Difference between revisions of "Space Ninja"

From /tg/station 13 Wiki
Jump to navigation Jump to search
 
(30 intermediate revisions by 15 users not shown)
Line 2: Line 2:
 
|headerbgcolor = black
 
|headerbgcolor = black
 
|headerfontcolor = red
 
|headerfontcolor = red
|stafftype = ELITE
+
|stafftype = ENEMY
 
|imagebgcolor = gray
 
|imagebgcolor = gray
 
|img_generic = Generic_ninja.png
 
|img_generic = Generic_ninja.png
Line 13: Line 13:
 
|duties = Energy sword everything, nom on electrical wires.
 
|duties = Energy sword everything, nom on electrical wires.
 
|guides = This is the guide
 
|guides = This is the guide
 +
|quote = Nothing personnel kid.
 
}}
 
}}
 
''Space Ninjas'' are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.
 
''Space Ninjas'' are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.
  
==Welcome to the Spider Clan!==
+
The Space Ninja is a midround antagonist, with a randomly selected ghost player being given control.
  
===Overview===
+
==The Way of Ninjutsu==
If you're reading this, congratulations! Fortune has decided to turn you into a 25th century agent worthy of the title "ninja". You spawn in a suit of cyberpunk-esque ninja gear which provides your powers, and you have your trusty energy katana on your belt. You should use the emergency oxygen tank in your suit storage as internals, not the C02 jetpack on your back. You have between four and six objectives. You are not required to follow them, yet your '''NINJA HONOR''' demands you try.
 
  
Or maybe you're just some chump who wants to learn about Space Ninjas. Well, read on.
+
===Overview ===
 +
If you're reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title "ninja". You spawn in space near the station, in a suit of cyberpunk ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket.  
  
===How do I become one?===
+
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your '''NINJA HONOR''' demands you try.
Space Ninjas may spawn as a random event once the round duration reaches 60 minutes. They're selected from the pool of ghosts with the 'be space ninja' antagonist option enabled. Space ninjas spawn outside the station, typically on the solars. Only one Space Ninja may spawn per round.
 
  
==The Way of Ninjutsu==
+
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in "honorable" combat, you're given plenty of tools to instead wreak havoc from the shadows.
  
 
===Your Equipment===
 
===Your Equipment===
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you. Included with it is a pair of ninja gloves, a pair of ninja boots, a ninja hood, and a ninja mask. These items work in conjunction with the suit. The hood, for instance, makes you untrackable by the AI, while the gloves allow for special interactions with objects or creatures. Your suit also functions as high-quality armor.
+
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing MODsuit is everything to you, granting a somewhat intimidating amount of ability icons.
  
None of your suit's functions are available until you '''Initialize''' it in the 'Ninja Equip' tab.
+
Each part of your ninja suit provides a different vital function. Your '''ninja boots''' act as noslip shoes, your '''ninja mask''' gives enhanced vision, your '''ninja hood''' prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit '''prevents you from using guns''', as you're too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.
  
Aside from your suit, you have a number of items at your disposal. There is an energy katana at your belt. It inflicts 40 brute damage per attack, can deflect projectiles in the same way an energy sword can, and may be recalled to you whenever you lose it with an ability in your 'Ninja Ability' tab aptly named 'Recall Energy Katana'. It also has all of the functions of a [[cryptographic sequencer]], so you can open doors with it, among other things. It also deals twenty brute damage when thrown. You have a brick of C4 and a flashlight in your pockets, an emergency oxygen tank in your suit storage, and a C02 jetpack on your back. There are night vision goggles on your face.
+
Special mention goes to your '''ninja gloves''', which enable several vital abilities and works like a cryptographic sequencer. {{Rightclick}} with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives.  
  
By default, you speak in the broken engrish of Space Ninjas, hwicho sounds sometingu rike this. To become more intelligible, you can use the voice-changing function of your ninja mask by clicking the applicable button at the top-left of your screen.
+
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can '''perform a Dash by right-clicking an empty space while holding the katana.''' Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time.  
  
Your suit runs on electricity and consumes it for its many abilities. To recharge your power supply, '''Toggle Interaction''' under the 'Ninja Equip' tab and click on a power wire, APC, mech, cyborg, or SMES unit. Doing so will filter power from that object into you.
+
You also start with a '''spider bomb''' and an emergency oxygen tank in your pocket. The bomb is used for one of your objectives, and can't be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don't lose it.
  
By default your suit runs on a 10,000-capacity power cell and thus can only hold 10,000 units of electricity, displayed as 100% in the status tab. You can upgrade your suit's battery by enabling interaction, then grabbing any power cell of greater capacity than your current one and using it on your ninja suit. Installing a 15,000-capacity cell will increase your power capacity to 150%, for example.
+
One important aspect of being a Ninja is the fact that '''your suit runs on electricity and consumes it for its many abilities.''' To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy.  
  
You can load a [[Personal AI]] by using it on your suit with interaction enabled.
+
While your suit USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though.  
  
 
===Your Abilities===
 
===Your Abilities===
Some abilities are accessible under the 'Ninja Equip' tab, and others may be found under 'Ninja Ability'. All are accessible as command-line verbs.
+
As a Ninja, you have a vast array of useful tricks and abilities to help you <s>fuck with everybody else</s> complete your objectives.
  
* Phase Cloak: Renders you invisible. Cost: about 1% energy per second cloaked
+
*'''Katana''': As mentioned, your katana has several vital functions.
* Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded and knocked out. Cost: 10% energy
+
**{{Rightclick}} '''Dash:''' Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don't spam them, or you might end up trapped with no escape.
* Phase Shift: This ability is not listed under either tab, and may be accessed by right-clicking a visible tile. Teleports you to a specific tile. Anyone in the destination tile will be wounded and knocked out. Cost: 20% energy
+
**'''Recall Katana''': If your katana is lost or stolen, use the ''Recall Katana'' ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it's close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.
* EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% energy
+
**{{Leftclick}} '''Attack:''' Also, it's a sword. You can murder people with it by clicking them.
* Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. Using this ability turns on throw mode so the star can be thrown instantly. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% energy
+
*'''Ninja Gloves''': Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click.
* Recall Energy Katana: Recalls your energy katana to you. The cost of this ability is variable based on how far you are from the katana, but can never exceed 100%. If the katana is onscreen when you use this ability it will be thrown in your direction, hitting anyone in the way.
+
**'''Recharge your suit''' by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.
* Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja party! Cost: 0 energy
+
**Touching any door '''permanently hacks and opens it''', as if it were a traitor's Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that's bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.
* Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. It also injects you with radium, which decays into harmful radiation. Cost: 0 energy
+
**You can '''shock and stun enemies for 3 seconds''' by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.
* Energy Net: This ability is not listed under either tab, and can be accessed by right-clicking a player. It entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. During this period they and others can attack the energy net to remove it, so make sure to restrain or sedate them beforehand. Cost: 20% energy
+
**By touching a cyborg and remaining uninterrupted for six seconds, you can '''convert the cyborg to your side'''. This can only be done once, and is one of your objectives.
 
+
**Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.
You can also shock people by touching them with any intent except harm, using some suit energy to stun them and inflict a small amount of burn damage.
+
*'''Suit Powers''': Finally, the suit offers several miscellaneous abilities.
 +
**Phase Cloaking allows you to '''become nearly invisible''' by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that '''taking damage while invisible disables your suit powers for 5 seconds''', including the invisibility itself!
 +
**EM Burst is a simple '''EMP in a large area around you''', with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven't upgraded your battery.
 +
**You can '''create throwing stars in-hand''' at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you'll have a much easier time escaping or fighting them.
 +
** Energy Net is used to '''trap a target in a green net'''. The net itself is destructible, and your target can and will slowly bludgeon it until they're free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to <s>eternal weeaboo purgatory</s> the Dojo, but it was destroyed in a freak carp accident and is no longer available.
 +
**Adrenaline Burst lets you '''instantly remove slowing and stunning effects''', as an emergency panic button if you find yourself losing a fight. Then, it injects you with 5u of [[Guide to chemistry#Stimulants|Stimulants]], reducing future stun times by 90% and increasing movement speed for approximately 50 seconds. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit. Additionally, the ability injects 5 radium directly into your bloodstream as as side effect which deals approximately 15 toxin damage.
 +
**You have a built in '''self destruct bomb''' that can be manually set off any time you decide being a ninja sucks and you'd rather just die. Ideally, you should never push this button. The bomb will also go off if you're killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.
 +
** Finally, your suit lets you '''check your own health and status''' anytime.
  
 
===Your Objectives===
 
===Your Objectives===
Ninjas generally have six objectives, unless they were created by an administrator. You will either be assigned to help or harm the station. This is determined by whether your employer is Nanotrasen or the Syndicate. Irrespective of who your employer is you're allowed to engage anyone regardless of their loyalties.
+
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. <s> Or just fuck around opening every door on the station, and then teleport into the turbine and die.</s>
 
 
The objectives:
 
 
 
* Steal research levels: You will have to steal between 10 and 20 levels of Research from RnD. Depending on if the scientists bothered to do research you may have to do it yourself, or coerce someone into doing it. Sometimes your mere presence will start research; eg. "NINJA ON STATION, R&D START WORK ON LASER CANNONS."
 
To steal the research, simply click the RnD Terminal with special interaction enabled and you will automatically download the research. This takes a while.
 
  
* Protect a target: An assignment for Nanotrasen-employed ninjas. Prevent the target's death.
+
*'''Convert a cyborg to aid in sabotaging the station.''' Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It's highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you're finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.
  
* Assassinate a target: An assignment for Syndicate-employed ninjas, or Nanotrasen-employed ninjas assigned to kill an antagonist. Ensure the target dies.
+
*'''Steal X research nodes.''' Unlike a normal traitor, you don't have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody's been researching, or even spending the research points yourself with the console.
  
* Capture a target: Capture someone using the Energy Net ability.  
+
*'''Doorjack X doors on the station.''' Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI's upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.
  
* Steal a target's brain: An assignment for Syndicate-employed ninjas, or Nanotrasen-employed ninjas assigned to debrain an antagonist. Surgically remove the target's brain and keep it.
+
*'''Detonate your spider bomb in a specific location.''' You're given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you'd like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.
  
* Survive until round end: Simple, just don't die.
+
*'''Set everybody to arrest.''' By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you're safe before starting! Once the process is complete, the security console's window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.
  
* Steal a high risk item: A Syndicate objective. Just what it says on the tin. Steal some magboots, secret documents, or whatnot.
+
*'''Call in another threat to the station.''' Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you'll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.
  
As with all antagonist objectives, these are optional. But before you go indiscriminately test out your energy katana on the faces of the crew, consider that playing as a space ninja is a rare opportunity you may not get to indulge in again for a long while.
+
*'''Survive until the end.''' You wouldn't be a very good ninja if you died, now would you?
  
==Tips==
+
== Upgrades==
* It's a good idea to upgrade your power cell at the earliest opportunity.
+
There are a few items that you can gather on station to make you more powerful.
* Need to capture someone, but can't find any non-lethal weaponry to subdue them with? Follow them around while cloaked, or hide in a locker in their workplace, and Phase Shift onto them, knocking them unconscious.
 
* You can drain APCs and render them inoperable. Depending on whether you're with or against the station, this may be tactically useful.
 
* You gain the most power per tick from highly-charged SMES units.
 
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
 
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. Stock up on charcoal patches from chemistry to heal your toxin damage, since it's only available in medbay as pills and injections, neither of which can be used without removing your suit.
 
* Your energy katana doesn't stun on the first hit, but your hands do.
 
* You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
 
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.
 
* Beepsky will mess you up. EMP him.
 
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Consider loading a personal AI into your suit to help manage these factors.
 
  
 +
#Power Cell: Your MODsuit abilities rely on power, so it's a good idea to upgrade your power cell to spend less time recharging. You can swap out the power cell and upgrade your maximum power source by getting a screwdriver and opening your suit cover, but it takes some time to power off and on the suit.
 +
#Oxygen Tank: You start with an emergency oxygen tank, which will deplete in a short time. Obtaining a normal oxygen tank will allow you to spend a longer time without getting a refill.
 +
#Radium and Toxin Healing Patches: If you are able to obtain a radium beaker, you gain more charges of adrenaline boost. Additionally, the toxin damage will start to stack up after a few injections, so you'll also need some toxin healing patches. You can only use chems through patches, otherwise you'd have to turn off your modsuit. These are probably the hardest thing to get since [[Chemistry]] is usually active, but once you get them you can use the adrenaline boost ability freely which will make you much more powerful.
 +
#MODsuit modules: There are some MODsuit modules that may be more important than the ones you are given. The DNA module is useless, as when you die your microbomb implant will blow up the MODsuit anyway. The status readout module is also unnecessary; while it shows the amount of damage for each damage type, this can just be estimated. The springlock module is useful as it speeds up initialization time, just make sure nobody splashes you with water. The jetpack module is useful as it lets you fly around space.
  
{{Jobs}}[[Category:Jobs]]
+
== Tips==
 +
*Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you ''ARE''  a ninja.
 +
*Want to capture someone, but can't find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.
 +
*Darting out to space is a good way to escape combat.
 +
*Try not to kill all the engineers. You rely on stealing their power.
 +
*You siphon the most power per tick from highly-charged SMES units.
 +
*If the communication computer is guarded by security or command, you can perhaps break into [[Technical Storage|Secure Tech Storage]] to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.
 +
*Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
 +
*Adrenaline Boost should only be used in absolute emergencies until you can obtain radium and toxin healing.
 +
*Your energy katana doesn't stun on the first hit, but your hands do.
 +
*You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
 +
*Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.
 +
*Beepsky will mess you up. EMP him.
 +
*Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.<br />
 +
*Attempting to initialize a suit as a non-ninja is a very <s>bad</s> fun idea
 +
{{Jobs}}
 +
[[Category:Jobs]]
 +
[[Category:Guides]]

Latest revision as of 03:20, 19 March 2024

ENEMY STAFF
Generic ninja.png
Space Ninja
Access: None
Additional Access: Basically anywhere
Difficulty: Hard
Supervisors: Spider Clan
Duties: Energy sword everything, nom on electrical wires.
Guides: This is the guide
Quote: Nothing personnel kid.

Space Ninjas are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.

The Space Ninja is a midround antagonist, with a randomly selected ghost player being given control.

The Way of Ninjutsu

Overview

If you're reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title "ninja". You spawn in space near the station, in a suit of cyberpunk ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket.

All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your NINJA HONOR demands you try.

Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in "honorable" combat, you're given plenty of tools to instead wreak havoc from the shadows.

Your Equipment

As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing MODsuit is everything to you, granting a somewhat intimidating amount of ability icons.

Each part of your ninja suit provides a different vital function. Your ninja boots act as noslip shoes, your ninja mask gives enhanced vision, your ninja hood prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit prevents you from using guns, as you're too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.

Special mention goes to your ninja gloves, which enable several vital abilities and works like a cryptographic sequencer. Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives.

On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can perform a Dash by right-clicking an empty space while holding the katana. Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time.

You also start with a spider bomb and an emergency oxygen tank in your pocket. The bomb is used for one of your objectives, and can't be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don't lose it.

One important aspect of being a Ninja is the fact that your suit runs on electricity and consumes it for its many abilities. To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy.

While your suit USED to hold PAIs in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though.

Your Abilities

As a Ninja, you have a vast array of useful tricks and abilities to help you fuck with everybody else complete your objectives.

  • Katana: As mentioned, your katana has several vital functions.
    • Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Dash: Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don't spam them, or you might end up trapped with no escape.
    • Recall Katana: If your katana is lost or stolen, use the Recall Katana ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it's close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.
    • Leftclick.pngOrdinary left-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Attack: Also, it's a sword. You can murder people with it by clicking them.
  • Ninja Gloves: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click.
    • Recharge your suit by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.
    • Touching any door permanently hacks and opens it, as if it were a traitor's Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that's bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.
    • You can shock and stun enemies for 3 seconds by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.
    • By touching a cyborg and remaining uninterrupted for six seconds, you can convert the cyborg to your side. This can only be done once, and is one of your objectives.
    • Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.
  • Suit Powers: Finally, the suit offers several miscellaneous abilities.
    • Phase Cloaking allows you to become nearly invisible by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that taking damage while invisible disables your suit powers for 5 seconds, including the invisibility itself!
    • EM Burst is a simple EMP in a large area around you, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven't upgraded your battery.
    • You can create throwing stars in-hand at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you'll have a much easier time escaping or fighting them.
    • Energy Net is used to trap a target in a green net. The net itself is destructible, and your target can and will slowly bludgeon it until they're free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to eternal weeaboo purgatory the Dojo, but it was destroyed in a freak carp accident and is no longer available.
    • Adrenaline Burst lets you instantly remove slowing and stunning effects, as an emergency panic button if you find yourself losing a fight. Then, it injects you with 5u of Stimulants, reducing future stun times by 90% and increasing movement speed for approximately 50 seconds. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit. Additionally, the ability injects 5 radium directly into your bloodstream as as side effect which deals approximately 15 toxin damage.
    • You have a built in self destruct bomb that can be manually set off any time you decide being a ninja sucks and you'd rather just die. Ideally, you should never push this button. The bomb will also go off if you're killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.
    • Finally, your suit lets you check your own health and status anytime.

Your Objectives

Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. Or just fuck around opening every door on the station, and then teleport into the turbine and die.

  • Convert a cyborg to aid in sabotaging the station. Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It's highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you're finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.
  • Steal X research nodes. Unlike a normal traitor, you don't have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody's been researching, or even spending the research points yourself with the console.
  • Doorjack X doors on the station. Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI's upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.
  • Detonate your spider bomb in a specific location. You're given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you'd like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.
  • Set everybody to arrest. By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you're safe before starting! Once the process is complete, the security console's window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.
  • Call in another threat to the station. Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you'll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.
  • Survive until the end. You wouldn't be a very good ninja if you died, now would you?

Upgrades

There are a few items that you can gather on station to make you more powerful.

  1. Power Cell: Your MODsuit abilities rely on power, so it's a good idea to upgrade your power cell to spend less time recharging. You can swap out the power cell and upgrade your maximum power source by getting a screwdriver and opening your suit cover, but it takes some time to power off and on the suit.
  2. Oxygen Tank: You start with an emergency oxygen tank, which will deplete in a short time. Obtaining a normal oxygen tank will allow you to spend a longer time without getting a refill.
  3. Radium and Toxin Healing Patches: If you are able to obtain a radium beaker, you gain more charges of adrenaline boost. Additionally, the toxin damage will start to stack up after a few injections, so you'll also need some toxin healing patches. You can only use chems through patches, otherwise you'd have to turn off your modsuit. These are probably the hardest thing to get since Chemistry is usually active, but once you get them you can use the adrenaline boost ability freely which will make you much more powerful.
  4. MODsuit modules: There are some MODsuit modules that may be more important than the ones you are given. The DNA module is useless, as when you die your microbomb implant will blow up the MODsuit anyway. The status readout module is also unnecessary; while it shows the amount of damage for each damage type, this can just be estimated. The springlock module is useful as it speeds up initialization time, just make sure nobody splashes you with water. The jetpack module is useful as it lets you fly around space.

Tips

  • Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you ARE a ninja.
  • Want to capture someone, but can't find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.
  • Darting out to space is a good way to escape combat.
  • Try not to kill all the engineers. You rely on stealing their power.
  • You siphon the most power per tick from highly-charged SMES units.
  • If the communication computer is guarded by security or command, you can perhaps break into Secure Tech Storage to make one. The doors may be bolted by the AI, though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.
  • Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
  • Adrenaline Boost should only be used in absolute emergencies until you can obtain radium and toxin healing.
  • Your energy katana doesn't stun on the first hit, but your hands do.
  • You'll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.
  • Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the chef -- it's not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.
  • Beepsky will mess you up. EMP him.
  • Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit's power level, and other resources. Make sure to take a look at your status once in a while, and maybe go off station for a bit to eat the foods you stole from the chef.
  • Attempting to initialize a suit as a non-ninja is a very bad fun idea
Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern