place them within one tile of you. (Note: requires a yellow inducer from engineering - science's purple ones will not work.)
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Heated rebar crossbow" and wait a few seconds. 

Bola.png Bola

A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.

Requires
1x Cablecuffs, 6 Metal
 Collect all components and place them within one tile of you. 
 Have the tools available. 
 Open the crafting menu (T hud icon). 
 Find and select "Bola" and wait a few seconds. 

Extendohand.png Extendo-Hand

Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.

Requires
1 x Borg Arm (left or right), 1 x Boxing Glove
 Attach a boxing glove to the cyborg arm

Baseball bat.png Baseball Bat

The baseball bat does moderate damage and knocks back mobs. Also can knock back projectiles and thrown weapons.

Requires
5x Wooden Planks
 Click on the wooden planks in your hand and select "baseball bat".

Tailwhip2.png Liz O' Nine Tails

For displaying your dominance over those filthy lizards.

Requires
1x Cable coil, 1 x Lizard Tail
 Attach a piece of cable coil to a cut off lizard tail.

Catwhip.png Cat O' Nine Tails

For displaying your dominance over those filthy catgirls.

Requires
1x Cable coil, 1 x Cat Tail
 Attach a piece of cable coil to a cut off cat tail.

Plasma tank.png Singletank Bomb

Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures.

Requires
1x 1 igniter, 1x detonator of your choice, 1xPlasma Tank, Screwdriver Welder
 Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together.
 (If you're using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb).
 Attach the assembly to the tank by hitting it on the tank.
 Weld a pressure hole into the tank with a welding tool.

ChemPayload.gif Chemical Payload

Two Grenade casings and a piece of C4 or Gibtonite are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.

You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through Hacking. If you choose to leave the payload open, however, it will detonate with quite a small explosion, but fit in a backpack. A gray dufflebag with a payload and a chemical grenade with a signaler is a lot less panic inducing than a massive, beeping bomb.

A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of chemicals/toxins. Capable of very great destruction or other things.

Requires
1x Matter Bin, 2x Grenade, 1x C4 OR Gibtonite
 Step 1:
 Put two Grenade casings into the matter bin
 Put the detonator (the C4 or Gibtonite) into the matter bin
 =========Alternatively============= 
 Collect all components and place them within one tile of you. 
 Open the crafting menu (T hud icon). 
 Find and select "Chemical Payload" and wait a few seconds.
 
 Step 2:
 Fill the Chemical Payload with 2-7 beakers of chemicals
 Use 10 plasteel to make a bomb assembly
 Put the Chemical Payload into the bomb assembly
 Merge the bomb wires with a wirecutter
 Attach a signaller onto the boom wire of the bomb (optional)
 Screwdriver to close the assembly
 Make the bomb actually go boom (optional)