Difference between revisions of "TGMC:Sons of Mars"
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{{TGMC}} | {{TGMC}} | ||
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|image=[[File:TGMC_SOM_leader.png|64px]] | |image=[[File:TGMC_SOM_leader.png|64px]] | ||
}} | }} | ||
+ | <br> | ||
=Introduction= | =Introduction= | ||
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In almost all circumstances, you will be '''hostile to the TGMC''' and other associated operatives; only by administrator discretion should this change. '''When facing Xenomorphs, you may use any force necessary to guarantee your safety''' - just make sure to remember who the true enemy is. | In almost all circumstances, you will be '''hostile to the TGMC''' and other associated operatives; only by administrator discretion should this change. '''When facing Xenomorphs, you may use any force necessary to guarantee your safety''' - just make sure to remember who the true enemy is. | ||
+ | |||
+ | Currently, the Sons of Mars are only available during Combat Patrol, Sensor Capture, or spawned as an emergency response team during distress beacons. | ||
=Enlisted Personnel= | =Enlisted Personnel= | ||
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|- | |- | ||
![[File:TGMC_SOM_veteran.png|64px|link=TGMC:Squad_Smartgunner|Squad Veteran]]<br>[[TGMC:Squad_Smartgunner|Squad Veteran]] | ![[File:TGMC_SOM_veteran.png|64px|link=TGMC:Squad_Smartgunner|Squad Veteran]]<br>[[TGMC:Squad_Smartgunner|Squad Veteran]] | ||
− | | | + | |Better armed and armored than their peers, veterans are tasked with with spearheading operations. They have access to the most powerful weaponry available to the SOM which can easily devestate grouped enemies, but unlike TGMC smartgunners they entirely lack any form of IFF. |
!<span style="display: none;">a</span>Corporal | !<span style="display: none;">a</span>Corporal | ||
! style="background-color:#DCDCDC;" |Easy | ! style="background-color:#DCDCDC;" |Easy | ||
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As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity. | As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity. | ||
<br> | <br> | ||
− | Notably, as the SOM view the TGMC as their primary foe, '''most of the SOM | + | Notably, as the SOM view the TGMC as their primary foe, '''most of the SOM arsenal is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.''' |
+ | <br> | ||
+ | Additionally, the Combat Patrol SOM come with pre-set loadouts that may be selected upon reaching their loadout vendor. These will determine your primary weapon and equipment, and are variable based on class. ERT SOM receive default loadouts. | ||
==Firearms== | ==Firearms== | ||
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|width=150|[[File:TGMC_SOM_V31_Ammo_AP.png|64px]] | |width=150|[[File:TGMC_SOM_V31_Ammo_AP.png|64px]] | ||
[[#T-12 assault rifle magazine|'''V-31 assault rifle armor piercing magazine''']] | [[#T-12 assault rifle magazine|'''V-31 assault rifle armor piercing magazine''']] | ||
− | |A 10mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 30 AP and 3 Sunder. | + | |A 10mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 30 AP and 3 Sunder. Deadly against armored targets, but overall damage drops quicker at range. |
|} | |} | ||
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|width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | ||
[[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | [[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | ||
− | |A 10mm smg armor piercing magazine designed for the V-21. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. | + | |A 10mm smg armor piercing magazine designed for the V-21. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. Deadly against armored targets, quickly loses effectiveness at longer range. |
|- | |- | ||
|width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | ||
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|width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | |width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
[[#Volkite Energy Cell|'''Volkite Energy Cell''']] | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
− | |An energy cell for volkite weapons. Holds charge for | + | |An energy cell for volkite weapons. Holds 1440 charge, enough for 45 shots, dealing 20 damage with 10 AP and 2 Sunder. |
|} | |} | ||
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!'''Ammo:''' | !'''Ammo:''' | ||
|- | |- | ||
− | |width=150|[[File: | + | |width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] |
− | [[# | + | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] |
− | | | + | |An energy cell for volkite weapons. Holds 1440 charge, enough for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. |
|- | |- | ||
|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
[[#M-70 powerpack|'''M-70 powerpack''']] | [[#M-70 powerpack|'''M-70 powerpack''']] | ||
− | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for | + | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 133 rifle shots, but recharges over time. |
|} | |} | ||
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[[#VX-32 Charger |'''VX-42 Culverin''']] | [[#VX-32 Charger |'''VX-42 Culverin''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
− | The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. | + | The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Drag click the powerpack to the gun to load. Effective at any range, although it's poor scatter especially when used on the move means it has poor single target accuracy at range. |
<br> | <br> | ||
<br> | <br> | ||
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|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
[[#M-70 powerpack|'''M-70 powerpack''']] | [[#M-70 powerpack|'''M-70 powerpack''']] | ||
− | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots | + | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots, dealing 25 damage with 10 AP and 2 Sunder |
|} | |} | ||
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|width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | |width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | ||
[[#Compact Volkite Energy Cell|'''Compact Volkite Energy Cell''']] | [[#Compact Volkite Energy Cell|'''Compact Volkite Energy Cell''']] | ||
− | |A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for | + | |A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for 15 shots, dealing 30 damage with 10 AP and 2 Sunder. |
|} | |} | ||
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<!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grenades | <!-- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grenades | ||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_grenade_satrapine.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_grenade_satrapine.png|128px]] | ||
[[#Grenades |'''Grenades''']] | [[#Grenades |'''Grenades''']] | ||
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|width=150|[[File:TGMC_grenade_stun.png|64px]] | |width=150|[[File:TGMC_grenade_stun.png|64px]] | ||
[[#Stun Grenade|'''Stun Grenade''']] | [[#Stun Grenade|'''Stun Grenade''']] | ||
− | |A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. | + | |A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. The effects of this grenade are proportional to the distance from the epicentre, temporarily blinding victims as well inflicting significant slowdown and stagger. Repeated use can cause deafness. |
|- | |- | ||
|width=150|[[File:TGMC_grenade_M15.png|64px]] | |width=150|[[File:TGMC_grenade_M15.png|64px]] | ||
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|} | |} | ||
|- | |- | ||
+ | |} | ||
+ | ==Emplacements== | ||
+ | {| style="border: 2px solid black; | ||
+ | ! style="background-color:#808080;"|'''Emplacement:''' | ||
+ | ! style="background-color:#808080;"|'''Description:''' | ||
+ | |- | ||
+ | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sentry_cope.png|128px]] | ||
+ | [[#COPE Sentry|'''COPE Sentry''']] | ||
+ | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
+ | The Centurion Omnidirectional Point-defense Energy sentry is a man portable, automated weapon system utilised by the SOM. It is activated in hand then thrown into place before it deploys, where its ground hugging profile makes it a difficult target to accurately hit. Equipped with a compact volkite weapon system and a recharging battery to allow for prolonged use, it can also take other volkite cells in a pinch. | ||
+ | <br> | ||
+ | Has a fire delay of '''0.2 seconds''', with each shot dealing '''20 damage'''. | ||
+ | <br> | ||
+ | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
+ | !'''Ammo:''' | ||
+ | |- | ||
+ | |width=150|[[File:TGMC_ammo_volkite_sentry.png|64px]] | ||
+ | [[#Volkite Nuclear Energy Cell|'''Volkite Nuclear Energy Cell''']] | ||
+ | |A nuclear powered battery designed for certain heavy SOM machinery like sentries. Slowly charges over time. | ||
+ | |- | ||
+ | | width="150" |[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
+ | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
+ | |An energy cell for volkite weapons. Holds 1440 charge, enough for 120 shots. | ||
+ | |- | ||
+ | |width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | ||
+ | [[#Compact Volkite Energy Cell|'''Compact Volkite Energy Cell''']] | ||
+ | |A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for 45 shots. | ||
+ | |} | ||
|} | |} | ||
+ | |||
+ | =How to blast the marines!= | ||
+ | |||
+ | Sometimes, not everyone remembers the basic of battle drills from boot camp and why cover is important. | ||
+ | |||
+ | Always make sure you find cover against marine's wall of lead. Walking into an open field will put you in harm's way and potentially end you. Barricade can be of value, but they will get destroyed. | ||
+ | |||
+ | Get familiar with the map so that you can get cover and flank marines. | ||
+ | |||
+ | Shrapnel is your worse enemy. | ||
=Tips= | =Tips= | ||
+ | Salvage around! | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 00:20, 3 November 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Currently, the Sons of Mars are only available during Combat Patrol, Sensor Capture, or spawned as an emergency response team during distress beacons.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. Note that the SoM will not have access to a flagship in most gameplay situations, eliminating their ability to use Fire Support, Vehicles, and most support granted by shipside roles.
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man marine team alone (sometimes). | Sergeant | Very Hard |
Squad Veteran |
Better armed and armored than their peers, veterans are tasked with with spearheading operations. They have access to the most powerful weaponry available to the SOM which can easily devestate grouped enemies, but unlike TGMC smartgunners they entirely lack any form of IFF. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. | Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. | Private | Very Easy |
Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Notably, as the SOM view the TGMC as their primary foe, most of the SOM arsenal is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.
Additionally, the Combat Patrol SOM come with pre-set loadouts that may be selected upon reaching their loadout vendor. These will determine your primary weapon and equipment, and are variable based on class. ERT SOM receive default loadouts.
Firearms
Ordinance
Ordinance: | Description: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unique to the SOM's V-31 assault rifle is the built-in VA-61 micro rail launcher, an in-built railgun designed to fire so called "micro grenades". By using railgun technology, the projectile does not need any propellant, helping greatly increase usable space for the payload.
Note that unlike a normal grenade launcher, microgrenades must arm mid flight, detonating after travelling 3 tiles and releasing their payload. This means they are entirely ineffective at targets at very close range, although you may give someone a black eye from the impact damage.
| ||||||||||||||||
Alongside a selection of standard grenades, the SOM utilize several chemical smoke grenades as part of their standard armament. The full SOM grenade loadout is listed below.
|
Emplacements
Emplacement: | Description: | |||||||
---|---|---|---|---|---|---|---|---|
The Centurion Omnidirectional Point-defense Energy sentry is a man portable, automated weapon system utilised by the SOM. It is activated in hand then thrown into place before it deploys, where its ground hugging profile makes it a difficult target to accurately hit. Equipped with a compact volkite weapon system and a recharging battery to allow for prolonged use, it can also take other volkite cells in a pinch.
|
How to blast the marines!
Sometimes, not everyone remembers the basic of battle drills from boot camp and why cover is important.
Always make sure you find cover against marine's wall of lead. Walking into an open field will put you in harm's way and potentially end you. Barricade can be of value, but they will get destroyed.
Get familiar with the map so that you can get cover and flank marines.
Shrapnel is your worse enemy.
Tips
Salvage around!
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |