Difference between revisions of "Space Dragon"

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(Needs revision because overhauled)
(Updated to be more in line with the new update. Possibly needs additional refinement.)
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{{Needs revision
 
 
|reason = Needs to be updated with the changes from this PR: https://github.com/tgstation/tgstation/pull/49344
 
 
}}
 
 
 
{{JobPageHeader
 
{{JobPageHeader
 
|headerbgcolor = 000000  
 
|headerbgcolor = 000000  
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|access = None
 
|access = None
 
|additional = You can crush through walls, you're a fucking dragon!
 
|additional = You can crush through walls, you're a fucking dragon!
|difficulty = Medium
+
|difficulty = Hard
 
|superior = None
 
|superior = None
|duties = Breathe fire, chow down on Birdboat, hoard all the station's gold
+
|duties = Breathe fire, chow down on Birdboat, hoard all the station's gold, summon forth the carptide.
|guides = Do you really need a guide?
+
|guides = This is the guide.
|quote = Hæfde êow heardes wægn st¯ær oððæt ðætte Beowulf, ðone as bīspell magoðegn, stranglices sê êacen rýmet s¯ædêor wið sîn eallwealda, unoferwin−nene arc.
+
|quote = “All of the stations on the rim are out fighting space dragons, and what do I get? Announcement Duty.” - CentCom Officer Brad.
 
}}
 
}}
  
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==Preface==
 
==Preface==
 
{{Speech
 
{{Speech
|name=Draco, ye olde Spess Dragon
+
|name=Draco, newly born Space Dragon.
|text=I am Space Dragon, ex-space carp, and defender of the secrets of constellation, Draco. Fabulous secret powers were revealed to me the day I held aloft a wizard's staff of change and said 'By the power of Draco, I have the power!' The wizard was turned into the short-lived Pastry Cat while I became Space Dragon, the most powerful beast in the universe. Clicking a tile will shoot fire onto that tile. Alt-clicking will let me do a tail swipe, knocking down entities in a tile radius around me. Attacking dead bodies will allow me to gib them to restore health. From the wizard's writings, he had been studying this station and its hierarchy. From this, I know who leads the station, and will kill them so the station underlings see me as their new leader.
+
|text=I am a Space Dragon, soon to be leader of space carp in this sector. Much of the space around this station is uninhabited, however this stations inhabitants are stopping me from making my lair out here. Using my powers as a Space Dragon I will summon forth the carptide in order to claim this sector as my own! The inhabitants will obviously try to stop me, but by summoning three rifts I and my legion can destroy this station.
 
|image=[[File:Newspacedragon.gif|64px|right]]
 
|image=[[File:Newspacedragon.gif|64px|right]]
 
}}
 
}}
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[[Random events#Space Dragon|There exists an event to spawn a Space Dragon]]. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 1 hour and 10 minutes. Sightings of space dragons are extremely rare, which is fortunate, since their killing potential, when in the right hands, is incredibly potent.
 
[[Random events#Space Dragon|There exists an event to spawn a Space Dragon]]. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 1 hour and 10 minutes. Sightings of space dragons are extremely rare, which is fortunate, since their killing potential, when in the right hands, is incredibly potent.
  
The Space Dragon, upon being possessed by ghosts, will spawn somewhere in the outskirts of the station, within space.
+
The Space Dragon, upon being possessed by ghosts, will spawn somewhere in the outskirts of the station, within space. CentCom will notify the crew of this, telling them to gear up for the inevitable carp tide.
  
 
==Objectives==
 
==Objectives==
The Space Dragon's goal will always be to assassinate a random head of staff, which the dragon perceives as leading the station's intrusion into his territory. If there are no heads alive, then the assassination objective will default to a random crewmember. Of course, the Space Dragon is also supposed to survive, as he has to keep his claim nice and sturdy.
+
The Space Dragon's goal will always be to open up three carp rifts. Once the third rift is opened, the emergency shuttle will be called for three minutes. Enough for the Space Dragon and its children to wreck havoc apon the station.
  
 
==Stats==
 
==Stats==
*'''Health:''' 250
+
*'''Health:''' 400
 
 
*'''Melee Damage''' 35
 
  
*'''Burn Resistance:''' 50%
+
*'''Melee Damage''' 35. 30 Armor Piercing.
  
 
*'''Speed:''' Normal
 
*'''Speed:''' Normal
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*'''Breathe Fire:''' When a tile is clicked outside of melee range, the space dragon sends out a column of flame from its mouth, dealing heavy damage and setting on fire anything that it hits. Virtually identical to the [[Megafauna#Ash Drake|Ash Drake's]] fire breath, besides the fact that you're only spitting out one column of flame rather than three or nine. It leaves a fiery trail behind, which will also set the careless on fire. Very fast cooldown, can be used frequently.  
 
*'''Breathe Fire:''' When a tile is clicked outside of melee range, the space dragon sends out a column of flame from its mouth, dealing heavy damage and setting on fire anything that it hits. Virtually identical to the [[Megafauna#Ash Drake|Ash Drake's]] fire breath, besides the fact that you're only spitting out one column of flame rather than three or nine. It leaves a fiery trail behind, which will also set the careless on fire. Very fast cooldown, can be used frequently.  
  
*'''Crush:''' A space dragon can walk through many objects without taking damage, and its melee attack breaks down windows, walls, airlocks, pipes, and APCs incredibly quickly. It can use its powers to easily sabotage the station.
+
*'''Crush:''' The Space Dragon can destroy walls by clicking on them. Regular walls take 4 seconds to break, and reinforced walls 12.
 +
 
 +
*'''Gust Attack:''' The Space Dragon rises into the air for a short bit, then uses his wings to create a force which stuns and knocks back friend and foe alike in a 3 tile radius. The move doesn't come out immediately, but fast enough even with the animation tell to be successful. Enemies hit are sent flying away from Space Dragon, and afterwards Space Dragon will be temporarily vulnerable and unable to act. The first time this move is used, this downtime is relatively short, but the amount of time the tired animation lasts for is increased each time the move is used. The move will return to it's original snappiness over time, but it must not be used in order for it to happen.
  
*'''Tail Sweep:''' When alt-click is used, the space dragon's sprite spins around slightly. It knocks down any humans within melee range, and is identical to the [[Xenos#Queen|Xenomorph Queen's]] tail sweep. Medium cooldown, used to fend off high priority threats.
+
*'''Devour:''' When the space dragon uses a melee attack on a dead mob, said mob is eaten, healing the space dragon with half of the eaten mob's maximum health. This is what makes the space dragon so potent, as it provides staying power. Even a couple of human corpses enables the space dragon to survive a drawn out, prolonged engagement with security. Once the Space Dragon is killed, all corpses leave its body to be revived like slaughter demons.
  
*'''Gib:''' When the space dragon uses a melee attack on a dead mob, said mob is gibbed, healing the space dragon with half of the gibbed mob's maximum health. This is what makes the space dragon so potent, as it provides staying power. Even a couple of human corpses enables the space dragon to survive a drawn out, prolonged engagement with security.
+
*'''Carp Rift:''' The main ability and the one you use to win. Apon spawning in you will have 5 minutes to place down your rift, if you can't do this you will despawn. Once placed a ghost controlled carp can spawn out of it, resetting every 40 seconds. Carp spawned by this rift aren't different from regular carp. You, and other carp, can heal on this rift for 10 health points a second. The crew will get a central command notice about its location after two minutes of it being up. You will have to defend the rift for four minutes for it to be fully charged. Once it is fully charged, it will become golden, spawn many unplayable carp, and become invincible, requiring no further defense. Additionally you heal completely, turn red, and move slightly faster for 30 seconds.
  
 
==Tips==
 
==Tips==
 
[[File:Newspacedragondead.png|thumb|What you hopefully won't end up becoming.]]
 
[[File:Newspacedragondead.png|thumb|What you hopefully won't end up becoming.]]
*It is useful to disable gravity, as you can travel as normal in zero gravity, whilst the crew cannot.
+
*It is useful to tell your carp buddies to disable gravity, as you can travel as normal in zero gravity, whilst the crew cannot.
  
*On a similar note, you can crush through reinforced walls in only two hits. You can therefore vent much of the station of its atmospherics extremely easily.  
+
*Defending your rift is an important aspect of your role, if a rift gets destroyed, as far as I know, theres no way to get it back.
  
*This also makes you the bane of AIs. You can chew through the AI sat and kill the AI super easily, and the turrets do jack-shit to you, due your resistance to lasers and burn damage.
+
*Tell your carp buddies to go kill [[Telecommunications]] and sabotage the [[Guide to the Supermatter|Supermatter]] while you're defending the rift.
  
*On that note, go kill [[Telecommunications]] and sabotage the [[Guide to the Supermatter|Supermatter]] while you're at it.  
+
*Your absolute archnemesis is buckshot. You hold up well to slow, sustained damage, due to your ability to heal from corpses. However, 40 health isn't that much when you think about it, and 6 or 8 rounds of point-blank buckshot will quickly put an end to you. Rule of thumb: Don't let people with shotguns anywhere near you, spout fire at them.
  
*Your absolute archnemesis is buckshot. You hold up well to slow, sustained damage, due to your ability to heal from corpses. However, 250 health isn't that much when you think about it, and 2 or 3 rounds of point-blank buckshot will quickly put an end to you. Rule of thumb: Don't let people with shotguns anywhere near you.
+
*Eating people while you’re at max health is a waste. Leave corpses laying around so if you need to heal, you can chow down and survive. Besides, corpses also act as bait for other humans, and when set alight, they can also catch others on fire.
  
*Gibbing people while you’re at max health is a waste. Leave corpses laying around so if you need to heal, you can chow down and survive. Besides, corpses also act as bait for other humans, and when set alight, they can also catch others on fire.
+
==Github PRs==
 
 
==Github PR==
 
 
[https://github.com/tgstation/tgstation/pull/42551 PR #42551]
 
[https://github.com/tgstation/tgstation/pull/42551 PR #42551]
 
+
[https://github.com/tgstation/tgstation/pull/49344 PR #49344]
 
{{Jobs}}
 
{{Jobs}}

Revision as of 11:34, 9 June 2020

YE OLDE STAFF
Newspacedragon.gif
Space Dragon
Access: None
Additional Access: You can crush through walls, you're a fucking dragon!
Difficulty: Hard
Supervisors: None
Duties: Breathe fire, chow down on Birdboat, hoard all the station's gold, summon forth the carptide.
Guides: This is the guide.
Quote: “All of the stations on the rim are out fighting space dragons, and what do I get? Announcement Duty.” - CentCom Officer Brad.


Nanotrasen space provides many hazards, which incidentally includes giant fire breathing dragons. Don't question how their breath remains intact as it travels through a vacuum.

Preface

Newspacedragon.gif
 
Draco, newly born Space Dragon. says:
"I am a Space Dragon, soon to be leader of space carp in this sector. Much of the space around this station is uninhabited, however this stations inhabitants are stopping me from making my lair out here. Using my powers as a Space Dragon I will summon forth the carptide in order to claim this sector as my own! The inhabitants will obviously try to stop me, but by summoning three rifts I and my legion can destroy this station."

There exists an event to spawn a Space Dragon. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 1 hour and 10 minutes. Sightings of space dragons are extremely rare, which is fortunate, since their killing potential, when in the right hands, is incredibly potent.

The Space Dragon, upon being possessed by ghosts, will spawn somewhere in the outskirts of the station, within space. CentCom will notify the crew of this, telling them to gear up for the inevitable carp tide.

Objectives

The Space Dragon's goal will always be to open up three carp rifts. Once the third rift is opened, the emergency shuttle will be called for three minutes. Enough for the Space Dragon and its children to wreck havoc apon the station.

Stats

  • Health: 400
  • Melee Damage 35. 30 Armor Piercing.
  • Speed: Normal

Abilities

  • Breathe Fire: When a tile is clicked outside of melee range, the space dragon sends out a column of flame from its mouth, dealing heavy damage and setting on fire anything that it hits. Virtually identical to the Ash Drake's fire breath, besides the fact that you're only spitting out one column of flame rather than three or nine. It leaves a fiery trail behind, which will also set the careless on fire. Very fast cooldown, can be used frequently.
  • Crush: The Space Dragon can destroy walls by clicking on them. Regular walls take 4 seconds to break, and reinforced walls 12.
  • Gust Attack: The Space Dragon rises into the air for a short bit, then uses his wings to create a force which stuns and knocks back friend and foe alike in a 3 tile radius. The move doesn't come out immediately, but fast enough even with the animation tell to be successful. Enemies hit are sent flying away from Space Dragon, and afterwards Space Dragon will be temporarily vulnerable and unable to act. The first time this move is used, this downtime is relatively short, but the amount of time the tired animation lasts for is increased each time the move is used. The move will return to it's original snappiness over time, but it must not be used in order for it to happen.
  • Devour: When the space dragon uses a melee attack on a dead mob, said mob is eaten, healing the space dragon with half of the eaten mob's maximum health. This is what makes the space dragon so potent, as it provides staying power. Even a couple of human corpses enables the space dragon to survive a drawn out, prolonged engagement with security. Once the Space Dragon is killed, all corpses leave its body to be revived like slaughter demons.
  • Carp Rift: The main ability and the one you use to win. Apon spawning in you will have 5 minutes to place down your rift, if you can't do this you will despawn. Once placed a ghost controlled carp can spawn out of it, resetting every 40 seconds. Carp spawned by this rift aren't different from regular carp. You, and other carp, can heal on this rift for 10 health points a second. The crew will get a central command notice about its location after two minutes of it being up. You will have to defend the rift for four minutes for it to be fully charged. Once it is fully charged, it will become golden, spawn many unplayable carp, and become invincible, requiring no further defense. Additionally you heal completely, turn red, and move slightly faster for 30 seconds.

Tips

What you hopefully won't end up becoming.
  • It is useful to tell your carp buddies to disable gravity, as you can travel as normal in zero gravity, whilst the crew cannot.
  • Defending your rift is an important aspect of your role, if a rift gets destroyed, as far as I know, theres no way to get it back.
  • Your absolute archnemesis is buckshot. You hold up well to slow, sustained damage, due to your ability to heal from corpses. However, 40 health isn't that much when you think about it, and 6 or 8 rounds of point-blank buckshot will quickly put an end to you. Rule of thumb: Don't let people with shotguns anywhere near you, spout fire at them.
  • Eating people while you’re at max health is a waste. Leave corpses laying around so if you need to heal, you can chow down and survive. Besides, corpses also act as bait for other humans, and when set alight, they can also catch others on fire.

Github PRs

PR #42551 PR #49344

Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern