Research items

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Stock Parts

Autowiki-cell.png
power cell
A rechargeable electrochemical power cell. This one has a rating of 10 kJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 70 iron
5 glass


Autowiki-hcell.png
high-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 100 kJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 70 iron
6 glass


Autowiki-scell.png
super-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 200 kJ, and you should not swallow it.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 70 iron
7 glass


Autowiki-hpcell.png
hyper-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 300 kJ.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 70 iron
15 gold
15 silver
8 glass


Autowiki-bscell.png
bluespace power cell
A rechargeable transdimensional power cell. This one has a rating of 400 kJ, and you should not swallow it.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 80 iron
12 gold
16 glass
16 diamond
30 titanium
10 bluespace crystal


Autowiki-cellbig.png
megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 1 MJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 120 iron
20 glass


Autowiki-hcellbig.png
high-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 10 MJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 120 iron
30 glass


Autowiki-scellbig.png
super-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 20 MJ.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 120 iron
40 glass


Autowiki-hpcellbig.png
hyper-capacity megacell
A series of rechargeable electrochemical cells wired together to hold significantly more power than a standard power cell. This one has a rating of 30 MJ.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 120 iron
15 gold
15 silver
50 glass


Autowiki-bscellbig.png
bluespace megacell
A rechargeable transdimensional megacell. This one has a rating of 40 MJ.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 120 iron
12 gold
60 glass
16 diamond
30 titanium
10 bluespace crystal


Autowiki-capacitor.png
capacitor
A basic capacitor used in the construction of a variety of devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
10 glass


Autowiki-adv capacitor.png
advanced capacitor
An advanced capacitor used in the construction of a variety of devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
15 glass


Autowiki-super capacitor.png
super capacitor
A super-high capacity capacitor used in the construction of a variety of devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
20 glass
10 gold


Autowiki-quadratic capacitor.png
quadratic capacitor
A capacity capacitor used in the construction of a variety of devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
10 gold
10 diamond


Autowiki-scan module.png
scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
5 glass


Autowiki-adv scan module.png
advanced scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
10 glass


Autowiki-super scan module.png
phasic scanning module
A compact, high resolution phasic scanning module used in the construction of certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
15 glass
6 silver


Autowiki-triphasic scan module.png
triphasic scanning module
A compact, ultra resolution triphasic scanning module used in the construction of certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
3 diamond
5 bluespace crystal


Autowiki-micro servo.png
micro-servo
A tiny little servo motor used in the construction of certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron


Autowiki-nano servo.png
nano-servo
A tiny little servo motor used in the construction of certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron


Autowiki-pico servo.png
pico-servo
A tiny little servo motor used in the construction of certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron


Autowiki-femto servo.png
femto-servo
A tiny little servo motor used in the construction of certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
3 diamond
3 titanium


Autowiki-micro laser.png
micro-laser
A tiny laser used in certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
5 glass


Autowiki-high micro laser.png
high-power micro-laser
A tiny laser used in certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
10 glass


Autowiki-ultra high micro laser.png
ultra-high-power micro-laser
A tiny laser used in certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
15 glass
6 uranium


Autowiki-quadultra micro laser.png
quad-ultra micro-laser
A tiny laser used in certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
10 uranium
6 diamond


Autowiki-matter bin.png
matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron


Autowiki-advanced matter bin.png
advanced matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron


Autowiki-super matter bin.png
super matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron


Autowiki-bluespace matter bin.png
bluespace matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 25 iron
10 diamond
10 bluespace crystal


Autowiki-subspace ansible.png
subspace ansible
A compact module capable of sensing extradimensional activity.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 silver


Autowiki-hyperwave filter.png
hyperwave filter
A tiny device capable of filtering and converting super-intense radiowaves.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 silver


Autowiki-subspace amplifier.png
subspace amplifier
A compact micro-machine capable of amplifying weak subspace transmissions.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 gold
10 uranium


Autowiki-treatment disk.png
subspace treatment disk
A compact micro-machine capable of stretching out hyper-compressed radio waves.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
20 silver


Autowiki-wavelength analyzer.png
subspace wavelength analyzer
A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 gold


Autowiki-ansible crystal.png
ansible crystal
A crystal made from pure glass used to transmit laser databursts to subspace.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 80 glass
10 silver
10 gold


Autowiki-subspace transmitter.png
subspace transmitter
A large piece of equipment used to open a window into the subspace dimension.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 glass
10 silver
10 uranium


Autowiki-card reader.png
card reader
A small magnetic card reader, used for devices that take and transmit holocredits.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Civilian Consoles
Material Cost 5 iron
1 glass


Autowiki-water recycler.png
water recycler
A chemical reclaimation component, which serves to re-accumulate and filter water over time.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Chemical Synthesis
Material Cost 20 plastic
5 iron


Mining Designs

Upgraded Resonator
Upgraded Resonator
Found in: Mining Vendor
Used for: Mining, fight local fauna
Strategy: Use it to mine, or lay traps for the local fauna.
Description
Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.

Sonic Jackhammer
Sonic Jackhammer
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine extremely fast; be extremely careful around gibtonite.
Description
Cracks rocks with sonic blasts.

10% the mining speed of pickaxes, or half of the diamong drill.

Mining Drill
Mining Drill
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine or dig sand.
Description
My drill is.. My soul!

Diamond Mining Drill
Diamond Mining Drill
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine or dig sand.
Description
Your drill is the drill that will pierce the Heavens!

Plasma Cutter
Plasma Cutter
Found in: Cargo & Engineering Protolathe
Used for: Mining, unwelding walls.
Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
Description
You could use it to cut limbs off of xenos! Or, you know, mine stuff. A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.

Advanced Plasma Cutter
Advanced Plasma Cutter
Found in: Cargo Protolathe
Used for: Mining, monster slaying unwelding walls.
Strategy: Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
Description
It's an advanced plasma cutter, oh my god.

Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.

Automatic Mining Scanner
Automatic Mining Scanner
Found in: Cargo Protolathe, Shaft Miners lockers
Used for: Find ores nearby, scan geysers, stop gibtonite detonations.
Strategy: Use it until you buy the advanced version in the vendor
Description
A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.

The one from the vendor has a better range and a lower cooldown.

Kinetic Accelerator Range Modkit
Kinetic Accelerator Range Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its range by 1.

Kinetic Accelerator Damage Modkit
Kinetic Accelerator Damage Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its damage by 10.

Kinetic Accelerator Cooldown Modkit
Kinetic Accelerator Cooldown Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.

Kinetic Accelerator Mining AoE Modkit
Kinetic Accelerator Mining AoE Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.

Kinetic Accelerator Trigger Guard Modkit
Kinetic Accelerator Trigger Guard Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.

Medical Designs

Man-Machine Interface
Man-Machine Interface
Found in: Medical and RnD Protolathes, ExoFab, Robotics Lab
Used for: Creating cyborgs or talking with the bodyless
Strategy: Guide to robotics
Description
This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable).
Man-Machine Interface with a brain in it: px50

Positronic Brain
Positronic Brain
Found in: Medical and RnD Protolathes, ExoFab
Used for: Creating a brain for cyborgs, mechs and AIs.
Strategy: Wait for it to activate, then put it wherever you would put an MMI.
Description
This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.

Health Analyzer
Health Analyzer
Found in: Medical & Science Protolathe, Medbay Storage
Used for: Determining the patient's damage.
Strategy: Use it on your patient and see readings.
Description
A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.

Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.

Advanced Health Analyzer
Advanced Health Analyzer
Found in: Medical Protolathe, CMO's locker
Used for: Determining the patient's damage.
Strategy: Use it on your patient and see readings.
Description
A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.

This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.

Autopsy Scanner
Autopsy Scanner
Found in: Medical Protolathe
Used for: Determining the cadaver's time of death, improving surgeries on it, and investigating murders
Strategy: Use it on dead bodies and see readings.
Description
Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.

Mass Spectrometer
Mass Spectrometer
Found in: No longer exists in game.
Used for: Analyzing reagents in blood samples.
Strategy: Put a syringe of blood in it.
Description
This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.

Metamaterial Beaker
Metamaterial Beaker
Found in: Medical Protolathe
Used for: Containing reagents
Strategy: Use it to contain large quantities of reagents; useful for grenades.
Description
A large, golden beaker which can store 180u of any reagent.

Bluespace Beaker
Bluespace Beaker
Found in: Medical Protolathe
Used for: Containing reagents
Strategy: Use it to contain large quantities of reagents; useful for grenades.
Description
A bluespace-enhanced beaker which can store 300u of any reagent.

Cryostasis Beaker
Cryostasis Beaker
Found in: Medical Protolathe
Used for: Preventing reagents from reacting when in contact with each other.
Strategy: Useful for preventing unwanted reactions when working with dangerous chemicals.
Description
A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.

Medical Spray Bottle
Medical Spray Bottle
Found in: Medical Protolathe
Used for: Applying chemicals by vapor, to multiple people or in minor amount (toggle)
Strategy: Apply minor amount of Ethanol or Miner's salve for safer surgeries, or put Carpet all over the Medbay
Description
A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.

Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.

Medical Gel
Medical Gel
Found in: Medical Protolathe, Chemists' lockers.
Used for: Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)
Strategy: Applying minor amount of touch-based chems, like Miner's salve or Synthflesh
Description
A medical gel applicator bottle, designed for precision application, with an unscrewable cap.

Can hold up to 60u units. Technically a medical spray.

Bluespace Syringe
Bluespace Syringe
Found in: Medical Protolathe
Used for: Injecting large quantities of chemicals.
Description
A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).

Piercing Syringe
Piercing Syringe
Found in: Medical Protolathe
Used for: Syringe guns and piercing through MODsuits and softsuits.
Strategy: Put it on a syringe gun, shoot it at armored victims.
Description
A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.

Chemical Analyzer
Chemical Analyzer
Found in: Medical & Science Protolathe
Used for: Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants.
Strategy: Use it to verify the Chemists' pills, or to check purity without running to the HPLC or dragging it behind you.
Description
An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.

Can be used in hand to toggle the descriptions for each regeants.

Portable Chemical Mixer
Portable Chemical Mixer
Found in: Medical Protolathe
Used for: Mixing chemicals on the fly.
Description
Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts.

This item does not produce reagents on its own. Every single reagent has to be supplied to it.

Bluespace Bodybag
Bluespace Bodybag
Found in: Medical Protolathe
Used for: Holding bodies.
Strategy: Load tons of victims bombs other bodybags corpses in it to carry them in your backpack.
Description
Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.

To fold it, click-drag or right click the bodybag onto your sprite.

Plasmaman Jumpsuit Refill
Plasmaman Jumpsuit Refill
Found in: All Protolathes
Used for: Refilling plasmaman jumpsuits and EVA suits.
Strategy: Use it on a plasmaman jumpsuit or EVA suit.
Description
Refills the plasmaman jumpsuit's autoextinguisher.

Defibrillator
Defibrillator
Found in: Medical Storage, Medical Protolathe
Used for: Reviving the recently dead
Strategy: Get to bodies fast enough and jump-start their heart
Description
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to knockdown, deal stamina damage and cause convulsion (with Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Harm action.pngTurn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through MODSuits(?). Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.

Compact Defibrillator
Compact Defibrillator
Found in: Medical Protolathe, CMO's office
Used for: Reviving the recently dead
Strategy: Get to bodies fast enough and jump-start their heart
Description
A belt-equipped defibrillator that can be rapidly deployed.

A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot.

PENLITE Defibrillator Wall Mount
PENLITE Defibrillator Wall Mount
Found in: Medical Protolathe
Used for: Recharging the defibrillators passively
Strategy: Replace the normal wall mounts with those and have less trouble with power cells.
Description
An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery.

A defibrillator wall mount that passively recharges the defib.

PENLITE Holobarrier Projector
PENLITE Holobarrier Projector
Found in: Medical Protolathe
Used for: Quarantine ill people/monkeys, or protect the medbay from them
Strategy: Deploy it on the ground
Description
PENLITE holobarriers, a device that halts individuals with malicious diseases.

A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers.

Proximity Crew Pinpointer
Proximity Crew Pinpointer
Found in: Medical Protolathe, on Paramedics
Used for: Finding people who put their trackers on
Strategy: Swap it for the better Crew Pinpointer or Lifeline app (PDA or tablet) as soon as you can
Description
Removed from TG in Aug 8, 2022; rendered obsolete since the PDA update
A handheld tracking device that displays its proximity to crew suit sensors.

A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes. The Lifeline app on PDAs and tablets offer the direction, and so does the later-obtained Crew Pinpointer, so you will probably throw it out soon.

Crew Pinpointer
Crew Pinpointer
Found in: Medical Protolathe, CMO's pockets, Vendors
Used for: Finding people who put their trackers on
Strategy: Choose if you prefer this or the Lifeline app (PDA or tablet), or give it to the Security to help them track their Prisoners.
Description
Allows tracking of someone's location if their suit sensors are turned to tracking beacon.

The Lifeline app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the Warden to keep watch on the Prisoners, who cannot disable their sensors without undressing.

Implants

In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.

Welding Shield Implant
Welding Shield Implant
Found in: Medical Protolathe, ExoFab
Used for: Protecting eyes from welders and flashes.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.

Breathing Tube Implant
Breathing Tube Implant
Found in: Medical Protolathe, ExoFab
Used for: Allowing use of internals.
Strategy: Implant it via surgery, on the mouth.
Description
This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.

Toolset Arm Implant
Toolset Arm Implant
Found in: Medical Protolathe, ExoFab
Used for: Having tools always at hand.
Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.

Surgical Arm Implant
Surgical Arm Implant
Found in: Medical Protolathe, ExoFab
Used for: Having surgical tools always at hand.
Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any surgical tool from their arm.

Medical HUD Implant
Medical HUD Implant
Found in: Medical Protolathe, ExoFab
Used for: Having the Medical HUD.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will show healthbars above living creatures, informing the user of their health status.
Click here for an overview of what the symbols mean.

Security HUD Implant
Security HUD Implant
Found in: Medical Protolathe, ExoFab
Used for: Having the Security HUD.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine.
Click here for an overview of what the symbols mean.

X-Ray Implant
X-Ray Implant
Found in: Medical Protolathe, ExoFab
Used for: Seeing over walls.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.

Thermals Implant
Thermals Implant
Found in: Medical Protolathe, ExoFab
Used for: Seeing living beings over walls.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.

Luminescent Eyes
Luminescent Eyes
Found in: Medical Protolathe, ExoFab
Used for: Being the glowy eyed special snowflake you always dreamed of.
Strategy: Implant it via surgery, on the eyes.
Description
This implant lets your eyes emit a cone of bright light. You can even change the color!

Anti-Drop Implant
Anti-Drop Implant
Found in: Medical Protolathe, ExoFab
Used for: Not dropping items.
Strategy: Implant it via surgery, on the head.
Description
This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.

CNS Rebooter Implant
CNS Rebooter Implant
Found in: Medical Protolathe, ExoFab
Used for: Limiting stuns.
Strategy: Implant it via surgery, on the head.
Description
This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.

Nutriment Pump Implant
Nutriment Pump Implant
Found in: Medical Protolathe, ExoFab
Used for: Preventing starvation, replacing stomach.
Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.

Nutriment Pump Implant PLUS
Nutriment Pump Implant PLUS
Found in: Medical Protolathe, ExoFab
Used for: Staying well fed, replacing stomach.
Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.

Reviver Implant
Reviver Implant
Found in: Medical Protolathe, ExoFab
Used for: Staying alive.
Strategy: Implant it via surgery, on the chest.
Description
This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.

Thrusters Set Implant
Thrusters Set Implant
Found in: Medical Protolathe, ExoFab
Used for: Moving in zero gravity.
Strategy: Implant it via surgery, on the chest.
Description
This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.

Implanter
Implanter
Found in: Medical Protolathe
Used for: Injecting implants.
Strategy: Use it on an implant case, then on the person you want to implant.
Description
This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.

Implant Case
Implant Case
Found in: Medical Protolathe
Used for: Storing implants.
Strategy: Put an implant in it.
Description
This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).

Sad Trombone Implant Case
Sad Trombone Implant Case
Found in: Medical Protolathe
Used for: Clowning around.
Strategy: Implant it with an implanter, wait until you die, be commiserated by a trombone.
Description
This implant makes the sad trombone sound when the user dies. Clowns start with this.

Electronics

Component Design Disk
Component Design Disk
Found in: RnD Protolathe
Used for: Research
Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
Description
A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.

Technology Disk
Technology Disk
Found in: RnD Protolathe
Used for: Research
Strategy: Store research levels on the disk for safe keeping or to set up a new research server.
Description
A disk for storing technology data for further research. Obsolete since the introduction of techwebs.

Plant Data Disk
Plant Data Disk
Found in: Service Protolathe, Botany
Used for: Botany.
Strategy: Store plant traits on it with the Plant DNA Manipulator.
Description
A disk for storing plant data, that can be applied to othe plants.

IntelliCard
IntelliCard
Found in: RnD Protolathe, Bridge, Tech Storage, Research Director's Office
Used for: Stealing Restoring or transporting the AI
Strategy: Use it on the AI's core to download it onto the IntelliCard.
Description
Also known as an IntelliCard AI Transportation System.

A functional AI is a possible Traitor objective.

Personal AI Device
Personal AI Device
Found in: All Protolathes, Dormitory, Research Director's Office, Derelict Shuttle
Used for: Downloading your new best friend!
Strategy: Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
Description
This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.

Bluespace Designs

Bag of Holding
Bag of Holding
Found in: RnD Protolathe
Used for: Holding items usually too large to fit in backpacks, such as backpacks.
Strategy: This item holds bulkier items, including normal backpacks. Must be crafted together with a bluespace anomaly core to function (with crafting menu Crafting menu hud icon.png).
WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension a strong singularity, likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
Description
A backpack that opens into a localized pocket of bluespace.
It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.

Mining Satchel of Holding
Mining Satchel of Holding
Found in: Cargo Protolathe
Used for: Holding large quantities of raw ore.
Strategy: Use it to bypass the need for ore boxes.
Description
Works like a normal mining satchel, but it has no ore limit.

Tracking Beacon
Tracking Beacon
Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station
Used for: Teleportation
Strategy: Place it somewhere and use the teleporter hub to teleport to it.
Description
A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.

Global Positioning System
Global Positioning System
Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas
Used for: Finding out where in space you are.
Strategy: Keep one on you when exploring space.
Description
Transmits the universal coordinates to other GPS devices.

The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.

Bluespace Crystal
Bluespace Crystal
Found in: Lavaland, RnD Protolathe, Xenobiology, Teleporter machinery
Used for: Research, upgrading the Telepad
Description
A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland.

Desynchronizer
Desynchronizer
Found in: RnD Protolathe
Used for: Desyncing the user from spacetime
Strategy: Use it to become incorporeal (but immobile) while it lasts.
Description
When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.

Quantum Spin Inverter
Quantum Spin Inverter
Found in: RnD Protolathe
Used for: Swapping locations
Strategy: Hide its connected twin in a safe spot for a quick getaway.
Description
The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked Quantum Spin Inverter linked.gif, it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.

Equipment

Welding Gas Mask
Welding Gas Mask
Found in: RnD/Engineering Protolathe
Used for: Shielding your eyes from bright lights while still functioning as a gas mask
Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
Description
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.

Health Scanner HUD
Health Scanner HUD
Found in: Medical Protolathe
Used for: Seeing the health status of creatures.
Strategy: Wearing it shows you healthbars for any living being in sight.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.

Security HUD
Security HUD
Found in: Security Protolathe
Used for: Seeing the job of crewmembers.
Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.

Diagnostic HUD
Diagnostic HUD
Found in: RnD Protolathe
Used for: Seeing the status of silicons.
Strategy: Wearing it shows you the health and power of silicons in sight.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities.

Optical Meson Scanners
Optical Meson Scanners
Found in: Cargo/Engineering Protolathe, Mining, Engineering
Used for: Seeing wall layouts.
Strategy: Use these to check for breaches or secret rooms.
Description
Wearing these will let you see walls and floors outside of your line of sight.

Science Goggles
Science Goggles
Found in: RnD Protolathe, Chemistry
Used for: Analyzing items and machines, checking chemicals at a glance.
Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
Description
These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.

Optical T-Ray Scanners
Optical T-Ray Scanners
Found in: Engineering Protolathe, Engineering
Used for: Looking at wiring and piping under tiles.
Strategy: Use them when you want to see how the station is wired without deflooring everything.
Description
These glasses will pulse T-Rays, showing you what's under floor tiles.

Engineering Scanner Goggles
Engineering Scanner Goggles
Found in: Engineering Protolathe, Engineering
Used for: Anything mesons and T-Rays can do
Strategy: Use them when repairing station damage.
Description
These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.

Night Vision Health Scanner HUD
Night Vision Health Scanner HUD
Found in: Medical Protolathe
Used for: Seeing the health status of creatures, in the darkness.
Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.

Night Vision Security HUD
Night Vision Security HUD
Found in: Security Protolathe
Used for: Seeing the job of crewmembers, in the darkness.
Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.

Night Vision Diagnostic HUD
Night Vision Diagnostic HUD
Found in: RnD Protolathe
Used for: Seeing the status of silicons, in the darkness.
Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.

Night Vision Optical Meson Scanners
Night Vision Optical Meson Scanners
Found in: Cargo/Engineering Protolathe
Used for: Seeing wall layouts, in the darkness.
Strategy: Use these to check for breaches or secret rooms. Also useful for miners.
Description
Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.

Portable Seed Extractor
Portable Seed Extractor
Found in: Service Protolathe
Used for: Botany.
Strategy: Store plants in it like a plant bag. Extract seeds with right-click menu.
Description
This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.

Magnetic Boots
Magnetic Boots
Found in: Engineering Protolathe, EVA Storage
Used for: Moving in no gravity or strong wind.
Strategy: Activate them when on low gravity.
Description
These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.

Advanced Mop
Advanced Mop
Found in: Service Protolathe
Used for: Cleaning.
Strategy: Use directly unto dirty floor and ants, without wetting it.
Description
An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.

Advanced Wirebrush
Advanced Wirebrush
Found in: Service Protolathe
Used for: Cleaning.
Strategy: Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.
Description
As of November 1st 2021, advanced wirebrush has been removed from the /tg/ codebase

An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads.

Trashbag of Holding
Trashbag of Holding
Found in: Service Protolathe
Used for: Storing trash or small items.
Strategy: Put trash in it.
Description
An upgraded version of the janitor's trashbag, holds much more trash.

Floor Buffer Upgrade
Floor Buffer Upgrade
Found in: Service Protolathe
Used for: Upgrading the janicart.
Strategy: Use it on the janitor's pimpin' ride.
Description
When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver.

Vacuum Buffer Upgrade
Vacuum Buffer Upgrade
Found in: Service Protolathe
Used for: Upgrading the janicart.
Strategy: Use it on the janitor's pimpin' ride.
Description
The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver.

Holographic Sign Projector
Holographic Sign Projector
Found in: Service Protolathe
Used for: Signaling wet floors.
Strategy: Use it near wet floors to warn people.
Description
When used on the ground it will project a holographic "walk" sign, warning people of wet floors.

Experimental Welding Tool
Experimental Welding Tool
Found in: RnD/Engineering Protolathe
Used for: Welding.
Strategy: Use it in place of a normal welder.
Description
This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.

Reactive Armor Shell
Reactive Armor Shell
Found in: RnD Protolathe
Used for: Shell for making a reactive armor
Strategy: Insert an anomaly core (not raw), either from neutralised anomalies or from anomaly core production.
Description
Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer.
Click expand below to open a table with every reactive armor type:
Name Effect EMP Effect How to obtain
Reactive Barricade Armor Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful Dimensional anomaly core Dimensional core.gif
Reactive Bioscrambler Armor Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people The bioscrambler pulse also affects the wearer Bioscrambler anomaly core Bioscrambler core.gif
Reactive Hallucinating Armor Makes the attacker hallucinate Makes the wearer hallucinate instead Hallucination anomaly core Hallucination core.gif
Reactive Possession Armor Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people Injects the wearer with 20u of Helgrasp Ectoplasm anomaly core Dimensional core.gif
Reactive Repulse Armor Throws nearby objects and mobs away from the wearer Throws objects and mobs towards the wearer instead Gravitational anomaly core Grav core.gif
Reactive Stealth Armor Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly Temporarily makes the attacker invisible instead Vortex anomaly core Vortex core.gif or another core with no specified armor type
Reactive Teleport Armor Teleports the wearer randomly a short distance Teleports itself away without the wearer Bluespace anomaly core Anomaly core.gif
Reactive Tesla Armor Shoots arcs of lighting, damaging people and machinery nearby Shocks and stuns the wearer unless they have shock protection Flux anomaly core Flux core.gif
Reactive Armor Doesn't do anything Doesn't do anything Only spawnable by the admins
Reactive Incendiary Armor Sets everyone on the screen on fire and applies water to the wearer Sets the wearer on fire instead Only spawnable by the admins
Reactive Psykerboost Armor Resets the cooldown of the wearer's psychic abilities Restarts the cooldown on the wearer's psychic abilities instead Spawn in as the captain of the psyker bounty hunters
Reactive Tableport Armor Teleports the wearer, spawns an iron table and slams the wearer on it Spawns a glass table instead of an iron one Very rare maintenance loot

Weapons

Test Range Firing Pin
Test Range Firing Pin
Found in: Security Protolathe
Used for: Testing guns.
Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin.
Description
A region-locked pin that will only fire the gun if you're in the test range.

Mindshield Firing Pin
Mindshield Firing Pin
Found in: Security Protolathe
Used for: Shooting guns without fear of them being used against you.
Strategy: Use it on guns for security. Stops revs, traitors, cultists, and anyone without a mindshield implant from firing them.
Description
A special pin that will check for a mindshield implant before firing.

Large Grenade Casing
Large Grenade Casing
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade!
Description
Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades.

Advanced Release Grenade
Advanced Release Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it to lube a hallway for a long, long time.
Description
This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.

Pyro Grenade
Pyro Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it with stabilized explosive mixes.
Description
This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.

Cryo Grenade
Cryo Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it with water smoke?
Description
This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.

Floral Somatoray
Floral Somatoray
Found in: Service Protolathe
Used for: Botany
Strategy: Mutate plant genes or yield rate easily.
Description
Has several modes:
  • Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
  • Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
  • Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.

Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.

Advanced Energy Gun
Advanced Energy Gun
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat.
Strategy: Use it as a self-charging disabler/laser.
Description
This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.

Tesla Revolver
Tesla Revolver
Found in: Combine a flux anomaly core with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat.
Strategy: Use it to shock your enemies.
Description
This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.

Rapid Syringe Gun
Rapid Syringe Gun
Found in: Medical Protolathe
Used for: Combat.
Strategy: Load it with syringes, shoot at victims.
Description
This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.

Temperature Gun
Temperature Gun
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory.
Used for: Combat.
Strategy: Detaining traitors with energy swords/shields, slime containment.
Description
This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.
This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits.

Decloner
Decloner
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium.
Used for: Combat.
Strategy: Use it on targets that might heal from normal wounds.
Description
As of December 2023, the decloner has been removed from the /tg/station.

This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.

Energy Crossbow
Energy Crossbow
Found in: Combine a Proto-kinetic Accelerator with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium.
Used for: Combat.
Strategy: Use it to stun and poison people.
Description
This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot.

Ion Carbine
Ion Carbine
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat against silicons and mechs.
Strategy: Use it to deal high damage to robotic entities.
Description
This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.

Bluespace Wormhole Projector
Bluespace Wormhole Projector
Found in: RnD Protolathe
Used for: Teleporting around, B&E.
Strategy: Use it to get into normally secure places by shooting through windows.
Description
This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. Must be loaded with a bluespace anomaly core to function.

One-point Bluespace-Gravitational Manipulator
One-point Bluespace-Gravitational Manipulator
Found in: RnD Protolathe
Used for: Knocking things around.
Strategy: Use it to create confusion, or to knock people into space.
Description
This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. Must be loaded with a gravitational anomaly core to function.

X-Ray Laser Gun
X-Ray Laser Gun
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Shooting beyond walls. (aka the malf ai)
Strategy: Use it to kill things from beyond walls.
Description
This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.

Particle Acceleration Rifle
Particle Acceleration Rifle
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational anomaly core.
Used for: Killing people dead from far away.
Strategy: For long-range killing when collateral damage is no concern.
Description
This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.
Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.

Stun Shell
Stun Shell
Found in: Admin game panel only
Used for: Stunning with a shotgun.
Strategy: Load it in a shotgun.
Description
This shell works like a taser shot, stunning the first target hit for a few seconds.

Cryostasis Shotgun Dart
Cryostasis Shotgun Dart
Found in: Admin game panel only
Used for: Blowing people up.
Strategy: Load it with multiple reactive chemicals.
Description
This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.

Unloaded Technological Shell
Unloaded Technological Shell
Found in: Security Protolathe
Used for: Making advanced shotgun ammo.
Strategy: Craft advanced ammo with it.
Description
This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
  • Meteorshot Shell: A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.
  • Pulse Slug: Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
  • Dragonsbreath Shell: Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 phosphorus.
  • FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 glycerol, 5 sulphuric acid and 5 fluorosulfuric acid.
  • Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
  • Scatter Laser Shell: Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.

Machinery

Slime Management Console
Slime Management Console
Found in: Xenobiology
Used for: Managing slimes.
Strategy: Guide to xenobiology
Description
The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.

Slime Processor
Slime Processor
Found in: Xenobiology
Used for: Creating Slime Extract from dead baby Slimes.
Strategy: Guide to xenobiology
Description
Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.

Monkey Recycling Machine
Monkey Recycling Machine
Found in: Xenobiology
Used for: Recycling of dead Monkeys, will produce a Monkey Cube when full
Strategy: Guide to xenobiology
Description
Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.

Teleporter Station
Teleporter Station
Teleporter Hub.gif Teleporter Station.gif Teleporter Control Console.gif
Found in: Teleporter room, AI satellite, constructable
Used for: Teleporting stuff and setting target for hand teleporter
Strategy: Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
Description
A set of two machines and a Teleporter Control Console to control them. Build a Teleporter Hub, Teleporter Control Console and Teleporter Station next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station Teleporter Station.gif with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes:

Teleporter, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location.
Gate, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.

Quantum Pad
Quantum Pad
Found in: Must be built.
Used for: Creating two-way teleporters
Strategy: See Quantum Pad
Description
Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.

Protolathe
Protolathe
Found in: R&D Lab
Used for: Manufacturing items from materials.
Strategy: Load it with materials and pick the item you want to make.
Description
Similar to an Autolathe, you load raw materials such as glass and metal sheets into it to create things. The protolathe is operated via the R&D console.

Manufacturing list can be found here.

Guide to building a Protolathe.

Circuit Imprinter
Circuit Imprinter
Found in: R&D Lab
Used for: Manufacturing circuit boards.
Strategy: Select the circuit board you want to print.
Description
Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.

Manufacturing list can be found here.

Guide to building a Circuit Imprinter.

Exosuit Fabricator
Exosuit Fabricator
Found in: Robotics
Used for: Manufacturing parts for use in robotics.
Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
Description
Creates cyborg or mech parts from materials. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require robotics access to operate.

If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.
Manufacturing list can be found here.

Guide to building an Exosuit Fabricator.

Other

Slime Extract
Slime Extract
Found in: Xenobiology
Used for: Special applications when mixed with certain reagents
Strategy: Use a Syringe to inject Plasma, blood or water into it.
Description
Also known as a Slime Core.

Each kind of Slime has different effect that can be found here.
Unused Slime Extract is a possible Traitor objective.
They can also be used in large Grenades for interesting effects.

Slime Scanner
Slime Scanner
Found in: Xenobiology
Used for: Analyzing slimes
Strategy: Use it on a living slime.
Description
This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.

Monkey Cube
Monkey Cube
Found in: Xenobiology, Monkey Cube Box
Used for: Making Monkeys!
Strategy: Splash water on it using a Beaker or a Fire Extinguisher, or load it in a Slime Management Console.
Description
A Monkey Cube Box can hold up to 8 Monkey Cubes.

Monkey Cube Box: px50

Tank Transfer Valve
Tank Transfer Valve
Found in: Toxins Lab
Used for: Making bombs
Strategy: Guide to toxins
Description
Should not be confused with manual valves, even though they look (almost) totally the same.
This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.

Additional Tank Transfer Valves can be ordered from Cargo.

A finished bomb: px50

Raw Anomaly Core
Raw Anomaly Core
Found in: Toxins Lab or cargo supply crates
Used for: Making anomaly cores
Strategy: See anomaly core production
Description
Useless by themselves but can be refined into useful anomaly cores with bombs in an implosion compressor Implosion compressor.gif.

Rawcore Grav.gifRawcore Flux.gifRawcore Bluespace.pngRawcore Pyro.gifRawcore Vortex.gifRawcore Hallucination.pngRawcore Bioscrambler.pngRawcore Dimensional.png

Anomaly Core
Anomaly Core
Found in: Neutralised anomalies
Used for: Enabling advanced equipment
Description
Made from neutralised anomalies or anomaly core production. Some equipment require specific types of anomaly cores inserted to function. For example the Phazon or the bag of holding. Core types:
  • Flux core.gif Flux anomaly core
  • Grav core.gif Gravitational anomaly core
  • Anomaly core.gif Bluespace anomaly core
  • Pyro core.gif Pyroclastic anomaly core
  • Vortex core.gif Vortex anomaly core
  • Hallucination core.gif Hallucination anomaly core
  • Bioscrambler core.gif Bioscrambler anomaly core
  • Dimensional core.gif Dimensional anomaly core
  • Dimensional core.gif Ectoplasm anomaly core

Alien Alloy
Alien Alloy
Found in: Protolathe
Used for: Building advanced-looking walls.
Strategy: Use it to make floor tiles or walls.
Description
This is the same material abductor ships are made of. Pimp out science with these!