Difference between revisions of "TGMC:Crusher"

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{| class="wikitable"
 
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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102"  | Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma cost
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! scope="col" style="background:#312d43; color: white; border:3px solid #00d102"  | Abilities !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#312d43; color: white; border:3px solid #00d102" | Plasma cost
 
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! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
 
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
 
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster.|| style="background:#2a1852; color: white; border:3px solid #ff7e00"|Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster.|| style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Regurgitate.png|64px]]<br>Regurgitate
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To devour someone, grab them then click on your sprite, and stand still.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Easy ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To devour someone, grab them then click on your sprite, and stand still.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
+
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:TGMC_Headbite.png|64px]]<br>Headbite
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#2a1852; color: white; border:3px solid #ff7e00"|Braindead ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| 100
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. || style="background:#312d43; color: white; border:3px solid #ff7e00"|Braindead ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Stomp.png|64px]]<br>Stomp
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Stomp.png|64px]]<br>Stomp
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Knocks all adjacent targets down and away 1 tile, and cause stamina damage out to 2 tiles. Can do heavy damage to targets you are standing on.||style="background:#2a1852; color: white; border:3px solid #ff7e00"|Easy||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Knocks all adjacent targets down and away 1 tile, and cause stamina damage out to 2 tiles. Can do heavy damage to targets you are standing on.||style="background:#312d43; color: white; border:3px solid #ff7e00"|Easy||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Ready charge.png|64px]]<br>Toggle Charging
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Ready charge.png|64px]]<br>Toggle Charging
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Toggle your charge on or off. Toggling off allows you to save plasma but you will move at normal speed and do no damage to objects you collide with.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Intermediate||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Toggle your charge on or off. Toggling off allows you to save plasma but you will move at normal speed and do no damage to objects you collide with.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Intermediate||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Crest toss.png|64px]]<br>Crest Toss
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Crest toss.png|64px]]<br>Crest Toss
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|Throw an adjacent target to your front over and behind you, sending them flying up to 5 tiles and doing damage. Also works '''across barricades'''.||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Intermediate ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| N/A
+
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Throw an adjacent target to your front over and behind you, sending them flying up to 5 tiles and doing damage. Also works '''across barricades'''.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Intermediate ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A
 
|}
 
|}
  

Revision as of 00:11, 31 January 2021

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TGMC is a project based on the CM-SS13 codebase.


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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "No reason provided"




UNDEFINED XENO
CrusherTGMC.png
Crusher

Difficulty: Intermediate
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Destroy marine defenses, break marine bones.
Guides: no separate guides


The Crusher

One of the strongest Xenomorph castes and a valuable siege-breaker, the Crusher is a unique Xenomorph that leads front-line assaults, smashing through marines, obstacles, and anything else in it's path.

Playing the Crusher

The most important ability of the Crusher is being able to destroy barricades, walls, and other entrenched positions. When your charge is active, you will build up speed as you move forward in a straight line. This starts at 7 tiles of travel distance (one screen length) and increases until you reach your full speed, and you will hear a stomp sound as you begin to charge. You will do heavy damage to anything you smash into, and can run through many weaker objects like tables, lockers, etc.. You can also do damage at shorter distances (especially to soft human targets,) but not as much.

Charging will constantly drain your plasma, so keep an eye on it as you will return to normal speed if you run out of plasma. It can also be deactivated to save plasma while moving. You also need to be aware of your position while you charge, as if you crash into a squad of marines hoping to kill some, you can be surrounded and body-blocked which might prevent you from escaping and let the marines gun you down. Your other abilities can help prevent this.

Stomp and crest toss are your other important abilities most useful for crowd-control and securing captures for your team. It goes without saying that they're also very powerful in a one-on-one fight and you will be able to defeat almost any single marine when you're familiar with the Crusher's abilities.

Stomp is a small area ability that knocks all adjacent marines down and away one tile (within 1 tile,) and can do high damage if you stomp directly on someone beneath you.

Crest Toss will throw a target that's directly in front of you up and over your head, sending them flying a few tiles behind you. This ability can even be used across barricades, plucking the marine out of cover and tossing them into dangerous territory, making it a very versatile and powerful tool.

Maturity Statistics and Evolution Paths

The Crusher is a Tier 3 and does not evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 325 200 21 x x x x TBH x x x x
Mature 345 300 21 x x x x TBH x x x x
Elder 370 400 24 x x x x TBH x x x x
Ancient 400 400 24 x x x x TBH x x x x

Crusher Abilities

Abilities Functions Difficulty of use Plasma cost
Bumpattacktoggle.gif
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
Resting.png
Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A
Regurgitate.png
Regurgitate
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To devour someone, grab them then click on your sprite, and stand still. Easy N/A
TGMC Headbite.png
Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100
Stomp.png
Stomp
Knocks all adjacent targets down and away 1 tile, and cause stamina damage out to 2 tiles. Can do heavy damage to targets you are standing on. Easy N/A
Ready charge.png
Toggle Charging
Toggle your charge on or off. Toggling off allows you to save plasma but you will move at normal speed and do no damage to objects you collide with. Intermediate N/A
Crest toss.png
Crest Toss
Throw an adjacent target to your front over and behind you, sending them flying up to 5 tiles and doing damage. Also works across barricades. Intermediate N/A

Tips & Tricks

  • Your charge is just as good at destroying marine squads as it is breaking down barricades, but be careful how you use it. Don't be afraid to pull back before you charge through a group of marines if there are too many and it looks like you could be trapped. Play carefully and remember to use stomp and crest toss to get yourself out of a bad position.
  • Your crest provides more armor than your sides and back, so when you can, point it in the direction you're being fired on from for better protection.
  • Young Crushers often die from being overconfident. Xenomorphs grow stronger as they age, so be careful and stay alive—you are a very valuable asset to your hive and become very tanky as you mature.
  • Crushers are very strong fighters overall, so don't be afraid to fight alongside other melee castes. You don't always have to be ramming things.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor