TGMC:Synthetic

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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Holds a guide, but will need looking at by people who know a bit about the role. Feel free to contribute! 02:23, 12 November 2018 (UTC)"



DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SYNTHETIC STAFF
DMCA Synthetic.png
Synthetic
Access: Everywhere
Additional Access: N/A
Difficulty: Very Hard
Supervisors: Commander, Human Crewmembers
Duties: Assist and fill in for the crew to your best ability.
Guides:
Quote: I may be synthetic, but I'm not stupid.


Tips

Round Start Hectic Tactics

During low population, this guide may help to shave seconds off of the roundstart to-do list for Synthetics.

After you spawn in:

  • Use Overwatch consoles to assign acting Squad Leaders if any Squad lacks a Leader.
  • Run to Medbay, from the WeylandMed Plus grab:
    • Medical rig.
    • Splints.
    • HealthMate HUD.
    • Hypospray.
    • Two trauma/burn kits.
  • With Toolbelt Rig in hand, open up all bottom deck shutters to hangar.
  • Station requisitions for 10 to 15 minutes - Usually, pre-approve Specialist orders and pre-raise platform.
  • Grab brown vest from ColMarTech automatic armaments vendor, fill with hypospray and kits.
  • Move to Engineering, turn on generators.
  • Head up ladders, configure SMESs - set input to Auto and Max.
  • Grab tools pouch & hazard vest from Engineer's Locker (and optionally, hardhat and flashlight). Load tools into pouch and multitool and cable into hazard vest.
  • Grab all metal and plasteel from Engineering storage area.
  • Grab welding kit, sprint to Alamo.
  • Drop all materials and belt kits aboard.
  • Go to Medbay. Pick up:
    • One of every pill bottle.
    • One defibrillator.
    • Two roller beds.
    • Two stasis bags.
  • Load medical supplies onto Alamo.
  • Go to powerloaders, use one for engine upgrades, one for weapons, switch between.

Expect this run, with practice, to take around thirteen minutes in total, not counting Requisition time.

TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor