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| |usedfor = Subjugating criminals. | | |usedfor = Subjugating criminals. |
| |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. |
− | |description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. | + | |description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Flashes are also uniquely effective against [[Mothpeople]] and will usually work on them even if they are wearing protection! |
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| '''If used from front:''' | | '''If used from front:''' |
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| |usedfor = Slowing and teleporting people. | | |usedfor = Slowing and teleporting people. |
| |strategy = Shoot people with it. | | |strategy = Shoot people with it. |
− | |description = The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. | + | |description = The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings: |
| + | |
| + | The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against [[Nuclear Operative|Nuclear Operatives]] with shields, double-bladed energy sword users, and certain kinds of [[Heretic|Heretics]]! |
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| + | The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. |
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