TGMC:Minions

From /tg/station 13 Wiki
Revision as of 01:18, 29 March 2024 by NyoomVoyager (talk | contribs)
Jump to navigation Jump to search
DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
TGMC minions2.gif
Minions

Difficulty: Beyond easy
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Follow and escort xenomorphs, suicide upon the lead wall in vain effort to protect the hive
Guides: No separate guides.
Quote: "HOW DID THE FIELD COMMANDER GET SOLO'D BY AN AI BEETLE AGAIN?"


Statistics

  • Unlike larval strains, Minions do not upgrade or evolve. Their stats remain static throughout their entire life cycle. As such, there is no primordial upgrade for minions
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Spit delay is the amount of time between shots, with a delay of 2.3 being one shot per 2.3 seconds.
  • All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, however minions have no primordial upgrade.


Health Plasma Slash Intent Harm.png Speed Spit Damage Spit Delay Melee Bullet Laser Energy Bomb Bio Fire Acid
Beetle 260 320 17 -1.0 30 30 25 20 20 20 30 20
Mantis 150 600 20 -1.6 15 5 5 0 0 0 5 0
Scorpion 130 1500 12 -1.5 29 2.3 15 15 15 15 0 15 15 15
Nymph 120 500 8 -1.0 10 10 10 10 0 10 10 10


Overview

Not all members of the Xenomorph Hive were originally part of their larval strain. Some members were subjugated from other species, and incorporated as supporting bodies to aid in the expansion of the hive. This includes the three minion strains, and may well include humans, should the Xenomorphs prevail.

As such, minions are substantially more numerous, but significantly less powerful, than the traditional larval xeno strains. The hive has adapted this numbers game into their swarm strategy, seeking to overwhelm their foes with an endless barrage of acid and claws.

There is no such thing as an 'ultra-beetle' that is 3 tiles tall and can crash the server by slashing so fast and so many times in a single second that it overloads space-time. There is no recording of an ultra-beetle, do not ask about the ultra-beetle.

Growing the Swarm

Spawner

Minions generate in hoards from spawners, which can be constructed with 400 tactical psychic points from the Queen mothers Blessings tab.

Minions can also spawn from silos.

The total number of minions generated is based on the total number of players currently in-game, and the total number of spawners. The exact function is (0.15)*(Total Player Number). For example, with 50 players, the total number of minions per spawner would be 7. The number of players also has an impact on the spawn rate; the more players, the faster the rate of spawning.

Be wary that the Marines can still sell minions for 5 requisition points. While it isn't much, over time this value could prove detrimental to your hive's success.

Managing the Swarm

Minions are only slightly independent, and may require control from the hive to be effective in battle. Minions are able to be controlled by hive leaders, such as those chosen by the Queen, or the Queen and Shrike themselves.

TGMC command minions.gif Using the Rally Minions ability, these leaders can summon minions near them to follow, indicated by roaring; minions that roar are now part of your pack, and will begin to follow you. You can also set whether these minions should be Defensive or Aggressive, so they will either defend you or prioritize taking on other targets.

The premier minion control caste is the Hivemind. Unlike the leaders, the hivemind is able to place a global rally point for all minions, causing them to begin to travel to the selected position. This is useful for defending critical points, or attacking designated areas. Queen is also able to place such a rally point.

Of course, walking is slow. Why spend all that time when you can just... teleport? Just as with the other Xenomorphs, the Kings Psychic Summon ability will teleport all minions to his position. Provided they survive, this can prove a devastating blow to any position facing the wrath of the teleporting swarm.

Being the Swarm

Once you become a ghost via dying or observing, in the top left you can click on the "Takeover SSD" button which allows you to choose to be any non-taken over minion on the map.

Minion abilities

Each minion type mimics an ability of some other caste, albeit with high unpredictability given their AI nature. Most of these deal some form of stun, so try and capitalize if you see a target get knocked down.

Minion Description
TGMC Mantis.png
Mantis
The Ravager's annoying younger cousin. Has a version of the Ravage ability, knocking down targets in front of it for a short time. This will be followed up by subsequent attacks, so try and stay away from the tile in front of them.
TGMC Beetle.png
Beetle
A strange cross between a Defender and a Crusher in appearance. Has the Forward Charge ability, halting briefly before charging at a target, knocking down said target any anything in their path. This can be dodged, so try to move perpendicular to your previous position if you notice them stop.
TGMC Scorpion.png
Scorpion
A less mobile Sentinel. Fires acid spit from a short distance, dealing burn damage to their targets. Not tremendously harmful on their own, but can provide openings for other xenomorphs to attack. When controlled by a player, they can use (weak) corrosive acid.
TGMC Nypmh.png
Nymph
A slower and clunkier Drone. Plants Weed Sacs when an AI, being extremely helpful in spreading the areas in which xenos can backline. When controlled by a player, they can secrete resin walls, resin doors, and sticky resin.
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor