Assistant

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CIVILIAN STAFF
Generic assistant2.png
Assistant
Access: Maintenance
Additional Access: None
Difficulty: None
Supervisors: Anyone
Duties: Get your space legs, assist people, ask the HoP to give you a job
Guides: New Players, Starter guide, Frequently Asked Questions, General items, Guide to construction, Illicit Access
Quote: GREY TIDE STATION WIDE!
The Primary Tool Storage. The Assistants natural environment.

Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.

Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.

Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.

Bare minimum requirements: Don't be a total shitler.

Actually Assisting People

If you are an assistant and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!

Particularly helpful assistants may want to have a more permanent job on the station. The HoP can promote you to a position if you ask nicely and convince them that you're not a traitor (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not have to, and you will just have to live with that. Unless, of course, you're the traitor.

Duties? What Duties?

Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants! But since most people won't prefer to gear assistants up easily, to survive, they'll have to go...

Into the ghetto

As an assistant you may not be given the same gear or access others have, even if you ask nicely without having to resort to rely on yourself, scavenge or most preferably, steal. But when you don't have much to work with, it's always nice to do things ghetto.

Ghetto Engineering

As an Assistant, Engineering and Cargo sometimes may not allow you to take a Multitool from their lathe. In this case, you'll have to rely on

  • Black Gloves which protect you from both the heat and the cold, works great with hiding fingerprints too, but it's better than to have no gloves at all.
  • Two Remote Signaling Device and a screwdriver, attaching a signaler to a wire then taking a step back and pulsing it can be a safer, but slower alternative than testing your luck with Budget Insulated Gloves. But you know what they say, "Don't work hard, work smart".
  • Wirecutters, these are only to be used if you cannot find a multitool or signalers, but in order to get anywhere with these, the formula is simple. Cut and mend wires until you find the power wires then crowbar open. Bring grey bull if you have to.
  • Crowbar, An invaluable tool in making your way around the station, also an invaluable tool in forcing doors open too.
  • Grey bull, if you want to hack doors the fast way without shocking yourself, this is the way to go. drinking this will make you immune to shocks momentarily, so you can quickly pulse all the wires to find out which ones do what. But there's one one can of grey bull per soda vendor on the station.

Ghetto Security

As an assistant, Security may not want to listen to your side of the story about your most recent murder of a Traitor, Heretic, or Cultist before arresting you. So you should not get caught in the first place, here's how you can and what you need to do Security's job when they're incompetent and it's been announced that there's a rampaging antagonist on the station. Remember to only do ghetto security when there's a confirmed antagonist on the station or having a good reason to do it, otherwise it's a rule 12 violation.

  • Remove your PDA with your ID in it and put it in your backpack. This is useful as a Monkey and also useful when you want to remain unknown with a mask on. Like a monkey mask, griffon mask, animal mask, fake moustache, you name it.
  • a Stunprod, The Stunprod is the obvious go to for arresting any antagonistic hack that you come across, just keep in mind that you'll have to oftentimes prepare more than just the bare necessities
  • Booze bottles and Condensed Capsaicin-filled shot glasses, with these, you'll be able to cover almost all the bases, if someone wears a pepper proof mask or Bio Hood, but no Helmet, they'll be able to be stunned via the booze bottles. If they wear a sec gas mask and a helmet, they'll be able to be stunned via throwing those shot glasses at them. As an assistant, you'll want to capitalize on every opportunity to kick an antagonists ass by a landslide that you got.
  • A full cardborg suit, the cardborg suit makes you look like a default Cyborg from the view of everyone else, it also hides weapons you have in your hand. Not to mention, anti-facehugging, people can't see if you have illegal items on your belt or jumpsuit slots unless they examine you and you might look convincing to the Malfunctioning AI if you have a robotic voicebox from the Roboticist and a spare ID from the Head of Personnel that gives you a pseudo cyborg name. What's not to like about the cardborg suit?
  • Cablecuffs, simply just use them for arresting people you suspect have done business with antagonists for gear or credits. If you see someone holding dangerous syndicate weapon that's not a Security Officer, draw their aggression towards you and get them to follow you around a corner so you can ambush them. An effective technique to arrest criminal scum is slip them, shove them, then put them in the cuffs while putting them in a level two grab half-way through.
  • The griffon and owl cloaks, these two cloaks can hold everything that a sec Body Armor can, but without the armor, so you can hold a pipegun in there extremely easily and that gun can be extremely effective if you know how to use it while minimizing the amount of times it misfires and maximizing the amount of shots taken. But you need to have trigger discipline to do it.
  • Bolas can be very useful in arresting suspects, just carry some Chloral Hydrate, fentanyl or organic slurry spray with you.
  • The Firesuit and emergency firesuit can make for some pretty decent armor at the cost of making you slow. the emergency firefighting helmet also has a toggleable flashlight.
  • The pipegun, a pipegun can be made out of a rifle stock, sticky tape, modular receiver and an Atmospherics pipe with the screwdriver used as the tool. for the pipe, just unwrench a random scrubber pipe in arrivals. for sticky tape, unscrew and cut the plastic flaps in the cargo's delivery room and put it in the Autolathe. For the rifle stock, get a Wrench, Hatchet and one sheet of sticky tape from the Autolathe and deconstruct four of the Library's Tables. For the modular receiver, get a Circular Saw, Welding tool, five Iron sheets and a Mousetrap plus a screwdriver and some sticky tape. Or just get one from a hacked autolathe. If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.
  • IEDs can be very powerful if used correctly, how you use them correctly is throw them immediately after you prime them to be used as a tool to allow you to get away from an antagonist or put a bunch of them in a cardboard Box alongside a water and potassium Grenade with the trigger of your choice, toss it and detonate the box in-front of someone. Or you could place them in the center of the halls to prevent someone from crossing that 3 by 3 space, if they try, you can detonate the box and destroy them in one blast.
  • If you ever doubt that your robustness will be enough to take on a certain antagonist, train with the sparring Chaplain or convince the Station Engineers to build a rage-cage so you can hone your robustness.
  • After killing someone and you're sure they're an antagonist, a broken bottle can be used to slit their throat so you can kick their head off after removing their headgear.
  • When all else fails, if you have the charisma necessary, you can turn a regular crowd of people minding their own business into a lynch mob that wants an antagonist's head.

Using the pipegun correctly

"Using the pipegun correctly is like a pit-bull on a leash, without training, it won't benefit you. But if it's trained correctly, it will be of a friendly pet to you and others. Which is why you must learn how to control your pipegun with utmost efficiency to minimize misfires, otherwise it will snap-back at you and take your life in one blast, here's how you use it correctly." - Drill Sergeant Tide

  • When using technological or improvised buckshot rounds, get yourself augmented on your head or chest and only fire twice or three times before cleaning it. if you miss every shot, switch to a viable alternative or put a bayonet on your pipegun.
  • When using chemical dart rounds, use the deadliest, low-effort chemicals you know about and have a factory up and running. Remember to wear an injection-proof helmet.
  • When using incendiary slugs, carry a Fire Extinguisher with you.
  • When using non-lethal rubber-shot and beanbag slugs, have some healing supplies ready or have augmentations and a welder ready. Then fire with reckless abandon until 25% misfire probability, also bring boxing gloves so you can keep them in stamina critical by punching them with the gloves on.
  • don't try to rupture Cultists with and improv buck pipegun unless you have a way to stun them from a distance for long enough so you can get a point-blank blast. Stick to chemical warfare so you don't have to get up in their face, but remember to have good aim when you use darts.

Ghetto Medical

As an assistant, medbay may not want to patch you up. Hence why you must learn how to heal yourself without their help.

  • Having the "Drunken Resilience" and "Light Drinker" quirks will allow you to heal faster depending on how drunk you are. Since being a light drinker makes you get drunk more easily, use this to your advantage, find exactly of how much you can take without passing out and dying then chug to the limit of how much booze you can take.
  • Bungo juice, Banana Juice, nothing, silencer and blank paper can allow monkeys, clowns and mimes to heal at a decent rate. If you're a monkey, clown or mime, get this whenever you can.
  • Chugging Lime Juice, Tea and iced tea all together can make for a semi-decent toxin heal. But spinning until you vomit heals toxin damage too, so if you really don't have access to the bar and you have toxin damage, spin until you vomit several times somewhere safe.
  • By any means, convince the Roboticist to send a service cyborg to the Bar, they can make uncommon drinks more often than the bartender can, like banana juice, tomato juice, milk, soy milk, nothing and more.
  • Having a buddy in the tide do ghetto surgery and ghetto revival with a Stunprod in a secluded Maintenance room can prove useful if the Chief Medical Officer and his entire team won't serve you.
  • It also helps to have your personal plant trays, a steady supply of fertilizer and water along with some reliable seeds from the Botanist.

Gimmicks

Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, converting the dorms into interrogation rooms, and all other sorts of wacky projects. An assistant is also good job for playing a single-round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Boxer (at your own risk)
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Private Investigator
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Masked Vigilante (at your own risk)
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter
  • Robin hood-like figure (at your own risk)
  • Thief (at your own risk)

Ghost in the System

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.


Jobs on /tg/station

Jobstemp.png

Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern