Difference between revisions of "TGMC:Warrior"

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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102"| Plasma cost
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! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Abilities !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102"| Plasma cost
 
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! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
 
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
 
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up, you will heal faster when resting on weeds. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.|| style="background:#2a1852; color: white; border:3px solid #ff7e00"|Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.|| style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#2a1852; color: white; border:3px solid #ff7e00"|Braindead ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 100
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#312d43; color: white; border:3px solid #ff7e00"|Braindead ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Savage off.png|64px]]<br>Agility
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Savage off.png|64px]]<br>Agility
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Fling.png|64px]]<br>Fling
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Fling.png|64px]]<br>Fling
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Lunge.png|64px]]<br>Lunge
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Lunge.png|64px]]<br>Lunge
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Intermediate ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Intermediate ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Punch an adjacent target with a melee attack that knocks them back one tile and has a chance to break bones.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Punch an adjacent target with a melee attack that knocks them back one tile and has a chance to break bones.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|-
 
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Grapple_Toss.png|64px]]<br>Grapple Toss
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Grapple_Toss.png|64px]]<br>Grapple Toss
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|need to add later||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|need to add later||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|}
 
|}
 
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Revision as of 00:04, 31 January 2021

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "No reason provided"




DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
WarriorTGMC.png
Warrior

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Punch humans to death, fling them into harm's way
Guides: no separate guides
Quote: ORA! ORAORAORAORAORAORAORAORAORAORAORAORA!


The Warrior

The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.

The Basics of CQC

The Warrior is a powerful combatant when it comes to close quarters combat. Your punches will wreak havoc on all but the mightiest marines, you fling marines around with ease, and are able to apply a chokehold to them when lunging.

Maturity Statistics and Evolution Paths

The Warrior evolves into a Crusher.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 80 20 x x x x TBH x x x x
Mature 310 100 20 x x x x TBH x x x x
Elder 330 115 23 x x x x TBH x x x x
Ancient 350 120 23 x x x x TBH x x x x

Warrior Abilities

Abilities Functions Difficulty of use Plasma cost
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
Regurgitate.png
Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A
TGMC Headbite.png
Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100
Savage off.png
Agility
Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off. Easy N/A
Fling.png
Fling
Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period. Easy N/A
Lunge.png
Lunge
The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss. Intermediate N/A
Punch.png
Punch
Punch an adjacent target with a melee attack that knocks them back one tile and has a chance to break bones. Easy N/A
64px
Grapple Toss
need to add later Easy N/A


Warrior tips & tricks

  • Set up keybinds. No negotiation. In character setup, you can set keybinds.
  • Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
  • You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
  • Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor