Difference between revisions of "Ethereals"

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(Fixed their description a bit)
(→‎Gameplay: Added new ethereal APC and energy cell interactions. Added info about the new discharge that can happen.)
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Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
 
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
  
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.
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When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.  
  
Their nutrition can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]].
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Their nutrition/charge can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.  
  
 
Ethereals that get struck by electric shocks take a little less damage and gain charge.
 
Ethereals that get struck by electric shocks take a little less damage and gain charge.
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{{Jobs}}
 
{{Jobs}}
 
[[Category:Backstory]]
 
[[Category:Backstory]]

Revision as of 10:48, 14 January 2020

Ethereal
Light Bulb.png
Ethereal
Genus: Dura Cellus
Homeworld: ???
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides
Spoken Languages: Not defined


Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.

Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".

History

???

Gameplay

Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.

When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.

Their nutrition/charge can be recharged with Cyborg rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and empowered burgers. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.

Ethereals that get struck by electric shocks take a little less damage and gain charge.


Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern