Difference between revisions of "Maps"

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== Map Rotation ==
 
== Map Rotation ==
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
+
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use [[MetaStation]] as the default station, but will have a varying chance to use another map depending on player preferences, how long the current round has lasted, and player count. Ultimately, the next map will be chosen by a vote that is either initiated by a player, or automatically triggered when the emergency shuttle departs and the round is about to end. Maps with the most amount of votes are chosen, and choices that are tied will be randomly selected.
  
The current, and next selected, map information are located in the 'Status' tab.
+
Information on the current and next selected map is located in the [[Starter_guide#Tabs|'Status' tab]].
  
 
= In Rotation Maps =
 
= In Rotation Maps =
 
These maps are currently in rotation, and can be selected and played on.
 
These maps are currently in rotation, and can be selected and played on.
 
== [[BoxStation]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
|-
 
![[File:Boxstation.png|400px]]
 
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
 
|Notes
 
* The map has been used consistently on /tg/station since 2010.
 
* The station is heavily central on the starboard wing -- all the action happens there.
 
* There are several small crevices to perform distasteful acts.
 
* Maintenance is designed to provide an outer shell to most of the station.
 
* All locations information on this wiki is sourced from Box station.
 
|}
 
  
 
== [[MetaStation]] ==
 
== [[MetaStation]] ==
Line 32: Line 16:
 
|-
 
|-
 
![[File:MetaStation.png|400px]]
 
![[File:MetaStation.png|400px]]
|'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
+
|'''[[MetaStation]]''' was originally created as an alternative to BoxStation. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
  
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
+
MetaStation ran on Basil for a long time and was generally well received. It was originally created and maintained by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. In July 2020, it replaced Box as the default map for /tg/.
|Notes
+
|
* It is geared towards higher populations than BoxStation.
+
* It was geared towards higher populations than [[BoxStation]].
 
* Key areas are more evenly spread to reduce local overcrowding.
 
* Key areas are more evenly spread to reduce local overcrowding.
 
* It feels much more open, attacks in public are harder to get away with.
 
* It feels much more open, attacks in public are harder to get away with.
 
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
 
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
 
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
 
 
* '''Feedback is welcome''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the tgstation forums.
 
* '''Feedback is welcome''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the tgstation forums.
 
|}
 
|}
  
== [[PubbyStation]] ==
+
== [[DeltaStation]] ==  
 +
 
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
Line 51: Line 34:
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
|-
 
|-
![[File:PubbyStation.png|300px]]
+
![[File:Deltastation.png|400px]]
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
+
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It was originally created by Okand37.
|Notes
+
|
* The map plays best with 20-40 players.
+
* This map is best suited for 50+ players.
* The Chaplain and Curator get an entire space monastery.
+
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* PubbyStation is the only in-rotation map that still uses the [[Singularity Engine|Singularity]]/[[Tesla Engine|Tesla]] Engine.
+
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7172&view=unread&sid=e1da7bbdf9bae9a44a6e96ed9364e4b7#p233302 in this thread] on the tgstation forums.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7937 in this thread] on the tgstation forums.
 
 
|}
 
|}
  
== [[DeltaStation]] ==  
+
== [[IceBoxStation]] ==
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 +
! scope="col" style="background-color:lightblue;" width=200|Map Image
 +
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
 +
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 +
|-
 +
![[File:Icebox_Multiz_render.png|400px]]
 +
|'''IceBoxStation''' is a reworking/reimagining of [[BoxStation]], placing the station on an ice planet. The map is unique in that it does not utilize space nor Lavaland, and mining is instead done on two levels below the station, with more danger on the lower levels.
 +
|
 +
* The layout of the map used to be almost identical to [[BoxStation]], but has seen many major changes to better accommodate the mining sublevels.
 +
* The station's mining layers have different challenges and ruins when compared to Lavaland.
 +
* Due to being on a planet, the exterior atmosphere outside the station is at a safe pressure, however it is much colder- this makes a warm jacket and a breath mask all that is necessary to go outdoors.
 +
|}
  
 +
== [[Tramstation]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
Line 67: Line 62:
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
|-
 
|-
![[File:Deltastation.png|300px]]
+
![[File:Tramfulltop.png|400px]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.
+
|'''Tramstation''' is a unique station layout where departments are segmented into 3 main groups by their typical cooperation, chained together by a large lower maintenance and an upper tram for transit all while sitting inside a large red asteroid. Created by MMMiracles.
|Notes
+
 
* This map is best suited for 50+ players.
+
|
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
+
* The map is multi-z from the ground up, design and layout taking into consideration the newfound possibilities of an extra level.
* The [[Supermatter]] is located in [[Atmospherics]].
+
* The upper level is light on maintenance while the lower level has most of the tunnels. To compromise, upper floors have several radiation shelters scattered near departments or public halls for shelter.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7172&view=unread&sid=e1da7bbdf9bae9a44a6e96ed9364e4b7#p233302 in this thread] on the tgstation forums.
+
* The asteroid itself can spawn small amounts of low-tier ore, such as silver, gold, and mostly iron. Very rarely it can also spawn small specks of uranium, plasma, and diamond. No, you can't find gibtonite here.
 
|}
 
|}
  
== [[DonutStation]] ==  
+
== [[The_North_Star|The North Star]] ==
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 +
! scope="col" style="background-color:lightblue;" width=200|Map Image
 +
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
 +
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 +
|-
 +
![[File:North star-1.png|400px]]
 +
|'''The North Star''' is a highpop map designed around a special multi-Z layout. It's not a station in the traditional sense- rather, it's themed as an expansive spaceship with four decks connected by elevators and stairwells. Ported to /tg/station by Cheshify.
 +
 
 +
|
 +
* The tallest on the /tg/station codebase to date, The North Star has a unique aesthetic and layout. Departments are mostly, but not entirely located on a single Z-level.
 +
* Decks are designed around a single, wide hallway for easier navigation.
 +
* Sprawling and dangerous maintenance tunnels are replete with various threats. Be wary of falling all the way into the lower decks!
 +
|}
  
 +
== [[Birdshot]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
 
! scope="col" style="background-color:lightblue;" width=200|Map Image
Line 83: Line 92:
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 
|-
 
|-
![[File:Donut7-28-19.png|300px]]
+
![[File:Birdshotmap.png|alt=|400x400px]]
|'''DonutStation''' is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department.
+
|'''Birdshot''' is a map based off [[BirdboatStation]], although larger and less of a metal deathtrap. It was created by Zytolg.
|Notes
+
|
* This map is best suited for medium/high population.
+
* Similar layout to Birdboat, but greatly expanded and improved.
* A large circular design with a supermatter engine isolated in the middle as a separate satellite.
+
* Service is the centre of the map, with all departments revolving around it
* Telecomms and AI are on separate satellites on the southern half of the station.
+
* The prison has its own area which you need to take a tram too (I ran out of cool stuff to say about it)
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 in this thread] on the tgstation forums.
 
 
|}
 
|}
  
=Not in rotation but still important=
+
=Not in Rotation=
These maps either aid in maintaining the game or will be added in the future.
+
These maps either aid in maintaining the game, or are historically significant.
  
 
== [[RuntimeStation]] ==
 
== [[RuntimeStation]] ==
Line 104: Line 112:
 
![[File:RuntimeStation.png|300px]]
 
![[File:RuntimeStation.png|300px]]
 
|'''Runtime Station''' designed to test new features without having to load a whole new station every time.
 
|'''Runtime Station''' designed to test new features without having to load a whole new station every time.
|Notes
+
|
 
* All doors bear no access.
 
* All doors bear no access.
 
* Has a simple engine room.
 
* Has a simple engine room.
Line 111: Line 119:
 
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
 
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
 
|}
 
|}
 +
 +
== [[BoxStation]] ==
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 +
! scope="col" style="background-color:lightblue;" width=200|Map Image
 +
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
 +
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 +
|-
 +
![[File:Boxstation.png|400px]]
 +
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
 +
|
 +
* The map has been used consistently on /tg/station since 2010.
 +
* The station is heavily central on the starboard wing -- all the action happens there.
 +
* There are several small crevices to perform distasteful acts.
 +
* Maintenance is designed to provide an outer shell to most of the station.
 +
* Most [[Locations]] information on this wiki is sourced from BoxStation.
 +
|}
 +
 +
== [[KiloStation]] ==
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 +
! scope="col" style="background-color:lightblue;" width=200|Map Image
 +
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
 +
! scope="col" style="background-color:lightblue;" width=200|Additional Points
 +
|-
 +
![[File:Kilostation.png|400px]]
 +
|'''Kilostation''' is a low to mid-population map designed around dense departments, keeping unused hallway space to a minimum and encouraging player interaction. KiloStation is themed to be a station where destruction, murder and intrigue are commonplace, and has a more run down and abused appearance than most other maps. Rusted walls, boarded up maintenance rooms and areas with cosmetic damage are common. It was created by Okand37.
 +
 +
|
 +
* Deviation from the MetaStation 'formula' when reasonable is a goal of KiloStation.
 +
* Many low traffic areas such as the bar, chapel and library are in the center of the map rather than the edges, to boost their use and visibility.
 +
* Departments are designed to be compact and have high visibility to encourage engagement.
 +
* The station has a disproportionately large and diverse maintenance area.
 +
* There are hostile mobs and unusual loot in maintenance.
 +
|}
 +
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 21:52, 29 December 2023

Maps on /tg/station

Jobstemp.png

In Use MetaStation, DeltaStation, IceBoxStation, Tramstation, The North Star, Birdshot
Outdated, removed, or not in rotation KiloStation, AsteroidStation, BirdboatStation, BoxStation, PubbyStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation


Map Rotation

The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use MetaStation as the default station, but will have a varying chance to use another map depending on player preferences, how long the current round has lasted, and player count. Ultimately, the next map will be chosen by a vote that is either initiated by a player, or automatically triggered when the emergency shuttle departs and the round is about to end. Maps with the most amount of votes are chosen, and choices that are tied will be randomly selected.

Information on the current and next selected map is located in the 'Status' tab.

In Rotation Maps

These maps are currently in rotation, and can be selected and played on.

MetaStation

Map Image Information Additional Points
MetaStation.png MetaStation was originally created as an alternative to BoxStation. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and was generally well received. It was originally created and maintained by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. In July 2020, it replaced Box as the default map for /tg/.

  • It was geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • Feedback is welcome in this thread on the tgstation forums.

DeltaStation

Map Image Information Additional Points
Deltastation.png DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It was originally created by Okand37.
  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • Feedback is welcomed in this thread on the tgstation forums.

IceBoxStation

Map Image Information Additional Points
Icebox Multiz render.png IceBoxStation is a reworking/reimagining of BoxStation, placing the station on an ice planet. The map is unique in that it does not utilize space nor Lavaland, and mining is instead done on two levels below the station, with more danger on the lower levels.
  • The layout of the map used to be almost identical to BoxStation, but has seen many major changes to better accommodate the mining sublevels.
  • The station's mining layers have different challenges and ruins when compared to Lavaland.
  • Due to being on a planet, the exterior atmosphere outside the station is at a safe pressure, however it is much colder- this makes a warm jacket and a breath mask all that is necessary to go outdoors.

Tramstation

Map Image Information Additional Points
Tramfulltop.png Tramstation is a unique station layout where departments are segmented into 3 main groups by their typical cooperation, chained together by a large lower maintenance and an upper tram for transit all while sitting inside a large red asteroid. Created by MMMiracles.
  • The map is multi-z from the ground up, design and layout taking into consideration the newfound possibilities of an extra level.
  • The upper level is light on maintenance while the lower level has most of the tunnels. To compromise, upper floors have several radiation shelters scattered near departments or public halls for shelter.
  • The asteroid itself can spawn small amounts of low-tier ore, such as silver, gold, and mostly iron. Very rarely it can also spawn small specks of uranium, plasma, and diamond. No, you can't find gibtonite here.

The North Star

Map Image Information Additional Points
North star-1.png The North Star is a highpop map designed around a special multi-Z layout. It's not a station in the traditional sense- rather, it's themed as an expansive spaceship with four decks connected by elevators and stairwells. Ported to /tg/station by Cheshify.
  • The tallest on the /tg/station codebase to date, The North Star has a unique aesthetic and layout. Departments are mostly, but not entirely located on a single Z-level.
  • Decks are designed around a single, wide hallway for easier navigation.
  • Sprawling and dangerous maintenance tunnels are replete with various threats. Be wary of falling all the way into the lower decks!

Birdshot

Map Image Information Additional Points
Birdshot is a map based off BirdboatStation, although larger and less of a metal deathtrap. It was created by Zytolg.
  • Similar layout to Birdboat, but greatly expanded and improved.
  • Service is the centre of the map, with all departments revolving around it
  • The prison has its own area which you need to take a tram too (I ran out of cool stuff to say about it)

Not in Rotation

These maps either aid in maintaining the game, or are historically significant.

RuntimeStation

Map Image Information Additional Points
RuntimeStation.png Runtime Station designed to test new features without having to load a whole new station every time.
  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.

BoxStation

Map Image Information Additional Points
Boxstation.png BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector.
  • The map has been used consistently on /tg/station since 2010.
  • The station is heavily central on the starboard wing -- all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.
  • Most Locations information on this wiki is sourced from BoxStation.

KiloStation

Map Image Information Additional Points
Kilostation.png Kilostation is a low to mid-population map designed around dense departments, keeping unused hallway space to a minimum and encouraging player interaction. KiloStation is themed to be a station where destruction, murder and intrigue are commonplace, and has a more run down and abused appearance than most other maps. Rusted walls, boarded up maintenance rooms and areas with cosmetic damage are common. It was created by Okand37.
  • Deviation from the MetaStation 'formula' when reasonable is a goal of KiloStation.
  • Many low traffic areas such as the bar, chapel and library are in the center of the map rather than the edges, to boost their use and visibility.
  • Departments are designed to be compact and have high visibility to encourage engagement.
  • The station has a disproportionately large and diverse maintenance area.
  • There are hostile mobs and unusual loot in maintenance.