Spider

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Revision as of 19:09, 16 December 2020 by Cenrus (talk | contribs) (abilities)
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The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Spiders were reworked by https://github.com/tgstation/tgstation/pull/54451"


INVADING STAFF
Guard.png
Giant Spider
Access: None
Additional Access: Break doors down
Difficulty: Easy to Medium
Supervisors: The Broodmother, or xenobiologist that made your the Broodmother sentient
Duties: Hunt down those carbons and make massive nests of webbing.
Guides: This is the guide
Quote: Good luck, I'm behind 7000 webs.

Spiders are the worst thing a traitor xenobiologist can release, not only because of their lethality but, how incredibly hard it is to truly kill them off as even letting one egg sack grow up into a new wave of spiders is a hell the station should not know of.

Spiders

Common Spiders

Name Damage Health Notes
Nurse.png
Nurse Spider
5-10 Brute Damage, 3u of Toxin 40 This spider can heal and spin webs faster than others
Hunter.png
Hunter Spider
10-20 Brute Damage, 5u of Toxin 120 This spider has decent health and great speed, but it's true boon is it's attacks. They're good damage and they inject so much toxin that ensures that if you don't kill them, the toxins will. People can still outrun you, so a good strategy is laying a ton of webbing in an important spot on the station and then killing anyone who dares enter the web. They're get stuck trying to escape while you bite them, basically guaranteeing a kill. Remember to give the bodies to nurse spiders.
Guard.png
Guard Spider
15-20 Brute Damage, 5u of Toxin 200 This spider has a whopping amount of health and more consistent damage than even the hunter. They're fairly slow, though, so they're better for killing people who attack you or the nest, instead of killing people who run away.

Uncommon Spiders

Name Damage Health Notes
Midwife.png
Broodmother
5-10 Brute Damage, 3u of Toxin 40 First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders
Viper.png
Viper
1 Brute Damage, 15u of Venom 40 It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they'll be dead on the spot, 3 and they'll need almost immediate medical attention or they'll die. Inject enough and it'll be turning into histamine in their system, which turns venom's great damage into something unreal.
Tarantula.png
Tarantula
35-40 Brute Damage 300 Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Otherwise, they work like guards. No poison.


Special Spiders

Name Damage Health Notes
Flesh Spider.png
Flesh Spider
10-20 Brute Damage, 5u of Toxin 50 A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.
Brokenbottle.png
Ice Spiders
Varying Brute Damage, Injects Frost Oil Varies Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.

Spiderlings

This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don't attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.

So you're a spider

It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.

Objectives

The most important thing for spiders is ensuring that there will be another generation for the spiders. If you already have a lot of them, a steady flow of new spiders is to be expected but if you're just starting out, getting your first kill is the most important part of ensuring the survival of your species. If you came from xenobio, follow your directives, damnit! They are your most important objective, more so than other spiders.

Abilities

Webbing

This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better as you can stack webbing over and over making one tile you spend a lot of time reinforcing almost impossible to cross webs. Bait humans in and then go wild.


Midwife.png Broodmother Spiders

  • Wrap Prey - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.
  • Lay Eggs - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!
  • Lay Enriched Eggs - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.
  • Set Directive - Use to establish a directive for your spider babies to ignore follow.
  • Command - Sends a message in big purple text to all living spiders. Good for coordinating attacks.

Nurse.png Nurse Spiders

A nessecary support role for every spider nest.

  • Lay Web - Nurse Spiders can lay webs four times faster than other spider types.
  • Mending - On top of this, Nurse spiders are capable of healing other spider types by attacking them.

Tarantula.png Tarantulas

  • Web Movement - Tarantulas move at a normal speed while in webbing, but are extremely slow when they're not.
  • Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.


Fighting the spiders

Kill the Broodmothers

Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. And, on top of that, they're easy to kill if you're careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some medicines. Avoid other spiders if you can, as they're the ones who can wreck you.

Flood with space

Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...

Avoid webbing

Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.

Relevant Code Changes

Commit that added Spiders

#2311 - Added spider meat, meals, and butchering

#5050 - Updates spiders to have full player functionality

#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed



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