Difference between revisions of "Security Officer"

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(Removed the gear and put a link to Security items instead. Added a small guide to gearing up. Fixed typoes. Removed the antag-part coz security can no longer become antag at roundstart.)
(adds more teamwork info)
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{{NPA}}
 
 
{{JobPageHeader
 
{{JobPageHeader
 
|headerbgcolor = darkred
 
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|img = SecurityOfficer.png
 
|img = SecurityOfficer.png
 
|jobtitle = Security Officer
 
|jobtitle = Security Officer
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]] (Ask [[HoP]] for [[maintenance]])
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|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], [[Maintenance]], Weapon Permit
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|additional = [[Morgue]], [[Detective's Office]]
 
|difficulty = Hard
 
|difficulty = Hard
 
|superior = [[Head of Security]]
 
|superior = [[Head of Security]]
|duties = Protect company assets, enforce [[Space Law]], follow the [[Standard Operating Procedure]], eat [[Donuts|donuts]]
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|duties = Protect company assets, follow the [[Standard Operating Procedure]], eat [[Donuts|donuts]]
|guides = [[Guide to security]], [[Space Law]], [[Standard Operating Procedure]]
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|guides = [[Guide to security]], [[Standard Operating Procedure]], [[Space Law]], [[Security items|Security Items]]
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|quote = "Who watches the watchmen?" We do, too. We watch each other.
 
}}
 
}}
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Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than [[Assistant]]. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Red, and the Despised.
 
Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than [[Assistant]]. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Red, and the Despised.
  
'''DO NOT play Security if you are new to Space Station 13. You will become a liability, making your coworker's jobs harder.'''
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'''Important: DO NOT play Security if you are new to Space Station 13! You will become a liability and everyone will have a bad time.'''
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 +
'''Bare minimum requirements:''' Do not turn into [[Shitcurity]].
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==[[File:Helmet.png]] '''The Peacekeeper'''==
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[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]
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You are the sole guardian between the ideals of justice and the [[Clown|wild psychotics]] that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. [[Byond the impossible|Professionals have standards.]]
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Navigating this role requires immense mental fortitude to withstand the relentless pressures and demands of Security duties. It's crucial to acknowledge that no matter your actions, there will always be someone displeased, whether it's the [[Crew]], [[Command Staff]], or sometimes even your [[Warden|''fellow'']] [[Head of Security|Officers]]!
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In this challenging environment, your fellow Security Officers become your allies. They understand the hostility directed towards them and share in the burdens you carry. It's vital to stand in solidarity with them, avoiding further animosity among your ranks. '''Loyalty to your fellow officers is paramount; never betray your comrades!'''
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==[[File:Seclite.png]]How to Do Your Job==
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<span style="background-color:salmon; font-size: 200%;">[[File:StunBaton.gif|64px]]'''[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being an officer.]]'''[[File:StunBaton.gif|64px]]</span>
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 +
====TL; DR:====
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# Learn your surroundings.
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# Equip yourself appropriately.
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# Learn what to do when an emergency is called out and you're needed.
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# Go patrolling and keep your eyes and ears open.
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# Refer any evidence to the [[Detective]] for forensic scanning.
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# Detain any [[Traitor|cri]][[Revolutionary|min]][[Cultist|als]] you may come across in the act!
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# Don't become [[shitcurity]]. Seriously. Everyone will hate you if you do.
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# <s>Crush your enemies. See them driven before you.</s>
  
 
==Know Your Place==
 
==Know Your Place==
 
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
 
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
 +
* This ship is not a democracy. You take from the [[Warden]], who takes his orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[CentCom]]. This is a military [[Chain of Command]].
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* Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.
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* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at [[Space Law]]. Obey the hierarchy and watch everyone with utter suspicion.
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* Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
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* Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.
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* '''The [[Space Law]] is a set of guidelines'''. You're not obligated to follow it, but if you do you will have more chances of justifying your actions in case [[Admin|Gods]] get angry.
  
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military [[Chain of Command]].
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==[[File:Clipboard paper.png]] Assignments==
*The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
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Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access and are able to use that department's radio channel. Department guards are also marked with color-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it. It is better to stay at your assigned department and watch it over, as departments are Points of Interests of criminals, try to build relations with department members while you're not busy fighting crime. But don't be afraid to leave the department in-case there is [[Nuclear Operative|more pressing matters]].  
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found in the [[library]]. [[Space Law]] is harsh. Obey the hierarchy and watch everyone with utter suspicion.
 
*Your essential job function is to prevent the station from going to shit. ''You will inevitably fail at this task''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
 
*Even though the station is doomed, do your best to keep peace on station and you're the best officer there can be.
 
  
==The Peacekeeper==
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Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
[[File:Thebrig.png|865px|thumb|alt=Brig|The [[Brig]]]]
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You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a protocol to be followed.
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[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>
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 +
'''Department Head:''' [[Chief Medical Officer]]
  
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. (If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Return to your patrol.) Have your [[stun baton]] put away but easily accessed -- this will ensure that you are armed if things go sour but that you are not being threatening and there is no possibility of your weapon being easily stolen. If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe begin questioning them. If the area is not safe, question them in the brig. If there is blood or fingerprint evidence, call the [[detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, other redshirts will release your prisoners thinking they've been unlawfully detained.
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'''Additional Access:''' Medical
  
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming [[shitcurity]] and encouraging the station denizens to attack all security they meet!
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'''Radio Key:''' .m
  
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. "<Such and such> the <job title> is <crime committed> at <the location>" is hard to spit out while under attack. Try a shorter format, such as "CUBAN PETE MAINT SOUTH OF TOXINS HELP". There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.
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[[File:Armband_sci.png]] <font size="3">'''Research'''</font size>
  
Still don't like your odds/No one answering? Open up your PDA beforehand, check out the Securitron list, and summon one. While you wait, put the suspect on arrest with your HUDGlasses. Your new metal backup officer will rush haphazardly in, stun, and cuff the target. Hopefully.
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'''Department Head:''' [[Research Director]]
  
==Assignments==
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'''Additional Access:''' Science
Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it.
 
  
Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
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'''Radio Key:''' .n
  
===[[File:Armband_med.png]] Medbay===
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[[File:Armband_eng.png]] <font size="3">'''Engineering'''</font size>
'''Department Head:''' [[Chief Medical Officer]]<br>
 
'''Additional Access:''' Medical<br>
 
'''Radio Key:''' :m
 
  
===[[File:Armband_sci.png]] Research===
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'''Department Head:''' [[Chief Engineer]]
'''Department Head:''' [[Research Director]]<br>
 
'''Additional Access:''' Science<br>
 
'''Radio Key:''' :n
 
  
===[[File:Armband_eng.png]] Engineering===
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'''Additional Access:''' Construction Area, Engineering
'''Department Head:''' [[Chief Engineer]]<br>
 
'''Additional Access:''' Construction Area, Engineering<br>
 
'''Radio Key:''' :e
 
  
===[[File:Armband_cargo.png]] Supply===
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'''Radio Key:''' .e
'''Department Head:''' [[Head of Personnel]] (but in practice, you will rather cooperate with [[Quartermaster]])<br>
 
'''Additional Access:''' Cargo Office, Mining<br>
 
'''Radio Key:''' :u
 
  
== [[Security Offices]] ==
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[[File:Armband_cargo.png]] <font size="3">'''Supply'''</font size>
[[File:SecHq.png|thumb|300px|The main security office]]
 
You can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!''' If people ask nicely for your equipment just tell them to ask a head of staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.
 
  
The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources.
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'''Department Head:''' [[Quartermaster]]
  
===[[Security items|Equipment]]===
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'''Additional Access:''' Cargo Office, Mining
Being well geared up can easily save the victim's and your own life. This is the way Nanotrasen guides their Security to gear up. You can however wear your gear as you like, just make sure you know the [[Guide_to_Defense|risks you are taking]] by not wearing the helmet or other armor.
 
* Go to your respective locker, if you are signed to Engineering, your locker is inside the [[Security Posts|Engineering Security Post]]. If you are the last Security Officer to arrive and you're signed to none, your locker is located in the Security Office.
 
* Open the locker and put on your [[Security HUD|Security HUD-glasses]].
 
* Take your ID and insert it into your PDA and put the PDA in your ID-slot. Now you have a free belt-slot.
 
* Take the [[Stun Baton]] and place it on your belt.
 
* Take the [[Taser]], [[Pepperspray]] and a [[Flashbang]] and put them in your backpack/satchel.
 
  
First, you are already equipped with [[armor]], a [[helmet]], one pair of [[handcuffs]] in your backpack and one in your exo-slot, and your macintosh-apple red jumpsuit (oh what a pretty pretty tyrant).
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'''Radio Key:''' .u
  
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==[[File:Pen.png]] [[Security Offices]]==
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[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
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The first step after you arrive is to find an unused security [[locker]] in the brig's equipment room. If it has all been claimed, ask the [[Warden]] for additional resources.
  
'''IMPORTANT: When you are done with your [[locker|security locker]], close it and lock it. Otherwise, expect a clown to be walking around with stolen gear.'''
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===[[File:Securitylocker.png]] Security Equipment===
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'''[[Security_items|See here what items you're about to use and how to use them.]]
  
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'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
  
=== [[File:Donut.png]]Donuts ===
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====[[File:Recharger.gif]] Remember to Recharge!====
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Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or disabler, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change from green to yellow. Having a charged stun baton is sometimes the difference between life and death.
  
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
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==[[File:Beepsky.png]]Officer Beepsky: Redshirt's Best Friend==
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All stations start with one Securiton, some with three: Officer Beepsky who patrols the halls, Sergeant-at-Armsky who guards the armory (weapon and ID check on, arrest level DETAIN), as well as Officer Pingsky who guards the AI satellite and reports arrests on the AI Private radio channel.
  
'''Plain Donut:''' Heals you, gives some nutrition.
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More can be built, as well as ED-209s who carry disablers.
  
'''Frosted Donut:''' Like the plain donut, but heals more health.
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You can read more about the operation and threat/arrest levels here: [[Beepsky#Securitron|Securitron]]
  
'''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the chef. Heals more than the Frosted Donut, gives more nutrition.  
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==[[File:Donut.png]] Donuts==
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Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
  
'''Chaos Donut:''' Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it.
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[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
  
=== [[File:Recharger.gif]]Remember to Recharge! ===
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[[File:Sprinkles.gif]] '''Frosted Donut:''' Like the plain donut, but heals more health.
  
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.
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[[File:Jdonut1.gif]] '''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.  
  
==When Things Go Tits-Up==
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[[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.
  
You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass.
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==[[File:Antagtemp.png|32px]] When Things Go Tits-Up==
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You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. While most often you will be dealing with your average [[Traitor]], sometimes you might have a more serious matter on your hands. Watch out for these.
  
===[[Game Modes#Revolution|Red Uniforms Does Not Mean Communism]]===
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===[[Game Modes#Revolution|Revolution: Red Uniforms Does Not Mean Communism]]===
Sometimes [[traitor|syndicate]] forces will encourage the station [[crew]] to rebel against the heads of staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.
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Sometimes [[traitor|syndicate forces]] will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.
  
When there has been proof established that a person has been brainwashed, detain them as normal and ask the heads of staff what you should do. Usually they'll want you to attempt to deprogram them. First, try using a flash. If they do not seem to visibly change their mindset and attitude, remembering their allegiance as it were, request a loyalty implant from the Warden or Head of Security. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s. Do not do so alone and without your [[sunglasses]], as they too may already be turned! Keep security informed of any dangerous happenings.
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When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually, they'll want you to attempt to deprogram them. Request a [[Security_items#Mindshield_Implant|Mindshield Implant]] from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, you can revive them and try again or simply wait to get more mindshields.
  
===[[Game_Modes#Nuclear|Invaders, Possibly From Space]]===
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===[[Game_Modes#Nuclear Emergency|Nuclear Operatives: Invaders, Possibly From Space]]===
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There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Eliminate them with extreme prejudice. Communication is most important right now. Ensure that the captain, or whoever bears the disk, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disk onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.
  
There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the captain, or whoever bears the disc, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disc onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.
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===[[Game_Modes#Wizard|Wizard: Of Bed-knobs And Broomsticks]]===
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When the [[Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Their wide variety of spells and magical artifacts means they can be prepared for almost any situation, and attack you from any angle as well. Your stun baton will be nearly useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.
  
===[[Game_Modes#Wizard|Of Bed-knobs And Broomsticks]]===
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===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
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Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, the standard procedure about searches and mindshield implants applies. Don't sit around for too long, however. The Cult's power grows exponentially with each new member.
  
When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.
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==[[File:Light Bulb.png|32px]] Tips==
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* Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
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* The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
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* If you're wearing a secHUD and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
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* If you're out of secHUD sunglasses, you can craft them with a secHUD and a regular pair of sunglasses.
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* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
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* Mindshield implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
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* As a Security Officer, when you see someone set to arrest, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
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* You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
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* Armor is a lifesaver, even the base officer armor.
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* Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. .45? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
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* Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
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* Riot shields have a good chance block melee attacks, even hugs.
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* In addition, Riot Shields completely protect against [[Xenomorph]] jump attacks and can block their disarms. If you are fighting xenos ask the [[Warden]] for a Riot Shield.
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* EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
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* While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
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* Mesons can detect bombs.
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* Unrobust? No dignity? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
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* Security Camera consoles can track borgs.
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* You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
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* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
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* Disablers are nice to have as a sidearm, or if you want to pass out guns.
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* Remember the 21 Foot Rule (roughly 6.4 tiles in game assuming 1 tile = 1 meter). Real life cops follow this rule as a knife wielding perp can cover 21 feet in about 1.5 seconds, enough time for you to un-holster your gun, fire off a round or two, and move out of the perp's way.
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* Learn how to breach and clear,when your about to enter a room, and you don't know what's going on in there, open the airlock, prime a flashbang, then toss it in. Best to cook the flashbang for a second in order to maximize its potential.
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* Combat gloves does not mean Syndicate agent, nor do Syndicate tools. Space explorers can easily get these tools with the right know-how - don't assume treason for having the gloves. However, if more than 4 people are caught wearing different pairs of gloves then there has been Syndicate involvement.
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*The greatest weapon you have as a security officer is your own wits and common sense, don't let the power of being an officer go to your head. Act smart, be pragmatic when you need to, know when to relax and when to be on guard, and always be ready to call for backup.
  
  
{{Jobs}}
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{{anchor|Jobs}}
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{|width=100% border="1" cellspacing="1" cellpadding="2"
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|-
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| rowspan = 12 align = "center" | '''Traitors on /tg/station'''<br>
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[[File:StunBaton.gif|50px|link=jobs]]
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|-
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| style="background: #334E6D; color: white; text-align: center;" id="command" |'''The Big Guys'''
 +
| '''[[Captain|"Good Guy, Gave Me Orders to Execute the Clown"]]''', '''[[Head of Personnel|"Detained for Giving All Access to the Clown"]]''', '''[[Head of Security|"The Real Leader of Space Station 13"]]''', '''[[Chief Engineer|"Detained His Bird for Assaulting my Ears"]]''', '''[[Research Director|"Detained for Harboring an Illegal Alien"]]''', '''[[Chief Medical Officer|"Detained for Ordering Someone to Heal a Criminal"]]''', '''[[Quartermaster|"Detained for Ordering 100 Pie Crates for the Clown"]]'''
 +
|-
 +
| textcolor="white" style="background: #AF6365; text-align: center;" id="security" |'''The Holy Ones'''
 +
| '''[[Head of Security|"The Real Leader of Space Station 13"]]''', [[Security Officer|"Best Crew Member"]], [[Warden|"Wouldn't Give me His Gloves"]], [[Detective|"Lost in Maintenance"]], [[Prisoner|"Executed for Drawing Mr. Johnson"]]
 +
|-
 +
| style="background: #ba9b67; text-align: center;" id="engineering" |'''Deconstructors'''
 +
| '''[[Chief Engineer|"Detained His Bird for Assaulting my Ears"]]''', [[Station Engineer|"Detained for Stolen Insulated Gloves"]],  [[Atmospheric Technician|"Detained for Trespassing into the SM Chamber"]]
 +
|-
 +
| style="background: #a885a2; text-align: center;" id="science" |'''Bomb Makers'''
 +
| '''[[Research Director|"Detained for Harboring an Illegal Alien"]]''', [[Scientist|"Detained for Making Bombs/Guns/Slimes"]], [[Roboticist|"Detained for Making Mechs"]], [[Geneticist|"Executed for being a Freak]]
 +
|-
 +
| style="background: #8cbcd6; text-align: center;" id="medical" |'''Malpractice'''
 +
| '''[[Chief Medical Officer|"Detained for Ordering Someone to Heal a Criminal"]]''', [[Medical Doctor|"Detained for Healing a Criminal"]], [[Paramedic|"Detained for Body Snatching"]], [[Chemist|"Detained for Giving lube to the Clown"]],  [[Virologist|"Detained for Making the Black Plague: Part 2"]], [[Coroner|"Detained for telling that Captain was killed with Stun Baton"]]
 +
|-
 +
| style="background: #AF763D; text-align: center;" id="supply" |'''Slackers'''
 +
| '''[[Quartermaster|"Detained for Ordering 100 Pie Crates for the Clown"]]''', [[Cargo Technician|"Detained for Not Ordering us Shotguns"]], [[Shaft Miner|"Detained for not Doing his Job"]], [[Bitrunner|"Detained for Playing Video Games on Company Time"]]
 +
|-
 +
| style="background: #92b26d; text-align: center;" id="service" | '''Background Noise'''
 +
| [[Janitor|"Detained for not Using Space Cleaner"]], [[Bartender|"Detained for Having a Gun"]], [[Cook|"Detained for Having a Knife and Shit Food"]], [[Botanist|"Detained for Putting 100 Potency Banana Peels FUCKING EVERYWHERE" ]], [[Clown|"Detained for Existing"]], [[Mime|"Detained for Not Talking During an Interrogation"]], [[Chaplain|"Detained for Cult Activities"]], [[Curator|"Detained for Reading Erotica"]], [[Assistant|"Detained for Wearing Grey"]], [[Lawyer|"Detained for Intervening in the Clown's Execution"]], [[Psychologist|Detained for giving criminals "happy pills"]]
 +
|-
 +
| style="background: #b1dff9; text-align: center;" id="nonHuman" | '''Rouge'''
 +
| '''[[AI|"Shut Down for not Opening the Upload Door"]]''', [[Cyborg|"Destroyed for Saving the Clown from Execution"]], [[Positronic Brain|"Shut Down for Being Annoying"]], [[Drone|"Destroyed for Free Tools"]], [[Personal AI|"Shut Down and Owner Detained for being Extra Annoying"]], [[Construct|"Killed for being Spooky"]], [[Imaginary Friend|"Warrant Issued for Metaphysical Arrest"]], [[Split Personality|"In Process of Sawing Prisoner In Two to Enforce Solitary Confinement"]], [[Ghost|"Scientists Finding Way to Detain"]]
 +
|-
 +
| style="background: #FF7FED; text-align: center;" id="JobTrait" | '''Who the Hell?'''
 +
| [[Cargorilla|"Detained for eating all of the bananas"]], [[Bridge Assistant|"Detained for boot licking more then me!"]], [[Veteran Security Advisor|"Detained for telling me to not harmbaton people"]]
 +
|-
 +
| style="background: black; color: white; text-align: center;" id="antagonist" |'''Valids'''
 +
| [[Traitor|"Executed for Having a Chameleon Jumpsuit"]], [[Malfunctioning AI|"OH GOD HOW THE HELL DO WE STOP IT"]], [[Changeling|"WHY WON'T IT DIE"]], [[Nuclear Operative|"Executed for Trying to GET DAT DISK"]], [[Wizard|"Executed for being a Fantasy Nerd"]], [[Cult|"Executed for Talking Weird"]], [[Heretic|"Executed for HEREESSY!"]], [[Spy|"SYNDICATE SPY IN THE BASE!"]], [[Nightmare|"Executed for not getting removed from the universe yet"]], [[Abductor|"Executed for Creating Minor IC Crime"]], [[Xenomorph|"Executed for being a Copywriten Property"]], [[Spider|"Executed for Webbing the Armory"]], [[Revenant|"Executed for being Annoyingly Deadly"]], [[Space Ninja|"Executed for being a Fucking Weeb"]], [[Holoparasite|"Executed for being a Shitty Reference"]], [[Morph|"Executed for Eating the Armory"]], [[Blob|"Executed for Eating the Station"]], [[Slaughter Demon|"Executed for pouring blood everywhere"]], [[Pirate|"Executed for Supreme Pussy-ness"]], [[Sentient Disease|"Virologist Executed Because it's Always his Fault"]], [[Obsessed|"Cabin Room #6 Executed for 'ERP'"]], [[Fugitives|"Valid Obtainers #1"]], [[Hunters|"Valid Obtainers #2"]], [[Space Dragon|"Executed for an Unauthorized Medieval Reenactment"]], [[Pulsating Tumor|"Run away! Run away!"]], [[Sentient Slime|"Keep Loading em' with Buckshot Until it Dies!"]], [[Rat King|"Executed for Illegal Inflationary Activity"]], [[Paradox Clone|"Executed for Impersonating an Officer"]]
 +
|-
 +
| style="text-align: center;" id="special" | '''Unpredictable'''
 +
| [[Centcom Official|"Detained for Talking Back to the Head of Security"]], [[Death Squad|"FUCK"]], [[Emergency Response Team|"Detained for Trying to Do Security's Job"]], [[Chrono Legionnaire|"Executed for Being a Reality-Warping Shithead"]], [[Highlander|"Detained for Public Indecency"]], [[Ian|"Detained for being too Cute"]], [[Lavaland Role|"Executed for Desertion"]], [[CentCom Intern|"Detained for being too miserable"]]
 +
|-
 +
| style="background: #BBCCFF; color: black; text-align: center;" id="race" |'''Profiling Candidates'''
 +
| [[Humans|"The Best One"]], [[Lizard| "Detained for being Maximum Scum"]], [[Flyperson|"Detained for Puking Everywhere"]], [[Plasmaman|"Detained for Fire Starting"]], [[Podman|"Detained for being Vegetables"]], [[Guide to races#Human Mutants|"Detained for being Mutant Scum"]], [[Golem|"Detained for Irradiating Me"]], [[Felinids|"Detained for Still Existing"]], [[Ethereals|"Detained for Improper Lights"]], [[Mothpeople|"Detained for Flying in no-grav]]
 +
|}
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Revision as of 20:13, 29 March 2024

SECURITY STAFF
Generic security.png SecurityOfficer.png
Security Officer
Access: Security, Brig, Holding Cells, Courtroom, Maintenance, Weapon Permit
Additional Access: Morgue, Detective's Office
Difficulty: Hard
Supervisors: Head of Security
Duties: Protect company assets, follow the Standard Operating Procedure, eat donuts
Guides: Guide to security, Standard Operating Procedure, Space Law, Security Items
Quote: "Who watches the watchmen?" We do, too. We watch each other.


Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than Assistant. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Red, and the Despised.

Important: DO NOT play Security if you are new to Space Station 13! You will become a liability and everyone will have a bad time.

Bare minimum requirements: Do not turn into Shitcurity.

Helmet.png The Peacekeeper

Brig
The Brig, your homebase

You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards.

Navigating this role requires immense mental fortitude to withstand the relentless pressures and demands of Security duties. It's crucial to acknowledge that no matter your actions, there will always be someone displeased, whether it's the Crew, Command Staff, or sometimes even your fellow Officers!

In this challenging environment, your fellow Security Officers become your allies. They understand the hostility directed towards them and share in the burdens you carry. It's vital to stand in solidarity with them, avoiding further animosity among your ranks. Loyalty to your fellow officers is paramount; never betray your comrades!

Seclite.pngHow to Do Your Job

StunBaton.gifSee here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being an officer.StunBaton.gif

TL; DR:

  1. Learn your surroundings.
  2. Equip yourself appropriately.
  3. Learn what to do when an emergency is called out and you're needed.
  4. Go patrolling and keep your eyes and ears open.
  5. Refer any evidence to the Detective for forensic scanning.
  6. Detain any criminals you may come across in the act!
  7. Don't become shitcurity. Seriously. Everyone will hate you if you do.
  8. Crush your enemies. See them driven before you.

Know Your Place

Well, this page is designed to turn you from angry, bitter waste of supplies into a useful and productive member of the station community. A few things to immediately note:

  • This ship is not a democracy. You take from the Warden, who takes his orders from the Head of Security, who takes his orders from the Captain, who takes his orders from CentCom. This is a military Chain of Command.
  • Likewise, the Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.
  • You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at Space Law. Obey the hierarchy and watch everyone with utter suspicion.
  • Your essential job function is to keep the crew safe. You will inevitably fail at this task, more or less. Like a breeding salmon, keep swimming against the rapids, bears be damned.
  • Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.
  • The Space Law is a set of guidelines. You're not obligated to follow it, but if you do you will have more chances of justifying your actions in case Gods get angry.

Clipboard paper.png Assignments

Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access and are able to use that department's radio channel. Department guards are also marked with color-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it. It is better to stay at your assigned department and watch it over, as departments are Points of Interests of criminals, try to build relations with department members while you're not busy fighting crime. But don't be afraid to leave the department in-case there is more pressing matters.

Like general Security Officers, department guards report directly to the Head of Security. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.

Armband med.png Medbay

Department Head: Chief Medical Officer

Additional Access: Medical

Radio Key: .m

Armband sci.png Research

Department Head: Research Director

Additional Access: Science

Radio Key: .n

Armband eng.png Engineering

Department Head: Chief Engineer

Additional Access: Construction Area, Engineering

Radio Key: .e

Armband cargo.png Supply

Department Head: Quartermaster

Additional Access: Cargo Office, Mining

Radio Key: .u

Pen.png Security Offices

The first step after you arrive is to find an unused security locker in the brig's equipment room. If it has all been claimed, ask the Warden for additional resources.

Securitylocker.png Security Equipment

See here what items you're about to use and how to use them.

See here how to equip yourself so you'll be ready for everything the station may throw at you.

Recharger.gif Remember to Recharge!

Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a roboticist. Then take your baton or disabler, pop them in the charger station in your security office or the Head of Personnel's desk, and wait for the light to change from green to yellow. Having a charged stun baton is sometimes the difference between life and death.

Beepsky.pngOfficer Beepsky: Redshirt's Best Friend

All stations start with one Securiton, some with three: Officer Beepsky who patrols the halls, Sergeant-at-Armsky who guards the armory (weapon and ID check on, arrest level DETAIN), as well as Officer Pingsky who guards the AI satellite and reports arrests on the AI Private radio channel.

More can be built, as well as ED-209s who carry disablers.

You can read more about the operation and threat/arrest levels here: Securitron

Donut.png Donuts

Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your Hacking skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the Chef to make you more. There are four types of donuts.

Donut1.gif Plain Donut: Heals you, gives some nutrition.

Sprinkles.gif Frosted Donut: Like the plain donut, but heals more health.

Jdonut1.gif Jelly Donut: Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.

Donut1.gif Chaos Donut: Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.

Antagtemp.png When Things Go Tits-Up

You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. While most often you will be dealing with your average Traitor, sometimes you might have a more serious matter on your hands. Watch out for these.

Revolution: Red Uniforms Does Not Mean Communism

Sometimes syndicate forces will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.

When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually, they'll want you to attempt to deprogram them. Request a Mindshield Implant from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, you can revive them and try again or simply wait to get more mindshields.

Nuclear Operatives: Invaders, Possibly From Space

There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Eliminate them with extreme prejudice. Communication is most important right now. Ensure that the captain, or whoever bears the disk, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disk onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.

Wizard: Of Bed-knobs And Broomsticks

When the Wizard Federation has sent a representative, it is not in peace. You are facing no mere mortal. A wizard is a highly trained killing machine of unknown potential. Their wide variety of spells and magical artifacts means they can be prepared for almost any situation, and attack you from any angle as well. Your stun baton will be nearly useless. Find a gun. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his brain has exited his skull. The only good wizard is a dead wizard.

Cult: Eldritch Criminal Scum

Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The Chaplain will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, the standard procedure about searches and mindshield implants applies. Don't sit around for too long, however. The Cult's power grows exponentially with each new member.

Light Bulb.png Tips

  • Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
  • The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
  • If you're wearing a secHUD and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
  • If you're out of secHUD sunglasses, you can craft them with a secHUD and a regular pair of sunglasses.
  • You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
  • Mindshield implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
  • As a Security Officer, when you see someone set to arrest, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
  • You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
  • Armor is a lifesaver, even the base officer armor.
  • Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. .45? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
  • Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
  • Riot shields have a good chance block melee attacks, even hugs.
  • In addition, Riot Shields completely protect against Xenomorph jump attacks and can block their disarms. If you are fighting xenos ask the Warden for a Riot Shield.
  • EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
  • While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
  • Mesons can detect bombs.
  • Unrobust? No dignity? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
  • Security Camera consoles can track borgs.
  • You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
  • PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
  • Disablers are nice to have as a sidearm, or if you want to pass out guns.
  • Remember the 21 Foot Rule (roughly 6.4 tiles in game assuming 1 tile = 1 meter). Real life cops follow this rule as a knife wielding perp can cover 21 feet in about 1.5 seconds, enough time for you to un-holster your gun, fire off a round or two, and move out of the perp's way.
  • Learn how to breach and clear,when your about to enter a room, and you don't know what's going on in there, open the airlock, prime a flashbang, then toss it in. Best to cook the flashbang for a second in order to maximize its potential.
  • Combat gloves does not mean Syndicate agent, nor do Syndicate tools. Space explorers can easily get these tools with the right know-how - don't assume treason for having the gloves. However, if more than 4 people are caught wearing different pairs of gloves then there has been Syndicate involvement.
  • The greatest weapon you have as a security officer is your own wits and common sense, don't let the power of being an officer go to your head. Act smart, be pragmatic when you need to, know when to relax and when to be on guard, and always be ready to call for backup.


Traitors on /tg/station

StunBaton.gif

The Big Guys "Good Guy, Gave Me Orders to Execute the Clown", "Detained for Giving All Access to the Clown", "The Real Leader of Space Station 13", "Detained His Bird for Assaulting my Ears", "Detained for Harboring an Illegal Alien", "Detained for Ordering Someone to Heal a Criminal", "Detained for Ordering 100 Pie Crates for the Clown"
The Holy Ones "The Real Leader of Space Station 13", "Best Crew Member", "Wouldn't Give me His Gloves", "Lost in Maintenance", "Executed for Drawing Mr. Johnson"
Deconstructors "Detained His Bird for Assaulting my Ears", "Detained for Stolen Insulated Gloves", "Detained for Trespassing into the SM Chamber"
Bomb Makers "Detained for Harboring an Illegal Alien", "Detained for Making Bombs/Guns/Slimes", "Detained for Making Mechs", "Executed for being a Freak
Malpractice "Detained for Ordering Someone to Heal a Criminal", "Detained for Healing a Criminal", "Detained for Body Snatching", "Detained for Giving lube to the Clown", "Detained for Making the Black Plague: Part 2", "Detained for telling that Captain was killed with Stun Baton"
Slackers "Detained for Ordering 100 Pie Crates for the Clown", "Detained for Not Ordering us Shotguns", "Detained for not Doing his Job", "Detained for Playing Video Games on Company Time"
Background Noise "Detained for not Using Space Cleaner", "Detained for Having a Gun", "Detained for Having a Knife and Shit Food", "Detained for Putting 100 Potency Banana Peels FUCKING EVERYWHERE" , "Detained for Existing", "Detained for Not Talking During an Interrogation", "Detained for Cult Activities", "Detained for Reading Erotica", "Detained for Wearing Grey", "Detained for Intervening in the Clown's Execution", Detained for giving criminals "happy pills"
Rouge "Shut Down for not Opening the Upload Door", "Destroyed for Saving the Clown from Execution", "Shut Down for Being Annoying", "Destroyed for Free Tools", "Shut Down and Owner Detained for being Extra Annoying", "Killed for being Spooky", "Warrant Issued for Metaphysical Arrest", "In Process of Sawing Prisoner In Two to Enforce Solitary Confinement", "Scientists Finding Way to Detain"
Who the Hell? "Detained for eating all of the bananas", "Detained for boot licking more then me!", "Detained for telling me to not harmbaton people"
Valids "Executed for Having a Chameleon Jumpsuit", "OH GOD HOW THE HELL DO WE STOP IT", "WHY WON'T IT DIE", "Executed for Trying to GET DAT DISK", "Executed for being a Fantasy Nerd", "Executed for Talking Weird", "Executed for HEREESSY!", "SYNDICATE SPY IN THE BASE!", "Executed for not getting removed from the universe yet", "Executed for Creating Minor IC Crime", "Executed for being a Copywriten Property", "Executed for Webbing the Armory", "Executed for being Annoyingly Deadly", "Executed for being a Fucking Weeb", "Executed for being a Shitty Reference", "Executed for Eating the Armory", "Executed for Eating the Station", "Executed for pouring blood everywhere", "Executed for Supreme Pussy-ness", "Virologist Executed Because it's Always his Fault", "Cabin Room #6 Executed for 'ERP'", "Valid Obtainers #1", "Valid Obtainers #2", "Executed for an Unauthorized Medieval Reenactment", "Run away! Run away!", "Keep Loading em' with Buckshot Until it Dies!", "Executed for Illegal Inflationary Activity", "Executed for Impersonating an Officer"
Unpredictable "Detained for Talking Back to the Head of Security", "FUCK", "Detained for Trying to Do Security's Job", "Executed for Being a Reality-Warping Shithead", "Detained for Public Indecency", "Detained for being too Cute", "Executed for Desertion", "Detained for being too miserable"
Profiling Candidates "The Best One", "Detained for being Maximum Scum", "Detained for Puking Everywhere", "Detained for Fire Starting", "Detained for being Vegetables", "Detained for being Mutant Scum", "Detained for Irradiating Me", "Detained for Still Existing", "Detained for Improper Lights", "Detained for Flying in no-grav