TGMC:Chief Medical Officer

From /tg/station 13 Wiki
Jump to navigation Jump to search
DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


MEDICAL
TGMCCMO.png
Doctor
Access: Medbay
Difficulty: Medium-Hard
Rank: Lieutenant
Class: Civilian
Supervisors: Captain
Duties: Perform surgery, fix people with holes in them. Exert authority over your Medical Officers, get ignored.
Guides: Surgery, Guide to chemistry, Guide to Defibrillation
Quote:"I'm bored. .mHeading out to do TAD surgery."


Introduction

Your job is to direct Medbay and advise Corpsmen on ensuring that marines are in peak condition to fight; however, Medbay can be either dead silent, or in a frenzy with marines coming in from the Alamo or teleported by medevac screaming in bloody murder that they need to get shrapnel out of their chest.

Fortunately for you, your training will prepare you for either scenario!

As an officer you can pilot the tadpole, you have the best medical skills of any job, and can do surgery, making you one of the stronger auxiliary TAD pilots.

You also double as a Command member, equipped with buffs, access to overwatch, and access to most essential radio channels.

.v for command .m for medical .u for requisition .p for fire support

More information about skills
Chief Medical Officer Skills
Medical
5/5
Surgery
5/5
Engineering
0/5
Construction
0/5
Police
2/2
Powerloader
0/4
Leadership
2/4
CQC
-1
Smartgun
-4
Melee
-1
Firearms
0
Stamina
0

The CMO's Guide to Having Fun

The Chief Medical Officer, compared to the regular Medical Doctor is uniquely positioned with his or her skillset to be one of the best supporting jobs for the marines both groundside and shipside. You have the best medical skills of any marine in the Corps, better than a Synthetic, and can actually use guns (although not effectively); and being a non-combatant frees up significant amounts of storage space for medical duties groundside, compared to the Researcher who often has to put himself at risk to do his or her job.

Roundstart

When the round starts you should do several things

  • Go into both surgery rooms and insert the anesthetic tanks into the surgery tables
  • Vend a few of the stasis bags from the basic medical vendor and put them on the floor, while prioritizing putting them under medivac beacons
  • Grab a set of welding goggles from an EngiVend, then get cable coils and a blowtorch. These tools allow you to fix robots and synths, which you'd otherwise have to use the Robotic Cradle and tons of power to do. Cable coils and blowtorches spawn in Medbay storerooms.
  • Find the cloning machine (looks like a cryotube) and turn on its computer to begin running it. A dead player can respawn as a clone vatborn earlier than they normally would be able to by using it while dead.
  • Take some of the bloodbags from the BloodVend and put them into IV stands. Expect a few to be used by players roundstart if they're making use of nanites.
  • Grab a bar of soap! It has infinite uses and keeps you nice and clean so you don't give your patients germs during surgery.

Before Going Down

First before actually going down with the marines, there is one critical factor that determines if you can or not.

CHECK HOW MANY MEDICAL DOCTORS YOU HAVE

NEVER GO GROUND IF YOU ARE THE ONLY DOCTOR

SERIOUSLY DON'T

You will not only get flamed by the entire marine corps but also probably bwoinked for abandoning Medbay with no doctors. Having nobody to do surgery will lead to infected marines bursting and infecting the ship with annoying xenos.

You are only expected to go to ground when there are Medical Doctors who can do your job. While you are able to go to ground with only one other doctor, check with them first before doing so as they may be new and need guidance and you do not want to leave them to be overwhelmed and unable to do surgery on everyone.

Congratulations, You can go to Ground

You have two options for how you play planetside: you can either choose to be a coward planetside, but stay in the FOB and do surgery; or get on the TAD and tag along with the Transport Officer. Once in a blue moon, there won't be a TO to pilot the TAD, allowing you to take on this role (up until the point a TO joins). If a TO does join while you've taken the TAD groundside, the TO gains priority over the TAD.

Planetside Supplies

A recommended list of supplies to take with you when going planetside; bold supplies are critically important to your success.

  • A roller bed to perform surgery on, even if you're using the operating table attachment. You never know when and where surgery will take place.
  • Some kind of cleaner to ensure you can clean your hands surgery to surgery. Soap is infinite use.
  • Surgical supplies
  • A sidearm so a single rouny can't ruin your day (they still will)
    • You will want a recoil compensator on any gun larger than a pistol, as your weapons skill is incredibly poor
  • Some form of armor, including head protection. A decapitated doctor is a doctor that can't do surgery!
  • A welding helmet or welding goggles
  • A welder
  • Cable coils
  • Backpack welding kit (you do not need to wear it as it clicking it on the floor with a welder will still refill it)
  • Anesthetic (Advanced hypospray loaded with 6 of the 10 anesthetic injectors in the advanced med vendor)
    • The inflight surgeon Medical Vendor on the Tadpole (on the wall) can refill even drained injectors by restocking them, and can take any kind of injector. If you find spare time, load it up with spare Bicaridine & Kelotane injectors.
      • Anesthetic Injectors are also replenished by the TAD's inflight surgery vendor
  • Stick with the Tadpole, do not let the TO launch it without you
    • If the TO dies during an assault, you can launch the TAD to save it and anyone still alive onboard
    • You can mount and use the heavy smart gun emplacement just like any other marine; do so if you have nothing else to do

Further Tips

  • DON'T FORGET TO LINK PEOPLE TO THE ANESTHETIC SYSTEM BEFORE DOING SURGERY ('click-drag' them to table after laying them down)
  • Space cleaner is your best friend and incredibly easy to make, carry a spare beaker with you to ensure the cleanliness of your workspace.
  • Adding Peridaxon Plus to the cryomix beakers in the cryotubes will allow cryo to also heal organs
  • The advanced pill bottles are almost never fully used, feel free to give them to anyone who asks
  • The Body Scanner will tell you which limb has internal bleeding where the handheld medical scanner won't.
  • O negative bloodbags go fast because they work with all blood types. On the bottom of a medical scan, you can see a patient's blood type and match it to any of the blood types in the BloodVend to save precious O negative bags.
  • Do not sell any larva embryos. Put them in the grinder to create larva jelly that, when combined with lemoline, duplicates lemoline, allowing you to make more of the top-tier meds

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description
TGMC move.png

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

TGMC hold.png

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

TGMC focus.png

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

TGMC order rally.png

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.
TGMC order attack.png

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.
TGMC order defend.png

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.
TGMC order retreat.png

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.

Tips

TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor