Tramstation

From /tg/station 13 Wiki
Jump to navigation Jump to search
Maps on /tg/station

Jobstemp.png

In Use MetaStation, DeltaStation, IceBoxStation, Tramstation, The North Star, Birdshot
Outdated, removed, or not in rotation KiloStation, AsteroidStation, BirdboatStation, BoxStation, PubbyStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation
Tramstation on the top floor . Click for full resolution.
Tramstation on the bottom floor. Click for full resolution.

About

Tramstation is branching off from the standard station layout, dividing the various departments into 3 separate segments inter-connected by both a central monorail system and lower level maintenance tunnels. Every segment has a central docking platform where a moving tram can be called to and sent from to other segments. This map was created by MMMiracles in early 2021.


Key points to note are that:

  • 3 separated segments connected via an actual moving tram system. Getting hit by the tram is ill-advised but not an immediate death sentence.
  • Built into a large red asteroid that can spawn small amounts of various simple ore.
  • Designed with multi-z in mind from the ground up (2 floors)
  • Upper floor is light on maintenance, with the lower section having winding tunnels and half-finished carved out segments that are randomly open/closed.
  • Has certain maintenance rooms randomly generated, meaning they will not always be the same every round.
  • To compensate for lighter upper maintenance, some departments have been designed with radiation shelters to weather out radstorms.
  • 4 ladder hatches can be located at each tram dock to allow quick access to the lower maintenance tunnel that runs below the tram line.
  • Several spots along the station have engineering-secured rooms that route the power and distro between the floors, including ladder access as well.

Departmental Layouts

Due to the planned usage of multi-z, some departments have had some unique overhauls to take advantage of the mechanic.

Left Segment

Command Wing

  • Located on the central segment, top section.
  • Has hatch access inside the bridge that leads to the Vault on the lower floor.

Security Wing

  • Located on the central segment, top section.
  • Nested directly above the bridge and other sensitive areas (EVA, Teleporter, Gateway)
  • Circular Armory design
  • Vault access is via a ladder in the armory
  • Labor dock leads to an elevator that brings you to the lower prison wing
  • Centralized prison design that uses a newer genpop system to combine both long-term and temporary inmates into a shared prison area.

Service Wing

  • Located on the left segment, top section.
  • Upper service wing holds the courtroom, hydroponics, and the kitchen.
  • Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.
  • Kitchen has a glass floor looking down into the new underground bar segment.
  • Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.

Civilian Wing

  • Located on the left segment, bottom section.
  • Upper floor is a large dorm section with a glass overhang looking into the lower lounge area.
  • Lower floor is a centralized area with all major civilian rooms, include the Chapel, Library, and the holodeck in the center.
  • The dorms fitting room area has been replaced with a Landromat with the same clothing options you'd expect and a lot more washing machines.
  • The restrooms are actually rigged up with a fluid pipe system stored in a nearby maintenance shaft under custodial access.

Central Segment

Service Wing

  • Located on the left segment, top section.
  • Upper service wing holds the courtroom, hydroponics, and the kitchen.
  • Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.
  • Kitchen has a glass floor looking down into the new underground bar segment.
  • Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.

Medical Wing

  • Located on the central segment, bottom section.
  • Central security outpost overlooks entire departments.

Engineering Wing

  • Located on the central wing, bottom section on the lower floor.
  • Telecomms is integrated to Engineering.
  • Tech Storage is located to the left, above Engineering's Foyer.
  • Atmospherics has a firefighting foam tank, a direct access line to the turbine, and an experimentation room for a certain engine.
  • The CE's office has full view into both Engineering and Atmospherics, able to quickly walk between both.


Right Segment

Cargo Wing

  • Located on the right segment, top section.
  • Due to map complexity and tram layout, mulebots aren't exactly viable here, so Cargo has been given a recharge bay and a ripley (no pressurized cabin).
  • Mail room is on the floor directly above disposals for easy trash access.
  • Mining has a lower section with a mini dorms area and break room that can be accessed via a central staircase in the main cargo area.

Research Wing

  • Located on the right segment, bottom section.
  • RD's office is mostly centralized with glass looking out.
  • Multi-Z Xenobiology with upper overhangs looking into the lower containment chambers for slimes. Each floor has a kill chamber for easy management.
  • Access to the AI core is in the lower-right through the hallway segment.
  • Access to the AI's upload is right outside of the entrance to the AI core, right of the RD's office.
  • RnD, Robotics, Server Room, and Genetics are located on the upper floor.
  • Experimentor, Toxins, and the break room are located on the lower floor.

AI Core

  • Located below the right segment, with a pressurized entrance being accessible through the Research wing.
  • Beefy 2-story fortress equipped with it's own solar array for self-sufficient power.
  • Upper floor has an overhang that looks into the lower section that leads into the core itself.
  • Lower floor has a large open section that leads to the central maintenance shaft or upper access.
  • Looks cool.


Further info regarding Tramstation can be found in this thread on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.

Issue Tracker

a lot lol

Planned Changes

To suggest changes, click here.

Simple

Significant

Changelogs and Downloads

Recent Changes