Difference between revisions of "TGMC:Praetorian"

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{{TGMC}}
 
{{TGMC}}
{{under construction |placedby= |section= |nosection= |nocat= |notready= |comment=Lacking almost all content. |category= |altimage= }}
+
 
<br>
 
 
{{XenoPageHeader
 
{{XenoPageHeader
 
|headerbgcolor = black
 
|headerbgcolor = black
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|xenotitle = Praetorian
 
|xenotitle = Praetorian
 
|difficulty = Hard
 
|difficulty = Hard
|superior = [[TGMC:Queen|The Queen]]
+
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]
|duties = Assist xenos with your pheromones and very strong acid.
+
|duties = Assist xenos with your pheromones and very strong acid, stun marines with acid cone
 
|guides = no separate guides
 
|guides = no separate guides
 +
|quote = "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!"
 
}}
 
}}
 
<br>
 
<br>
 +
 +
=Statistics and Evolution Path=
 +
The Praetorian is a Tier 3 and cannot evolve further.
 +
 +
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
 +
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
 +
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
 +
* Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds
 +
* Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit
 +
* '''All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.'''
 +
 +
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
 +
|-
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Damage </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Delay </b> ||style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 360 || 1000 || 23 || -1.5 || 43.5 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x
 +
 +
|- style="border:2px solid #cc6600;"
 +
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Primordial</b> || 360 || 1000 || 23 || -1.5 || 48 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x
 +
|}
 +
 
=The Praetorian=
 
=The Praetorian=
==Praetorian Rundown==
+
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Xenomorph Mechanics#Pheromones|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Pheromone|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
 
 
==Playing the Praetorian==
 
==Playing the Praetorian==
 
[[File:TGMC_Praetorian_spray.png|thumb]]
 
[[File:TGMC_Praetorian_spray.png|thumb]]
Praetorians are some of the hive's most powerful support and leader castes. Your ideal position is at the front with the main attacking force, emitting pheromones and providing constant harassment with your spit and very powerful spray to wound marines and break through fortified areas. With your choice of abilities and the importance of pheromones to a successful battle, you should only play a Praetorian after you understand how and when to use its abilities.<br>
+
Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:
<br>
+
 
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground. It can also be sprayed '''through''' barricades, making it a powerful tool for attacking fortified areas.<br>
+
*opening push with acid spray
<br>
+
*stunning multiple marines with acid spray
[[TGMC:Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for healing, '''warding''' for extra armor, and '''frenzy''' for extra attack damage. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs.
+
*increasing marines' horizontal state with acid spray
 +
*suppressing marines with neurotoxin spit
 +
*assaulting, harrassing, and insulting the marines with acid spits
 +
*disengaging out of marines' firing lane with the pheromones '''frenzy''' to repeat the harrassment
 +
*emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters
 +
*extinguishing fire with acid wells and, to a lesser extent, acid spray
 +
 
 +
{| class="wikitable sortable" style="width:100%; color: white; text-align:left; background-color:white; padding=10px"
 +
! scope="col" style='border:2px solid #ff7e00; width:150px; background-color:#2a1852;'|Name
 +
! scope="col" class="unsortable" style='border:2px solid #ff7e00; background-color:#2a1852;'|Description
 +
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Metabolism Rate
 +
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Overdose Threshold
 +
! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Critical OD Threshold
 +
 
 +
|-
 +
!style='border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;'|{{anchor|Neurotoxin}}[[File:TGMC_Neurotoxin.png|64px]] <br> Neurotoxin <span style="color:#CF3600;background-color:white">▮</span>
 +
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;' |A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.<br> Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.<br> On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing.
 +
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
 +
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|30u
 +
|style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|60u
 +
 
 +
|}
 +
 
 +
All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.
 +
 
 +
You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.
 +
 
 +
[[TGMC:Xenomorph Mechanics#Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
  
=Tips & Tricks=
+
=Praetorian Abilities=
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a front-line leader. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
 
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
 
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
 
  
=Praetorian Evolution and Upgrades=
+
{{XenomorphAbilityTable
The Praetorian is a Tier 3 and does not evolve further. Upgraded growth levels will increase your health, armor, slash damage, movement speed, plasma pool, and plasma regeneration rate. Ranged castes such as the [[TGMC:Sentinel|Sentinel]], [[TGMC:Spitter|Spitter]], [[TGMC:Boiler|Boiler]], [[TGMC:Praetorian|Praetorian]], and [[TGMC:Queen|Queen]] also get more potent neurotoxin and acid for their abilities. Pheromones for their respective castes also grow in strength along with growth levels.
+
|List=
 +
{{ToggleBumpAttacks}}
 +
{{Rest}}
 +
{{PsyDrain}}
 +
{{CorrosiveAcid}}
 +
{{EmitPheromones}}
 +
{{XenoSpit}}
 +
{{PraeSpray}}
 +
}}
  
=Spitter Abilities=
+
=Primordial Evolution=
 +
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
 +
<br>
 +
For the XENOMORPH, this primordial ability is '''Acid Dash'''.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" style="background:#31a372" | Abilities !! scope="col" style="background:#75B031" | Functions !! scope="col" style="background:salmon" | Difficulty of use !! scope="col" style="background:cyan" | Plasma cost
+
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
|-
 
! scope="row" |[[File:Resting.png|64px]]<br>Rest
 
|This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. || Easy || N/A
 
|-
 
! scope="row" |[[File:Regurgitate.png|64px]]<br>Regurgitate
 
|Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.|| Easy || N/A
 
 
|-
 
|-
! scope="row" |[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
+
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:Xeno_Charge.png|64px]]<br>Acid Dash || style="background:#312d43; color: white; border:3px solid #cc6600" |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For '''2 seconds''' after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 250 || style="background:#312d43; color: white; border:3px solid #cc6600"|30
|Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a [[TGMC:Sentinel|Sentinel's]] but still weaker than a [[TGMC:Boiler|Boiler]], [[TGMC:Praetorian|Praetorian]], or [[TGMC:Queen|Queen's]] acid. || Easy || 75
 
|-
 
! scope="row" |[[File:Neuro spit.png|64px]]<br>Toggle Spit Type
 
|Toggle between using '''neurotoxin''' and '''acid''' spit.|| Easy || 30*
 
|-
 
! scope="row" |[[File:Xeno spit.png|64px]]<br>Xeno Spit
 
|Spit '''neurotoxin''' or '''acid''' at a target or tile up to 7 tiles away. Acid does permanent burn damage.|| Easy || 30*
 
|-
 
! scope="row" |[[File:Spray acid.png|64px]]<br>Spray Acid
 
|Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.|| Medium || 30*
 
|-
 
! scope="row" |[[File:Emit pheromones.png|64px]]<br>Open/Collapse Pheromone Options
 
|Opens the [[TGMC:Pheromones|pheromone]] options, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the '''stats''' tab.|| Medium || 30*
 
 
|}
 
|}
<br>
+
 
 +
=Tips & Tricks=
 +
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
 +
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
 +
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
 +
*Your acid spray can peek through the corners of cades, given that there isn't anything blocking.
 +
*'''HIGHLY RECOMMENDED:''' When spitting a (human) marine it is best to combo them with at least a single neurotoxin spit. It causes extra pain, and in case you didn't already know, pain is what crits people and can even kill people with enough pain.
 
<br>
 
<br>
 
{{TGMC-Jobs}}
 
{{TGMC-Jobs}}

Latest revision as of 00:10, 4 April 2024

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
PraetorianTGMC.png
Praetorian

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Assist xenos with your pheromones and very strong acid, stun marines with acid cone
Guides: no separate guides
Quote: "Say '*scream' again. Say '*scream' again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!"


Statistics and Evolution Path

The Praetorian is a Tier 3 and cannot evolve further.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds
  • Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit
  • All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.
Health Plasma Slash Intent Harm.png Speed Spit Damage Spit Delay Melee Bullet Laser Energy Bomb Bio Fire Acid Pheromone Strength
Base 360 1000 23 -1.5 43.5 1.2 45 50 50 50 10 45 50 40 4.5x
Primordial 360 1000 23 -1.5 48 1.2 45 50 50 50 10 45 50 40 4.5x

The Praetorian

The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.

Playing the Praetorian

TGMC Praetorian spray.png

Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:

  • opening push with acid spray
  • stunning multiple marines with acid spray
  • increasing marines' horizontal state with acid spray
  • suppressing marines with neurotoxin spit
  • assaulting, harrassing, and insulting the marines with acid spits
  • disengaging out of marines' firing lane with the pheromones frenzy to repeat the harrassment
  • emitting Pheromones for your sisters
  • extinguishing fire with acid wells and, to a lesser extent, acid spray
Name Description Metabolism Rate Overdose Threshold Critical OD Threshold
TGMC Neurotoxin.png
Neurotoxin
A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.
Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.
On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing.
0.4 units per tick 30u 60u

All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.

You can switch between neurotoxin and acid spit, and your acid spray is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.

Pheromones are another critically important tool you must use. You can switch between recovery for faster healing and plasma regeneration, warding for extra protection, and frenzy for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.

Praetorian Abilities

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A
Resting.png
Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds
TGMC Headbite.png
Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A
Corrosive acid.png
Corrosive Acid
Expels acid onto an object or wall, destroying it after a while. If used on wall, a hole will appear after some time. Small xenos can climb through, large xenos can break the wall with the hole on it open. CTRL + click to interact with the acid hole.

During the prep phase, all xenomorphs with this ability get strong acid.

[Acid Strength by Caste]
Drone Drone and Sentinel Sentinel, and Scorpion Scorpion have the weakest acid. Takes 8 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian Praetorian have common acid. Takes 3 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Primordial Hivelord Hivelord, Queen Queen, and King King have the strongest acid. Takes 1.5 minutes to melt a hole in any type of wall.
75 if caste has weak acid;

100 for medium and strong acid

N/A
Emit pheromones.png
Emit Pheromones
Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the Status tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at Xenomorph Mechanics.
[Pheromone Types]

TGMC recovery phenomones.png Recovery: Accelerates healing and sunder regeneration for resting xenos, increases the amount healed from healing abilities, and increases plasma regeneration. Allows for healing after taking damage without having to wait 10 seconds.
TGMC warding phenomones.png Warding: Increases soft armor in all areas for each level.
TGMC frenzy phenomones.png Frenzy: Decreases movement slowdown by 0.6 for each level.

[Pheromone Strength by Caste]
Drone
Carrier Defiler Hivelord Shrike Tgmc hivemind materialisation.gif Praetorian King Queen and Pheromone Towers
Drone - 2.0 Carrier - 2.5

Defiler - 2.6,

Hivelord - 3.0, Shrike - 3.0, Hivemind - 4.0, Praetorian - 4.5, King - 4.5 Queen and Pheromone Towers - 5.0

N/A N/A
Xeno spit.gif
Xeno Spit
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. 40-100 N/A
Spray acid.png
Spray Acid
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. 300 30 seconds

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is Acid Dash.

Ability Description Plasma Cost Cooldown
Xeno Charge.png
Acid Dash
Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For 2 seconds after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. 250 30

Tips & Tricks

  • In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
  • You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
  • Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
  • Your acid spray can peek through the corners of cades, given that there isn't anything blocking.
  • HIGHLY RECOMMENDED: When spitting a (human) marine it is best to combo them with at least a single neurotoxin spit. It causes extra pain, and in case you didn't already know, pain is what crits people and can even kill people with enough pain.


TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor