Difference between revisions of "TGMC:Commander"

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= Introduction =
 
= Introduction =
  
You are the Commanding Officer of a military vessel, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should '''ONLY''' be attempted by '''experienced players!''' A good and coordinative Captain along with his/her [[TGMC:Executive Officer|Field Commander]] is crucial to mission success!
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You are the Commanding Officer of the TGS Theseus, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should '''ONLY''' be attempted by '''experienced players!''' A good and coordinative Captain along with his/her [[TGMC:Executive Officer|Field Commander]] is crucial to mission success!
 
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Do note that you should '''refrain''' from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the '''Field Commander.''' Your [[TGMC:Synthetic|Synthetic]] is here to assist you and the Marines on mission success, so be sure to <s>abuse</s> use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other '''shipside''' roles. Make sure your [[TGMC:Chief_Military_Police|Chief Military Police]] is coordinating the '''Military Police,''' and be informed of any security incidents from them. You also should watch over but don't dwell on the [[TGMC:Chief_Engineer|Chief Engineer]], and [[TGMC:Chief_Medical_Officer|Chief Medical Officer]], because your heads of staff are there for a reason.
 
Do note that you should '''refrain''' from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the '''Field Commander.''' Your [[TGMC:Synthetic|Synthetic]] is here to assist you and the Marines on mission success, so be sure to <s>abuse</s> use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other '''shipside''' roles. Make sure your [[TGMC:Chief_Military_Police|Chief Military Police]] is coordinating the '''Military Police,''' and be informed of any security incidents from them. You also should watch over but don't dwell on the [[TGMC:Chief_Engineer|Chief Engineer]], and [[TGMC:Chief_Medical_Officer|Chief Medical Officer]], because your heads of staff are there for a reason.
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Remember you have the '''final say''' in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.
 
Remember you have the '''final say''' in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.
 
 
  
 
= Holding Briefings =
 
= Holding Briefings =

Revision as of 05:38, 26 February 2019

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs a lot of content placed into it."



COMMAND STAFF
DMCA CO.png
Captain
Access: All Access
Difficulty: Very Hard
Supervisors: TGMC High Command
Duties: Lead your Batallion to figure out the current distress signal you need to respond to. Brief the marines, keep in touch with your Field Commander, and Intelligence Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff.
Guides: N/A
Quote: N/A


Introduction

You are the Commanding Officer of the TGS Theseus, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success!
Do note that you should refrain from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. Make sure your Chief Military Police is coordinating the Military Police, and be informed of any security incidents from them. You also should watch over but don't dwell on the Chief Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.


Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.

Holding Briefings

As Commanding Officer, you will be tasked with briefing the Marines on the mission they will be partaking in. They will be hosted over announcements or the briefing room located in the center area of the Theseus, on the first floor. It should have a seating arrangement for all squads and your command booth on the leftmost side near the MP checkpoints.

Briefing Room
The briefing room.


The briefing room is more of a traditional way to brief the marines about the distress signal, but other ways are as followed;

- Using the announcements to display what roles and occupations the squads will take.

- Using the radio to coordinate with the marine squads on what roles they are to occupy.

After you have held the briefing, you should leave your Field Commander to delegate with squads and other ground side troops.













General Post

The Captain will be mainly shipside while monitoring the situations on the ground and on the vessel itself, which means they will be staying at the Combat Information Center, or CIC for short. You will find your general quarters and study to the northeast of the inner CIC, and your post in the middle of the CIC.

Command Post
Command Post

In your command post, you will see mostly consoles and an overwatch, meaning you technically don't need to move anywhere to see what's going on. If you really need something sorted out, report it to the acting command of that department, such as the reactor not being powered on, then consult with the Chief Ship Engineer or Maintenance Technicians if the Chief Ship Engineer is not available. You have access to both Dropship Alamo, and Dropship Normandy's consoles.
You have access to close/open shutters in the armory, CIC, or the hangar depending on certain situations which they need to be opened or closed. Normally shutters for the hangar will need to be open immediately so the marines can start moving around the hangar to get to their assigned dropships.