TGMC:Sons of Mars

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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The SOM are currently gathering their forces. Give them a moment."



DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SONS OF MARS
TGMC SOM standard.png
Sons of Mars
Access: Sons of Mars Territory, or wherever application of force can take them.
Difficulty: Variable
Rank: Variable
Class: Sons of Mars Military
Supervisors: N/A
Duties: Prevent the expansion of TerraGov's territory, through any means necessary.
Guides: TBD


TGMC SOM leader.png  SoSl William Cover says:
"Who's going to feast on Earth's sky and drink their rivers dry?! Who's going to stomp their mountains into fine Martian dust?! Till the rains fall hard on Olympus Mons, who are we?! SOM!"

Introduction

As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.

In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.

Enlisted Personnel

The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.

Job Role Rank Difficulty
Squad Leader
Squad Leader
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). aSergeant Very Hard
Squad Veteran
Squad Veteran
Stay behind your squad and provide suppression fire through the use of advanced heavy weaponry. Serves as the SOM's smartgunner analogue. aCorporal Easy
Squad Engineer
Squad Engineer
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. aLance Corporal Medium
Squad Medic
Squad Corpsman
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. aLance Corporal Medium
Squad Marine
Squad Marine
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. aPrivate Very Easy

Equipment

As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.

Firearms

Ordinance

Tips

TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor