Difference between revisions of "Machines"

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*This is a guide to advanced construction such as machinery and consoles.
+
= Machine Construction Steps =
  
=Machine Construction=
+
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
 +
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
 +
# [[File:Wrench.png]]'''Wrench''' it.
 +
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 +
# '''Examine''' the machine frame and it will tell you what items you need now.
 +
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
  
* [[File:Machine Frame.png]] Build a machine frame from your 5 metal sheets.
+
== Upgrading Machines ==
* [[File:Wired Frame.png]] Add wires.
+
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]
* [[File:Circuit Frame.png]] Add a circuit board.
 
* Examine the machine frame and it will tell you what items you need now. Remember that this description remains the same, even after you add items.
 
* [[File:Screwdriver_tool.png]]When all the parts are added, screwdriver the machine frame to finish it.
 
  
==Updating machines==
+
== Linking Machines ==
  
All machines are composed of components. There are better versions of many components, attained through research. These instructions only show you how to construct the very basic form of e.g. Exosuit Fabricator. But if you build an Exosuit Fabricator with the most complicated versions of the components instead of the regular ones, you'll get different advantages:
+
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
 +
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
 +
* R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
  
* Better Matter bin makes you have more storage space
+
= Machines =
* Better Manipulator improves build speed
 
* Better Laser improves materials efficiency
 
* Bigger Beaker increases the reagent storage size
 
  
==Machines==
+
__TOC__
 +
 
 +
== [[Autolathe]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Autolathe.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Autolathe Board
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
3x [[File:Matter_bin.png]]Matter bins
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Produces commonly used items such as tools, equipment, and construction material.
 +
 
 +
Can be [[Guide to hacking|hacked]] to unlock more designs.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' the Autolathe can hold more materials.
 +
* '''Better servo:''' lowers production costs and production time.
 +
|}
 +
 
 +
== Ore Silo ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Ore_silo_active.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Ore Silo (Machine Board)
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br>
 +
 
 +
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
== Ore Redemption Machine ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Ore_redemption.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Ore Redemption Board
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Micro-laser.png]]Micro-laser
 +
1x [[File:Igniter.png]]Igniter
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.
 +
|}
 +
 
 +
== Recycler ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Recycler.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Recycler Board
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better servo:''' Recovers materials more efficiently (25% per tier).
 +
|}
 +
 
 +
== [[Biogenerator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:10%'|
+
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:10%'|Name
 
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Parts needed
 
! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Clone.gif|50px]]
+
![[File:Biogenerator.gif|64px]]
![[Cloning Pod]]
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Biogenerator Board
  1x [[File:Circuitboard.png|50px]] Clone Pod Board
+
  1x [[File:Matter_bin.png]]Matter bin
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x [[File:CableCoils.png]]Piece of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:Scanning_Module.png]]Scanning modules
+
  1x [[File:Glass.png]]Glass
  1x [[File:Console_Screen.png]]Console screen
+
|style="text-align: left; padding: 10px;"|
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]Wrench
+
|-
 +
|colspan="3"|
 +
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.
  
 +
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
![[File:Scanner.gif|50px]]
+
|colspan="3"|
![[DNA Scanner]]
+
* '''Better matter bin:''' biogenerator is faster, gives more points, and holds more plants.
!
+
* '''Better servo:''' reduces items costs.
1x [[File:Circuitboard.png|50px]] Cloning Scanner Board
+
|}
  2x [[File:CableCoils.png]]Pieces of cable
+
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
== Plant DNA Manipulator ==
 +
'''Removed as of April 3rd, 2020. '''
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Plant_dna_manip.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
  1x [[File:Module.png|64px]] Plant DNA Manipulator Board
 +
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Console_Screen.png]]Console screen
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Micro-laser.png]]High-power micro-laser
+
1x [[File:Glass.png]]Glass
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better components:''' allows better plant stats to be saved onto disks.
 +
* '''Better scanner:''' Production rate and endurance.
 +
* '''Better servo:''' Potency and yield.
 +
* '''Better micro-laser:''' Weed growth rate and vulnerability.
 +
|}
 +
</div>
 +
</div>
 +
 
 +
== [[Guide_to_chemistry#Reaction_Chamber|Reaction Chamber]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Chemical Heater.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Reaction Chamber (Machine Board)
 +
  1x [[File:Micro-laser.png]]Micro-laser
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the [[Guide_to_chemistry#Reaction_Chamber|Guide to chemistry]] for more information about this machine. Originally named 'Chemical Heater'.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
'''Better laser:''' heats faster. Also:
 +
*At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
 +
*At level 3 the reaction chamber will be able to follow your reaction progress in real time.
 +
*At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
 +
 
 +
|}
 +
 
 +
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Dispenser.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Portable Chem Dispenser Board
 +
2x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Power_cell.png]]Power cell
 +
1x [[File:Glass.png]]Glass
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' greater power efficiency per unit dispensed.
 +
* '''Better capacitor:''' faster recharging speed.
 +
* '''Better power cell:'''  larger maximum power capacity.
 +
* '''Better servo:''' Femto (lvl. 4) unlocks more chemicals.
 +
|}
 +
 
 +
== [[Protolathe]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Proto.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Protolathe Board
 +
2x [[File:Beaker.png]]Small beakers
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bins
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' protolathe can hold more material.
 +
* '''Better servo:''' lower production costs, faster production speed 
 +
** Tier 1: 0%
 +
** Tier 2: 20%
 +
** Tier 3: 40%
 +
** Tier 4: 60%
 +
|}
 +
 
  
 +
== [[Circuit Imprinter]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Cryogenics.png|50px]]
+
![[File:Circuit.png|64px]]
!Cryogenics Tube
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Circuit Imprinter Board
  1x [[File:Circuitboard.png|50px]] Cryotube Board
 
1x [[File:CableCoils.png]]Piece of cable
 
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
  4x [[File:Console_Screen.png]]Console screens
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
!style="text-align: left; padding: 10px;"|                                                  
+
2x [[File:Beaker.png]]Small beakers
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
|style="text-align: left; padding: 10px;"|
# [[File:Crowbar.png]]Crowbar
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' circuit imprinter can hold more materials.
 +
* '''Better servo:''' lower production costs.
 +
|}
 +
 
 +
== [[Cloning Pod]] ==
 +
Removed from /tg/station Feb, 2020.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Clone.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Clone Pod Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Micro_Manipulator.png]]Micro manipulator
 +
2x [[File:Scanning_Module.png]]Scanning modules
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better manipulators:''' clones grow faster.
 +
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
 +
|}
 +
</div>
 +
</div>
 +
 
 +
 
 +
== Limb Grower ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Limbgrower.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Limb Grower Board
 +
2x [[File:Beaker.png]]Beaker
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
It grows new limbs using Synthflesh.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better servo:''' lower production costs and production time.
 +
* '''Better beaker:''' increased reagent tank.
 +
|}
  
 +
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Sleeper.png|50px]]
+
![[File:Cryo.gif|64px]]
!Sleeper
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Cryotube Board
  1x [[File:Circuitboard.png|50px]] Sleeper Board
 
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
  4x [[File:Glass.png]]Glass
2x [[File:Console_Screen.png]]Console screens
+
|style="text-align: left; padding: 10px;"|
!style="text-align: left; padding: 10px;"|  
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# Make sure the sleeper is closed                                                 
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wirecutters.png]]Wirecutters
+
|-
# [[File:Wrench.png]]Wrench
+
|colspan="3"|
 +
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
  
 +
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
 
|-
 
|-
![[File:Autolathe.png|50px]]
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
![[Autolathe]]
+
|-
!
+
|colspan="3"|
1x [[File:Circuitboard.png|50px]] Autolathe Board
+
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
2x [[File:CableCoils.png]]Pieces of cable
+
|}
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
3x [[File:Matter_bin.png]]Matter bins
 
1x [[File:Console_Screen.png]]Console screen
 
!style="text-align: left; padding: 10px;"|                                                  
 
# [[File:Screwdriver_tool.png]]Screwdriver
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
  
 +
== Cyborg Recharging Station ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Proto.png|50px]]
+
![[File:CyborgRecharger.png|64px]]
![[Protolathe]]
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Cyborg Recharger Board
  1x [[File:Circuitboard.png|50px]] Protolathe Board
+
  2x [[File:Capacitor.png]]Capacitors
  2x [[File:Beaker.png]]Small beakers
+
  1x [[File:Power_cell.png]]Power cell
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:Matter_bin.png]]Matter bins
+
|style="text-align: left; padding: 10px;"|
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Id_regular.png]] '''Unlock''' the machine
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Recharges cyborgs. Needs to be closed like a locker to work.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitors:''' faster recharge speed.
 +
* '''Better power cell:''' faster recharge speed.
 +
* '''Better servo:''' also repairs cyborg while recharging.
 +
|}
  
 +
== [[Destructive Analyzer]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Decon.png|50px]]
+
![[File:Decon.png|64px]]
!Deconstructive Analyser
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Destructive Analyser Board
  1x [[File:Circuitboard.png|50px]] Deconstructive Analyser Board
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Destroys items with research value to unlock researches. See the [[Guide_to_Research_and_Development#Deconstruction|Guide to R&D]] for more information.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better components:''' increased amount of materials recovered from items.
 +
|}
  
 +
== [[DNA Scanner]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Circuit.png|50px]]
+
![[File:Scanner.gif|64px]]
![[Circuit Imprinter]]
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Cloning Scanner Board
  1x [[File:Circuitboard.png|50px]] Circuit Imprinter Board
 
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Beaker.png]]Small beakers
+
1x [[File:Scanning_Module.png]]Scanning module
!style="text-align: left; padding: 10px;"|                                                  
+
1x [[File:Glass.png]]Glass
# [[File:Screwdriver_tool.png]]Screwdriver
+
1x [[File:Micro-laser.png]]High-power micro-laser
# [[File:Crowbar.png]]Crowbar
+
|style="text-align: left; padding: 10px;"|
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wrench.png]]Wrench
+
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.
 +
 
 +
Can be locked down by using the console, trapping the patient inside if necessary.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Phasic scanning module:''' (to confirm) Enables manipulations on carbons with ''Bad DNA'' (e.g., husks).
 +
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences.
 +
**Tier 1: 20 minutes
 +
**Tier 2: 15 minutes
 +
**Tier 3: 10 minutes
 +
**Tier 4: 5 minutes
 +
** Additionally reduces the injector creation timeout.
 +
* '''Better laser:''' Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).
 +
|}
 +
 
 +
== [[Exosuit Fabricator]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Exofab.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Exosuit Fabricator Board
 +
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
  2x [[File:Matter_bin.png]]Matter bins
 +
1x [[File:Glass.png]]Glass
 +
1x [[File:Micro-laser.png]]High-power micro-laser
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' fabricator can hold more materials.
 +
* '''Better servo:''' lower production time.
 +
* '''Better laser:''' lower production costs.
 +
|}
  
 +
== Freezer/Heater ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Broad.gif|50px]]
+
![[File:Freezer.gif|64px]]
!Subspace Broadcaster
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use button on finished machine's UI to switch)
  1x [[File:Circuitboard.png|50px]] Subspace Broadcaster Board
+
2x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:CableCoils.png]]Pieces of cable
2x [[File:Micro_Manipulator.png]]Micro manipulators
 
1x [[File:Ansible_crystal.png]]Ansible crystal
 
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
 
  2x [[File:Micro-laser.png]]High-power micro-laser
 
  2x [[File:Micro-laser.png]]High-power micro-laser
!style="text-align: left; padding: 10px;"|                                                  
+
1x [[File:Glass.png]]Glass
# [[File:Screwdriver_tool.png]]Screwdriver
+
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]Wrench
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]Wrench
+
|-
 +
|colspan="3"|
 +
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.
 +
* '''Better matter bins:''' Faster cooling/heating.
 +
|}
 +
 
 +
== Electrolyzer ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Electrolyzer_machine.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Electrolyzer <br>
 +
2x [[File:Autowiki-micro servo.png|alt=]]Servos
 +
2x [[File:Capacitor.png]]Capacitors
 +
5x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with water vapor in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -> 2H2 + O2.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better Servos:''' Increase the amount of moles worked on.
 +
* '''Better Capacitors:''' Decrease the amount of power usage.
 +
|}
 +
 
 +
== [[Turbine|Gas Turbine Generator]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Turbine.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Power Turbine Board
 +
6x [[File:Capacitor.png]]Capacitors
 +
5x [[File:CableCoils.png]]Pieces of cable
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitors:''' increases the turbine's productivity.
 +
|}
  
 +
=== [[Compressor|Gas Turbine Compressor]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Sreceiver.gif|50px]]
+
![[File:Compressor.gif|64px]]
!Subspace Receiver
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Power Compressor Board
  1x [[File:Circuitboard.png|50px]] Subspace Receiver Board
+
  6x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
  5x [[File:CableCoils.png]]Pieces of cable
1x [[File:Scanning_Module.png]]Scanning module
+
|style="text-align: left; padding: 10px;"|
1x [[File:Micro-laser.png]]High-power micro-laser
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
1x [[File:Hyperwave_filter.png]]Hyperwave filter
+
# [[File:Crowbar.png]]'''Crowbar'''
  1x [[File:Subspace_ansible.png]]Subspace ansible
+
# [[File:Wirecutters.png]]'''Wirecutters'''
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
|-
# [[File:Wrench.png]]Wrench
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
# [[File:Wirecutters.png]]Wirecutters
+
|-
# [[File:Crowbar.png]]Crowbar
+
|colspan="3"|
# [[File:Wirecutters.png]]Wirecutters
+
* '''Better servos:''' increases the turbine's efficiency.
# [[File:Wrench.png]]Wrench
+
|}
  
 +
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Exofab.png|50px]]
+
![[File:Hydroponics_tray.png|64px]]
!Exosuit Fabricator
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Hydroponics Tray Board
  1x [[File:Circuitboard.png|50px]] Exosuit Fabricator Board
 
1x [[File:Micro_Manipulator.png]]Micro manipulator
 
 
  2x [[File:Matter_bin.png]]Matter bins
 
  2x [[File:Matter_bin.png]]Matter bins
  1x [[File:Console_Screen.png]]Console screen
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Glass.png]]Glass
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.
# [[File:Crowbar.png]]Crowbar
+
(use wrench to move the machine)
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.<br>
 +
'''Ctrl-click it''' to toggle autogrow mode; a power hungry mode helping with maintaining the plant. <br>
 +
{{Rightclick}}'''Right-click it''' to empty its internal chemical tank.
 +
 
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
 +
* '''Better servo:''' Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.
 +
|}
 +
 
 +
== Mech Bay Power Port ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Recharge_Port.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Mech Bay Recharger Board
 +
5x [[File:Capacitor.png]]Capacitors
 +
2x [[File:CableCoils.png]]Piece of cable
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Automatically recharges mechs in front of it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitors:''' recharges mechs faster.
 +
|}
  
 +
== [[Guide_to_food#Microwave_Recipes|Microwave]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Rndserver.png|50px]]
+
![[File:Microwave 1.1.png|alt=]]
!RnD Server
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Microwave Board
  1x [[File:Circuitboard.png|50px]] RnD Server Board
 
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Scanning_Module.png]]Scanning module
+
  1x [[File:Micro-laser.png]]Micro-laser
!style="text-align: left; padding: 10px;"|                                                  
+
1x [[File:Matter_bin.png]]Matter bins
# [[File:Screwdriver_tool.png]]Screwdriver
+
2x [[File:Glass.png]]Glass
# [[File:Crowbar.png]]Crowbar
+
|style="text-align: left; padding: 10px;"|
# [[File:Wirecutters.png]]Wirecutters
+
(use wrench to move the machine)
# [[File:Wrench.png]]Wrench
+
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Cooks [[Guide to food|food]] and heats reagents.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better lasers:''' Faster cooking, and lower risk of microwave getting dirty.
 +
* '''Better matter bins:''' Can fit more items at a time.
 +
|}
 +
 
 +
==[[Guide_to_food#Butchering|Gibber]]==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Gibber.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Gibber (Machine Board)
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br>
 +
 
 +
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions.
 +
 
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' Increases number of meat slabs produced.
 +
* '''Better servo:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.
 +
|}
 +
 
 +
==[[Guide_to_food#Butchering|Food Processor]]==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Processor.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results.
 +
 
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' Increases number of food items produced.
 +
* '''Better servo:''' Reduces processing time.
 +
|}
 +
 
 +
 
 +
== Smartfridge ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Smartfridge1.1.png|alt=]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Smartfridge Board
 +
1x [[File:Matter_bin.png]]Matter Bin
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
 +
|}
 +
=== Types of Smartfridge ===
 +
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
 +
 
 +
Smartfridge Board settings:
 +
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.
 +
* '''Food''': Stores food items.
 +
* '''Drinks''': Stores drinks, named 'drink showcase'.
 +
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
 +
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
 +
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
 +
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
 +
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].
 +
 
 +
== Dish Drive ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Dish_drive.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Dish Drive (Machine Board)
 +
1x [[File:Glass.png]]Glass
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bin
 +
|style="text-align: left; padding: 10px;"|
 +
(Use wrench to move the machine)
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' Decreases power consumption.
 +
* '''Better servo:''' Decreases power consumption.
 +
|}
  
 +
== Lipid Extractor ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Hub.gif|50px]]
+
![[File:Lipid_extractor.png|64px]]
!Telecommunication Hub
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)
  1x [[File:Circuitboard.png|50px]] Hub Mainframe Board
+
  1x [[File:Micro-laser.png]]High-power micro-laser
  2x [[File:CableCoils.png]]Pieces of cable
+
  1x Fork
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
|style="text-align: left; padding: 10px;"|
2x [[File:Hyperwave_filter.png]]Hyperwave filters
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wirecutters.png]]Wirecutters
+
|-
# [[File:Crowbar.png]]Crowbar
+
|colspan="3"|
# [[File:Wirecutters.png]]Wirecutters
+
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.
# [[File:Wrench.png]]Wrench
+
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Can not be upgraded.
 +
|}
  
 +
== Sheet-meister 2000 ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sheetifier.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)<br>
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bin
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 
|-
 
|-
![[File:Bus.gif|50px]]
+
|colspan="3"|
!Bus Mainframe
+
Insert slabs of raw [[Guide_to_food#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material.
!
+
|-
1x [[File:Circuitboard.png|50px]] Bus Mainframe Board
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
1x [[File:CableCoils.png]]Piece of cable
+
|-
  2x [[File:Micro_Manipulator.png]]Micro manipulators
+
|colspan="3"|
1x [[File:Hyperwave_filter.png]]Hyperwave filters
+
* '''Can not be upgraded.
!style="text-align: left; padding: 10px;"|                                                  
+
|}
# [[File:Screwdriver_tool.png]]Screwdriver
 
# [[File:Wrench.png]]Wrench
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
  
 +
== Roulette Table ==
 +
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Roulette_wheel_spinning.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
'''Can not be constructed.<br>Only available from a special beacon in bar storage.
 +
|style="text-align: left; padding: 10px;"|
 +
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]].
 
|-
 
|-
![[File:Relay.gif|50px]]
+
|colspan="3"|
!Telecomunication Relay
+
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. <br>
!
+
 
1x [[File:Circuitboard.png|50px]] Relay Mainframe Board
+
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. <br>
2x [[File:CableCoils.png]]Pieces of cable
 
2x [[File:Micro_Manipulator.png]]Micro manipulators
 
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 
!style="text-align: left; padding: 10px;"|                                                   
 
# [[File:Screwdriver_tool.png]]Screwdriver
 
# [[File:Wrench.png]]Wrench
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
  
 +
To be able to reset owner and let someone else become the '''house''' you must [[Hacking#Roulette_Table|hack]] the machine.
 
|-
 
|-
![[File:Server.gif|50px]]
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!Channel Server
+
|-
!
+
|colspan="3"|
1x [[File:Circuitboard.png|50px]] Telecommunication Server Board
+
* '''Can not be upgraded.
1x [[File:CableCoils.png]]Piece of cable
+
|}
2x [[File:Micro_Manipulator.png]]Micro manipulators
 
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
!style="text-align: left; padding: 10px;"|                                                  
 
# [[File:Screwdriver_tool.png]]Screwdriver
 
# [[File:Wrench.png]]Wrench
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
  
 +
== [[P.A.C.M.A.N.-type Portable Generator]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Pro.gif|50px]]
+
![[File:pacman.png|64px]]
!Processor Unit
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
  1x [[File:Circuitboard.png|50px]] Processor Unit Board
 
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
3x [[File:Micro_Manipulator.png]]Micro manipulators
+
|style="text-align: left; padding: 10px;"|
1x [[File:Hyperwave_filter.png]]Hyperwave filter
+
(use wrench to move the machine)
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
1x Subspace analyzer
+
# [[File:Crowbar.png]]'''Crowbar'''
1x [[File:Subspace_amplifier.png]]Subspace amplifier
+
# [[File:Wirecutters.png]]'''Wirecutters'''
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
|-
# [[File:Wrench.png]]Wrench
+
|colspan="3"|
# [[File:Wirecutters.png]]Wirecutters
+
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.
# [[File:Crowbar.png]]Crowbar
+
|-
# [[File:Wirecutters.png]]Wirecutters
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
# [[File:Wrench.png]]Wrench
+
|-
 +
|colspan="3"|
 +
Upgrades for the PACMAN generator were removed from /tg/station in May 2022.
 +
|}
  
 +
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
 +
Removed from /tg/station in May 2022.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:pacman.png|50px]]
+
![[File:superpacman.png|64px]]
![[P.A.C.M.A.N.-type Portable Generator]]
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
  1x [[File:Circuitboard.png|50px]] P.A.C.M.A.N.-type Generator Board
 
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
(use wrench to move the machine)
# [[File:Crowbar.png]]Crowbar
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Like the PACMAN, but uses uranium and generates more power.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' holds more uranium sheets.
 +
* '''Better capacitor:''' increase power generation.
 +
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
 +
|}
 +
</div>
 +
</div>
  
 +
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
 +
Removed from /tg/station Aug, 2020.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:superpacman.png|50px]]
+
![[File:Mrspacman.png|64px]]
!S.U.P.E.R.P.A.C.M.A.N.-type <br>portable Generator
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
  1x [[File:Circuitboard.png|50px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
 
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
(use wrench to move the machine)
# [[File:Crowbar.png]]Crowbar
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Like the PACMAN, but uses Diamonds and generates even more power.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' holds more diamond sheets.
 +
* '''Better capacitor:''' increase power generation.
 +
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
 +
|}
 +
</div>
 +
</div>
  
 +
== [[Protolathe]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Proto.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Protolathe Board
 +
2x [[File:Beaker.png]]Small beakers
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Matter_bin.png]]Matter bins
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' protolathe can hold more material.
 +
* '''Better servos:''' lower production costs, faster production speed.
 +
|}
 +
 +
== [[Server Room|RnD Server]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Mrspacman.png|50px]]
+
![[File:Rndserver.png|64px]]
!M.R.S.P.A.C.M.A.N.-type <br>portable Generator
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] RnD Server Board
  1x [[File:Circuitboard.png|50px]] MRSPACMAN-type Generator Board
 
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro-laser.png]]High-power micro-laser
+
  1x [[File:Scanning_Module.png]]Scanning module
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Produces research points, as long as it is cooled properly.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
 +
|}
 +
 
 +
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Stasis_bed_off.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)
 +
3x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), plasmamen don't combust if undressed, and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] but cannot be linked to an operating computer.
 +
 
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
== [[Sleeper]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sleeper.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Sleeper Board (can no longer be made, but can be found on [[Charlie Station]])
 +
1x [[File:CableCoils.png]]Piece of cable
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
2x [[File:Glass.png]]Glass
 +
|style="text-align: left; padding: 10px;"|
 +
# '''Close''' the sleeper
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br>
 +
 
 +
How to use:
 +
# Ensure the sleeper is open. If it's not, open it.
 +
# Pull the patient near the sleeper.
 +
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
 +
# Click on the sleeper to open the menu.
 +
# Inject chemicals they need.
 +
# Open the sleeper and remove the patient.
 +
 
 +
'''Available chemicals:'''
 +
* '''[[Epinephrine]]'''
 +
* '''[[Morphine]]'''
 +
* '''[[Guide_to_chemistry#Convermol|Convermol]]'''
 +
* '''[[Guide_to_chemistry#Libital|Libital]]'''
 +
* '''[[Guide_to_chemistry#Aiuri|Aiuri]]'''
 +
 
 +
'''Nano manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Oculine|Oculine]]'''
 +
* '''[[Guide_to_chemistry#Inacusiate|Inacusiate]]'''
 +
 
 +
'''Pico manipulator also adds:'''
 +
* '''[[Guide_to_chemistry#Multiver|Multiver]]'''
 +
* '''[[Guide_to_chemistry#Mutadone|Mutadone]]'''
 +
* '''[[Guide_to_chemistry#Mannitol|Mannitol]]'''
 +
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''
 +
* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]'''
 +
 
 +
'''Femto manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Omnizine|Omnizine]]'''
 +
 
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
 +
* '''Better servos''' unlock a larger selection of chemicals (see above).
 +
|}
 +
 
 +
== Medical Kiosk ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Medical_kiosk_active.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)
 +
1x [[File:Scanning_Module.png|64px]]Scanning module
 +
1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]
 +
|style="text-align: left; padding: 10px;"|
 +
(Use wrench to move the machine)
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
== Medipen Refiller ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Medipen_refiller.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)<br>
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]].
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' Increases max volume of reagents in the machine.
 +
|}
 +
 +
== [[SMES]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:SMES_Turn_on.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] SMES Board
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
!style="text-align: left; padding: 10px;"|                                                  
+
5x [[File:Power_cell.png]]Power cells
# [[File:Screwdriver_tool.png]]Screwdriver
+
5x [[File:CableCoils.png]]Pieces of cable
# [[File:Crowbar.png]]Crowbar
+
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable
# [[File:Wirecutters.png]]Wirecutters
+
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]Wrench
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores and distributes large amounts of power.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitor:''' increases the maximum input & output levels.
 +
* '''Better power cells:''' increases the maximum charge.
 +
|}
  
 +
{{anchor|Radiation Collector}}
 +
 +
 +
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
 +
Removed in Oct, 2021
 +
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Expand to see removed machine.
 +
<div class="mw-collapsible-content">
 +
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:CyborgRecharger.png|50px]]
+
![[File:Radiation Collector.gif|64px]]
!Cyborg Recharging Station
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Radiation Collector Board
  1x [[File:Circuitboard.png|50px]] Cyborg Recharger Board
+
5x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Capacitor.png]]Capacitors
+
1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Power_cell.png]]Power cell
+
  2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
 +
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
!style="text-align: left; padding: 10px;"|  
+
|style="text-align: left; padding: 10px;"|
# [[File:Id_regular.png]] Unlock the machine                                               
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
# [[File:Wrench.png]]Wrench
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]Wrench
+
|-
 +
|colspan="3"|
 +
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. <s>Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.</s>
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
</div>
 +
</div>
 +
 
 +
== Tesla Coil ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Tesla_coil.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Tesla Coil Board
 +
1x [[File:Capacitor.png]]Capacitor
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.
 +
|}
  
 +
== Grounding Rod ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Minidispenser.gif|50px]]
+
![[File:Grounding_rod.gif|64px]]
!Portable Chem Dispenser
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Grounding Rod Board
  1x [[File:Circuitboard.png|50px]] Portable Chem Dispenser Board
 
2x [[File:Matter_bin.png]]Matter bin
 
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
1x [[File:Power_cell.png]]Power cell
+
|style="text-align: left; padding: 10px;"|
1x [[File:Console_Screen.png]]Console screen
+
# [[File:Wrench.png]]'''Wrench'''
1x [[File:Micro_Manipulator.png]]Micro manipulator
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wirecutters.png]]Wirecutters
+
|-
# [[File:Wrench.png]]Wrench
+
|colspan="3"|
 +
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
  
 +
== Space Heater ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Microwave.png|50px]]
+
![[File:SpaceHeater.png|64px]]
!Microwave
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]]Space Heater Board
  1x [[File:Circuitboard.png|50px]] Microwave Board
+
  1x [[File:Capacitor.png]]Capacitor
  2x [[File:CableCoils.png]]Pieces of cable
 
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Console_Screen.png]]Console screen
+
  3x [[File:CableCoils.png]]Pieces of cable
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Heats the air around it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better laser:''' Faster cooling/heating.
 +
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
 +
|}
 +
 
 +
== [[Guide_to_Telecommunications|Telecommunications]] ==
  
 +
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Bus.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Bus Mainframe Board
 +
1x [[File:CableCoils.png]]Piece of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
1x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 +
=== [[Guide_to_Telecommunications|Channel Server]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Biogenerator.png|50px]]
+
![[File:Server.gif|64px]]
!Biogenerator
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Telecommunication Server Board
  1x [[File:Circuitboard.png|50px]] Biogenerator Board
 
1x [[File:Matter_bin.png]]Matter bin
 
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Micro_Manipulator.png]]Micro manipulator
+
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Console_Screen.png]]Console screen
+
1x [[File:Hyperwave_filter.png]]Hyperwave filter
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== [[Guide_to_Telecommunications|Processor Unit]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Pro.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
  1x [[File:Module.png|64px]] Processor Unit Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
3x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
 +
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
 +
1x Subspace analyzer
 +
1x [[File:Subspace_amplifier.png]]Subspace amplifier
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
  
 +
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Freezer.gif|50px]]
+
![[File:Broad.gif|64px]]
!Freezer/Heater
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Subspace Broadcaster Board
  1x [[File:Circuitboard.png|50px]] Freezer/Heater Board <br> (Use screwdriver on board to select type)
 
2x [[File:Matter_bin.png]]Matter bin
 
 
  1x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
1x [[File:Ansible_crystal.png]]Ansible crystal
 +
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 
  2x [[File:Micro-laser.png]]High-power micro-laser
 
  2x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Console_Screen.png]]Console screen
+
|style="text-align: left; padding: 10px;"|
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]Wrench
+
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sreceiver.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Subspace Receiver Board
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
  1x [[File:Micro-laser.png]]High-power micro-laser
 +
1x [[File:Hyperwave_filter.png]]Hyperwave filter
 +
1x [[File:Subspace_ansible.png]]Subspace ansible
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Hub.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Hub Mainframe Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
  
 +
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Relay.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Relay Mainframe Board
 +
2x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 
|-
 
|-
![[File:Telescience.gif|50px]]
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!Telepad
+
|-
!
+
|colspan="3"|
  1x [[File:Circuitboard.png|50px]] Telepad Board
+
None.
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
+
|}
 +
 
 +
=== Messaging Server ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Message_server_anim.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Messaging Server (Machine Board)
 +
1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
== Bluespace Launchpad ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Telescience.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)
 +
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 +
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.
 +
 
 +
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.
 +
 
 +
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]].
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better servo:''' Increases maximum range by 15 per tier, up to 60.
 +
|}
 +
 
 +
== Quantum Pad ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Qpad.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
  1x [[File:Module.png|64px]] Quantum Pad Board
 +
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Console_Screen.png]]Console screen
+
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
 +
 
 +
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitor:''' reduces power cost.
 +
* '''Better servo:''' reduces cooldown and chargeup time.
 +
|}
  
 +
== [[Teleporter|Teleporter Station]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Teleporter_Station.gif|50px]]
+
![[File:Teleporter_Station.gif|64px]]
!Teleporter Station
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Teleportation Station Board
  1x [[File:Circuitboard.png|50px]] Teleportation Station Board
 
 
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  2x [[File:Capacitor.png]]Capacitor
 
  2x [[File:Capacitor.png]]Capacitor
  1x [[File:Console_Screen.png]]Console screen
+
  1x [[File:Glass.png]]Glass
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(Station links to adjacent to hub and console automatically)
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better capacitors:''' the station can be linked with more teleporter stations.
 +
|}
  
 +
=== [[Teleporter|Teleporter Hub]] ===
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Teleporter_Hub.gif|50px]]
+
![[File:Teleporter_Hub.gif|64px]]
!Teleporter Hub
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Teleportation Hub Board
  1x [[File:Circuitboard.png|50px]] Teleportation Hub Board
 
 
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
!style="text-align: left; padding: 10px;"|                                                  
+
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]Screwdriver
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]Wirecutters
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]Wrench
+
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
 +
|}
  
 +
== Bluespace Navigation Gigabeacon ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Recharge_Port.gif|50px]]
+
![[File:Gigabeacon.gif|64px]]
!Mechbay Power Port
+
|style="text-align: left; padding: 10px;"|
!
+
  1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)
  1x [[File:Circuitboard.png|50px]] Mechbay Recharger Board
+
|style="text-align: left; padding: 10px;"|
5x [[File:Capacitor.png]]Capacitors
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
1x [[File:CableCoils.png]]Piece of cable
+
# [[File:Crowbar.png]]'''Crowbar'''
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Crowbar.png]]Crowbar
+
|-
# [[File:Wirecutters.png]]Wirecutters
+
|colspan="3"|
# [[File:Wrench.png]]Wrench
+
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
  
 +
== [[Vendor]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Turbine.gif|50px]]
+
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
!Gas Turbine Generator
+
|
!
+
  '''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br>
1x [[File:Circuitboard.png|50px]] Power Turbine Board
+
'''1x Restocking Unit'''<br> (corresponding to the vendor type)<br>
6x [[File:Capacitor.png]]Capacitors
+
|style="text-align: left; padding: 10px;"|
  5x [[File:CableCoils.png]]Pieces of cable
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
!style="text-align: left; padding: 10px;"|                                                  
+
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Crowbar.png]]Crowbar
+
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wirecutters.png]]Wirecutters
+
|-
# [[File:Wrench.png]]Wrench
+
|colspan="3"|
 +
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
 
 +
===[[File:Robotics_vendor.gif]]Custom Vendor===
 +
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. <br>
 +
 
 +
'''How to use a custom vendor:'''
 +
# Use your ID on it to link it to your account and make you the owner.
 +
# Click the custom vendor and it will let you set a name and description.
 +
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]].
 +
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
 +
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
 +
<br>
 +
'''More information:'''
 +
*As the owner you can dispense the inserted items for free.
 +
*The vendor is hard to destroy, but not indestructable.
 +
*When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
 +
*Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
 +
*You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
  
 +
== Vend-a-Tray ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 
|-
 
|-
![[File:Compressor.gif|50px]]
+
![[File:Vend-a-tray.gif|64px]]
!Compressor
+
|style="text-align: left; padding: 10px;"|
!
+
1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)
1x [[File:Circuitboard.png|50px]] Power Compressor Board
+
1x Card Reader
6x [[File:Micro_Manipulator.png]]Micro manipulator
+
|-
5x [[File:CableCoils.png]]Pieces of cable
+
|colspan="3"|
!style="text-align: left; padding: 10px;"|                                                  
+
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:<br>
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
+
[[File:Arcanevend-a-trayUIv1.png]]
# [[File:Crowbar.png]]Crowbar
+
|-
# [[File:Wirecutters.png]]Wirecutters
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
# [[File:Wrench.png]]Wrench
+
|-
 +
|colspan="3"|
 +
None
 +
|}
  
 +
== Scanner Gate ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 
|-
 
|-
![[File:SMES_Turn_on.gif|50px]]
+
![[File:Scannergate.png|64px]]
!SMES
+
|style="text-align: left; padding: 10px;"|
!
+
1x [[File:Module.png|64px]] Scanner Gate Board
1x [[File:Circuitboard.png|50px]] SMES Board
+
3x [[File:Scanning_Module.png|64px]]Scanning module
1x [[File:Capacitor.png]]Capacitor
+
|-
5x [[File:Power_cell.png]]Power cells
+
|colspan="3"|
5x [[File:CableCoils.png]]Pieces of cable
+
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.
!style="text-align: left; padding: 10px;"|                                                  
 
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to rotate the machine)
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
 
 
 
|-
 
|-
 
+
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
![[File:Vendcigs.gif|50px]][[File:Vendboozeomat.gif|50px]][[File:AutoDrobe.gif|50px]][[File:Vendcoffee.gif|50px]][[File:Vendsnack.gif|50px]][[File:Vendcola.gif|50px]]
 
!Vendor
 
!
 
1x [[File:Circuitboard.png|50px]] Vendor Board <br>(Use screwdriver on board to select Vendor type)
 
3x Refill packs (corresponding to the vendor type)
 
!style="text-align: left; padding: 10px;"|                                                  
 
# [[File:Screwdriver_tool.png]]Screwdriver<br>(use wrench here to move the machine)
 
# [[File:Crowbar.png]]Crowbar
 
# [[File:Wirecutters.png]]Wirecutters
 
# [[File:Wrench.png]]Wrench
 
 
|-
 
|-
 +
|colspan="3"|
 +
None
 +
|}
  
 +
==Organ Harvester==
 +
{{anchor|Harvester}}
 +
{{anchor|.28Organ.29_Harvester}} <!-- Former title (with parentheses) -->
  
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sleeper.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Harvester Board
 +
4x [[File:Micro-laser.png|64px]]Micro-laser
 +
|style="text-align: left; padding: 10px;"|
 +
# '''Close''' the harvester
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
'''Better micro-laser:''' Increases the organ harvesting speed.
 +
|}
  
 
+
== Skill Station ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Skill_station.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Skill Station (Machine Board)
 +
2x [[File:Matter_bin.png]]Matter bin
 +
2x [[File:Micro-laser.png]]Micro-laser
 +
2x [[File:Scanning_Module.png]]Scanning module
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 +
== Scanner Array ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:exoscanner.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Exoscanner Board
 +
4x [[File:Micro-laser.png]]Micro-laser
 +
4x [[File:Scanning_Module.png]]Scanning module
 +
|style="text-align: left; padding: 10px;"|
 +
Can not be deconstructed.<br>Can be moved by unsecuring with a [[File:Wrench.png]]'''Wrench'''.
 +
|-
 +
|colspan="3"|
 +
Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
== Pay stand ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:holopay.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Id regular.png|32px]] Regular ID card
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Id regular.png|32px]] Regular ID card
 +
|-
 +
|colspan="3"|
 +
Allows users to make pay terminals to sell services and items. No longer constructible - see [[Identification Card#Holopay]]
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
N/A.
 +
|}
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 15:00, 30 March 2024

Machine Construction Steps

  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it.
  4. Circuitboard.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.

Upgrading Machines

See here how to upgrade machines so they work faster, have bigger storage size and save more materials.

Linking Machines

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

  • Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
  • R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.

Machines

Autolathe

Parts needed Deconstruction
Autolathe.png
1x Module.png Autolathe Board
1x Micro servo
3x Matter bin.pngMatter bins
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces commonly used items such as tools, equipment, and construction material.

Can be hacked to unlock more designs.

Upgrade effects
  • Better matter bins: the Autolathe can hold more materials.
  • Better servo: lowers production costs and production time.

Ore Silo

Parts needed Deconstruction
Ore silo active.gif
1x Module.png Ore Silo (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault.

Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.

Upgrade effects

None.

Ore Redemption Machine

Parts needed Deconstruction
Ore redemption.gif
1x Module.png Ore Redemption Board
1x Micro servo
1x Matter bin.pngMatter bin
1x Micro-laser.pngMicro-laser
1x Igniter.pngIgniter
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects

None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.

Recycler

Parts needed Deconstruction
Recycler.gif
1x Module.png Recycler Board
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.

Upgrade effects
  • Better servo: Recovers materials more efficiently (25% per tier).

Biogenerator

Parts needed Deconstruction
Biogenerator.gif
1x Module.png Biogenerator Board
1x Matter bin.pngMatter bin
1x CableCoils.pngPiece of cable
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.

Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.

Upgrade effects
  • Better matter bin: biogenerator is faster, gives more points, and holds more plants.
  • Better servo: reduces items costs.

Plant DNA Manipulator

Removed as of April 3rd, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Plant dna manip.gif
1x Module.png Plant DNA Manipulator Board
1x Micro-laser.pngMicro-laser
1x Scanning Module.pngScanning module
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.

Upgrade effects
  • Better components: allows better plant stats to be saved onto disks.
  • Better scanner: Production rate and endurance.
  • Better servo: Potency and yield.
  • Better micro-laser: Weed growth rate and vulnerability.

Reaction Chamber

Parts needed Deconstruction
Chemical Heater.png
1x Module.png Reaction Chamber (Machine Board)
1x Micro-laser.pngMicro-laser
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'.

Upgrade effects

Better laser: heats faster. Also:

  • At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
  • At level 3 the reaction chamber will be able to follow your reaction progress in real time.
  • At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.

Chem Dispenser

Parts needed Deconstruction
Dispenser.png
1x Module.png Portable Chem Dispenser Board
2x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
1x Power cell.pngPower cell
1x Glass.pngGlass
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Dispenses chemicals; the exact same as the ones found in Chemistry.

Upgrade effects
  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better servo: Femto (lvl. 4) unlocks more chemicals.

Protolathe

Parts needed Deconstruction
Proto.png
1x Module.png Protolathe Board
2x Beaker.pngSmall beakers
2x Micro servos
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servo: lower production costs, faster production speed
    • Tier 1: 0%
    • Tier 2: 20%
    • Tier 3: 40%
    • Tier 4: 60%


Circuit Imprinter

Parts needed Deconstruction
Circuit.png
1x Module.png Circuit Imprinter Board
1x Matter bin.pngMatter bin
1x Micro servo
2x Beaker.pngSmall beakers
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.

Upgrade effects
  • Better matter bin: circuit imprinter can hold more materials.
  • Better servo: lower production costs.

Cloning Pod

Removed from /tg/station Feb, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Clone.gif
1x Module.png Clone Pod Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulator
2x Scanning Module.pngScanning modules
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.

Upgrade effects
  • Better manipulators: clones grow faster.
  • Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
    chance of random beneficial mutation, cloning pod more resistant to EMPs)


Limb Grower

Parts needed Deconstruction
Limbgrower.gif
1x Module.png Limb Grower Board
2x Beaker.pngBeaker
1x Micro servos
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

It grows new limbs using Synthflesh.

Upgrade effects
  • Better servo: lower production costs and production time.
  • Better beaker: increased reagent tank.

Cryogenics Tube

Parts needed Deconstruction
Cryo.gif
1x Module.png Cryotube Board
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
4x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.

You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.

Upgrade effects
  • Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.

Cyborg Recharging Station

Parts needed Deconstruction
CyborgRecharger.png
1x Module.png Cyborg Recharger Board
2x Capacitor.pngCapacitors
1x Power cell.pngPower cell
1x Micro servo
  1. Id regular.png Unlock the machine
  2. Screwdriver tool.pngScrewdriver
  3. Wrench.pngWrench
  4. Wirecutters.pngWirecutters
  5. Crowbar.pngCrowbar
  6. Wirecutters.pngWirecutters
  7. Wrench.pngWrench

Recharges cyborgs. Needs to be closed like a locker to work.

Upgrade effects
  • Better capacitors: faster recharge speed.
  • Better power cell: faster recharge speed.
  • Better servo: also repairs cyborg while recharging.

Destructive Analyzer

Parts needed Deconstruction
Decon.png
1x Module.png Destructive Analyser Board
1x Micro servo
1x Scanning Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Destroys items with research value to unlock researches. See the Guide to R&D for more information.

Upgrade effects
  • Better components: increased amount of materials recovered from items.

DNA Scanner

Parts needed Deconstruction
Scanner.gif
1x Module.png Cloning Scanner Board
1x Matter bin.pngMatter bin
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information.

Can be locked down by using the console, trapping the patient inside if necessary.

Upgrade effects
  • Phasic scanning module: (to confirm) Enables manipulations on carbons with Bad DNA (e.g., husks).
  • Better matter bin: Decreases cooldown on the "joker" option when pairing genetic sequences.
    • Tier 1: 20 minutes
    • Tier 2: 15 minutes
    • Tier 3: 10 minutes
    • Tier 4: 5 minutes
    • Additionally reduces the injector creation timeout.
  • Better laser: Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).

Exosuit Fabricator

Parts needed Deconstruction
Exofab.png
1x Module.png Exosuit Fabricator Board
1x Micro servo
2x Matter bin.pngMatter bins
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.

Upgrade effects
  • Better matter bins: fabricator can hold more materials.
  • Better servo: lower production time.
  • Better laser: lower production costs.

Freezer/Heater

Parts needed Deconstruction
Freezer.gif
1x Module.png Freezer/Heater Board 
(Use button on finished machine's UI to switch) 2x Matter bin.pngMatter bin 1x CableCoils.pngPieces of cable 2x Micro-laser.pngHigh-power micro-laser 1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.

Upgrade effects
  • Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
  • Better matter bins: Faster cooling/heating.

Electrolyzer

Parts needed Deconstruction
Electrolyzer machine.gif
1x Module.png Electrolyzer 
2x Servos 2x Capacitor.pngCapacitors 5x CableCoils.pngPieces of cable 1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water vapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2.

Upgrade effects
  • Better Servos: Increase the amount of moles worked on.
  • Better Capacitors: Decrease the amount of power usage.

Gas Turbine Generator

Parts needed Deconstruction
Turbine.gif
1x Module.png Power Turbine Board
6x Capacitor.pngCapacitors
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better capacitors: increases the turbine's productivity.

Gas Turbine Compressor

Parts needed Deconstruction
Compressor.gif
1x Module.png Power Compressor Board
6x Micro servo
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better servos: increases the turbine's efficiency.

Hydroponics Tray

Parts needed Deconstruction
Hydroponics tray.png
1x Module.png Hydroponics Tray Board
2x Matter bin.pngMatter bins
1x Micro servo
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver to detach the hoses if needed.

(use wrench to move the machine)

  1. Crowbar.pngCrowbar
  2. Wirecutters.pngWirecutters
  3. Wrench.pngWrench

A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.
Ctrl-click it to toggle autogrow mode; a power hungry mode helping with maintaining the plant.
Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.Right-click it to empty its internal chemical tank.

Upgrade effects
  • Better matter bins: Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
  • Better servo: Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.

Mech Bay Power Port

Parts needed Deconstruction
Recharge Port.gif
1x Module.png Mech Bay Recharger Board
5x Capacitor.pngCapacitors
2x CableCoils.pngPiece of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
    (use multitool here to link with console)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically recharges mechs in front of it.

Upgrade effects
  • Better capacitors: recharges mechs faster.

Microwave

Parts needed Deconstruction
1x Module.png Microwave Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngMicro-laser
1x Matter bin.pngMatter bins
2x Glass.pngGlass

(use wrench to move the machine)

  1. Cleaner.pngSoap.pngRag.pngClean /Wirecutters.pngWelder.pngFix the microwave if needed
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Cooks food and heats reagents.

Upgrade effects
  • Better lasers: Faster cooking, and lower risk of microwave getting dirty.
  • Better matter bins: Can fit more items at a time.

Gibber

Parts needed Deconstruction
Gibber.png
1x Module.png Gibber (Machine Board)
1x Matter bin.pngMatter bin
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.

Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions.

Upgrade effects
  • Better matter bin: Increases number of meat slabs produced.
  • Better servo: Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.

Food Processor

Parts needed Deconstruction
Processor.png
1x Module.png Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
1x Matter bin.pngMatter bin
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results.

Upgrade effects
  • Better matter bin: Increases number of food items produced.
  • Better servo: Reduces processing time.


Smartfridge

Parts needed Deconstruction
1x Module.png Smartfridge Board
1x Matter bin.pngMatter Bin
  1. Screwdriver tool.pngScrewdriver (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.

Upgrade effects
  • Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.

Types of Smartfridge

To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.

Smartfridge Board settings:

  • Plant produce: Default smartfridge, stores plant growns and seeds.
  • Food: Stores food items.
  • Drinks: Stores drinks, named 'drink showcase'.
  • Slimes: Stores slime extracts, named 'smart slime extract storage'.
  • Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
  • Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
  • Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
  • Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.

Dish Drive

Parts needed Deconstruction
Dish drive.png
1x Module.png Dish Drive (Machine Board)
1x Glass.pngGlass
1x Micro servos
2x Matter bin.pngMatter bin

(Use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.

Upgrade effects
  • Better matter bins: Decreases power consumption.
  • Better servo: Decreases power consumption.

Lipid Extractor

Parts needed Deconstruction
Lipid extractor.png
1x Module.png Lipid Extractor (Machine Board)
1x Micro-laser.pngHigh-power micro-laser
1x Fork
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat Meat.png as a byproduct.

Upgrade effects
  • Can not be upgraded.

Sheet-meister 2000

Parts needed Deconstruction
Sheetifier.gif
1x Module.png Sheet-meister 2000 (Machine Board)
2x Micro servos 2x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Insert slabs of raw meat Meat.png to produce meat sheets Meat sheet.png, a versatile construction material.

Upgrade effects
  • Can not be upgraded.

Roulette Table

This is the roulette menu.
Parts needed Deconstruction
Roulette wheel spinning.gif
Can not be constructed.
Only available from a special beacon in bar storage.

Can not be deconstructed, but can be hacked.

Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets.

Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout.

To be able to reset owner and let someone else become the house you must hack the machine.

Upgrade effects
  • Can not be upgraded.

P.A.C.M.A.N.-type Portable Generator

Parts needed Deconstruction
Pacman.png
1x Module.png P.A.C.M.A.N.-type Generator Board
2x CableCoils.pngPieces of cable

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.

Upgrade effects

Upgrades for the PACMAN generator were removed from /tg/station in May 2022.

S.U.P.E.R.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station in May 2022.

Expand to see removed machine.

Parts needed Deconstruction
Superpacman.png
1x Module.png S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses uranium and generates more power.

Upgrade effects
  • Better matter bin: holds more uranium sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower uranium sheet consumption rate and heat generation.

M.R.S.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station Aug, 2020.

Expand to see removed machine.

Parts needed Deconstruction
Mrspacman.png
1x Module.png MRSPACMAN-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses Diamonds and generates even more power.

Upgrade effects
  • Better matter bin: holds more diamond sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower diamond sheet consumption rate and heat generation.

Protolathe

Parts needed Deconstruction
Proto.png
1x Module.png Protolathe Board
2x Beaker.pngSmall beakers
2x Micro servos
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servos: lower production costs, faster production speed.

RnD Server

Parts needed Deconstruction
Rndserver.png
1x Module.png RnD Server Board
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces research points, as long as it is cooled properly.

Upgrade effects
  • Better stock parts: Currently nothing, though less heat generation was intended.

Lifeform Stasis Unit

Parts needed Deconstruction
Stasis bed off.png
1x Module.png Lifeform Stasis Unit (Machine Board)
3x CableCoils.pngPieces of cable
1x Capacitor.pngCapacitor
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer.

Upgrade effects

None.

Sleeper

Parts needed Deconstruction
Sleeper.gif
1x Module.png Sleeper Board (can no longer be made, but can be found on Charlie Station)
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
1x Micro servo
2x Glass.pngGlass
  1. Close the sleeper
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine.

How to use:

  1. Ensure the sleeper is open. If it's not, open it.
  2. Pull the patient near the sleeper.
  3. Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
  4. Click on the sleeper to open the menu.
  5. Inject chemicals they need.
  6. Open the sleeper and remove the patient.

Available chemicals:

Nano manipulator adds:

Pico manipulator also adds:

Femto manipulator adds:

Upgrade effects
  • Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
  • Better servos unlock a larger selection of chemicals (see above).

Medical Kiosk

Parts needed Deconstruction
Medical kiosk active.gif
1x Module.png Medical Kiosk (Machine Board)
1x Scanning Module.pngScanning module
1x Health analyzer.gif Health analyzer

(Use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Serves as a standalone version of the Health analyzer Health analyzer.gif. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool Multitool.png on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.

Upgrade effects

None.

Medipen Refiller

Parts needed Deconstruction
Medipen refiller.png
1x Module.png Medipen Refiller (Machine Board)
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing.

Upgrade effects
  • Better matter bin: Increases max volume of reagents in the machine.

SMES

Parts needed Deconstruction
SMES Turn on.gif
1x Module.png SMES Board
1x Capacitor.pngCapacitor
5x Power cell.pngPower cells
5x CableCoils.pngPieces of cable

Building the Terminal: Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable

  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores and distributes large amounts of power.

Upgrade effects
  • Better capacitor: increases the maximum input & output levels.
  • Better power cells: increases the maximum charge.


Radiation Collector

Removed in Oct, 2021

Expand to see removed machine.

Parts needed Deconstruction
Radiation Collector.gif
1x Module.png Radiation Collector Board
5x CableCoils.pngPieces of cable
1x Matter bin.pngMatter bin
2x Reinforced plasma glass sheet1.pngReinforced Plasma Glass
1x Capacitor.pngCapacitor
1x Micro Manipulator.pngMicro manipulator
  1. Wrench.pngWrench
  2. Crowbar.pngCrowbar to remove any plasma tank
  3. Screwdriver tool.pngScrewdriver
  4. Crowbar.pngCrowbar
  5. Wirecutters.pngWirecutters
  6. Wrench.pngWrench

Will generate energy when loaded with a Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

Upgrade effects

None.

Tesla Coil

Parts needed Deconstruction
Tesla coil.gif
1x Module.png Tesla Coil Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.

Upgrade effects
  • Better capacitor: Multiplies the generated power and reduces time before the next tesla shock can be absorbed.

Grounding Rod

Parts needed Deconstruction
Grounding rod.gif
1x Module.png Grounding Rod Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.

Upgrade effects

None.

Space Heater

Parts needed Deconstruction
SpaceHeater.png
1x Module.pngSpace Heater Board
1x Capacitor.pngCapacitor
1x Micro-laser.pngHigh-power micro-laser
3x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Heats the air around it.

Upgrade effects
  • Better laser: Faster cooling/heating.
  • Better capacitor: Better power efficiency and greater heating/cooling range.

Telecommunications

Bus Mainframe

Parts needed Deconstruction
Bus.gif
1x Module.png Bus Mainframe Board
1x CableCoils.pngPiece of cable
2x Micro servos
1x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Channel Server

Parts needed Deconstruction
Server.gif
1x Module.png Telecommunication Server Board
1x CableCoils.pngPiece of cable
2x Micro servos
1x Hyperwave filter.pngHyperwave filter
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Processor Unit

Parts needed Deconstruction
Pro.gif
1x Module.png Processor Unit Board
2x CableCoils.pngPieces of cable
3x Micro servos
1x Hyperwave filter.pngHyperwave filter
2x Subspace treatment disk.pngSubspace treatment disks
1x Subspace analyzer
1x Subspace amplifier.pngSubspace amplifier
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Subspace Broadcaster

Parts needed Deconstruction
Broad.gif
1x Module.png Subspace Broadcaster Board
1x CableCoils.pngPieces of cable
2x Micro servos
1x Ansible crystal.pngAnsible crystal
1x Hyperwave filter.pngHyperwave filter
2x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Subspace Receiver

Parts needed Deconstruction
Sreceiver.gif
1x Module.png Subspace Receiver Board
2x Micro servos
1x Micro-laser.pngHigh-power micro-laser
1x Hyperwave filter.pngHyperwave filter
1x Subspace ansible.pngSubspace ansible
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Telecommunication Hub

Parts needed Deconstruction
Hub.gif
1x Module.png Hub Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Telecomunication Relay

Parts needed Deconstruction
Relay.gif
1x Module.png Relay Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Messaging Server

Parts needed Deconstruction
Message server anim.gif
1x Module.png Messaging Server (Machine Board)
1x CableCoils.pngPieces of cable
2x Micro servos
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed.
Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.

Upgrade effects

None.

Bluespace Launchpad

Parts needed Deconstruction
Telescience.gif
1x Module.png Bluespace Launchpad (Machine Board)
1x Bluespace Crystal.pngBluespace crystal
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.

How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.

The targeted tile can be seen by people wearing diagnostic HUD.

Upgrade effects
  • Better servo: Increases maximum range by 15 per tier, up to 60.

Quantum Pad

Parts needed Deconstruction
Qpad.png
1x Module.png Quantum Pad Board
1x Bluespace Crystal.pngBluespace crystal
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Micro servo
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.

To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.

Upgrade effects
  • Better capacitor: reduces power cost.
  • Better servo: reduces cooldown and chargeup time.

Teleporter Station

Parts needed Deconstruction
Teleporter Station.gif
1x Module.png Teleportation Station Board
2x Bluespace Crystal.pngBluespace crystals
2x Capacitor.pngCapacitor
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (Station links to adjacent to hub and console automatically)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better capacitors: the station can be linked with more teleporter stations.

Teleporter Hub

Parts needed Deconstruction
Teleporter Hub.gif
1x Module.png Teleportation Hub Board
3x Bluespace Crystal.pngBluespace crystals
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better matter bin: lower the risk and severity of accidents. Removes need for calibration.

Bluespace Navigation Gigabeacon

Parts needed Deconstruction
Gigabeacon.gif
1x Module.png Bluespace Navigation Gigabeacon (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.

Upgrade effects

None

Vendor

Parts needed Deconstruction
Vendcigs.gifVendboozeomat.gifAutoDrobe.gifVendcoffee.gifVendsnack.gifVendcola.gif
1x Module.pngVendor Board 
(Use screwdriver to select Vendor type)
(DonkSoft vendors require a special board, which requires illegal technology research.)
1x Restocking Unit
(corresponding to the vendor type)
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.

Upgrade effects

None.

Robotics vendor.gifCustom Vendor

A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.

How to use a custom vendor:

  1. Use your ID on it to link it to your account and make you the owner.
  2. Click the custom vendor and it will let you set a name and description.
  3. Get a Price Tagger from Autolathe or Vendomat.
  4. Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
  5. Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.


More information:

  • As the owner you can dispense the inserted items for free.
  • The vendor is hard to destroy, but not indestructable.
  • When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
  • Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
  • You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!

Vend-a-Tray

Parts needed
Vend-a-tray.gif
1x Module.png Vend-A-Tray (Machine Board)
1x Card Reader

Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:
Arcanevend-a-trayUIv1.png

Upgrade effects

None

Scanner Gate

Parts needed
Scannergate.png
1x Module.png Scanner Gate Board
3x Scanning Module.pngScanning module

Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.
If the criteria is met, it will flash red and sound an alarm.

Upgrade effects

None

Organ Harvester

Parts needed Deconstruction
Sleeper.gif
1x Module.png Harvester Board
4x Micro-laser.pngMicro-laser
  1. Close the harvester
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.

Upgrade effects

Better micro-laser: Increases the organ harvesting speed.

Skill Station

Parts needed Deconstruction
Skill station.gif
1x Module.png Skill Station (Machine Board)
2x Matter bin.pngMatter bin
2x Micro-laser.pngMicro-laser
2x Scanning Module.pngScanning module
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Used for implanting or replacing Skillchips, if you can get your hands on them.

Upgrade effects

None

Scanner Array

Parts needed Deconstruction
Exoscanner.gif
1x Module.png Exoscanner Board
4x Micro-laser.pngMicro-laser
4x Scanning Module.pngScanning module

Can not be deconstructed.
Can be moved by unsecuring with a Wrench.pngWrench.

Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.

Upgrade effects

None.

Pay stand

Parts needed Deconstruction
Holopay.gif
1x Id regular.png Regular ID card
1x Id regular.png Regular ID card

Allows users to make pay terminals to sell services and items. No longer constructible - see Identification Card#Holopay

Upgrade effects

N/A.