Difference between revisions of "Central Command"

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m (combat and coordination joke)
(SpecOps officers are basically just admins, they use this role to brief ERTs sometimes mostly)
 
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  |exits=[[Space]]
 
  |exits=[[Space]]
 
  |purpose=The place where the rounds (usually) end
 
  |purpose=The place where the rounds (usually) end
  |access=
+
  |access=You shall not pass!
 
  |contents= Thunderdome, Cargo Bay, sleepers, admin prison, CentCom Office, Ferry Dock
 
  |contents= Thunderdome, Cargo Bay, sleepers, admin prison, CentCom Office, Ferry Dock
  |clearance=Anyone
+
  |clearance=CentCom Staff
 
  |description=Glory to Nanotrasen!
 
  |description=Glory to Nanotrasen!
 
  |sec_level=Maximum
 
  |sec_level=Maximum
Line 17: Line 17:
 
  |other=--
 
  |other=--
 
  }}
 
  }}
 +
 
[[Nanotrasen]]'s massive and tightly-defended Corporate Headquarters.
 
[[Nanotrasen]]'s massive and tightly-defended Corporate Headquarters.
  
 
This is the place where the [[Escape Shuttle]] finally ends up after having left Space Station 13. Welcome back home.
 
This is the place where the [[Escape Shuttle]] finally ends up after having left Space Station 13. Welcome back home.
  
== Central Command Personnel ==
 
  
=== The [[CentCom Official]]s ===
+
Only the docking and [[Holodeck|Thunderdome]] areas are explorable but there are many more areas including an prison for Nanotrasens high priority prisoners, an Cargo Bay with which the Stations counterpart is trading and an corporate office for the Commander alongside an briefing room for ERT's. CentCom also has small medical bays, some of them staffed with [[Sleeper|sleepers]], devices that were long removed from the station’s roster.
The station itself is staffed by [[CentCom Official]]s who run the administrative side of things, assign station objectives, monitor station messages and sometimes get labelled as paper pushers. They mostly get recruited from successfull [[Head of Personnel]] who have shown Nanotrasen their loyalty through long service. These are also the people who get sent on inspections to Nanotrasen stations or ships to ensure they are being run properly.
 
  
=== The [[Emergency Response Team]]s ===
 
Then there are the [[Emergency Response Team]]s, these people are picked from the areas of [[Security]], [[Engineering]], Medical are experts in their field and get put through an intense training to make them effective in combating an variety of threats. Depending on the severity of the emergency they are responding too, they might also be equipped with Nanotrasens most rare and expensive equipment. These are the people to call when the station is in an emergency it cannot effectly combat by itself.
 
  
=== The [[Death Squad]]s ===
+
The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.  
Finally there are the classified [[Death squad]]s.
 
While their names are rather ominous they have one mission, to eliminate all enemies of Nanotrasen, be it raiding syndicate bases or exterminating an xenomorph outbreak out of control. Aside from their [[beyond the impossible|unmatched combat and coordination skills]], little is known of them, while there are rumors that they consist of captured and brainwashed [[Nuclear Operative]]s of the Syndicate nothing is certain. These people are the strongest and best equipped forces on Central Command and have unwavering loyalty to Nanotrasen. These people get called when things have gone very wrong, and an encounter with them will most likely not be survived.
 
  
=== The CentCom Commander ===
 
While the identity of the person in charge of Central Command is unknown, their selection process is not, they are selected, from an pool of [[Captain]]s who have run their space station or Vessel for 10 or more years and have had an excellent track record, by the Nanotrasen Board of Directors. They are given great autonomy and all Nanotrasen personnel in the sector are under their command. An encounter with them is unlikely to happen in your lifetime.
 
  
 +
The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as CentCom, however, they are only loaded in if a antagonist spawns in them or if a [[Administrators|Admin]] kindly [[Starter guide to admin tools|asks]] for them to spawn. The Z level cannot be accessed by normal means other than arriving using the Escape Shuttle.
 +
== Central Command Personnel ==
  
 +
=== The [[CentCom Intern|Nanotrasen Internship Programm]] ===
 +
Have you ever wanted to undergo brain analysis and other extensive vetting procedures just to deliver some paper pushers coffee or make copies? Yes? Then consider applying for an internship at Nanotrasen! You and your fellow interns will be placed on Central Command and alongside the normal office work, may be tasked with handling minor tasks on one of our Space Stations, like escorting some dignitary or other [[Blob|minor complications]]. Through good and dedicated work you may even be promoted to an [[CentCom Official|permanent position]]! <b>Now come and join us at Nanotrasen in our efforts of <strike>capitalizing on</strike> improving the universe!</b>
 +
''The Nanotrasen Internship Programm does not provide it's participants with any form of monetary compensation or health care/insurance.''
  
Only the docking and [[Holodeck|Thunderdome]] areas are explorable but there are many more areas including an prison for Nanotrasens high priority prisoners, an Cargo Bay with which the Stations counterpart is trading and an corporate office for the Commander alongside an briefing room for ERT's.
+
=== The [[CentCom Official]]s ===
 
+
The station itself is staffed by [[CentCom Official]]s who run the administrative side of things, assign station objectives, monitor station messages and sometimes get labelled as paper pushers. They mostly get recruited from successfull [[Head of Personnel]] who have shown Nanotrasen their loyalty through long service. These are also the people who get sent on inspections to Nanotrasen stations to ensure they are being run properly.
The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.
 
 
 
The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as Centcom. Go figure.
 
 
 
 
 
  
 +
=== The [[Emergency Response Team|Emergency Response Corps]] ===
 +
Then there are the [[Emergency Response Team|Emergency Response Corps]], these people are picked from the areas of [[Security]], [[Engineering]] and Medical are experts in their field and get put through an intense training to make them effective in combating an variety of threats. Depending on the severity of the emergency they are responding too, they might also be equipped with Nanotrasens most rare and expensive equipment. These are the people to call when the station is facing an emergency it cannot effectly combat by itself.
  
 +
=== The [[Death Squad|Division of Asset Protection]] ===
 +
Finally there is the classified [[Death squad|Division of Asset Protection]].
 +
While their names are rather ominous they have one mission, to eliminate all enemies of Nanotrasen, be it raiding syndicate bases or exterminating an xenomorph outbreak out of control. Aside from their [[beyond the impossible|unmatched combat and coordination skills]], little is known of them, while there are rumors that they consist of captured and brainwashed [[Nuclear Operative]]s of the Syndicate nothing is certain. These people are the strongest and best equipped forces on Central Command and have unwavering loyalty to Nanotrasen. These people get called when things have gone very wrong, and an encounter with them will most likely not be survived.
  
 +
=== The [[Administrators|Special Operations Officers]] ===
 +
These highly trained Officers are in charge of both the Division of Asset Protection and the Emergency Response Corps. They are stationed at Central Command and answer only to the CentCom Commander. To become one of these highly skilled Officers, who also have access to any and all military related intelligence you must have been an Squad Leader of either an Code Red ERT for 15 years or an Asset Protection Squad's leader for 10. Under rare circustances they deploy alongside one of their Squads, they have some of the best equipment Nanotrasen has to offer, so surrender IF they give you the chance to.
  
 +
=== The [[CentCom Official#Upper Management|CentCom Commander]] ===
 +
While the identity of the person in charge of Central Command is unknown, their selection process is not, they are selected, by the Nanotrasen Board of Directors, from an pool of [[Captain]]s who have run their Space Station for 15 or more years and have had an excellent track record. They are given great autonomy and all Nanotrasen personnel in the sector are under their command. An encounter with them is unlikely to happen in your lifetime.
 
{{Locations}}
 
{{Locations}}
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 15:33, 26 February 2024

Central Command Area
Central Command.jpg
Central Command
Glory to Nanotrasen!
Obvious exits Space
Purpose The place where the rounds (usually) end
Access level You shall not pass!
Noteworthy contents Thunderdome, Cargo Bay, sleepers, admin prison, CentCom Office, Ferry Dock
Clearance CentCom Staff
Security level Maximum
Style Centcom
Balance Requirements
Other Notes
Jobstemp.png Locations on /tg/station



Nanotrasen's massive and tightly-defended Corporate Headquarters.

This is the place where the Escape Shuttle finally ends up after having left Space Station 13. Welcome back home.


Only the docking and Thunderdome areas are explorable but there are many more areas including an prison for Nanotrasens high priority prisoners, an Cargo Bay with which the Stations counterpart is trading and an corporate office for the Commander alongside an briefing room for ERT's. CentCom also has small medical bays, some of them staffed with sleepers, devices that were long removed from the station’s roster.


The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.


The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as CentCom, however, they are only loaded in if a antagonist spawns in them or if a Admin kindly asks for them to spawn. The Z level cannot be accessed by normal means other than arriving using the Escape Shuttle.

Central Command Personnel

The Nanotrasen Internship Programm

Have you ever wanted to undergo brain analysis and other extensive vetting procedures just to deliver some paper pushers coffee or make copies? Yes? Then consider applying for an internship at Nanotrasen! You and your fellow interns will be placed on Central Command and alongside the normal office work, may be tasked with handling minor tasks on one of our Space Stations, like escorting some dignitary or other minor complications. Through good and dedicated work you may even be promoted to an permanent position! Now come and join us at Nanotrasen in our efforts of capitalizing on improving the universe! The Nanotrasen Internship Programm does not provide it's participants with any form of monetary compensation or health care/insurance.

The CentCom Officials

The station itself is staffed by CentCom Officials who run the administrative side of things, assign station objectives, monitor station messages and sometimes get labelled as paper pushers. They mostly get recruited from successfull Head of Personnel who have shown Nanotrasen their loyalty through long service. These are also the people who get sent on inspections to Nanotrasen stations to ensure they are being run properly.

The Emergency Response Corps

Then there are the Emergency Response Corps, these people are picked from the areas of Security, Engineering and Medical are experts in their field and get put through an intense training to make them effective in combating an variety of threats. Depending on the severity of the emergency they are responding too, they might also be equipped with Nanotrasens most rare and expensive equipment. These are the people to call when the station is facing an emergency it cannot effectly combat by itself.

The Division of Asset Protection

Finally there is the classified Division of Asset Protection. While their names are rather ominous they have one mission, to eliminate all enemies of Nanotrasen, be it raiding syndicate bases or exterminating an xenomorph outbreak out of control. Aside from their unmatched combat and coordination skills, little is known of them, while there are rumors that they consist of captured and brainwashed Nuclear Operatives of the Syndicate nothing is certain. These people are the strongest and best equipped forces on Central Command and have unwavering loyalty to Nanotrasen. These people get called when things have gone very wrong, and an encounter with them will most likely not be survived.

The Special Operations Officers

These highly trained Officers are in charge of both the Division of Asset Protection and the Emergency Response Corps. They are stationed at Central Command and answer only to the CentCom Commander. To become one of these highly skilled Officers, who also have access to any and all military related intelligence you must have been an Squad Leader of either an Code Red ERT for 15 years or an Asset Protection Squad's leader for 10. Under rare circustances they deploy alongside one of their Squads, they have some of the best equipment Nanotrasen has to offer, so surrender IF they give you the chance to.

The CentCom Commander

While the identity of the person in charge of Central Command is unknown, their selection process is not, they are selected, by the Nanotrasen Board of Directors, from an pool of Captains who have run their Space Station for 15 or more years and have had an excellent track record. They are given great autonomy and all Nanotrasen personnel in the sector are under their command. An encounter with them is unlikely to happen in your lifetime.