Difference between revisions of "Research items"

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(→‎Equipment: Reactive armor now properly EMP sensitive)
(Update Mining & Medical sections, add missing items (e.g., Mining Scanner))
 
(22 intermediate revisions by 13 users not shown)
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=Stock Parts=
 
=Stock Parts=
{{anchor|Capacitor}}
+
{{Autowiki/Content/StockParts}}
{{Item
 
|bgcolor1 = #EEEEFF
 
|bgcolor2 = #CCCCEE
 
|name = Capacitor
 
|image = Capacitor.png
 
|foundin = Protolathe
 
|usedfor = [[Machine construction]]
 
|strategy = Use it to build or upgrade certain machines.
 
|description = A basic capacitor used in the construction of a variety of devices.
 
}}
 
  
{{anchor|Advanced Capacitor}}
+
=Mining Designs=
 +
{{anchor|Upgraded Resonator}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Advanced Capacitor
+
  |name = Upgraded Resonator
  |image = Adv_capacitor.png
+
  |image = Adv_resonator.png
  |foundin = Protolathe
+
  |foundin = Mining Vendor
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining, fight local fauna
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine, or lay traps for the local fauna.
  |description = An advanced capacitor used in the construction of a variety of devices.
+
  |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.
 
  }}
 
  }}
  
{{anchor|Super Capacitor}}
+
{{anchor|Sonic Jackhammer}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Super Capacitor
+
  |name = Sonic Jackhammer
  |image = Super_capacitor.png
+
  |image = Sonic_Jackhammer.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine extremely fast; be '''extremely''' careful around gibtonite.
  |description = A super-high capacity capacitor used in the construction of a variety of devices.
+
  |description = ''Cracks rocks with sonic blasts.''
 +
10% the mining speed of pickaxes, or half of the diamong drill.
 
  }}
 
  }}
  
{{anchor|Quadratic Capacitor}}
+
{{anchor|Mining Drill}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Quadratic Capacitor
+
  |name = Mining Drill
  |image = Quadratic_Capacitor.gif
+
  |image = Mining_Drill.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine or dig sand.
  |description = An extremely high capacity capacitor used in the construction of a variety of devices.
+
  |description = My drill is.. My soul!
}}
 
 
 
{{anchor|Scanning Module}}
 
{{Item
 
|bgcolor1 = #EEEEFF
 
|bgcolor2 = #CCCCEE
 
|name = Scanning Module
 
|image = Scanning_Module.gif
 
|foundin = Protolathe
 
|usedfor = [[Machine construction]]
 
|strategy = Use it to build or upgrade certain machines.
 
|description = A compact scanning module used in the construction of certain devices.
 
 
  }}
 
  }}
  
{{anchor|Advanced Scanning Module}}
+
{{anchor|Diamond Mining Drill}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Advanced Scanning Module
+
  |name = Diamond Mining Drill
  |image = Adv_scan_module.gif
+
  |image = Diamond_Mining_Drill.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine or dig sand.
  |description = A compact, high resolution scanning module used in the construction of certain devices.
+
  |description = Your drill is the drill that will pierce the Heavens!
 
  }}
 
  }}
  
{{anchor|Phasic Scanning Module}}
+
{{anchor|Plasma Cutter}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Phasic Scanning  Module
+
  |name = Plasma Cutter
  |image = Super_scan_module.gif
+
  |image = Plasma_Cutter.png
  |foundin = Protolathe
+
  |foundin = Cargo & Engineering Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining, unwelding walls.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection.
  |description = A compact, high resolution phasic scanning module used in the construction of certain devices.
+
  |description = ''You could use it to cut limbs off of xenos! Or, you know, mine stuff.'' A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].
 
  }}
 
  }}
  
{{anchor|Triphasic Scanning Module}}
+
{{anchor|Advanced Plasma Cutter}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Triphasic Scanning  Module
+
  |name = Advanced Plasma Cutter
  |image = Triphasic_Scanning_Module.gif
+
  |image = Adv_plasma_cutter.gif
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Mining, monster slaying unwelding walls.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection.
  |description = A compact, high resolution triphasic scanning module used in the construction of certain devices.
+
  |description = ''It's an advanced plasma cutter, oh my god.''
 +
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].
 
  }}
 
  }}
  
{{anchor|Micro Manipulator}}
+
{{anchor|Automatic Mining Scanner}}
 +
{{anchor|Mining Scanner}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Micro Manipulator
+
  |name = Automatic Mining Scanner
  |image = Micro_Manipulator.png
+
  |image = MiningScanner.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, [[Shaft Miner]]s lockers
  |usedfor = [[Machine construction]]
+
  |usedfor = Find ores nearby, scan geysers, stop gibtonite detonations.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]]
  |description = A tiny manipulator used in the construction of certain devices. <br>A better manipulator inside of a machine increases its speed.
+
  |description = ''A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.''
 +
The one from the vendor has a better range and a lower cooldown.
 
  }}
 
  }}
  
{{anchor|Nano Manipulator}}
+
{{anchor|Modkits}}
 +
{{anchor|Modkit_Range}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Nano Manipulator
+
  |name = Kinetic Accelerator Range Modkit
  |image = Nano_Manipulator.png
+
  |image = Modkit.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, Mining Vendor
  |usedfor = [[Machine construction]]
+
  |usedfor = Upgrading Kinetic Accelerators
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on any Kinetic Accelerator
  |description = A tiny, advanced manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed.
+
  |description = Upgrading a Kinetic Accelerator with this will increase its range by 1.
 
  }}
 
  }}
  
{{anchor|Pico Manipulator}}
+
{{anchor|Modkit_Damage}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Pico Manipulator
+
  |name = Kinetic Accelerator Damage Modkit
  |image = Pico_Manipulator.png
+
  |image = Modkit.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, Mining Vendor
|usedfor = [[Machine construction]]
+
  |usedfor = Upgrading Kinetic Accelerators
|strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on any Kinetic Accelerator
|description = A tiny, very precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed.
+
  |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.
}}
 
 
 
{{anchor|Femto Manipulator}}
 
{{Item
 
|bgcolor1 = #EEEEFF
 
|bgcolor2 = #CCCCEE
 
|name = Femto Manipulator
 
|image = Femto_Manipulator.gif
 
|foundin = Protolathe
 
  |usedfor = [[Machine construction]]
 
  |strategy = Use it to build or upgrade certain machines.
 
  |description = A tiny, extremely precise manipulator used in the construction of certain devices.<br>A better manipulator inside of a machine increases its speed.
 
 
  }}
 
  }}
  
{{anchor|Micro-Laser}}
+
{{anchor|Modkit_Cooldown}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Micro-Laser
+
  |name = Kinetic Accelerator Cooldown Modkit
  |image = Micro-laser.png
+
  |image = Modkit.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, Mining Vendor
  |usedfor = [[Machine construction]]
+
  |usedfor = Upgrading Kinetic Accelerators
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on any Kinetic Accelerator
  |description = A tiny laser used in certain devices. <br>A better laser inside a machine increases its efficiency.
+
  |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.
 
  }}
 
  }}
  
{{anchor|High-Power Micro-Laser}}
+
{{anchor|Modkit_Aoe}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = High-Power Micro-Laser
+
  |name = Kinetic Accelerator Mining AoE Modkit
  |image = High-Power_Micro-Laser.png
+
  |image = Modkit.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, Mining Vendor
  |usedfor = [[Machine construction]]
+
  |usedfor = Upgrading Kinetic Accelerators
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on any Kinetic Accelerator
  |description = A tiny, high power laser used in certain devices. <br>A better laser inside a machine increases its efficiency.
+
  |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.
}}
 
 
 
{{anchor|Ultra-High-Power Micro-Laser}}
 
{{Item
 
|bgcolor1 = #EEEEFF
 
|bgcolor2 = #CCCCEE
 
|name = Ultra-High-Power Micro-Laser
 
|image = Ultra-High-Power_Micro-Laser.png
 
|foundin = Protolathe
 
|usedfor = [[Machine construction]]
 
|strategy = Use it to build or upgrade certain machines.
 
|description = A tiny, ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency.
 
 
  }}
 
  }}
  
{{anchor|Quad-Ultra Micro-Laser}}
+
{{anchor|Modkit_Trigger}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #f8eed3
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #f2dca6
  |name = Quad-Ultra Micro-Laser
+
  |name = Kinetic Accelerator Trigger Guard Modkit
  |image = Quad_Ultra_Micro_Laser.gif
+
  |image = Modkit.png
  |foundin = Protolathe
+
  |foundin = Cargo Protolathe, Mining Vendor
  |usedfor = [[Machine construction]]
+
  |usedfor = Upgrading Kinetic Accelerators
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on any Kinetic Accelerator
  |description = A tiny, quad-ultra-high-power laser used in certain devices. <br>A better laser inside a machine increases its efficiency.
+
  |description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.
 
  }}
 
  }}
  
{{anchor|Matter Bin}}
+
=Medical Designs=
 +
{{anchor|Man-Machine Interface}}
 +
{{anchor|MMI}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Matter Bin
+
  |name = Man-Machine Interface
  |image = Matter_bin.png
+
  |image = Man-Machine_Interface.png
  |foundin = Protolathe
+
  |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]
  |usedfor = [[Machine construction]]
+
  |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = [[Guide to robotics]]
  |description = A container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space.
+
  |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]
}}
 
 
 
{{anchor|Advanced Matter Bin}}
 
{{Item
 
|bgcolor1 = #EEEEFF
 
|bgcolor2 = #CCCCEE
 
|name = Advanced Matter Bin
 
|image = Advanced_Matter_Bin.png
 
|foundin = Protolathe
 
|usedfor = [[Machine construction]]
 
|strategy = Use it to build or upgrade certain machines.
 
|description = A large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space.
 
 
  }}
 
  }}
  
{{anchor|Super Matter Bin}}
+
{{anchor|Positronic Brain}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Super Matter Bin
+
  |name = Positronic Brain
  |image = Super_Matter_Bin.png
+
  |image = Posibrain.gif
  |foundin = Protolathe
+
  |foundin = Medical and RnD Protolathes, ExoFab
  |usedfor = [[Machine construction]]
+
  |usedfor = Creating a brain for cyborgs, mechs and AIs.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Wait for it to activate, then put it wherever you would put an MMI.
  |description = A very large container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space.
+
  |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.
 
  }}
 
  }}
  
{{anchor|Bluespace Matter Bin}}
+
{{anchor|Health Analyzer}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Bluespace Matter Bin
+
  |name = Health Analyzer
  |image = Bluespace_Matter_Bin.gif
+
  |image = Healthanalyzer.png
  |foundin = Protolathe
+
  |foundin = Medical & Science Protolathe, [[Medbay Storage]]
  |usedfor = [[Machine construction]]
+
  |usedfor = Determining the patient's damage.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Use it on your patient and see readings.
  |description = A bluespace container for holding compressed matter used for production. <br>A better matter bin in a machine increases its material storage space.
+
  |description = ''A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.''
 +
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.
 
  }}
 
  }}
  
{{anchor|Subspace Treatment Disk}}
+
{{anchor|Advanced Health Analyzer}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Subspace Treatment Disk
+
  |name = Advanced Health Analyzer
  |image = Subspace_Treatment_Disk.gif
+
  |image = Healthadv.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe, CMO's locker
  |usedfor = [[Machine construction]]
+
  |usedfor = Determining the patient's damage.
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Use it on your patient and see readings.
  |description = A compact micro-machine capable of stretching out hyper-compressed radio waves.
+
  |description = ''A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.''
 +
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.
 
  }}
 
  }}
  
{{anchor|Subspace Ansible}}
+
{{anchor|Autopsy Scanner}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Subspace Ansible
+
  |name = Autopsy Scanner
  |image = Subspace_ansible.png
+
  |image = Autopsy_Scanner.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Determining the cadaver's time of death, improving surgeries on it, and investigating murders
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Use it on dead bodies and see readings.
  |description = A compact module capable of sensing extradimensional activity.
+
  |description = ''Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.''
 
  }}
 
  }}
  
{{anchor|Hyperwave Filter}}
+
{{anchor|Mass Spectrometer}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Hyperwave Filter
+
  |name = Mass Spectrometer
  |image = Hyperwave_filter.png
+
  |image = MS.png
  |foundin = Protolathe
+
  |foundin = No longer exists in game.
  |usedfor = [[Machine construction]]
+
  |usedfor = Analyzing reagents in blood samples.
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Put a syringe of blood in it.
  |description = A tiny device capable of filtering and converting super-intense radio waves.
+
  |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
 
  }}
 
  }}
  
{{anchor|Subspace Amplifier}}
+
{{anchor|Metamaterial Beaker}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Subspace Amplifier
+
  |name = Metamaterial Beaker
  |image = Subspace_Amplifier.gif
+
  |image = Meta_beaker.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Containing reagents
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Use it to contain large quantities of reagents; useful for grenades.
  |description = A compact micro-machine capable of amplifying weak subspace transmissions.
+
  |description = A large, golden beaker which can store 180u of any reagent.
  }}
+
  }}
  
{{anchor|Subspace Wavelength Analyzer}}
+
{{anchor|Bluespace Beaker}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Subspace Wavelength Analyzer
+
  |name = Bluespace Beaker
  |image = Subspace_Analyzer.png
+
  |image = Bluespace beaker.gif
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Containing reagents
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Use it to contain large quantities of reagents; useful for grenades.
  |description = A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.
+
  |description = A bluespace-enhanced beaker which can store 300u of any reagent.
 
  }}
 
  }}
  
{{anchor|Ansible Crystal}}
+
{{anchor|Cryostasis Beaker}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Ansible Crystal
+
  |name = Cryostasis Beaker
  |image = Ansible_crystal.png
+
  |image = Cryostasis_Beaker.gif
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Preventing reagents from reacting when in contact with each other.
  |strategy = Use it to build telecommunications machines.
+
  |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.
  |description = A crystal made from pure glass used to transmit laser databursts to subspace.
+
  |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.
 
  }}
 
  }}
  
{{anchor|Subspace Transmitter}}
+
{{anchor|Medical Spray Bottle}}
 +
{{anchor|Spray Bottle}}
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Subspace Transmitter
+
  |name = Medical Spray Bottle
  |image = Subspace_Transmitter.png
+
  |image = Medical_Spray_Bottle.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle)
  |strategy = Use it to build telecommunications machines.
+
|strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner's salve|Miner's salve]]  for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay
  |description = A large piece of equipment used to open a window into the subspace dimension.
+
  |description = ''A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.''
 +
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.
 
  }}
 
  }}
  
{{anchor|Alien Alloy}}
+
{{anchor|Medical Spray}}
 +
{{anchor|Medspray}}
 +
{{anchor|Medical Gel}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Alien Alloy
+
  |name = Medical Gel
  |image = Alien_alloy.png
+
  |image = Medicalspray.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe, [[Chemist]]s' lockers.
  |usedfor = Building advanced-looking walls.
+
  |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)
  |strategy = Use it to make floor tiles or walls.
+
  |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner's salve|Miner's salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]]
  |description = This is the same material abductor ships are made of. Pimp out science with these!
+
  |description = ''A medical gel applicator bottle, designed for precision application, with an unscrewable cap.''
 +
Can hold up to 60u units. Technically a medical spray.
 
  }}
 
  }}
  
 +
{{anchor|Bluespace Syringe}}
 +
{{Item
 +
|bgcolor1 = #cce6ff
 +
|bgcolor2 = #99ccff
 +
|name = Bluespace Syringe
 +
|image = Bluespace_Syringe.gif
 +
|foundin = Medical Protolathe
 +
|usedfor = Injecting large quantities of chemicals.
 +
|description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).
 +
}}
  
=Power Designs=
+
{{anchor|Piercing Syringe}}
{{anchor|Basic Cell}}
 
 
{{Item
 
{{Item
  |bgcolor1 = #EEEEFF
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #CCCCEE
+
  |bgcolor2 = #99ccff
  |name = Basic Power Cell
+
  |name = Piercing Syringe
  |image = Basic_cell.png
+
  |image = Piercing_Syringe.png
  |foundin = Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = [[Machine construction]]
+
  |usedfor = Syringe guns and piercing through MODsuits and softsuits.
  |strategy = Use it to build or upgrade certain machines.
+
  |strategy = Put it on a syringe gun, shoot it at armored victims.
  |description = A basic power cell used in the construction of a variety of devices.
+
  |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.
 
  }}
 
  }}
  
 
+
{{anchor|Chemical analyser}}
=Mining Designs=
+
{{anchor|Chemical analyzer}}
{{anchor|Upgraded Resonator}}
 
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Upgraded Resonator
+
  |name = Chemical Analyzer
  |image = Adv_resonator.png
+
  |image = Chemical_Analyzer.png
  |foundin = Mining Vendor
+
  |foundin = Medical & Science Protolathe
  |usedfor = Mining
+
  |usedfor = Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants.
  |strategy = Use it to mine.
+
  |strategy = Use it to verify the [[Chemist]]s' pills, or to check purity without running to the HPLC or dragging it behind you.
  |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.
+
  |description = ''An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.''
 +
Can be used in hand to toggle the descriptions for each regeants.  
 
  }}
 
  }}
  
{{anchor|Sonic Jackhammer}}
+
{{anchor|Portable Chemical Mixer}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Sonic Jackhammer
+
  |name = Portable Chemical Mixer
  |image = Sonic_Jackhammer.png
+
  |image = Portable_chem_mixer.png
  |foundin = Cargo Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = Mining, B&E
+
  |usedfor = Mixing chemicals on the fly.
  |strategy = Use it to mine, or to break into any secure area.
+
  |strategy =  
  |description = Cracks rocks with sonic blasts.  
+
  |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. <br>
 +
 
 +
This item does not produce reagents on its own. Every single reagent has to be supplied to it.  
 
  }}
 
  }}
  
{{anchor|Mining Drill}}
+
{{anchor|Bluespace Bodybag}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Mining Drill
+
  |name = Bluespace Bodybag
  |image = Mining_Drill.png
+
  |image = Blue_bodybag.png
  |foundin = Cargo Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = Mining
+
  |usedfor = Holding bodies.
  |strategy = Use it to mine or dig sand.
+
  |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack.
  |description = My drill is.. My soul!
+
  |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br>
 +
'''To fold it, click-drag or right click the bodybag onto your sprite.'''
 
  }}
 
  }}
  
{{anchor|Diamond Mining Drill}}
+
{{anchor|Plasmaman Jumpsuit Refill}}
 +
{{anchor|Plasma-Man Jumpsuit Refill}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Diamond Mining Drill
+
  |name = Plasmaman Jumpsuit Refill
  |image = Diamond_Mining_Drill.png
+
  |image = Plasmaman_refill.png
  |foundin = Cargo Protolathe
+
  |foundin = All Protolathes
  |usedfor = Mining
+
  |usedfor = Refilling plasmaman jumpsuits and EVA suits.
  |strategy = Use it to mine or dig sand.
+
  |strategy = Use it on a plasmaman jumpsuit or EVA suit.
  |description = Your drill is the drill that will pierce the Heavens!
+
  |description = Refills the plasmaman jumpsuit's autoextinguisher.
 
  }}
 
  }}
  
{{anchor|Plasma Cutter}}
+
{{anchor|Defibrillator}}
 
{{Item
 
{{Item
|bgcolor1 = #f8eed3
+
|bgcolor1 = #cce6ff
|bgcolor2 = #f2dca6
+
|bgcolor2 = #99ccff
|name = Plasma Cutter
+
|name = Defibrillator
|image = Plasma_Cutter.png
+
|image = Defib.png
|foundin = Cargo Protolathe
+
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe
|usedfor = Mining, unwelding walls.
+
|usedfor = Reviving the recently dead
|strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
+
|strategy = Get to bodies fast enough and jump-start their heart
|description = A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].
+
|description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone.  
}}
+
}}
  
{{anchor|Advanced Plasma Cutter}}
+
{{anchor|Compact Defibrillator}}
 
{{Item
 
{{Item
|bgcolor1 = #f8eed3
+
|bgcolor1 = #cce6ff
|bgcolor2 = #f2dca6
+
|bgcolor2 = #99ccff
|name = Advanced Plasma Cutter
+
|name = Compact Defibrillator
|image = Adv_plasma_cutter.gif
+
|image = Compactdefib.png
|foundin = Cargo Protolathe
+
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO's]] office
|usedfor = Mining, monster slaying unwelding walls.
+
|usedfor = Reviving the recently dead
|strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
+
|strategy = Get to bodies fast enough and jump-start their heart
|description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].
+
|description = ''A belt-equipped defibrillator that can be rapidly deployed.''
}}
+
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot.
 +
}}
  
{{anchor|Modkits}}
+
{{anchor|PENLITE Defibrillator Wall Mount}}
{{anchor|Modkit_Range}}
 
 
{{Item
 
{{Item
|bgcolor1 = #f8eed3
+
|bgcolor1 = #cce6ff
|bgcolor2 = #f2dca6
+
|bgcolor2 = #99ccff
|name = Kinetic Accelerator Range Modkit
+
|name = PENLITE Defibrillator Wall Mount
|image = Modkit.png
+
|image = Penlite_wallmount.png
|foundin = Cargo Protolathe, Mining Vendor
+
|foundin = Medical Protolathe
|usedfor = Upgrading Kinetic Accelerators
+
|usedfor = Recharging the defibrillators passively
|strategy = Use it on any Kinetic Accelerator
+
|strategy = Replace the normal wall mounts with those and have less trouble with power cells.
|description = Upgrading a Kinetic Accelerator with this will increase its range by 1.
+
|description = ''An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery. ''
}}
+
A defibrillator wall mount that passively recharges the defib.
 +
}}
 +
 
 +
{{anchor|PENLITE Holobarrier Projector}}
 +
{{Item
 +
|bgcolor1 = #cce6ff
 +
|bgcolor2 = #99ccff
 +
|name = PENLITE Holobarrier Projector
 +
|image = Medprojector.gif
 +
|foundin = Medical Protolathe
 +
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them
 +
|strategy = Deploy it on the ground
 +
|description = ''PENLITE holobarriers, a device that halts individuals with malicious diseases.''
 +
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers.
 +
}}
  
{{anchor|Modkit_Damage}}
+
{{anchor|Proximity Crew Pinpointer}}
 
{{Item
 
{{Item
|bgcolor1 = #f8eed3
+
|bgcolor1 = #cce6ff
|bgcolor2 = #f2dca6
+
|bgcolor2 = #99ccff
|name = Kinetic Accelerator Damage Modkit
+
|name = Proximity Crew Pinpointer
|image = Modkit.png
+
|image = Pinpointer_crew.png
|foundin = Cargo Protolathe, Mining Vendor
+
|foundin = Medical Protolathe, on Paramedics
|usedfor = Upgrading Kinetic Accelerators
+
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]
|strategy = Use it on any Kinetic Accelerator
+
|strategy = Swap it for the better '''Crew Pinpointer''' or '''Lifeline''' app (PDA or tablet) as soon as you can
|description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.
+
|description = '''Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update'''
}}
+
<div>''A handheld tracking device that displays its proximity to crew suit sensors.''</div><div>
 +
</div>
 +
 
 +
A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes.
 +
The '''Lifeline''' app on PDAs and tablets offer the direction, and so does the later-obtained '''Crew Pinpointer''', so you will probably throw it out soon.
 +
}}
  
{{anchor|Modkit_Cooldown}}
+
{{anchor|Crew Pinpointer}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
|bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
|bgcolor2 = #99ccff
  |name = Kinetic Accelerator Cooldown Modkit
+
|name = Crew Pinpointer
  |image = Modkit.png
+
|image = Pinpointer_crew.png
  |foundin = Cargo Protolathe, Mining Vendor
+
|foundin = Medical Protolathe, [[CMO]]'s pockets, Vendors
  |usedfor = Upgrading Kinetic Accelerators
+
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]
  |strategy = Use it on any Kinetic Accelerator
+
|strategy = Choose if you prefer this or the '''Lifeline''' app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s.
  |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.
+
|description = ''Allows tracking of someone's location if their suit sensors are turned to tracking beacon.''
 +
The '''Lifeline''' app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing.
 +
}}
 +
 
 +
==Implants==
 +
 
 +
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
 +
 
 +
{{anchor|Welding Shield Implant}}
 +
{{Item
 +
  |bgcolor1 = #cce6ff
 +
  |bgcolor2 = #99ccff
 +
  |name = Welding Shield Implant
 +
  |image = Eye_implant.png
 +
  |foundin = Medical Protolathe, ExoFab
 +
  |usedfor = Protecting eyes from welders and flashes.
 +
  |strategy = Implant it via surgery, on the '''eyes.'''
 +
  |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.
 
  }}
 
  }}
  
{{anchor|Modkit_Aoe}}
+
{{anchor|Breathing Tube Implant}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Kinetic Accelerator Mining AoE Modkit
+
  |name = Breathing Tube Implant
  |image = Modkit.png
+
  |image = Breathing_tube.png
  |foundin = Cargo Protolathe, Mining Vendor
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Upgrading Kinetic Accelerators
+
  |usedfor = Allowing use of internals.
  |strategy = Use it on any Kinetic Accelerator
+
  |strategy = Implant it via surgery, on the '''mouth.'''
  |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.
+
  |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.
 
  }}
 
  }}
  
{{anchor|Modkit_Trigger}}
+
{{anchor|Toolset Arm Implant}}
 
{{Item
 
{{Item
  |bgcolor1 = #f8eed3
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #f2dca6
+
  |bgcolor2 = #99ccff
  |name = Kinetic Accelerator Trigger Guard Modkit
+
  |name = Toolset Arm Implant
  |image = Modkit.png
+
  |image = Toolset_arm_implant.png
  |foundin = Cargo Protolathe, Mining Vendor
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Upgrading Kinetic Accelerators
+
  |usedfor = Having tools always at hand.
  |strategy = Use it on any Kinetic Accelerator
+
  |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right.
  |description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.
+
  |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.
 
  }}
 
  }}
  
=Medical Designs=
+
{{anchor|Surgical Arm Implant}}
{{anchor|Man-Machine Interface}}
 
{{anchor|MMI}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Man-Machine Interface
+
  |name = Surgical Arm Implant
  |image = Man-Machine_Interface.png
+
  |image = Toolset_arm_implant.png
  |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]
+
  |usedfor = Having surgical tools always at hand.
  |strategy = [[Guide to robotics]]
+
  |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right.
  |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]
+
  |description = This implant will allow the user to extend and retract any surgical tool from their arm.
 
  }}
 
  }}
  
{{anchor|Positronic Brain}}
+
{{anchor|Medical HUD Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Positronic Brain
+
  |name = Medical HUD Implant
  |image = Posibrain.gif
+
  |image = Eye_implant.png
  |foundin = Medical and RnD Protolathes, ExoFab
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Creating a brain for cyborgs, mechs and AIs.
+
  |usedfor = Having the Medical HUD.
  |strategy = Wait for it to activate, then put it wherever you would put an MMI.
+
  |strategy = Implant it via surgery, on the '''eyes.'''
  |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.
+
  |description = This implant will show healthbars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean.
 
  }}
 
  }}
  
{{anchor|Health Analyzer}}
+
{{anchor|Security HUD Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Health Analyzer
+
  |name = Security HUD Implant
  |image = Healthanalyzer.png
+
  |image = Eye_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Determining the patient's damage.
+
  |usedfor = Having the Security HUD.
  |strategy = Use it on your patient and see readings.
+
  |strategy = Implant it via surgery, on the '''eyes.'''
  |description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes.
+
  |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean.
 
  }}
 
  }}
  
{{anchor|Advanced Health Analyzer}}
+
{{anchor|X-Ray Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Advanced Health Analyzer
+
  |name = X-Ray Implant
  |image = Healthadv.png
+
  |image = Eye_implant.png
  |foundin = Medical Protolathe, CMO's locker
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Determining the patient's damage.
+
  |usedfor = Seeing over walls.
  |strategy = Use it on your patient and see readings.
+
  |strategy = Implant it via surgery, on the '''eyes.'''
  |description = This baby detects more types of damage and gives better readings, for example on viruses.
+
  |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.
 
  }}
 
  }}
{{anchor|Mass Spectrometer}}
+
 
 +
{{anchor|Thermals Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Mass Spectrometer
+
  |name = Thermals Implant
  |image = MS.png
+
  |image = Eye_implant.png
  |foundin = No longer exists in game.
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Analyzing reagents in blood samples.
+
  |usedfor = Seeing living beings over walls.
  |strategy = Put a syringe of blood in it.
+
  |strategy = Implant it via surgery, on the '''eyes.'''
  |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
+
  |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
 
  }}
 
  }}
  
{{anchor|Bluespace Beaker}}
+
{{anchor|Luminescent Eyes}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Bluespace Beaker
+
  |name = Luminescent Eyes
  |image = Bluespace_Beaker.gif
+
  |image = Eye_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Containing reagents
+
  |usedfor = Being the glowy eyed special snowflake you always dreamed of.
  |strategy = Use it to contain large quantities of reagents; useful for grenades.
+
  |strategy = Implant it via surgery, on the '''eyes.'''
  |description = A bluespace-enhanced beaker which can store 300u of any reagent.
+
  |description = This implant lets your eyes emit a cone of bright light. You can even change the color!
 
  }}
 
  }}
  
{{anchor|Cryostasis Beaker}}
+
{{anchor|Anti-Drop Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Cryostasis Beaker
+
  |name = Anti-Drop Implant
  |image = Cryostasis_Beaker.gif
+
  |image = Brain_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Preventing reagents from reacting when in contact with eachother.
+
  |usedfor = Not dropping items.
  |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.
+
  |strategy = Implant it via surgery, on the '''head.'''
  |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.
+
  |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.
 
  }}
 
  }}
  
{{anchor|Bluespace Syringe}}
+
{{anchor|CNS Rebooter Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Bluespace Syringe
+
  |name = CNS Rebooter Implant
  |image = Syringe.png
+
  |image = Brain_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Injecting large quantities of chemicals.
+
  |usedfor = Limiting stuns.
  |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).  
+
|strategy = Implant it via surgery, on the '''head.'''
 +
  |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.
 
  }}
 
  }}
  
 
+
{{anchor|Nutriment Pump Implant}}
{{anchor|Piercing Syringe}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Piercing Syringe
+
  |name = Nutriment Pump Implant
  |image = Syringe.png
+
  |image = Chest_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Syringe guns.
+
  |usedfor = Preventing starvation, replacing stomach.
  |strategy = Put it on a syringe gun, shoot it at armored victims.
+
  |strategy = Implant it via surgery, on the '''chest.'''
  |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.
+
  |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.
 
  }}
 
  }}
  
{{anchor|Portable Chemical Mixer}}
+
{{anchor|Nutriment Pump Implant PLUS}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Portable Chemical Mixer
+
  |name = Nutriment Pump Implant PLUS
  |image = Portable_chem_mixer.png
+
  |image = Chest_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Mixing chemicals on the fly.  
+
  |usedfor = Staying well fed, replacing stomach.
  |strategy =  
+
  |strategy = Implant it via surgery, on the '''chest.'''
  |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using a screwdriver, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. <br>
+
  |description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.
 
 
This item does not produce reagents on its own. Every single reagent has to be supplied to it.  
 
 
  }}
 
  }}
  
 
+
{{anchor|Reviver Implant}}
{{anchor|Bluespace Bodybag}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Bluespace Bodybag
+
  |name = Reviver Implant
  |image = Blue_bodybag.png
+
  |image = Chest_implant.png
  |foundin = Medical Protolathe
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Holding bodies.
+
  |usedfor = Staying alive.
  |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack.
+
  |strategy = Implant it via surgery, on the '''chest.'''
  |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br>
+
  |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.
'''To fold it, click-drag the bodybag onto your sprite.'''
 
 
  }}
 
  }}
  
{{anchor|Plasmaman Jumpsuit Refill}}
+
{{anchor|Thrusters Set Implant}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Plasmaman Jumpsuit Refill
+
  |name = Thrusters Set Implant
  |image = Plasmaman_refill.png
+
  |image = Jetpack_implant.png
  |foundin = All Protolathes
+
  |foundin = Medical Protolathe, ExoFab
  |usedfor = Refilling plasmaman jumpsuits.
+
  |usedfor = Moving in zero gravity.
  |strategy = Use it on a plasmaman jumpsuit.
+
  |strategy = Implant it via surgery, on the '''chest.'''
  |description = Refills the plasmaman jumpsuit's autoextinguisher.
+
  |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.
 
  }}
 
  }}
  
==Implants==
+
{{anchor|Implanter}}
 +
{{Item
 +
|bgcolor1 = #cce6ff
 +
|bgcolor2 = #99ccff
 +
|name = Implanter
 +
|image = Implanter.png
 +
|foundin = Medical Protolathe
 +
|usedfor = Injecting implants.
 +
|strategy = Use it on an implant case, then on the person you want to implant.
 +
|description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.
 +
}}
  
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
+
{{anchor|Implant Case}}
 
 
{{anchor|Welding Shield Implant}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Welding Shield Implant
+
  |name = Implant Case
  |image = Eye_implant.png
+
  |image = Implant_case.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = Medical Protolathe
  |usedfor = Protecting eyes from welders and flashes.
+
  |usedfor = Storing implants.
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = Put an implant in it.
  |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.
+
  |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).
 
  }}
 
  }}
  
{{anchor|Breathing Tube Implant}}
+
{{anchor|Sad Trombone Implant Case}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Breathing Tube Implant
+
  |name = Sad Trombone Implant Case
  |image = Breathing_tube.png
+
  |image = Adrenal_implant.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = Medical Protolathe
  |usedfor = Allowing use of internals.
+
  |usedfor = Clowning around.
  |strategy = Implant it via surgery, on the '''mouth.'''
+
  |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.
  |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.
+
  |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.
 
  }}
 
  }}
  
{{anchor|Toolset Arm Implant}}
+
=Electronics=
 +
{{anchor|Component Design Disk}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Toolset Arm Implant
+
  |name = Component Design Disk
  |image = Toolset_arm_implant.png
+
  |image = Disk.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe
  |usedfor = Having tools always at hand.
+
  |usedfor = [[Guide_to_Research_and_Development|Research]]
  |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right.
+
  |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
  |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.
+
  |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.
 
  }}
 
  }}
  
{{anchor|Surgical Arm Implant}}
+
{{anchor|Technology Disk}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Surgical Arm Implant
+
  |name = Technology Disk
  |image = Toolset_arm_implant.png
+
  |image = Disk.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe
  |usedfor = Having surgical tools always at hand.
+
  |usedfor = [[Guide_to_Research_and_Development|Research]]
  |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right.
+
  |strategy = Store research levels on the disk for safe keeping or to set up a new research server.
  |description = This implant will allow the user to extend and retract any surgical tool from their arm.
+
  |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.
 
  }}
 
  }}
  
{{anchor|Medical HUD Implant}}
+
{{anchor|Plant Data Disk}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Medical HUD Implant
+
  |name = Plant Data Disk
  |image = Eye_implant.png
+
  |image = Disk.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]
  |usedfor = Having the Medical HUD.
+
  |usedfor = [[Guide_to_hydroponics|Botany]].
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = Store plant traits on it with the Plant DNA Manipulator.
  |description = This implant will show healthbars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean.
+
  |description = A disk for storing plant data, that can be applied to othe plants.
 
  }}
 
  }}
  
{{anchor|Security HUD Implant}}
+
{{anchor|IntelliCard AI Transportation System}}
 +
{{anchor|IntelliCard}}{{anchor|InteliCard}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Security HUD Implant
+
  |name = IntelliCard
  |image = Eye_implant.png
+
  |image = Icard.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director's Office]]
  |usedfor = Having the Security HUD.
+
  |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]]
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard.
  |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean.
+
  |description = Also known as an '''IntelliCard AI Transportation System'''.<br>
 +
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.
 
  }}
 
  }}
  
{{anchor|X-Ray Implant}}
+
{{anchor|Personal AI Device}}
 +
{{anchor|pAI}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = X-Ray Implant
+
  |name = Personal AI Device
  |image = Eye_implant.png
+
  |image = Pai.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = All Protolathes, [[Dormitory]], [[Research Director's Office]], [[Derelict Shuttle]]
  |usedfor = Seeing over walls.
+
  |usedfor = Downloading your new [[Personal_AI|best friend]]!
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
  |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.
+
  |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.  
 
  }}
 
  }}
  
{{anchor|Thermals Implant}}
+
=Bluespace Designs=
 +
 
 +
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Thermals Implant
+
  |name = Bag of Holding
  |image = Eye_implant.png
+
  |image = Holdpack.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe
  |usedfor = Seeing living beings over walls.
+
  |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = This item holds bulkier items, including normal backpacks. '''Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])'''. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s>  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
  |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
+
  |description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.
 
  }}
 
  }}
  
{{anchor|Luminescent Eyes}}
+
{{anchor|Mining Satchel of Holding}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Luminescent Eyes
+
  |name = Mining Satchel of Holding
  |image = Eye_implant.png
+
  |image = Bluespace_satchel.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = Cargo Protolathe
  |usedfor = Being the glowy eyed special snowflake you always dreamed of.
+
  |usedfor = Holding large quantities of raw ore.
  |strategy = Implant it via surgery, on the '''eyes.'''
+
  |strategy = Use it to bypass the need for ore boxes.
  |description = This implant lets your eyes emit a cone of bright light. You can even change the color!
+
  |description = Works like a normal mining satchel, but it has no ore limit.
 
  }}
 
  }}
  
{{anchor|Anti-Drop Implant}}
+
{{anchor|Tracking Beacon}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Anti-Drop Implant
+
  |name = Tracking Beacon
  |image = Brain_implant.png
+
  |image = Tracking_Beacon.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station
  |usedfor = Not dropping items.
+
  |usedfor = Teleportation
  |strategy = Implant it via surgery, on the '''head.'''
+
  |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.
  |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.
+
  |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.
 
  }}
 
  }}
  
{{anchor|CNS Rebooter Implant}}
+
{{anchor|Global Positioning System}}
 +
{{anchor|GPS}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = CNS Rebooter Implant
+
  |name = Global Positioning System
  |image = Brain_implant.png
+
  |image = Global Positioning System.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas
  |usedfor = Limiting stuns.
+
  |usedfor = Finding out where in space you are.
  |strategy = Implant it via surgery, on the '''head.'''
+
  |strategy = Keep one on you when exploring space.  
  |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.
+
  |description = Transmits the universal coordinates to other GPS devices.<br>
 +
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.
 
  }}
 
  }}
  
{{anchor|Nutriment Pump Implant}}
+
{{anchor|Bluespace Crystal}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Nutriment Pump Implant
+
  |name = Bluespace Crystal
  |image = Chest_implant.png
+
  |image = Bluespace_Crystal.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery
  |usedfor = Preventing starvation, replacing stomach.
+
  |usedfor = Research, upgrading the [[Telepad]]
  |strategy = Implant it via surgery, on the '''chest.'''
+
  |strategy =  
  |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.
+
  |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].
 
  }}
 
  }}
  
{{anchor|Nutriment Pump Implant PLUS}}
+
{{anchor|Desynchronizer}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Nutriment Pump Implant PLUS
+
  |name = Desynchronizer
  |image = Chest_implant.png
+
  |image = Desynchronizer_on.gif
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe
  |usedfor = Staying well fed, replacing stomach.
+
  |usedfor = Desyncing the user from spacetime
  |strategy = Implant it via surgery, on the '''chest.'''
+
  |strategy = Use it to become incorporeal (but immobile) while it lasts.
  |description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.
+
  |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.
 
  }}
 
  }}
  
{{anchor|Reviver Implant}}
+
{{anchor|Quantum Spin Inverter}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #cce6ff
 
  |bgcolor1 = #cce6ff
 
  |bgcolor2 = #99ccff
 
  |bgcolor2 = #99ccff
  |name = Reviver Implant
+
  |name = Quantum Spin Inverter
  |image = Chest_implant.png
+
  |image = Quantum_Spin_Inverter.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD Protolathe
  |usedfor = Staying alive.
+
  |usedfor = Swapping locations
  |strategy = Implant it via surgery, on the '''chest.'''
+
  |strategy = Hide its connected twin in a safe spot for a quick getaway.  
  |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.
+
  |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.
 
  }}
 
  }}
  
{{anchor|Thrusters Set Implant}}
+
=Equipment=
 +
 
 +
{{anchor|Welding Gas Mask}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Thrusters Set Implant
+
  |name = Welding Gas Mask
  |image = Jetpack_implant.png
+
  |image = Welding_Gas_Mask.png
  |foundin = Medical Protolathe, ExoFab
+
  |foundin = RnD/Engineering Protolathe
  |usedfor = Moving in zero gravity.
+
  |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask
  |strategy = Implant it via surgery, on the '''chest.'''
+
  |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
  |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.
+
  |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
 
  }}
 
  }}
  
{{anchor|Implanter}}
+
{{anchor|Health Scanner HUD}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Implanter
+
  |name = Health Scanner HUD
  |image = Implanter.png
+
  |image = MedGlasses.png
 
  |foundin = Medical Protolathe
 
  |foundin = Medical Protolathe
  |usedfor = Injecting implants.
+
  |usedfor = Seeing the health status of creatures.
  |strategy = Use it on an implant case, then on the person you want to implant.
+
  |strategy = Wearing it shows you healthbars for any living being in sight.
  |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.
+
  |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.
 
  }}
 
  }}
  
{{anchor|Implant Case}}
+
{{anchor|Security HUD}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Implant Case
+
  |name = Security HUD
  |image = Implant_case.png
+
  |image = SecHud.png
  |foundin = Medical Protolathe
+
  |foundin = Security Protolathe
  |usedfor = Storing implants.
+
  |usedfor = Seeing the job of crewmembers.
  |strategy = Put an implant in it.
+
  |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
  |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).
+
  |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.
 
  }}
 
  }}
  
{{anchor|Sad Trombone Implant Case}}
+
{{anchor|Diagnostic HUD}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Sad Trombone Implant Case
+
  |name = Diagnostic HUD
  |image = Adrenal_implant.png
+
  |image = Diag_glasses.png
  |foundin = Medical Protolathe
+
  |foundin = RnD Protolathe
  |usedfor = Clowning around.
+
  |usedfor = Seeing the status of silicons.
  |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.
+
  |strategy = Wearing it shows you the health and power of silicons in sight.
  |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.
+
  |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.
 
  }}
 
  }}
  
=Electronics=
+
{{anchor|Meson Scanners}}
{{anchor|Component Design Disk}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Component Design Disk
+
  |name = Optical Meson Scanners
  |image = Disk.gif
+
  |image = MGlasses.png
  |foundin = RnD Protolathe
+
  |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]
  |usedfor = [[Guide_to_Research_and_Development|Research]]
+
  |usedfor = Seeing wall layouts.
  |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
+
  |strategy = Use these to check for breaches or secret rooms.
  |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.
+
  |description = Wearing these will let you see walls and floors outside of your line of sight.
 
  }}
 
  }}
  
{{anchor|Technology Disk}}
+
{{anchor|Science Goggles}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Technology Disk
+
  |name = Science Goggles
  |image = Disk.gif
+
  |image = Science_Goggles.png
  |foundin = RnD Protolathe
+
  |foundin = RnD Protolathe, [[Chemistry]]
  |usedfor = [[Guide_to_Research_and_Development|Research]]
+
  |usedfor = Analyzing items and machines, checking chemicals at a glance.
  |strategy = Store research levels on the disk for safe keeping or to set up a new research server.
+
  |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
  |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.
+
  |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.
 
  }}
 
  }}
  
{{anchor|Plant Data Disk}}
+
{{anchor|Optical T-Ray Scanners}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Plant Data Disk
+
  |name = Optical T-Ray Scanners
  |image = Disk.gif
+
  |image = TrayScanner.png
  |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]
+
  |foundin = Engineering Protolathe, Engineering
  |usedfor = [[Guide_to_hydroponics|Botany]].
+
  |usedfor = Looking at wiring and piping under tiles.
  |strategy = Store plant traits on it with the Plant DNA Manipulator.
+
  |strategy = Use them when you want to see how the station is wired without deflooring everything.
  |description = A disk for storing plant data, that can be applied to othe plants.
+
  |description = These glasses will pulse T-Rays, showing you what's under floor tiles.
 
  }}
 
  }}
  
{{anchor|IntelliCard AI Transportation System}}
+
{{anchor|Engineering Scanner Goggles}}
{{anchor|IntelliCard}}{{anchor|InteliCard}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = IntelliCard
+
  |name = Engineering Scanner Goggles
  |image = Icard.png
+
  |image = EngiScanners.png
  |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director's Office]]
+
  |foundin = Engineering Protolathe, [[Engineering]]
  |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]]
+
  |usedfor = Anything mesons and T-Rays can do
  |strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard.
+
  |strategy = Use them when repairing station damage.
  |description = Also known as an '''IntelliCard AI Transportation System'''.<br>
+
  |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.
 
 
  }}
 
  }}
  
{{anchor|Personal AI Device}}
+
{{anchor|Night Vision Health Scanner HUD}}
{{anchor|pAI}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Personal AI Device
+
  |name = Night Vision Health Scanner HUD
  |image = Pai.png
+
  |image = NV_health_glasses.gif
  |foundin = All Protolathes, [[Dormitory]], [[Research Director's Office]], [[Derelict Shuttle]]
+
  |foundin = Medical Protolathe
  |usedfor = Downloading your new [[Personal_AI|best friend]]!
+
  |usedfor = Seeing the health status of creatures, in the darkness.
  |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
+
  |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.
  |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.  
+
  |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.
 
  }}
 
  }}
  
=Bluespace Designs=
+
{{anchor|Night Vision Security HUD}}
 
 
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}
 
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Bag of Holding
+
  |name =Night Vision Security HUD
  |image = Holdpack.gif
+
  |image = NV_sec_glasses.gif
  |foundin = RnD Protolathe
+
  |foundin = Security Protolathe
  |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.
+
  |usedfor = Seeing the job of crewmembers, in the darkness.
  |strategy = This item holds bulkier items, including normal backpacks. '''Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])'''. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s>  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.  
+
  |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
  |description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.
+
  |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.
 
  }}
 
  }}
  
{{anchor|Mining Satchel of Holding}}
+
{{anchor|Night Vision Diagnostic HUD}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Mining Satchel of Holding
+
  |name = Night Vision Diagnostic HUD
  |image = Bluespace_satchel.gif
+
  |image = NV_diag_glasses.gif
  |foundin = Cargo Protolathe
+
  |foundin = RnD Protolathe
  |usedfor = Holding large quantities of raw ore.
+
  |usedfor = Seeing the status of silicons, in the darkness.
  |strategy = Use it to bypass the need for ore boxes.
+
  |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.
  |description = Works like a normal mining satchel, but it has no ore limit.
+
  |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.
 
  }}
 
  }}
  
{{anchor|Tracking Beacon}}
+
{{anchor|Night Vision Meson Scanners}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Tracking Beacon
+
  |name = Night Vision Optical Meson Scanners
  |image = Tracking_Beacon.gif
+
  |image = NV_meson_glasses.gif
  |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station
+
  |foundin = Cargo/Engineering Protolathe
  |usedfor = Teleportation
+
  |usedfor = Seeing wall layouts, in the darkness.
  |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.
+
  |strategy = Use these to check for breaches or secret rooms. Also useful for miners.
  |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.
+
  |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.
 
  }}
 
  }}
  
{{anchor|Global Positioning System}}
+
{{anchor|Portable Seed Extractor}}
{{anchor|GPS}}
 
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Global Positioning System
+
  |name = Portable Seed Extractor
  |image = Global Positioning System.gif
+
  |image = Portaseeder.png
  |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas
+
  |foundin = Service Protolathe
  |usedfor = Finding out where in space you are.
+
  |usedfor = [[Guide_to_hydroponics|Botany]].
  |strategy = Keep one on you when exploring space.  
+
  |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu.  
  |description = Transmits the universal coordinates to other GPS devices.<br>
+
  |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.
 
 
  }}
 
  }}
  
{{anchor|Bluespace Crystal}}
+
{{anchor|Magnetic Boots}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Bluespace Crystal
+
  |name = Magnetic Boots
  |image = Bluespace_Crystal.png
+
  |image = Mashoe.png
  |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery
+
  |foundin = Engineering Protolathe, [[EVA|EVA Storage]]
  |usedfor = Research, upgrading the [[Telepad]]
+
  |usedfor = Moving in no gravity or strong wind.
  |strategy = [[Guide to telescience]]
+
  |strategy = Activate them when on low gravity.
  |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].
+
  |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.
 
  }}
 
  }}
  
{{anchor|Desynchronizer}}
+
{{anchor|Advanced Mop}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Desynchronizer
+
  |name = Advanced Mop
  |image = Desynchronizer_on.gif
+
  |image = Adv_mop.png
  |foundin = RnD Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Desyncing the user from spacetime
+
  |usedfor = Cleaning.
  |strategy = Use it to become incorporeal (but immobile) while it lasts.
+
  |strategy = Use directly unto dirty floor and ants, without wetting it.
  |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.
+
  |description = An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.
 
  }}
 
  }}
  
{{anchor|Quantum Spin Inverter}}
+
{{anchor|Advanced Wirebrush}}
 
{{Item
 
{{Item
  |bgcolor1 = #cce6ff
+
  |bgcolor1 = #FFEE88
  |bgcolor2 = #99ccff
+
  |bgcolor2 = #FFDD66
  |name = Quantum Spin Inverter
+
  |name = Advanced Wirebrush
  |image = Quantum_Spin_Inverter.png
+
  |image = Adv_wirebrush.png
  |foundin = RnD Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Swapping locations
+
  |usedfor = Cleaning.
  |strategy = Hide its connected twin in a safe spot for a quick getaway.  
+
  |strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.
  |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.
+
  |description = '''As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]'''
 +
An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads.
 
  }}
 
  }}
  
=Equipment=
+
{{anchor|Trashbag of Holding}}
 
 
{{anchor|Welding Gas Mask}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Welding Gas Mask
+
  |name = Trashbag of Holding
  |image = Welding_Gas_Mask.png
+
  |image = Bluespace_trashbag.png
  |foundin = RnD/Engineering Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask
+
  |usedfor = Storing trash or small items.
  |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
+
  |strategy = Put trash in it.  
  |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
+
  |description = An upgraded version of the janitor's trashbag, holds much more trash.
 
  }}
 
  }}
  
{{anchor|Health Scanner HUD}}
+
{{anchor|Floor Buffer Upgrade}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Health Scanner HUD
+
  |name = Floor Buffer Upgrade
  |image = MedGlasses.png
+
  |image = Floor_buffer.png
  |foundin = Medical Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Seeing the health status of creatures.
+
  |usedfor = Upgrading the janicart.
  |strategy = Wearing it shows you healthbars for any living being in sight.
+
  |strategy = Use it on the janitor's pimpin' ride.
  |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.
+
  |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver.  
 
  }}
 
  }}
  
{{anchor|Security HUD}}
+
{{anchor|Vacuum Buffer Upgrade}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Security HUD
+
  |name = Vacuum Buffer Upgrade
  |image = SecHud.png
+
  |image = Vacuum_buffer.png
  |foundin = Security Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Seeing the job of crewmembers.
+
  |usedfor = Upgrading the janicart.
  |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
+
  |strategy = Use it on the janitor's pimpin' ride.
  |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.
+
  |description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver.  
 
  }}
 
  }}
  
{{anchor|Diagnostic HUD}}
+
{{anchor|Holographic Sign Projector}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Diagnostic HUD
+
  |name = Holographic Sign Projector
  |image = Diag_glasses.png
+
  |image = Signmaker.gif
  |foundin = RnD Protolathe
+
  |foundin = Service Protolathe
  |usedfor = Seeing the status of silicons.
+
  |usedfor = Signaling wet floors.
  |strategy = Wearing it shows you the health and power of silicons in sight.
+
  |strategy = Use it near wet floors to warn people.
  |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.
+
  |description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors.
 
  }}
 
  }}
  
{{anchor|Meson Scanners}}
+
{{anchor|Experimental Welding Tool}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Optical Meson Scanners
+
  |name = Experimental Welding Tool
  |image = MGlasses.png
+
  |image = Adv_welder.gif
  |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]
+
  |foundin = RnD/Engineering Protolathe
  |usedfor = Seeing wall layouts.
+
  |usedfor = Welding.
  |strategy = Use these to check for breaches or secret rooms.
+
  |strategy = Use it in place of a normal welder.
  |description = Wearing these will let you see walls and floors outside of your line of sight.
+
  |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.
 
  }}
 
  }}
  
{{anchor|Science Goggles}}
+
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
 
  |bgcolor2 = #FFDD66
 
  |bgcolor2 = #FFDD66
  |name = Science Goggles
+
  |name = Reactive Armor Shell
  |image = Science_goggles.png
+
  |image = Reactive_armor_shell.png
  |foundin = RnD Protolathe, [[Chemistry]]
+
  |foundin = RnD Protolathe
  |usedfor = Analyzing items and machines, checking chemicals at a glance.
+
  |usedfor = Shell for making a reactive armor
  |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
+
  |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]].  
  |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.
+
  |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer.<br>'''Click expand below to open a table with every reactive armor type:'''
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed"
 +
    {{!}}-
 +
    ! Name !! Effect !! EMP Effect !! How to obtain
 +
    {{!}}-
 +
    {{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type
 +
    {{!}}-
 +
    {{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]]
 +
    {{!}}-
 +
    {{!}} Reactive Armor {{!}}{{!}} Doesn't do anything {{!}}{{!}} Doesn't do anything {{!}}{{!}} Only spawnable by the admins
 +
    {{!}}-
 +
    {{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins
 +
    {{!}}-
 +
    {{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer's psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer's psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]]
 +
    {{!}}-
 +
    {{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot
 +
    {{!}}}
 
  }}
 
  }}
  
{{anchor|Optical T-Ray Scanners}}
+
=Weapons=
 +
 
 +
{{anchor|Test Range Firing Pin}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Optical T-Ray Scanners
+
  |name = Test Range Firing Pin
  |image = Tray_scanners.gif
+
  |image = Test_firing_pin.png
  |foundin = Engineering Protolathe, Engineering
+
  |foundin = Security Protolathe
  |usedfor = Looking at wiring and piping under tiles.
+
  |usedfor = Testing guns.
  |strategy = Use them when you want to see how the station is wired without deflooring everything.
+
  |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.
  |description = These glasses will pulse T-Rays, showing you what's under floor tiles.
+
  |description = A region-locked pin that will only fire the gun if you're in the test range.
 
  }}
 
  }}
  
{{anchor|Engineering Scanner Goggles}}
+
{{anchor|Mindshield Firing Pin}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Engineering Scanner Goggles
+
  |name = Mindshield Firing Pin
  |image = Engi_glasses.gif
+
  |image = Loyalty_pin.gif
  |foundin = Engineering Protolathe, [[Engineering]]
+
  |foundin = Security Protolathe
  |usedfor = Anything mesons and T-Rays can do
+
  |usedfor = Shooting guns without fear of them being used against you.
  |strategy = Use them when repairing station damage.
+
  |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.
  |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.
+
  |description = A special pin that will check for a mindshield implant before firing.
 
  }}
 
  }}
  
{{anchor|Night Vision Health Scanner HUD}}
+
{{anchor|Large Grenade Casing}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Night Vision Health Scanner HUD
+
  |name = Large Grenade Casing
  |image = NV_health_glasses.gif
+
  |image = Large_Grenade_Casing.png
  |foundin = Medical Protolathe
+
  |foundin = Medical/Security Protolathe
  |usedfor = Seeing the health status of creatures, in the darkness.
+
  |usedfor = [[Grenade]] construction
  |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.
+
  |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!
  |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.
+
  |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.
 
  }}
 
  }}
  
{{anchor|Night Vision Security HUD}}
+
{{anchor|Advanced Release Grenade}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name =Night Vision Security HUD
+
  |name = Advanced Release Grenade
  |image = NV_sec_glasses.gif
+
  |image = Adv_grenade.png
  |foundin = Security Protolathe
+
  |foundin = Medical/Security Protolathe
  |usedfor = Seeing the job of crewmembers, in the darkness.
+
  |usedfor = [[Grenade]] construction
  |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
+
  |strategy = Use it to lube a hallway for a long, long time.
  |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.
+
  |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.
 
  }}
 
  }}
  
{{anchor|Night Vision Diagnostic HUD}}
+
{{anchor|Pyro Grenade}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Night Vision Diagnostic HUD
+
  |name = Pyro Grenade
  |image = NV_diag_glasses.gif
+
  |image = Pyro_grenade.png
  |foundin = RnD Protolathe
+
  |foundin = Medical/Security Protolathe
  |usedfor = Seeing the status of silicons, in the darkness.
+
  |usedfor = [[Grenade]] construction
  |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.
+
  |strategy = Use it with stabilized explosive mixes.
  |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.
+
  |description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.
 
  }}
 
  }}
  
{{anchor|Night Vision Meson Scanners}}
+
{{anchor|Cryo Grenade}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Night Vision Optical Meson Scanners
+
  |name = Cryo Grenade
  |image = NV_meson_glasses.gif
+
  |image = Cryo_grenade.png
  |foundin = Cargo/Engineering Protolathe
+
  |foundin = Medical/Security Protolathe
  |usedfor = Seeing wall layouts, in the darkness.
+
  |usedfor = [[Grenade]] construction
  |strategy = Use these to check for breaches or secret rooms. Also useful for miners.
+
  |strategy = Use it with water smoke?
  |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.
+
  |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.
 
  }}
 
  }}
  
{{anchor|Portable Seed Extractor}}
+
{{anchor|Floral Somatoray}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Portable Seed Extractor
+
  |name = Floral Somatoray
  |image = Portaseeder.png
+
  |image = Floral_Somatoray.png
 
  |foundin = Service Protolathe
 
  |foundin = Service Protolathe
  |usedfor = [[Guide_to_hydroponics|Botany]].
+
  |usedfor = [[Guide_to_hydroponics|Botany]]
  |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu.  
+
  |strategy = Mutate plant genes or yield rate easily.
  |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.
+
  |description = Has several modes:
 +
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
 +
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
 +
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.
 +
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.  
 
  }}
 
  }}
  
{{anchor|Magnetic Boots}}
+
{{anchor|Advanced Energy Gun}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Magnetic Boots
+
  |name = [[Advanced Energy Gun]]
  |image = Mashoe.png
+
  |image = Advegun.png
  |foundin = Engineering Protolathe, [[EVA|EVA Storage]]
+
  |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched.
  |usedfor = Moving in no gravity or strong wind.
+
  |usedfor = Combat.
  |strategy = Activate them when on low gravity.
+
  |strategy = Use it as a self-charging disabler/laser.
  |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.
+
  |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.
 
  }}
 
  }}
  
{{anchor|Advanced Mop}}
+
{{anchor|Tesla Revolver}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Advanced Mop
+
  |name = Tesla Revolver
  |image = Adv_mop.png
+
  |image = Tesla_gun.gif
  |foundin = Service Protolathe
+
  |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched.
  |usedfor = Cleaning.
+
  |usedfor = Combat.
  |strategy = Wet it them use it on dirty floor.
+
  |strategy = Use it to shock your enemies.
  |description = An upgraded version of the janitor's mop, it is faster and holds more water. Can be activated in-hand to generate its own water for free.
+
  |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.
 
  }}
 
  }}
  
{{anchor|Trashbag of Holding}}
+
{{anchor|Rapid Syringe Gun}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Trashbag of Holding
+
  |name = Rapid Syringe Gun
  |image = Bluespace_trashbag.png
+
  |image = Rapidsyringegun.png
  |foundin = Service Protolathe
+
  |foundin = Medical Protolathe
  |usedfor = Storing trash or small items.
+
  |usedfor = Combat.
  |strategy = Put trash in it.  
+
  |strategy = Load it with syringes, shoot at victims.
  |description = An upgraded version of the janitor's trashbag, holds much more trash.
+
  |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.  
 
  }}
 
  }}
  
{{anchor|Floor Buffer Upgrade}}
+
{{anchor|Temperature Gun}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Floor Buffer Upgrade
+
  |name = Temperature Gun
  |image = Floor_buffer.png
+
  |image = Tempgun.png
  |foundin = Service Protolathe
+
  |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory.
  |usedfor = Upgrading the janicart.
+
  |usedfor = Combat.
  |strategy = Use it on the janitor's pimpin' ride.
+
  |strategy = Detaining traitors with energy swords/shields, slime containment.
  |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs.
+
  |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits.
 
  }}
 
  }}
  
{{anchor|Holographic Sign Projector}}
+
{{anchor|Decloner}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Holographic Sign Projector
+
  |name = Decloner
  |image = Signmaker.gif
+
  |image = Decloner.png
  |foundin = Service Protolathe
+
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium.
  |usedfor = Signaling wet floors.
+
  |usedfor = Combat.
  |strategy = Use it near wet floors to warn people.
+
  |strategy = Use it on targets that might heal from normal wounds.
  |description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors.
+
  |description = '''As of December 2023, the decloner has been removed from the /tg/station.'''
 +
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.
 
  }}
 
  }}
  
{{anchor|Experimental Welding Tool}}
+
{{anchor|Energy Crossbow}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Experimental Welding Tool
+
  |name = Energy Crossbow
  |image = Adv_welder.gif
+
  |image = Large_ebow.png
  |foundin = RnD/Engineering Protolathe
+
  |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium.
  |usedfor = Welding.
+
  |usedfor = Combat.
  |strategy = Use it in place of a normal welder.
+
  |strategy = Use it to stun and poison people.
  |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.
+
  |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.
 
  }}
 
  }}
  
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}
+
{{anchor|Ion Carbine}}
 
{{Item
 
{{Item
  |bgcolor1 = #FFEE88
+
  |bgcolor1 = #ffcccc
  |bgcolor2 = #FFDD66
+
  |bgcolor2 = #ff9999
  |name = Reactive Armor Shell
+
  |name = Ion Carbine
  |image = Reactive_armor_shell.png
+
  |image = ioncarbine.png
  |foundin = RnD Protolathe
+
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
  |usedfor = Shell for making a reactive armor
+
  |usedfor = Combat against silicons and mechs.
  |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]].  
+
  |strategy = Use it to deal high damage to robotic entities.
  |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type.  
+
  |description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.
* [[File:Flux_core.gif]] [[#Flux_Anomaly_Core|Flux anomaly core]] -> '''Reactive tesla armor''' (zaps when attacked)
 
* [[File:Grav_core.gif]] [[#Gravitational_Anomaly_Core|Gravitational anomaly core]] -> '''Reactive repulse armor''' (throws things when attacked)
 
* [[File:Anomaly_core.gif]] [[#Bluespace_Anomaly_Core|Bluespace anomaly core]] -> '''Reactive teleport armor''' (teleports you when attacked, counts for [[High-risk_items#Reactive_Teleport_Armor|theft objective]])
 
* [[File:Pyro_core.gif]] [[#Pyroclastic_Anomaly_Core|Pyroclastic anomaly core]] -> '''Reactive stealth armor''' (when attacked turns you temporarily invisible and creates a decoy)
 
* [[File:Vortex_core.gif]] [[#Vortex_Anomaly_Core|Vortex anomaly core]] -> '''Reactive stealth armor''' (when attacked turns you temporarily invisible and creates a decoy)
 
 
 
If EMP'd, they will cause a dangerous effect to the wearer.  
 
 
  }}
 
  }}
  
=Weapons=
+
{{anchor|Bluespace Wormhole Projector}}
 
 
 
 
{{anchor|Test Range Firing Pin}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Test Range Firing Pin
+
  |name = Bluespace Wormhole Projector
  |image = Test_firing_pin.png
+
  |image = Portal_gun.gif
  |foundin = Security Protolathe
+
  |foundin = RnD Protolathe
  |usedfor = Testing guns.
+
  |usedfor = Teleporting around, B&E.
  |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.
+
  |strategy = Use it to get into normally secure places by shooting through windows.
  |description = A region-locked pin that will only fire the gun if you're in the test range.
+
  |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. '''Must be loaded with a bluespace anomaly core to function'''.  
 
  }}
 
  }}
  
{{anchor|Mindshield Firing Pin}}
+
{{anchor|One-point Bluespace-Gravitational Manipulator}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Mindshield Firing Pin
+
  |name = One-point Bluespace-Gravitational Manipulator
  |image = Loyalty_pin.gif
+
  |image = Gravity_gun.gif
  |foundin = Security Protolathe
+
  |foundin = RnD Protolathe
  |usedfor = Shooting guns without fear of them being used against you.
+
  |usedfor = Knocking things around.
  |strategy = Use it on guns for security. Stops [[Revaluation|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.
+
  |strategy = Use it to create confusion, or to knock people into space.
  |description = A special pin that will check for a mindshield implant before firing.
+
  |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. '''Must be loaded with a gravitational anomaly core to function'''.  
 
  }}
 
  }}
  
{{anchor|Large Grenade Casing}}
+
{{anchor|X-Ray Gun}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Large Grenade Casing
+
  |name = X-Ray Laser Gun
  |image = Large_Grenade_Casing.png
+
  |image = Xraygun.png
  |foundin = Medical/Security Protolathe
+
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
  |usedfor = [[Grenade]] construction
+
  |usedfor = Shooting beyond walls. (aka the malf ai)
  |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!
+
  |strategy = Use it to kill things from beyond walls.
  |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.
+
  |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.
 
  }}
 
  }}
  
{{anchor|Advanced Release Grenade}}
+
{{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Advanced Release Grenade
+
  |name = Particle Acceleration Rifle
  |image = Adv_grenade.png
+
  |image = beamrifle.png
  |foundin = Medical/Security Protolathe
+
  |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]].
  |usedfor = [[Grenade]] construction
+
  |usedfor = Killing people dead from far away.
  |strategy = Use it to lube a hallway for a long, long time.
+
  |strategy = For long-range killing when collateral damage is no concern.
  |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.
+
  |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.
 
  }}
 
  }}
  
{{anchor|Pyro Grenade}}
+
{{anchor|Stun Shell}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Pyro Grenade
+
  |name = Stun Shell
  |image = Pyro_grenade.png
+
  |image = Stun_Shell.png
  |foundin = Medical/Security Protolathe
+
  |foundin = Admin game panel only
  |usedfor = [[Grenade]] construction
+
  |usedfor = Stunning with a shotgun.
  |strategy = Use it with stabilized explosive mixes.
+
  |strategy = Load it in a shotgun.
  |description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.
+
  |description = This shell works like a taser shot, stunning the first target hit for a few seconds.
 
  }}
 
  }}
  
{{anchor|Cryo Grenade}}
+
{{anchor|Cryostasis Shotgun Dart}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Cryo Grenade
+
  |name = Cryostasis Shotgun Dart
  |image = Cryo_grenade.png
+
  |image = Cryostasis_shotgun_dart.gif
  |foundin = Medical/Security Protolathe
+
  |foundin = Admin game panel only
  |usedfor = [[Grenade]] construction
+
  |usedfor = Blowing people up.
  |strategy = Use it with water smoke?
+
  |strategy = Load it with multiple reactive chemicals.
  |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.
+
  |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.
 
  }}
 
  }}
  
{{anchor|Floral Somatoray}}
+
{{anchor|Unloaded Technological Shell}}
 
{{Item
 
{{Item
 
  |bgcolor1 = #ffcccc
 
  |bgcolor1 = #ffcccc
 
  |bgcolor2 = #ff9999
 
  |bgcolor2 = #ff9999
  |name = Floral Somatoray
+
  |name = Unloaded Technological Shell
  |image = Floral_Somatoray.png
+
  |image = Tech_shell.png
  |foundin = Service Protolathe
+
  |foundin = Security Protolathe
  |usedfor = [[Guide_to_hydroponics|Botany]]
+
  |usedfor = Making advanced shotgun ammo.
  |strategy = Mutate plant genes or yield rate easily.
+
  |strategy = Craft advanced ammo with it.
  |description = Has several modes:
+
  |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
+
*'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.  
+
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.  
+
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.  
+
*'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].
 +
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
 +
*'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.
 
  }}
 
  }}
  
{{anchor|Advanced Energy Gun}}
+
=Machinery=
{{Item
 
|bgcolor1 = #ffcccc
 
|bgcolor2 = #ff9999
 
|name = [[Advanced Energy Gun]]
 
|image = Advegun.png
 
|foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched.
 
|usedfor = Combat.
 
|strategy = Use it as a self-charging disabler/laser.
 
|description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.
 
}}
 
  
{{anchor|Tesla Revolver}}
+
{{anchor|Slime Management Console}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Tesla Revolver
+
  |name = Slime Management Console
  |image = Tesla_gun.gif
+
  |image = Slime comp 0.png
  |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched.
+
  |foundin = [[Xenobiology]]
  |usedfor = Combat.
+
  |usedfor = Managing slimes.
  |strategy = Use it to shock your enemies.
+
  |strategy = [[Guide to xenobiology]]
  |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with [[Nanites]] or interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.
+
  |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.
 
  }}
 
  }}
  
{{anchor|Rapid Syringe Gun}}
+
{{anchor|Slime Processor}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Rapid Syringe Gun
+
  |name = Slime Processor
  |image = Rapidsyringegun.png
+
  |image = Processor.png
  |foundin = Medical Protolathe
+
  |foundin = [[Xenobiology]]
  |usedfor = Combat.
+
  |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.
  |strategy = Load it with syringes, shoot at victims.
+
  |strategy = [[Guide to xenobiology]]
  |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.  
+
  |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.
 
  }}
 
  }}
  
{{anchor|Temperature Gun}}
+
{{anchor|Monkey Recycling Machine}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Temperature Gun
+
  |name = Monkey Recycling Machine
  |image = Tempgun.png
+
  |image = Gibber.png
  |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory.
+
  |foundin = [[Xenobiology]]
  |usedfor = Combat.
+
  |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full
  |strategy = Detaining traitors with energy swords/shields, slime containment.
+
  |strategy = [[Guide to xenobiology]]
  |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits.
+
  |description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.
 
  }}
 
  }}
  
{{anchor|Decloner}}
+
{{anchor|Teleporter Station}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Decloner
+
  |name = Teleporter Station <br>[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]
  |image = Decloner.png
+
  |image = Teleporter_Hub.gif
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium.
+
  |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable
  |usedfor = Combat.
+
  |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]
  |strategy = Use it on targets that might heal from normal wounds.
+
  |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
  |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.
+
  |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: <br>
 +
'''Teleporter''', which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. <br>
 +
'''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.  
 
  }}
 
  }}
  
{{anchor|Energy Crossbow}}
+
{{anchor|Quantum Pad}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Energy Crossbow
+
  |name = Quantum Pad
  |image = Large_ebow.png
+
  |image = Qpad.png
  |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium.  
+
  |foundin = Must be built.
  |usedfor = Combat.
+
  |usedfor = Creating two-way teleporters
  |strategy = Use it to stun and poison people.
+
  |strategy = See [[Machines#Quantum_Pad|Quantum Pad]]
  |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.
+
  |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.  
 
  }}
 
  }}
  
{{anchor|Ion Carbine}}
+
{{anchor|Protolathe}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Ion Carbine
+
  |name = Protolathe
  |image = ioncarbine.png
+
  |image = Proto.png
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
+
  |foundin = [[R&D Lab]]
  |usedfor = Combat against silicons and mechs.
+
  |usedfor = Manufacturing items from materials.
  |strategy = Use it to deal high damage to robotic entities.
+
  |strategy = Load it with materials and pick the item you want to make.
  |description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.
+
  |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&D console.<br>
 +
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]
 +
 
 +
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]
 
  }}
 
  }}
  
{{anchor|Bluespace Wormhole Projector}}
+
{{anchor|Circuit Imprinter}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = Bluespace Wormhole Projector
+
  |name = Circuit Imprinter
  |image = Portal_gun.gif
+
  |image = Circuit.png
  |foundin = RnD Protolathe
+
  |foundin = [[R&D Lab]]
  |usedfor = Teleporting around, B&E.
+
  |usedfor = Manufacturing circuit boards.
  |strategy = Use it to get into normally secure places by shooting through windows.
+
  |strategy = Select the circuit board you want to print.
  |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. '''Must be loaded with a bluespace anomaly core to function'''.  
+
  |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br>
 +
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]
 +
 
 +
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]
 
  }}
 
  }}
  
{{anchor|One-point Bluespace-Gravitational Manipulator}}
+
{{anchor|Exosuit Fabricator}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #ccccee
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #ddddff
  |name = One-point Bluespace-Gravitational Manipulator
+
  |name = Exosuit Fabricator
  |image = Gravity_gun.gif
+
  |image = Exofab.png
  |foundin = RnD Protolathe
+
  |foundin = [[Robotics]]
  |usedfor = Knocking things around.
+
  |usedfor = Manufacturing parts for use in robotics.
  |strategy = Use it to create confusion, or to knock people into space.
+
  |strategy = Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
  |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. '''Must be loaded with a gravitational anomaly core to function'''.  
+
  |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.<br>
 +
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.<br>
 +
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]
 +
 
 +
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]
 
  }}
 
  }}
  
{{anchor|X-Ray Gun}}
+
=Other=
 +
 
 +
{{anchor|Slime Core}}
 +
{{anchor|Slime Extract}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #99ccff
  |name = X-Ray Laser Gun
+
  |name = Slime Extract
  |image = Xraygun.png
+
  |image = Slimecore.png
  |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
+
  |foundin = [[Xenobiology]]
  |usedfor = Shooting beyond walls.
+
  |usedfor = Special applications when mixed with certain reagents
  |strategy = Use it to kill things from beyond walls.
+
  |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.
  |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.
+
  |description = Also known as a '''Slime Core'''.<br>
 +
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].<br>
 +
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects.
 
  }}
 
  }}
  
{{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}}
+
{{anchor|Slime Scanner}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #99ccff
  |name = Particle Acceleration Rifle
+
  |name = Slime Scanner
  |image = beamrifle.png
+
  |image = Advanced_Mass_Spectrometer.png
  |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]].
+
  |foundin = [[Xenobiology]]
  |usedfor = Killing people dead from far away.
+
  |usedfor = Analyzing slimes
  |strategy = For long-range killing when collateral damage is no concern.
+
  |strategy = Use it on a living slime.
  |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.
+
  |description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.
 
  }}
 
  }}
  
{{anchor|Stun Shell}}
+
{{anchor|Monkey Cube}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #99ccff
  |name = Stun Shell
+
  |name = Monkey Cube
  |image = Stun_Shell.png
+
  |image = Monkey_Cube.png
  |foundin = Admin game panel only
+
  |foundin = [[Xenobiology]], Monkey Cube Box
  |usedfor = Stunning with a shotgun.
+
  |usedfor = Making [[Monkey]]s!
  |strategy = Load it in a shotgun.
+
  |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.
  |description = This shell works like a taser shot, stunning the first target hit for a few seconds.
+
  |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br>
 +
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]
 
  }}
 
  }}
  
{{anchor|Cryostasis Shotgun Dart}}
+
{{anchor|Tank Transfer Valve}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #99ccff
  |name = Cryostasis Shotgun Dart
+
  |name = Tank Transfer Valve
  |image = Cryostasis_shotgun_dart.gif
+
  |image = Tank_Transfer_Valve.png
  |foundin = Admin game panel only
+
  |foundin = [[Toxins Lab]]
  |usedfor = Blowing people up.
+
  |usedfor = Making bombs
  |strategy = Load it with multiple reactive chemicals.
+
  |strategy = [[Guide to toxins]]
  |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.
+
  |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.
 +
 
 +
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].
 +
 
 +
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]
 
  }}
 
  }}
  
{{anchor|Unloaded Technological Shell}}
+
{{anchor|Raw Anomaly Core}}
 
{{Item
 
{{Item
  |bgcolor1 = #ffcccc
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ff9999
+
  |bgcolor2 = #99ccff
  |name = Unloaded Technological Shell
+
  |name = Raw Anomaly Core
  |image = Tech_shell.png
+
  |image = Rawcore_Bluespace.png
  |foundin = Security Protolathe
+
  |foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]
  |usedfor = Making advanced shotgun ammo.
+
  |usedfor = Making anomaly cores
  |strategy = Craft advanced ammo with it.
+
  |strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]
  |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
+
  |description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]].  
*'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro manipulators and an RCD cartridge.
+
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]]
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
 
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].
 
*'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].
 
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
 
*'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.
 
 
  }}
 
  }}
  
=Machinery=
+
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}
 
 
{{anchor|Slime Management Console}}
 
 
{{Item
 
{{Item
  |bgcolor1 = #ccccee
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
+
  |bgcolor2 = #99ccff
  |name = Slime Management Console
+
  |name = Anomaly Core
  |image = Slime_console.png
+
  |image = Anomaly_core.gif
  |foundin = [[Xenobiology]]
+
  |foundin = Neutralised anomalies
  |usedfor = Managing slimes.
+
  |usedfor = Enabling advanced equipment
  |strategy = [[Guide to xenobiology]]
+
  |strategy =  
|description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.
+
|description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:
 +
* [[File:Flux_core.gif]] Flux anomaly core
 +
* [[File:Grav_core.gif]] Gravitational anomaly core
 +
* [[File:Anomaly_core.gif]] Bluespace anomaly core
 +
* [[File:Pyro_core.gif]] Pyroclastic anomaly core
 +
* [[File:Vortex_core.gif]] Vortex anomaly core
 +
* [[File:Hallucination_core.gif]] Hallucination anomaly core
 +
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core
 +
* [[File:Dimensional_core.gif]] Dimensional anomaly core
 +
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core
 
  }}
 
  }}
  
{{anchor|Slime Processor}}
+
{{anchor|Alien Alloy}}
 
{{Item
 
{{Item
  |bgcolor1 = #ccccee
+
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
+
  |bgcolor2 = #99ccff
  |name = Slime Processor
+
  |name = Alien Alloy
  |image = Processor.png
+
  |image = Alien_alloy.png
  |foundin = [[Xenobiology]]
+
  |foundin = Protolathe
  |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.
+
  |usedfor = Building advanced-looking walls.
  |strategy = [[Guide to xenobiology]]
+
  |strategy = Use it to make floor tiles or walls.
|description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.
+
  |description = This is the same material abductor ships are made of. Pimp out science with these!
}}
 
 
 
{{anchor|Monkey Recycling Machine}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Monkey Recycling Machine
 
|image = Gibber.png
 
|foundin = [[Xenobiology]]
 
|usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full
 
|strategy = [[Guide to xenobiology]]
 
  |description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.
 
 
  }}
 
  }}
 
{{anchor|Teleporter Station}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Teleporter Station <br>[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]
 
|image = Teleporter_Hub.gif
 
|foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable
 
|usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]
 
|strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
 
|description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: <br>
 
'''Teleporter''', which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. <br>
 
'''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.
 
}}
 
 
{{anchor|Quantum Pad}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Quantum Pad
 
|image = Qpad.png
 
|foundin = Must be built.
 
|usedfor = Creating two-way teleporters
 
|strategy = See [[Machines#Quantum_Pad|Quantum Pad]]
 
|description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.
 
}}
 
 
{{anchor|Protolathe}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Protolathe
 
|image = Autolathe.png
 
|foundin = [[R&D Lab]]
 
|usedfor = Manufacturing items from materials.
 
|strategy = Load it with materials and pick the item you want to make.
 
|description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&D console.<br>
 
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]
 
 
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]
 
}}
 
 
{{anchor|Circuit Imprinter}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Circuit Imprinter
 
|image = Circuit.png
 
|foundin = [[R&D Lab]]
 
|usedfor = Manufacturing circuit boards.
 
|strategy = Fill it with [[Sulphuric Acid]] and select the circuit board you want to print.
 
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br>
 
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]
 
 
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]
 
}}
 
 
{{anchor|Exosuit Fabricator}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Exosuit Fabricator
 
|image = Exofab.png
 
|foundin = [[Robotics]]
 
|usedfor = Manufacturing parts for use in robotics.
 
|strategy = Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
 
|description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.<br>
 
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.<br>
 
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]
 
 
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]
 
}}
 
 
=Other=
 
 
{{anchor|Slime Core}}
 
{{anchor|Slime Extract}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Slime Extract
 
|image = Slimecore.png
 
|foundin = [[Xenobiology]]
 
|usedfor = Special applications when mixed with certain reagents
 
|strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.
 
|description = Also known as a '''Slime Core'''.<br>
 
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].<br>
 
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects.
 
}}
 
 
{{anchor|Slime Scanner}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Slime Scanner
 
|image = Advanced_Mass_Spectrometer.png
 
|foundin = [[Xenobiology]]
 
|usedfor = Analyzing slimes
 
|strategy = Use it on a living slime.
 
|description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.
 
}}
 
 
{{anchor|Monkey Cube}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Monkey Cube
 
|image = Monkey_Cube.png
 
|foundin = [[Xenobiology]], Monkey Cube Box
 
|usedfor = Making [[Monkey]]s!
 
|strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.
 
|description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br>
 
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]
 
}}
 
 
{{anchor|Tank Transfer Valve}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Tank Transfer Valve
 
|image = Tank_Transfer_Valve.png
 
|foundin = [[Toxins Lab]]
 
|usedfor = Making bombs
 
|strategy = [[Guide to toxins]]
 
|description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.
 
 
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].
 
 
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]
 
}}
 
 
{{anchor|Raw Anomaly Core}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Raw Anomaly Core
 
|image = Rawcore_Bluespace.png
 
|foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]
 
|usedfor = Making anomaly cores
 
|strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]
 
|description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]].
 
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]]
 
}}
 
 
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Anomaly Core
 
|image = Anomaly_core.gif
 
|foundin = Neutralised anomalies
 
|usedfor = Enabling advanced equipment
 
|strategy =
 
|description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:
 
* [[File:Flux_core.gif]] Flux anomaly core
 
* [[File:Grav_core.gif]] Gravitational anomaly core
 
* [[File:Anomaly_core.gif]] Bluespace anomaly core
 
* [[File:Pyro_core.gif]] Pyroclastic anomaly core
 
* [[File:Vortex_core.gif]] Vortex anomaly core
 
}}
 
 
  
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 00:50, 5 February 2024

Stock Parts

Autowiki-cell.png
power cell
A rechargeable electrochemical power cell. This one has a rating of 1 MJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 70 iron
5 glass


Autowiki-hcell.png
high-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 10 MJ.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 70 iron
6 glass


Autowiki-scell.png
super-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 20 MJ.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 70 iron
7 glass


Autowiki-hpcell.png
hyper-capacity power cell
A rechargeable electrochemical power cell. This one has a rating of 30 MJ.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 70 iron
15 gold
15 silver
8 glass


Autowiki-bscell.png
bluespace power cell
A rechargeable transdimensional power cell. This one has a rating of 40 MJ.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 80 iron
12 gold
16 glass
16 diamond
30 titanium
10 bluespace crystal


Autowiki-capacitor.png
capacitor
A basic capacitor used in the construction of a variety of devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
10 glass


Autowiki-adv capacitor.png
advanced capacitor
An advanced capacitor used in the construction of a variety of devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
15 glass


Autowiki-super capacitor.png
super capacitor
A super-high capacity capacitor used in the construction of a variety of devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
20 glass
10 gold


Autowiki-quadratic capacitor.png
quadratic capacitor
A capacity capacitor used in the construction of a variety of devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
10 gold
10 diamond


Autowiki-scan module.png
scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
5 glass


Autowiki-adv scan module.png
advanced scanning module
A compact, high resolution scanning module used in the construction of certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
10 glass


Autowiki-super scan module.png
phasic scanning module
A compact, high resolution phasic scanning module used in the construction of certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
15 glass
6 silver


Autowiki-triphasic scan module.png
triphasic scanning module
A compact, ultra resolution triphasic scanning module used in the construction of certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
3 diamond
5 bluespace crystal


Autowiki-micro servo.png
micro-servo
A tiny little servo motor used in the construction of certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron


Autowiki-nano servo.png
nano-servo
A tiny little servo motor used in the construction of certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron


Autowiki-pico servo.png
pico-servo
A tiny little servo motor used in the construction of certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron


Autowiki-femto servo.png
femto-servo
A tiny little servo motor used in the construction of certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
3 diamond
3 titanium


Autowiki-micro laser.png
micro-laser
A tiny laser used in certain devices.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron
5 glass


Autowiki-high micro laser.png
high-power micro-laser
A tiny laser used in certain devices.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron
10 glass


Autowiki-ultra high micro laser.png
ultra-high-power micro-laser
A tiny laser used in certain devices.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron
15 glass
6 uranium


Autowiki-quadultra micro laser.png
quad-ultra micro-laser
A tiny laser used in certain devices.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 20 iron
20 glass
10 uranium
6 diamond


Autowiki-matter bin.png
matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Essential Stock Parts
Material Cost 10 iron


Autowiki-advanced matter bin.png
advanced matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 2
Crafted in Protolathe, Ancient Protolathe
Required Research Upgraded Parts
Material Cost 15 iron


Autowiki-super matter bin.png
super matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 3
Crafted in Protolathe, Ancient Protolathe
Required Research Advanced Parts
Material Cost 20 iron


Autowiki-bluespace matter bin.png
bluespace matter bin
A container designed to hold compressed matter awaiting reconstruction.Tier: 4
Crafted in Protolathe, Ancient Protolathe
Required Research Bluespace Parts
Material Cost 25 iron
10 diamond
10 bluespace crystal


Autowiki-subspace ansible.png
subspace ansible
A compact module capable of sensing extradimensional activity.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 silver


Autowiki-hyperwave filter.png
hyperwave filter
A tiny device capable of filtering and converting super-intense radiowaves.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 silver


Autowiki-subspace amplifier.png
subspace amplifier
A compact micro-machine capable of amplifying weak subspace transmissions.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 gold
10 uranium


Autowiki-treatment disk.png
subspace treatment disk
A compact micro-machine capable of stretching out hyper-compressed radio waves.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
20 silver


Autowiki-wavelength analyzer.png
subspace wavelength analyzer
A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 iron
10 gold


Autowiki-ansible crystal.png
ansible crystal
A crystal made from pure glass used to transmit laser databursts to subspace.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 80 glass
10 silver
10 gold


Autowiki-subspace transmitter.png
subspace transmitter
A large piece of equipment used to open a window into the subspace dimension.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Telecommunications Technology
Material Cost 10 glass
10 silver
10 uranium


Autowiki-card reader.png
card reader
A small magnetic card reader, used for devices that take and transmit holocredits.Tier: 1
Crafted in Protolathe, Ancient Protolathe
Required Research Civilian Consoles
Material Cost 5 iron
1 glass


Autowiki-water recycler.png
water recycler
A chemical reclaimation component, which serves to re-accumulate and filter water over time.Tier: 1
Crafted in Protolathe, Ancient Protolathe, Autolathe
Required Research Chemical Synthesis
Material Cost 20 plastic
5 iron


Mining Designs

Upgraded Resonator
Upgraded Resonator
Found in: Mining Vendor
Used for: Mining, fight local fauna
Strategy: Use it to mine, or lay traps for the local fauna.
Description
Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.

Sonic Jackhammer
Sonic Jackhammer
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine extremely fast; be extremely careful around gibtonite.
Description
Cracks rocks with sonic blasts.

10% the mining speed of pickaxes, or half of the diamong drill.

Mining Drill
Mining Drill
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine or dig sand.
Description
My drill is.. My soul!

Diamond Mining Drill
Diamond Mining Drill
Found in: Cargo Protolathe
Used for: Mining
Strategy: Use it to mine or dig sand.
Description
Your drill is the drill that will pierce the Heavens!

Plasma Cutter
Plasma Cutter
Found in: Cargo & Engineering Protolathe
Used for: Mining, unwelding walls.
Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
Description
You could use it to cut limbs off of xenos! Or, you know, mine stuff. A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.

Advanced Plasma Cutter
Advanced Plasma Cutter
Found in: Cargo Protolathe
Used for: Mining, monster slaying unwelding walls.
Strategy: Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn'tdoes require eye protection.
Description
It's an advanced plasma cutter, oh my god.

Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.

Automatic Mining Scanner
Automatic Mining Scanner
Found in: Cargo Protolathe, Shaft Miners lockers
Used for: Find ores nearby, scan geysers, stop gibtonite detonations.
Strategy: Use it until you buy the advanced version in the vendor
Description
A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.

The one from the vendor has a better range and a lower cooldown.

Kinetic Accelerator Range Modkit
Kinetic Accelerator Range Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its range by 1.

Kinetic Accelerator Damage Modkit
Kinetic Accelerator Damage Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will increase its damage by 10.

Kinetic Accelerator Cooldown Modkit
Kinetic Accelerator Cooldown Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.

Kinetic Accelerator Mining AoE Modkit
Kinetic Accelerator Mining AoE Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.

Kinetic Accelerator Trigger Guard Modkit
Kinetic Accelerator Trigger Guard Modkit
Found in: Cargo Protolathe, Mining Vendor
Used for: Upgrading Kinetic Accelerators
Strategy: Use it on any Kinetic Accelerator
Description
Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it.

Medical Designs

Man-Machine Interface
Man-Machine Interface
Found in: Medical and RnD Protolathes, ExoFab, Robotics Lab
Used for: Creating cyborgs or talking with the bodyless
Strategy: Guide to robotics
Description
This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable).
Man-Machine Interface with a brain in it: px50

Positronic Brain
Positronic Brain
Found in: Medical and RnD Protolathes, ExoFab
Used for: Creating a brain for cyborgs, mechs and AIs.
Strategy: Wait for it to activate, then put it wherever you would put an MMI.
Description
This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.

Health Analyzer
Health Analyzer
Found in: Medical & Science Protolathe, Medbay Storage
Used for: Determining the patient's damage.
Strategy: Use it on your patient and see readings.
Description
A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.

Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.

Advanced Health Analyzer
Advanced Health Analyzer
Found in: Medical Protolathe, CMO's locker
Used for: Determining the patient's damage.
Strategy: Use it on your patient and see readings.
Description
A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.

This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.

Autopsy Scanner
Autopsy Scanner
Found in: Medical Protolathe
Used for: Determining the cadaver's time of death, improving surgeries on it, and investigating murders
Strategy: Use it on dead bodies and see readings.
Description
Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.

Mass Spectrometer
Mass Spectrometer
Found in: No longer exists in game.
Used for: Analyzing reagents in blood samples.
Strategy: Put a syringe of blood in it.
Description
This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.

Metamaterial Beaker
Metamaterial Beaker
Found in: Medical Protolathe
Used for: Containing reagents
Strategy: Use it to contain large quantities of reagents; useful for grenades.
Description
A large, golden beaker which can store 180u of any reagent.

Bluespace Beaker
Bluespace Beaker
Found in: Medical Protolathe
Used for: Containing reagents
Strategy: Use it to contain large quantities of reagents; useful for grenades.
Description
A bluespace-enhanced beaker which can store 300u of any reagent.

Cryostasis Beaker
Cryostasis Beaker
Found in: Medical Protolathe
Used for: Preventing reagents from reacting when in contact with each other.
Strategy: Useful for preventing unwanted reactions when working with dangerous chemicals.
Description
A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.

Medical Spray Bottle
Medical Spray Bottle
Found in: Medical Protolathe
Used for: Applying chemicals by vapor, to multiple people or in minor amount (toggle)
Strategy: Apply minor amount of Ethanol or Miner's salve for safer surgeries, or put Carpet all over the Medbay
Description
A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.

Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.

Medical Gel
Medical Gel
Found in: Medical Protolathe, Chemists' lockers.
Used for: Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)
Strategy: Applying minor amount of touch-based chems, like Miner's salve or Synthflesh
Description
A medical gel applicator bottle, designed for precision application, with an unscrewable cap.

Can hold up to 60u units. Technically a medical spray.

Bluespace Syringe
Bluespace Syringe
Found in: Medical Protolathe
Used for: Injecting large quantities of chemicals.
Description
A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020).

Piercing Syringe
Piercing Syringe
Found in: Medical Protolathe
Used for: Syringe guns and piercing through MODsuits and softsuits.
Strategy: Put it on a syringe gun, shoot it at armored victims.
Description
A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.

Chemical Analyzer
Chemical Analyzer
Found in: Medical & Science Protolathe
Used for: Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants.
Strategy: Use it to verify the Chemists' pills, or to check purity without running to the HPLC or dragging it behind you.
Description
An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.

Can be used in hand to toggle the descriptions for each regeants.

Portable Chemical Mixer
Portable Chemical Mixer
Found in: Medical Protolathe
Used for: Mixing chemicals on the fly.
Description
Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts.

This item does not produce reagents on its own. Every single reagent has to be supplied to it.

Bluespace Bodybag
Bluespace Bodybag
Found in: Medical Protolathe
Used for: Holding bodies.
Strategy: Load tons of victims bombs other bodybags corpses in it to carry them in your backpack.
Description
Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.

To fold it, click-drag or right click the bodybag onto your sprite.

Plasmaman Jumpsuit Refill
Plasmaman Jumpsuit Refill
Found in: All Protolathes
Used for: Refilling plasmaman jumpsuits and EVA suits.
Strategy: Use it on a plasmaman jumpsuit or EVA suit.
Description
Refills the plasmaman jumpsuit's autoextinguisher.

Defibrillator
Defibrillator
Found in: Medical Storage, Medical Protolathe
Used for: Reviving the recently dead
Strategy: Get to bodies fast enough and jump-start their heart
Description
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to knockdown, deal stamina damage and cause convulsion (with Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not., instant) or induce a heart attack (Harm action.pngTurn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. , not instant). Both the knockdown and heart attack induction work through MODSuits(?). Defibrillation works on monkeys too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.

Compact Defibrillator
Compact Defibrillator
Found in: Medical Protolathe, CMO's office
Used for: Reviving the recently dead
Strategy: Get to bodies fast enough and jump-start their heart
Description
A belt-equipped defibrillator that can be rapidly deployed.

A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot.

PENLITE Defibrillator Wall Mount
PENLITE Defibrillator Wall Mount
Found in: Medical Protolathe
Used for: Recharging the defibrillators passively
Strategy: Replace the normal wall mounts with those and have less trouble with power cells.
Description
An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery.

A defibrillator wall mount that passively recharges the defib.

PENLITE Holobarrier Projector
PENLITE Holobarrier Projector
Found in: Medical Protolathe
Used for: Quarantine ill people/monkeys, or protect the medbay from them
Strategy: Deploy it on the ground
Description
PENLITE holobarriers, a device that halts individuals with malicious diseases.

A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers.

Proximity Crew Pinpointer
Proximity Crew Pinpointer
Found in: Medical Protolathe, on Paramedics
Used for: Finding people who put their trackers on
Strategy: Swap it for the better Crew Pinpointer or Lifeline app (PDA or tablet) as soon as you can
Description
Removed from TG in Aug 8, 2022; rendered obsolete since the PDA update
A handheld tracking device that displays its proximity to crew suit sensors.

A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes. The Lifeline app on PDAs and tablets offer the direction, and so does the later-obtained Crew Pinpointer, so you will probably throw it out soon.

Crew Pinpointer
Crew Pinpointer
Found in: Medical Protolathe, CMO's pockets, Vendors
Used for: Finding people who put their trackers on
Strategy: Choose if you prefer this or the Lifeline app (PDA or tablet), or give it to the Security to help them track their Prisoners.
Description
Allows tracking of someone's location if their suit sensors are turned to tracking beacon.

The Lifeline app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the Warden to keep watch on the Prisoners, who cannot disable their sensors without undressing.

Implants

In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.

Welding Shield Implant
Welding Shield Implant
Found in: Medical Protolathe, ExoFab
Used for: Protecting eyes from welders and flashes.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.

Breathing Tube Implant
Breathing Tube Implant
Found in: Medical Protolathe, ExoFab
Used for: Allowing use of internals.
Strategy: Implant it via surgery, on the mouth.
Description
This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.

Toolset Arm Implant
Toolset Arm Implant
Found in: Medical Protolathe, ExoFab
Used for: Having tools always at hand.
Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.

Surgical Arm Implant
Surgical Arm Implant
Found in: Medical Protolathe, ExoFab
Used for: Having surgical tools always at hand.
Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
Description
This implant will allow the user to extend and retract any surgical tool from their arm.

Medical HUD Implant
Medical HUD Implant
Found in: Medical Protolathe, ExoFab
Used for: Having the Medical HUD.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will show healthbars above living creatures, informing the user of their health status.
Click here for an overview of what the symbols mean.

Security HUD Implant
Security HUD Implant
Found in: Medical Protolathe, ExoFab
Used for: Having the Security HUD.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine.
Click here for an overview of what the symbols mean.

X-Ray Implant
X-Ray Implant
Found in: Medical Protolathe, ExoFab
Used for: Seeing over walls.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.

Thermals Implant
Thermals Implant
Found in: Medical Protolathe, ExoFab
Used for: Seeing living beings over walls.
Strategy: Implant it via surgery, on the eyes.
Description
This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.

Luminescent Eyes
Luminescent Eyes
Found in: Medical Protolathe, ExoFab
Used for: Being the glowy eyed special snowflake you always dreamed of.
Strategy: Implant it via surgery, on the eyes.
Description
This implant lets your eyes emit a cone of bright light. You can even change the color!

Anti-Drop Implant
Anti-Drop Implant
Found in: Medical Protolathe, ExoFab
Used for: Not dropping items.
Strategy: Implant it via surgery, on the head.
Description
This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.

CNS Rebooter Implant
CNS Rebooter Implant
Found in: Medical Protolathe, ExoFab
Used for: Limiting stuns.
Strategy: Implant it via surgery, on the head.
Description
This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.

Nutriment Pump Implant
Nutriment Pump Implant
Found in: Medical Protolathe, ExoFab
Used for: Preventing starvation, replacing stomach.
Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.

Nutriment Pump Implant PLUS
Nutriment Pump Implant PLUS
Found in: Medical Protolathe, ExoFab
Used for: Staying well fed, replacing stomach.
Strategy: Implant it via surgery, on the chest.
Description
This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.

Reviver Implant
Reviver Implant
Found in: Medical Protolathe, ExoFab
Used for: Staying alive.
Strategy: Implant it via surgery, on the chest.
Description
This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.

Thrusters Set Implant
Thrusters Set Implant
Found in: Medical Protolathe, ExoFab
Used for: Moving in zero gravity.
Strategy: Implant it via surgery, on the chest.
Description
This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.

Implanter
Implanter
Found in: Medical Protolathe
Used for: Injecting implants.
Strategy: Use it on an implant case, then on the person you want to implant.
Description
This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.

Implant Case
Implant Case
Found in: Medical Protolathe
Used for: Storing implants.
Strategy: Put an implant in it.
Description
This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).

Sad Trombone Implant Case
Sad Trombone Implant Case
Found in: Medical Protolathe
Used for: Clowning around.
Strategy: Implant it with an implanter, wait until you die, be commiserated by a trombone.
Description
This implant makes the sad trombone sound when the user dies. Clowns start with this.

Electronics

Component Design Disk
Component Design Disk
Found in: RnD Protolathe
Used for: Research
Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
Description
A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.

Technology Disk
Technology Disk
Found in: RnD Protolathe
Used for: Research
Strategy: Store research levels on the disk for safe keeping or to set up a new research server.
Description
A disk for storing technology data for further research. Obsolete since the introduction of techwebs.

Plant Data Disk
Plant Data Disk
Found in: Service Protolathe, Botany
Used for: Botany.
Strategy: Store plant traits on it with the Plant DNA Manipulator.
Description
A disk for storing plant data, that can be applied to othe plants.

IntelliCard
IntelliCard
Found in: RnD Protolathe, Bridge, Tech Storage, Research Director's Office
Used for: Stealing Restoring or transporting the AI
Strategy: Use it on the AI's core to download it onto the IntelliCard.
Description
Also known as an IntelliCard AI Transportation System.

A functional AI is a possible Traitor objective.

Personal AI Device
Personal AI Device
Found in: All Protolathes, Dormitory, Research Director's Office, Derelict Shuttle
Used for: Downloading your new best friend!
Strategy: Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
Description
This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.

Bluespace Designs

Bag of Holding
Bag of Holding
Found in: RnD Protolathe
Used for: Holding items usually too large to fit in backpacks, such as backpacks.
Strategy: This item holds bulkier items, including normal backpacks. Must be crafted together with a bluespace anomaly core to function (with crafting menu Crafting menu hud icon.png).
WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension a strong singularity, likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
Description
A backpack that opens into a localized pocket of bluespace.
It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.

Mining Satchel of Holding
Mining Satchel of Holding
Found in: Cargo Protolathe
Used for: Holding large quantities of raw ore.
Strategy: Use it to bypass the need for ore boxes.
Description
Works like a normal mining satchel, but it has no ore limit.

Tracking Beacon
Tracking Beacon
Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station
Used for: Teleportation
Strategy: Place it somewhere and use the teleporter hub to teleport to it.
Description
A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.

Global Positioning System
Global Positioning System
Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas
Used for: Finding out where in space you are.
Strategy: Keep one on you when exploring space.
Description
Transmits the universal coordinates to other GPS devices.

The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.

Bluespace Crystal
Bluespace Crystal
Found in: Lavaland, RnD Protolathe, Xenobiology, Teleporter machinery
Used for: Research, upgrading the Telepad
Description
A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland.

Desynchronizer
Desynchronizer
Found in: RnD Protolathe
Used for: Desyncing the user from spacetime
Strategy: Use it to become incorporeal (but immobile) while it lasts.
Description
When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.

Quantum Spin Inverter
Quantum Spin Inverter
Found in: RnD Protolathe
Used for: Swapping locations
Strategy: Hide its connected twin in a safe spot for a quick getaway.
Description
The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked Quantum Spin Inverter linked.gif, it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.

Equipment

Welding Gas Mask
Welding Gas Mask
Found in: RnD/Engineering Protolathe
Used for: Shielding your eyes from bright lights while still functioning as a gas mask
Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
Description
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.

Health Scanner HUD
Health Scanner HUD
Found in: Medical Protolathe
Used for: Seeing the health status of creatures.
Strategy: Wearing it shows you healthbars for any living being in sight.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.

Security HUD
Security HUD
Found in: Security Protolathe
Used for: Seeing the job of crewmembers.
Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.

Diagnostic HUD
Diagnostic HUD
Found in: RnD Protolathe
Used for: Seeing the status of silicons.
Strategy: Wearing it shows you the health and power of silicons in sight.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities.

Optical Meson Scanners
Optical Meson Scanners
Found in: Cargo/Engineering Protolathe, Mining, Engineering
Used for: Seeing wall layouts.
Strategy: Use these to check for breaches or secret rooms.
Description
Wearing these will let you see walls and floors outside of your line of sight.

Science Goggles
Science Goggles
Found in: RnD Protolathe, Chemistry
Used for: Analyzing items and machines, checking chemicals at a glance.
Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
Description
These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.

Optical T-Ray Scanners
Optical T-Ray Scanners
Found in: Engineering Protolathe, Engineering
Used for: Looking at wiring and piping under tiles.
Strategy: Use them when you want to see how the station is wired without deflooring everything.
Description
These glasses will pulse T-Rays, showing you what's under floor tiles.

Engineering Scanner Goggles
Engineering Scanner Goggles
Found in: Engineering Protolathe, Engineering
Used for: Anything mesons and T-Rays can do
Strategy: Use them when repairing station damage.
Description
These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.

Night Vision Health Scanner HUD
Night Vision Health Scanner HUD
Found in: Medical Protolathe
Used for: Seeing the health status of creatures, in the darkness.
Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark.
Description
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.

Night Vision Security HUD
Night Vision Security HUD
Found in: Security Protolathe
Used for: Seeing the job of crewmembers, in the darkness.
Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
Description
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.

Night Vision Diagnostic HUD
Night Vision Diagnostic HUD
Found in: RnD Protolathe
Used for: Seeing the status of silicons, in the darkness.
Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark.
Description
These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.

Night Vision Optical Meson Scanners
Night Vision Optical Meson Scanners
Found in: Cargo/Engineering Protolathe
Used for: Seeing wall layouts, in the darkness.
Strategy: Use these to check for breaches or secret rooms. Also useful for miners.
Description
Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.

Portable Seed Extractor
Portable Seed Extractor
Found in: Service Protolathe
Used for: Botany.
Strategy: Store plants in it like a plant bag. Extract seeds with right-click menu.
Description
This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.

Magnetic Boots
Magnetic Boots
Found in: Engineering Protolathe, EVA Storage
Used for: Moving in no gravity or strong wind.
Strategy: Activate them when on low gravity.
Description
These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.

Advanced Mop
Advanced Mop
Found in: Service Protolathe
Used for: Cleaning.
Strategy: Use directly unto dirty floor and ants, without wetting it.
Description
An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.

Advanced Wirebrush
Advanced Wirebrush
Found in: Service Protolathe
Used for: Cleaning.
Strategy: Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.
Description
As of November 1st 2021, advanced wirebrush has been removed from the /tg/ codebase

An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads.

Trashbag of Holding
Trashbag of Holding
Found in: Service Protolathe
Used for: Storing trash or small items.
Strategy: Put trash in it.
Description
An upgraded version of the janitor's trashbag, holds much more trash.

Floor Buffer Upgrade
Floor Buffer Upgrade
Found in: Service Protolathe
Used for: Upgrading the janicart.
Strategy: Use it on the janitor's pimpin' ride.
Description
When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver.

Vacuum Buffer Upgrade
Vacuum Buffer Upgrade
Found in: Service Protolathe
Used for: Upgrading the janicart.
Strategy: Use it on the janitor's pimpin' ride.
Description
The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver.

Holographic Sign Projector
Holographic Sign Projector
Found in: Service Protolathe
Used for: Signaling wet floors.
Strategy: Use it near wet floors to warn people.
Description
When used on the ground it will project a holographic "walk" sign, warning people of wet floors.

Experimental Welding Tool
Experimental Welding Tool
Found in: RnD/Engineering Protolathe
Used for: Welding.
Strategy: Use it in place of a normal welder.
Description
This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.

Reactive Armor Shell
Reactive Armor Shell
Found in: RnD Protolathe
Used for: Shell for making a reactive armor
Strategy: Insert an anomaly core (not raw), either from neutralised anomalies or from anomaly core production.
Description
Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer.
Click expand below to open a table with every reactive armor type:
Name Effect EMP Effect How to obtain
Reactive Barricade Armor Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful Dimensional anomaly core Dimensional core.gif
Reactive Bioscrambler Armor Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people The bioscrambler pulse also affects the wearer Bioscrambler anomaly core Bioscrambler core.gif
Reactive Hallucinating Armor Makes the attacker hallucinate Makes the wearer hallucinate instead Hallucination anomaly core Hallucination core.gif
Reactive Possession Armor Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people Injects the wearer with 20u of Helgrasp Ectoplasm anomaly core Dimensional core.gif
Reactive Repulse Armor Throws nearby objects and mobs away from the wearer Throws objects and mobs towards the wearer instead Gravitational anomaly core Grav core.gif
Reactive Stealth Armor Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly Temporarily makes the attacker invisible instead Vortex anomaly core Vortex core.gif or another core with no specified armor type
Reactive Teleport Armor Teleports the wearer randomly a short distance Teleports itself away without the wearer Bluespace anomaly core Anomaly core.gif
Reactive Tesla Armor Shoots arcs of lighting, damaging people and machinery nearby Shocks and stuns the wearer unless they have shock protection Flux anomaly core Flux core.gif
Reactive Armor Doesn't do anything Doesn't do anything Only spawnable by the admins
Reactive Incendiary Armor Sets everyone on the screen on fire and applies water to the wearer Sets the wearer on fire instead Only spawnable by the admins
Reactive Psykerboost Armor Resets the cooldown of the wearer's psychic abilities Restarts the cooldown on the wearer's psychic abilities instead Spawn in as the captain of the psyker bounty hunters
Reactive Tableport Armor Teleports the wearer, spawns an iron table and slams the wearer on it Spawns a glass table instead of an iron one Very rare maintenance loot

Weapons

Test Range Firing Pin
Test Range Firing Pin
Found in: Security Protolathe
Used for: Testing guns.
Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin.
Description
A region-locked pin that will only fire the gun if you're in the test range.

Mindshield Firing Pin
Mindshield Firing Pin
Found in: Security Protolathe
Used for: Shooting guns without fear of them being used against you.
Strategy: Use it on guns for security. Stops revs, traitors, cultists, and anyone without a mindshield implant from firing them.
Description
A special pin that will check for a mindshield implant before firing.

Large Grenade Casing
Large Grenade Casing
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade!
Description
Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades.

Advanced Release Grenade
Advanced Release Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it to lube a hallway for a long, long time.
Description
This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.

Pyro Grenade
Pyro Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it with stabilized explosive mixes.
Description
This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.

Cryo Grenade
Cryo Grenade
Found in: Medical/Security Protolathe
Used for: Grenade construction
Strategy: Use it with water smoke?
Description
This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.

Floral Somatoray
Floral Somatoray
Found in: Service Protolathe
Used for: Botany
Strategy: Mutate plant genes or yield rate easily.
Description
Has several modes:
  • Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople!
  • Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
  • Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation.

Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into.

Advanced Energy Gun
Advanced Energy Gun
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat.
Strategy: Use it as a self-charging disabler/laser.
Description
This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.

Tesla Revolver
Tesla Revolver
Found in: Combine a flux anomaly core with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat.
Strategy: Use it to shock your enemies.
Description
This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.

Rapid Syringe Gun
Rapid Syringe Gun
Found in: Medical Protolathe
Used for: Combat.
Strategy: Load it with syringes, shoot at victims.
Description
This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading. Requires illegal technology research.

Temperature Gun
Temperature Gun
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory.
Used for: Combat.
Strategy: Detaining traitors with energy swords/shields, slime containment.
Description
This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.
This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits.

Decloner
Decloner
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium.
Used for: Combat.
Strategy: Use it on targets that might heal from normal wounds.
Description
As of December 2023, the decloner has been removed from the /tg/station.

This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.

Energy Crossbow
Energy Crossbow
Found in: Combine a Proto-kinetic Accelerator with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium.
Used for: Combat.
Strategy: Use it to stun and poison people.
Description
This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot.

Ion Carbine
Ion Carbine
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Combat against silicons and mechs.
Strategy: Use it to deal high damage to robotic entities.
Description
This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.

Bluespace Wormhole Projector
Bluespace Wormhole Projector
Found in: RnD Protolathe
Used for: Teleporting around, B&E.
Strategy: Use it to get into normally secure places by shooting through windows.
Description
This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. Must be loaded with a bluespace anomaly core to function.

One-point Bluespace-Gravitational Manipulator
One-point Bluespace-Gravitational Manipulator
Found in: RnD Protolathe
Used for: Knocking things around.
Strategy: Use it to create confusion, or to knock people into space.
Description
This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. Must be loaded with a gravitational anomaly core to function.

X-Ray Laser Gun
X-Ray Laser Gun
Found in: Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched.
Used for: Shooting beyond walls. (aka the malf ai)
Strategy: Use it to kill things from beyond walls.
Description
This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.

Particle Acceleration Rifle
Particle Acceleration Rifle
Found in: Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational anomaly core.
Used for: Killing people dead from far away.
Strategy: For long-range killing when collateral damage is no concern.
Description
This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.
Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.

Stun Shell
Stun Shell
Found in: Admin game panel only
Used for: Stunning with a shotgun.
Strategy: Load it in a shotgun.
Description
This shell works like a taser shot, stunning the first target hit for a few seconds.

Cryostasis Shotgun Dart
Cryostasis Shotgun Dart
Found in: Admin game panel only
Used for: Blowing people up.
Strategy: Load it with multiple reactive chemicals.
Description
This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.

Unloaded Technological Shell
Unloaded Technological Shell
Found in: Security Protolathe
Used for: Making advanced shotgun ammo.
Strategy: Craft advanced ammo with it.
Description
This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
  • Meteorshot Shell: A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.
  • Pulse Slug: Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
  • Dragonsbreath Shell: Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 phosphorus.
  • FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 glycerol, 5 sulphuric acid and 5 fluorosulfuric acid.
  • Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
  • Scatter Laser Shell: Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.

Machinery

Slime Management Console
Slime Management Console
Found in: Xenobiology
Used for: Managing slimes.
Strategy: Guide to xenobiology
Description
The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.

Slime Processor
Slime Processor
Found in: Xenobiology
Used for: Creating Slime Extract from dead baby Slimes.
Strategy: Guide to xenobiology
Description
Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.

Monkey Recycling Machine
Monkey Recycling Machine
Found in: Xenobiology
Used for: Recycling of dead Monkeys, will produce a Monkey Cube when full
Strategy: Guide to xenobiology
Description
Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.

Teleporter Station
Teleporter Station
Teleporter Hub.gif Teleporter Station.gif Teleporter Control Console.gif
Found in: Teleporter room, AI satellite, constructable
Used for: Teleporting stuff and setting target for hand teleporter
Strategy: Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
Description
A set of two machines and a Teleporter Control Console to control them. Build a Teleporter Hub, Teleporter Control Console and Teleporter Station next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station Teleporter Station.gif with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes:

Teleporter, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location.
Gate, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.

Quantum Pad
Quantum Pad
Found in: Must be built.
Used for: Creating two-way teleporters
Strategy: See Quantum Pad
Description
Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.

Protolathe
Protolathe
Found in: R&D Lab
Used for: Manufacturing items from materials.
Strategy: Load it with materials and pick the item you want to make.
Description
Similar to an Autolathe, you load raw materials such as glass and metal sheets into it to create things. The protolathe is operated via the R&D console.

Manufacturing list can be found here.

Guide to building a Protolathe.

Circuit Imprinter
Circuit Imprinter
Found in: R&D Lab
Used for: Manufacturing circuit boards.
Strategy: Select the circuit board you want to print.
Description
Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.

Manufacturing list can be found here.

Guide to building a Circuit Imprinter.

Exosuit Fabricator
Exosuit Fabricator
Found in: Robotics
Used for: Manufacturing parts for use in robotics.
Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
Description
Creates cyborg or mech parts from materials. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require robotics access to operate.

If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.
Manufacturing list can be found here.

Guide to building an Exosuit Fabricator.

Other

Slime Extract
Slime Extract
Found in: Xenobiology
Used for: Special applications when mixed with certain reagents
Strategy: Use a Syringe to inject Plasma, blood or water into it.
Description
Also known as a Slime Core.

Each kind of Slime has different effect that can be found here.
Unused Slime Extract is a possible Traitor objective.
They can also be used in large Grenades for interesting effects.

Slime Scanner
Slime Scanner
Found in: Xenobiology
Used for: Analyzing slimes
Strategy: Use it on a living slime.
Description
This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.

Monkey Cube
Monkey Cube
Found in: Xenobiology, Monkey Cube Box
Used for: Making Monkeys!
Strategy: Splash water on it using a Beaker or a Fire Extinguisher, or load it in a Slime Management Console.
Description
A Monkey Cube Box can hold up to 8 Monkey Cubes.

Monkey Cube Box: px50

Tank Transfer Valve
Tank Transfer Valve
Found in: Toxins Lab
Used for: Making bombs
Strategy: Guide to toxins
Description
Should not be confused with manual valves, even though they look (almost) totally the same.
This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.

Additional Tank Transfer Valves can be ordered from Cargo.

A finished bomb: px50

Raw Anomaly Core
Raw Anomaly Core
Found in: Toxins Lab or cargo supply crates
Used for: Making anomaly cores
Strategy: See anomaly core production
Description
Useless by themselves but can be refined into useful anomaly cores with bombs in an implosion compressor Implosion compressor.gif.

Rawcore Grav.gifRawcore Flux.gifRawcore Bluespace.pngRawcore Pyro.gifRawcore Vortex.gifRawcore Hallucination.pngRawcore Bioscrambler.pngRawcore Dimensional.png

Anomaly Core
Anomaly Core
Found in: Neutralised anomalies
Used for: Enabling advanced equipment
Description
Made from neutralised anomalies or anomaly core production. Some equipment require specific types of anomaly cores inserted to function. For example the Phazon or the bag of holding. Core types:
  • Flux core.gif Flux anomaly core
  • Grav core.gif Gravitational anomaly core
  • Anomaly core.gif Bluespace anomaly core
  • Pyro core.gif Pyroclastic anomaly core
  • Vortex core.gif Vortex anomaly core
  • Hallucination core.gif Hallucination anomaly core
  • Bioscrambler core.gif Bioscrambler anomaly core
  • Dimensional core.gif Dimensional anomaly core
  • Dimensional core.gif Ectoplasm anomaly core

Alien Alloy
Alien Alloy
Found in: Protolathe
Used for: Building advanced-looking walls.
Strategy: Use it to make floor tiles or walls.
Description
This is the same material abductor ships are made of. Pimp out science with these!