Spy

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ENEMY STAFF
Traitor.png
Spy
Access: Wherever your job has access to
Additional Access: Wherever you can gain illicit access to
Difficulty: Medium
Supervisors: Your employer, whomever they may be
Duties: Steal things and complete your mission.
Guides: Syndicate Items, Hacking, Illicit_Access, Guide_to_Organ_Harvesting
Quote: The name's Tider. Grey Tider.


Hello agent.

Your mission, should you choose to accept it, is to infiltrate Space Station 13, steal valuable items, and sabotage their operations.

You will be deployed to the station in their latest batch of research personnel. Our contacts have prepared a disguise as one of the members of the crew for you to take on.

As always, should you be caught or killed, your employer will disavow any knowledge of your actions.

This wiki page will self destruct in 5 seconds. Good luck agent.

Your Mission

As a Spy, you are tasked with any number of random mission suggestions.

These may include anything from "Setting the Engineering department on fire" (something they usually accomplish on their own) to "Frame someone for a crime they didn't commit".

These objectives are purely suggestions: Feel free to come up with your own mission to undergo. Or just steal things. Whichever's more fun to you!

Your Equipment

As a Spy, you are equipped with a Spy Uplink.

The Spy Uplink is similar to a Traitor's Syndicate Uplink, but with some key differences:

  • Only YOU can access your Spy uplink.
  • You don't need to concern yourself with remembering to lock it when you're done.
  • Your uplink is irreplaceable.

By default, your uplink is implanted into whatever device your Traitorous uplink is implanted into. So, usually, your PDA. (If your preferred uplink location is an Uplink Implant, it will default to your PDA instead.)

Your Bounties

Spy Bounties are your method of acquiring equipment to accomplish your mission.

Using your uplink in hand will open up the Spy Bounty list. These bounties are shared between ALL SPIES on board, and only one spy can claim a bounty, meaning it's in your best interest not to share your identity with other agents if you can help it!

Bounties consist of minor tasks to steal certain items, machines, or body parts from the crew. These can be anything from a basic pair of insulated gloves, to the AI upload, to the clown's pie-ing arm, to Beepsky.

To claim a bounty, simply Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. on it with your uplink. It will take a moment, show a (pretty obvious) visual tell and a (less obvious) audible tell, so remember to be sneaky!

But what do you get for claiming bounties? Rewards! For stealing items, your employer will use their black market ties to get you a piece one of many Syndicate Items! This includes most Traitor items, but also some items only available to Nuclear_Operatives and Clown Operatives! Not only that, but there are rewards uniquely available to the Spy you may find.

The more difficult the bounty, the more valuable the reward. Start small and build up to the big guns!

After a set period of time, all bounties will refresh - claimed or not - giving all spies a new set of items to pursue.

Tips

  • The sound from claiming a bounty is quieter than you'd imagine, allowing you to get away with stealing things so long as you've got a wall or two between you and any would-be snitches.
  • If you're stuck with a set of particularly difficult bounties, consider biding your time until next refresh. Use your this time to stay low, collect tools, or watch out for other Spies.
  • Instead of claiming bounties the moment you get the chance, sometimes it may be better to wait around to see if any other Spies have the same ideas, to kill two birds with one stone.


Jobs on /tg/station

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Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern
Antagtemp.png Game Modes on /tg/station
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Traitor

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Changeling

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Nuclear Emergency

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Revolution

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Blood Cult

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Wizard

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Heretic

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Other Modes