TGMC:Squad Leader

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


MARINE
TGMCSquadLeader2.gif
Squad Leader
Access: Squad Room, Squad Leader Prep
Difficulty: Hard
Rank: Sergeant First Class (Starting), Gunnery Sergeant (25hrs), First Sergeant (100hrs), Master Gunnery Sergeant (300hrs), Command Sergeant Major (1000hrs)
Class: Navy
Supervisors: Field Commander, Captain
Duties: Maintain Squad Cohesion, execute the orders of Command. Call in supplies and Orbital Bombardments as your squad needs them. Get executed by your underlings.
Guides: Guide to Fire Support
Quote:"WAKE THE FUCK UP, PRIVATE! WE HAVE A HIVE WITH XENOMORPHS TO BURN!"


Introduction

The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support, the Railgun, the Mortar and the Howitzer) and the Orbital Cannon.

Playing the Squad Leader

As the first link in the chain-of-command and the direct ranking officer for your marines, your primary role is leadership and support, with combat secondary. Remember this, as your presence alone can often keep a squad together and fighting effectively. Leading from the front is heroic and inspiring, but can often get you killed, leaving your marines leaderless and scattered. You must know when to charge and when to give orders, when to fight and when to help out your medic, or hold a position, or use your tac binos to call for a resupply or fire-mission.

You are also a physical beacon to follow and have the ability to give orders that provide direct buffs to your marines, so it's not all just yelling over the radio.

Your most important job is paying attention, and a good Squad Leader will know what's going on and how best to use their leadership abilities and communication to help win the battle. Your marines may not always listen, but sometimes that's out of your hands. Before taking a role as Squad Leader, ensure you have a good grasp of each marine role, the weapons at your squad's disposal, the map, and of course your own abilities.

More information about skills
Squad Leader Skills
Medical
1/5
Surgery
1/5
Engineering
2/5
Construction
2/5
Police
0/2
Powerloader
0/4
Leadership
3/4
CQC
1
Smartgun
-4
Melee
0
Firearms
1
Stamina
0

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description
TGMC move.png

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

TGMC hold.png

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

TGMC focus.png

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

TGMC order rally.png

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.
TGMC order attack.png

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.
TGMC order defend.png

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.
TGMC order retreat.png

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.

Vendors, Equipment, and Weapons

The Squad Leader has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Automated Squad Leader Equipment Rack.

TGMC Marine Vendor.png GHMME Automated Closet TGMC Marine Vendor.png

Item: Description:
TGMC Radio.png

Marine Squad Leader Radio Headset

This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

TGMC Uniform.png

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

TGMC Combat Boots.png

Marine Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

TGMC Marine Combat Gloves New.png

Marine Combat Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

TGMC MRE.png

MRE

Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.

TGMC tablet req.png

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:
TGMC Radio.png

Marine Squad Leader Radio Headset

TThis version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

Jaeger undersuit.png

TGMC Jaeger Undersuit

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

TGMC Marine Boot with Knife.png

Marine Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

TGMC Marine Combat Gloves New.png

Marine Combat Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

TGMC GreenFacePaint.png

Green Facepaint

Paint, for your face. Who woulda thought? Can also be used to paint Jaegar and Xenonauten armor pieces

TGMC MRE.png

MRE

Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.

TGMC tablet req.png

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:
TGMC Radio.png

Marine Squad Leader Radio Headset

This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

TGMC Blowtorch.gif

Blowtorch

Used for cutting through walls, and repairing damaged sentries, brute damage on robotic limbs and barricades.

TGMC Cable Coil.png

Cable Coil

A coil of insulated power cable. Used as wiring, and repairing burn damage on robotic limbs.

Robot chest rig.png

Robotic Armor Suit Mount

Additional structural armor plate used for mounting equipment on a combat robot.

TGMC tablet req.png

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:
TGMC jaeger helmet weld.png

Jaeger Welding Module

Designed for mounting on a Jaeger Helmet. When attached, this module can be flipped up or down to function as a welding mask.

TGMC jaeger helmet bino.png

Jaeger Binoculars Module

Designed for mounting on a Jaeger Helmet. When attached, can be flipped down to view into the distance.

TGMC jaeger helmet antenna.png

Jaeger Freyr Module

Designed for mounting on a modular helmet. The Freyr module is designed with an overlay visor that clarifies the user's vision, allowing them to see clearly even in the harshest of circumstances.

TGMC jaeger helmet antenna.png

Jaeger Antenna Module

Designed for mounting on a Jaeger Helmet. When attached, this module is able to provide quick readouts of the users coordinates.

Item: Description:
TGMC jaeger light.png

Light Skirmisher Jaeger Kit

A Skirmisher-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger light.png

Light Scout Jaeger Kit

A Scout-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger medium.png

Medium Infantry Jaeger Kit

An Infantry-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger eva.png

Medium EVA Jaeger Kit

An EVA-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments. NOTE: This does NOT protect you from space.

TGMC jaeger medium.png

Medium Helljumper Jaeger Kit

A Helljumper-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger heavy.png

Heavy Gungnir Jaeger Kit

A Gungnir-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger heavy.png

Heavy Assault Jaeger Kit

An Assault-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC jaeger heavy.png

Heavy EOD Jaeger Kit

An EOD-pattern Jaeger combat exoskeleton made to work with modular attachments for the ability to function in many environments.

TGMC Armor Xenonauten Light.png

Xenonauten Light Armor Kit

A set of light Xenonauten-pattern armor, including an armor suit and a superior helmet.

Contains the following:
Xenonauten-L Pattern Armored Vest TGMC Armor Xenonauten Light.png
M11X Pattern Squad Leader Helmet TGMC xenonautuenhelmetopen.png
TGMC Armor Xenonauten Medium.png

Xenonauten Medium Armor Kit

A set of medium Xenonauten-pattern armor, including an armor suit and a superior helmet.

Contains the following:
Xenonauten-M Pattern Armored Vest TGMC Armor Xenonauten Medium.png
M11X Pattern Squad Leader Helmet TGMC xenonautuenhelmetopen.png
TGMC Armor Xenonauten Heavy.png

Xenonauten Heavy Armor Kit

A set of heavy Xenonauten-pattern armor, including an armor suit and a superior helmet.

Contains the following:
Xenonauten-H Pattern Armored Vest TGMC Armor Xenonauten Heavy.png
M11X Pattern Squad Leader Helmet TGMC xenonautuenhelmetopen.png
TGMC robot armor light.png

Combat Robot Light Armor Kit

Light armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

TGMC robot armor medium.png

Combat Robot Medium Armor Kit

Medium armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

TGMC robot armor heavy.png

Combat Robot Heavy Armor Kit

Heavy armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Item: Description:
TGMC Satchel.png

Satchel

A heavy-duty satchel carried by some TGMC soldiers and support personnel.

TGMC Backpack.png

Backpack

The standard-issue pack of the TGMC forces. Designed to slug gear into the battlefield.

TGMC belt machete.png

Machete Scabbard

A large leather scabbard used to carry a M2132 machete. It can be strapped to the back, waist or armor.

Item: Description:
TGMC Webbing.png

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store three tiny, small, and medium-sized items.

TGMC Black Webbing.png

Black Webbing Vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store five tiny or small items.

TGMC Holster.png

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Item: Description:
TGMC Ammo Rig.png

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains six slots that can carry:
Magazines (EXCEPT MACHINEGUN MAGAZINES) T21 mag.png
Shotgun Shells TGMC Buckshot.pngTGMC Slug.pngTGMC Flechette.pngTGMC Incendiary Slug.png
Loose Bullets Bullet.png
TGMC Shotgun Belt.png

Shotgun Ammo Belt

An ammunition belt designed to hold shotgun shells or individual bullets.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains fourteen slots that can carry:
Shotgun Shells TGMC Buckshot.pngTGMC Slug.pngTGMC Flechette.pngTGMC Incendiary Slug.png
Loose Bullets Bullet.png
Knife belt.png

M276 Pattern Knife Rig

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is specially designed with six four holsters to store throwing knives. Not commonly issued, but kept in service.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Comes pre-loaded with:
Six stacks of M11 Throwing Knives. TGMC Throwing Knife.png
TGMC M4A3 Holster.png

T457 Pattern Pistol Holster Rig

The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains seven slots that can carry:
A Sidearm, excluding revolvers. TP-23.png
Six Pistol Magazines, excluding speedloaders TP-23 mag.png
TGMC M44 Holster.png

T457 Pattern Revolver Holster Rig

The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains seven slots that can carry:
A Revolver. TGMC TP-44.png
Six Speedloaders TGMC TP-44 mag.png
TGMC generalbelt.png

G8 General Utility Pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
Can store three tiny, small and medium-sized items.

TGMC beltharness.png

Belt Harness

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
A shoulder worn strap with clamps that can attach to a gun. Should keep you from losing your weapon, hopefully.

Pouch: Description
Shotgun pouch.png

Shotgun Shell Pouch

A pouch specialized for holding shotgun ammo.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains four slots that can carry:
Shotgun Shells TGMC Buckshot.pngTGMC Slug.pngTGMC Flechette.pngTGMC Incendiary Slug.png
Loose Bullets Bullet.png
General pouch.png

General Pouch

A general purpose pouch used to carry small items. Can store three tiny or small items.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Magazine pouch.png

Magazine Pouch

This pouch can contain three ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains three slots that can carry:
Magazines (EXCEPT MACHINEGUN MAGAZINES) T21 mag.png
Shotgun Shells TGMC Buckshot.pngTGMC Slug.pngTGMC Flechette.pngTGMC Incendiary Slug.png
Loose Bullets Bullet.png
TGMC Flare Pouch.png

Flare Pouch

A pouch designed to hold flares and a single flaregun. Refillable with a M94 flare pack.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Comes pre-loaded with:
Seven Flare Grenades Flare grenade.png
Injector pouch.png

Combat Injector Pouch

Standard marine first-aid combat injector pouch. Specialized to store only autoinjectors. Contains 3 combat autoinjectors, an oxycodone injector, and a stimulant injector.

Comes pre-loaded with:
Three Combat Autoinjectors TGMCCombatInjector.png
One Oxycodone Autoinjector TGMCOxyInjector.png
One Emergency Autoinjector TGMCQC+Injector.png
TGMC First Aid Pouch.png

First Aid Pouch

Standard marine first-aid pouch. It can contain autoinjectors, sets of pills, and bandages.

Contains six slots that can carry:
Pill Bottles Pill bottle.png
Autoinjectors TGMC Tricord Autoinjector.png
Heal Packs TGMC Gauze.pngTGMCbrutepack.png
Medkit pouch.png

Medkit Pouch

A standard use medkit pouch that can contain all kinds of stuff.

Contains seven slots that can carry:
Pill Bottles Pill bottle.png
Autoinjectors TGMC Tricord Autoinjector.png
Heal Packs TGMC Gauze.pngTGMCbrutepack.png
Pills TGMCTramPill.png
Health Analyzer DMCA health analyzer.png
Medical pouch.png

Combat Lolipop Pouch

It's able to contain boxes of lolipops, nothing else.

Contains three slots that can carry:
Three Lolipop Boxes Orange lolipop box.pngTramad lolipop box.pngGreen lolipop box.png
TGMC Tool Pouch.png

Tools Pouch

It's designed to hold maintenance tools - screwdriver, wrench, cable coil, etc. It also has a hook for an entrenching tool.
It comes pre-loaded with a screwdriver, wirecutter, crowbar, blowtorch and wrench.

Contains five slots that can carry:
Screwdriver TGMC Screwdriver.png
Wirecutter 64px
Crowbar Crowbar.png
Blowtorch 64px
Wrench Wrench.png
Cable Coil TGMC Cable Coil.png
Multitool TGMC Multitool.png
Entrenching Tool TGMC Entrenching Tool C.png
TGMC Flare Pouch.png

Grenade Pouch

It can contain grenades.
It comes pre-loaded with four HEDP Grenades.

Contains six slots that can carry:
Six grenades HEgrenade.png
TGMC Construction Pouch.png

Construction Pouch

It's designed to hold construction materials - glass/metal sheets, metal rods, barbed wire, cable coil, and empty sandbags. It also has a hook for an entrenching tool.
It comes pre-loaded with a stack of sandbags, five barbed wire and an entrenching tool.

Contains four slots that can carry:
Sandbags TGMC Sandbag Empty.png
Metal Sheets TGMC Metal.png
Glass and Reinforced Glass Sheets TGMC Glass.pngTGMC Rglass.png
Plasteel Sheets TGMC Plasteel Sheet.png
Barbed Wire TGMC Barbed Wire.png
Metal Rods TGMC Rods.png
Cable Coil TGMC Cable Coil.png
Entrenching Tool TGMC Entrenching Tool C.png
Large pistol mag.png

Pistol Magazine Pouch

This pouch can contain six pistol and revolver ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains six slots that can carry:
Pistol Magazines TP-23 mag.png
Revolver Speedloaders TGMC TP-44 mag.png
TGMC Pistol Pouch.png

Sidearm Pouch

It can contain a pistol or revolver. Useful for emergencies.
Draws pistol on click.

Contains one slot that can carry:
Any Revolvers TGMC TP-44.png
Any Pistols TP-23.png
TGMC Explosive Pouch.png

Explosive Pouch

It can contain grenades, plastiques, mine boxes, and other explosives.

Contains four slots that can carry:
Any Explosives HEgrenade.png
Item: Description:
TGMC medical jaeger module.png

Medical Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Can hold a substantial variety of medical supplies and apparatus, but cannot hold as much as a medkit could.
Contains five slots that can store medical items. Refer to the Medkit Pouch section on specific items that this module can store.

TGMC general jaeger module.png

General Purpose Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, and motion detectors. Can store two tiny, small and medium-sized objects.

TGMC engineer jaeger module.png

Engineering Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Can hold about as much as a tool pouch, and sometimes small spools of things like barbed wire, or an entrenching tool.
Contains five slots that can store engineering items. Refer to the Tool Pouch and Construction Pouch section on specific items that this module can store.

Item: Description:
TGMC jaeger module mimir.png

Mark 1 Mimir Resistance Set

A set of anti-gas gear setup to protect one from gas threats.

Contains the following:
Mark 1 Mimir Environmental Resistance System TGMC jaeger module mimir.png
Mark 1 Mimir Environmental Helmet System TGMC mimirhead.png
TGMC jaeger module tyr.png

Mark 1 Tyr Resistance Set

A set of specialized gear for improved close-quarters combat longevity.

Contains the following:
Mark 1 Tyr Armor Reinforcement TGMC jaeger module tyr.png
Tyr Helmet System TGMC jaeger helmet tyr.png
TGMC jaeger module ballistic.png

Ballistic Armor Module

Designed for mounting on the Jaeger Combat Exoskeleton. A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.

TGMC jaeger module baldur.png

Baldur Light Armor Module

Designed for mounting on the Jaeger Combat Exoskeleton. Substantially increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight.

TGMC jaeger module vali.png

Vali Chemical Enhancement Set

A set of specialized gear for close-quarters combat and enhanced chemical effectiveness.

Contains the following:
HP-S Harvester Blade TGMC vali sword.png
Vali Chemical Enhancement Module TGMC jaeger module vali.png
Item: Description:
TGMC Gas Mask.png

Transparent Gas Mask

A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.

TGMC tactical mask.png

Tactical Gas Mask

A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.

TGMC tactical coif mask.png

Tactical Coifed Gas Mask

A face-covering coifed mask that can be connected to an air supply. Filters harmful gases from the air.

TGMC Coif.png

Heat Absorbent Coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
NOTE: NOT adjustable.

TGMC Rebreather.png

Rebreather

A close-fitting device that instantly heats or cools down air when you inhale so it doesn't damage your lungs.


TGMC Smartgunner Vendor.png NEXUS Automated Squad Leader Equipment Rack TGMC Smartgunner Vendor.png

Item: Description:
TGMC tacbino.png

Tactical Binoculars

A pair of binoculars with a laser targeting and rangefinding function. Right click or Activate to look, Ctrl+Click to target something, Alt+Click or Spacebar to change modes, Ctrl+Shift+Click to remotely fire OB (You can only fire remotely AFTER a windup time, represented by a bar over your sprite. Click on LASER to fire.)

Supply beacon closed.png

Squad Supply Beacon

A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop. Your kit comes with two of these beacons.

Poolpointer off.png

Pool Pinpointer

A pinpointer able to detect the psychic energy emanating from spawning pools.

Plastic-explosive.png

Plastic Explosives

Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant.

Handheld radio.png

Station Bounced Radio

A handheld radio used to communicate if the telecommuncations network is down.

Healthhud.png

HealthMate HUD

A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatable eyewear.

Whistle.png

Whistle

A metal pea-whistle. Can be blown while held, or worn in the mouth.

Item: Description:
Supply beacon closed.png

Squad Supply Beacon

A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop.

TGMC Entrenching Tool C.png

Entrenching Tool

Used to dig holes and bash heads in. Folds in to fit in small spaces. Use a sharp item on it to sharpen it.

TGMC Sandbag Empty.png

Sandbags

Some empty sandbags, best to fill them up if you want to use them.

Plastic-explosive.png

Plastic Explosives

Used to put holes in specific areas without too much extra hole.

TGMC Detpack.png

Detonation Pack

Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.

Smokegrenade.png

Smoke Grenade

The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.

Cloakgrenade.png

Cloak Grenade

A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.

Incendgrenade.png

M40 HIDP incendiary Grenade

The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.

HEgrenade.png

M40 HEDP Grenade

A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand.

TGMC Explosive Pouch.png

Pack of Razorburn Grenades

It can contain grenades, plastiques, mine boxes, and other explosives. (Has three Razorburn grenades and one Razorburn canister inside)

TGMC Razorburn Canister.png

Razorburn Canister

Contains construction nanites ready to turn a large area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.

TGMC Razorburn Grenade.png

Razorburn Grenade

Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.

M240a1.png

Flamethrower

The M240A1 has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.

Flametank.png

Flamethrower Tank

A fuel tank of usually ultra thick napthal, a sticky combustable liquid chemical, for use in the M240A1 incinerator unit. Handle with care.

Whistle.png

Whistle

A metal pea-whistle. Can be blown while held, or worn in the mouth.

Handheld radio.png

Station Bound Radio

A handheld radio used to communicate if the telecommuncations network is down.

Signaler.png

Signaler (For Detpacks)

Used to remotely activate devices. Allows for syncing when using a secure signaler on another.

TGMC Radiopack.png

Radio Pack

A backpack that resembles the ones old-age radio operator soldiers would use.

Advfak.png

Advanced First Aid Kit

Contains advanced medical treatments. Comes with a health analyzer, a splint, a pair of burn and brute trauma kits, and one pill bottle each of Tramadol, Kelotane and Bicardine.

Ziptiebox.png

Ziptie Box

A box full of zip cuffs.

Tarpcloak.png

V1 Thermal-Dampening Tarp

An active camo tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.

Casflarebox.png

CAS Flare Box

A packet of seven M40 CFPD signal Flares. Used to mark locations for fire support. Can be launched from an underslung grenade launcher.

Overwatchdrone.png

Deployable Overwatch Camera

A deployable camera for use with overwatch systems.

Fulton pack.png

Fulton Extraction Pack

A balloon that can be used to extract equipment or personnel. Anything not bolted down can be moved. Used to sell xenomorph corpses directly.

Item: Description:
TGMCSynapInjector.png

Injector (Synaptizine)

An autoinjector freshly loaded with a safe-to-use synaptizine mix.

TGMCQC+Injector.png

Injector (Advanced)

An autoinjector loaded with two doses of advanced healing and painkilling chemicals. Intended for use in active combat.

Tips

  • Use orders frequently
  • When ordering marines, make yourself an example
  • Use Hyposprays
  • Talk. Communication is key to victory.
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor